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DragonBones could benefit having batching using Tilemap when no mesh is used, and a custom rendering for meshes.
Tilemap
For now, every part of the animation is rendered in a separated Shape.
Shape
The text was updated successfully, but these errors were encountered:
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DragonBones could benefit having batching using
Tilemap
when no mesh is used, and a custom rendering for meshes.For now, every part of the animation is rendered in a separated
Shape
.The text was updated successfully, but these errors were encountered: