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I'm working on porting images from the English Malaysian O2Jam client into the game. I've already exported all the images from the client and commited all 1289 of them to my repo. We should to stitch them together, preferably to alpha-channeled PNG files to save space and reduce the file count.
List of folders and items left in them that need stitching:
Common [Scripted & Done]
Fallback [6 left]
Jam_Effect [Scripted & Done]
Loading_BG [Done]
Note_CGBM [Scripted & Done]
Note_Click [Scripted & Done]
Note_Combo [Scripted & Done]
Note_ComboNum [Scripted & Done]
Playing_BG [6 left]
After this we need to implement some sort of config on the game for selecting the arena defined on the XML. I'm don't really know how to write stuff in Java so someone should work on this.
I also added a resource reference XML generated from a script.
Warning: HUGE COMMIT (14.88MB).
The text was updated successfully, but these errors were encountered:
keigen-shu
added a commit
to keigen-shu/open2jam
that referenced
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Apr 20, 2013
these resources look great, specially the xml file, I need time to look all this stuff more carefully and see what we can add on open2jam, thanks for this.
I'm working on porting images from the English Malaysian O2Jam client into the game. I've already exported all the images from the client and commited all 1289 of them to my repo. We should to stitch them together, preferably to alpha-channeled PNG files to save space and reduce the file count.
List of folders and items left in them that need stitching:
After this we need to implement some sort of config on the game for selecting the arena defined on the XML. I'm don't really know how to write stuff in Java so someone should work on this.
I also added a resource reference XML generated from a script.
Warning: HUGE COMMIT (14.88MB).
The text was updated successfully, but these errors were encountered: