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Batching #17

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loudoweb opened this issue Aug 18, 2019 · 0 comments
Open

Batching #17

loudoweb opened this issue Aug 18, 2019 · 0 comments

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@loudoweb
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DragonBones could benefit having batching using Tilemap when no mesh is used, and a custom rendering for meshes.

For now, every part of the animation is rendered in a separated Shape.

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