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This, naturally, will fail to import, since the JSON parser has no idea about how to read those hexadecimal values. Do we just convert from hex to decimal, i.e., 0xC0A4 becomes 49316?
Thank you!
The text was updated successfully, but these errors were encountered:
Yeah, just convert to decimal. It's definitely very annoying, but it's what needs to be done. I think there may be some offsetting involved due to memory domains and limitations of the libretro API, but I forget. Take a look at some of the others for examples.
Currently, it appears that JSON not support hexadecimal memory addresses. What is the correct way to handle mapping these addresses?
For example, my
data.json
file for the GameBoy game Super Mario Land looks like the following:This, naturally, will fail to import, since the JSON parser has no idea about how to read those hexadecimal values. Do we just convert from hex to decimal, i.e., 0xC0A4 becomes 49316?
Thank you!
The text was updated successfully, but these errors were encountered: