You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The issue is that the data that that signIn returns is only very basic (player_name, player_id) and doesnt contain enough information to be able to do server-side validation of this user. This is an issue as we cannot simply trust the ID that the client sends to the server.
Hi, thanks for creating this plugin.
The issue is that the data that that
signIn
returns is only very basic (player_name, player_id) and doesnt contain enough information to be able to do server-side validation of this user. This is an issue as we cannot simply trust the ID that the client sends to the server.For IOS I notice this code: https://github.com/openforge/capacitor-game-connect/blob/main/ios/Plugin/CapacitorGameConnect.swift#L16
And looking up the docs: https://developer.apple.com/documentation/gamekit/gklocalplayer I can see that this a bunch of stuff that is omitted that would allow us to to do the server-side validation.
May I ask why it has been omitted and if it is possible to add it?
The text was updated successfully, but these errors were encountered: