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Optimize batch packets & RPCs using RakNet list commands #799
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -137,6 +137,85 @@ class RakNetLegacyNetwork final : public Network, public CoreEventHandler, publi | |
return rakNetServer.Send((const char*)bs.GetData(), bs.GetNumberOfUnreadBits(), RakNet::HIGH_PRIORITY, reliability, channel, RakNet::UNASSIGNED_PLAYER_ID, true); | ||
} | ||
|
||
bool broadcastPacket(Span<uint8_t> data, int channel, const FlatPtrHashSet<IPlayer>& players, const IPlayer* exceptPeer, bool dispatchEvents) override | ||
{ | ||
{ | ||
int playersSize = players.size(); | ||
if (players.size() == 2) | ||
{ | ||
IPlayer* first = *players.begin(); | ||
IPlayer* second = *(players.begin()++); | ||
if (first == exceptPeer || second == exceptPeer) | ||
{ | ||
--playersSize; | ||
} | ||
} | ||
if (playersSize == 1) | ||
{ | ||
IPlayer* player = *players.begin(); | ||
if (player == exceptPeer) | ||
{ | ||
return false; | ||
} | ||
} | ||
} | ||
|
||
// Don't use constructor because it takes bytes; we want bits | ||
NetworkBitStream bs; | ||
bs.SetData(data.data()); | ||
bs.SetWriteOffset(data.size()); | ||
bs.SetReadOffset(0); | ||
|
||
if (dispatchEvents) | ||
{ | ||
uint8_t type; | ||
if (bs.readUINT8(type)) | ||
{ | ||
if (!outEventDispatcher.stopAtFalse([type, &bs](NetworkOutEventHandler* handler) | ||
{ | ||
bs.SetReadOffset(8); // Ignore packet ID | ||
return handler->onSendPacket(nullptr, type, bs); | ||
})) | ||
{ | ||
return false; | ||
} | ||
|
||
if (!packetOutEventDispatcher.stopAtFalse(type, [&bs](SingleNetworkOutEventHandler* handler) | ||
{ | ||
bs.SetReadOffset(8); // Ignore packet ID | ||
return handler->onSend(nullptr, bs); | ||
})) | ||
{ | ||
return false; | ||
} | ||
} | ||
} | ||
|
||
RakNet::PlayerID* playerIds = new RakNet::PlayerID[players.size()]; | ||
int currentId = 0; | ||
for (IPlayer* player : players) | ||
{ | ||
if (player != exceptPeer) | ||
{ | ||
const PeerNetworkData& netData = player->getNetworkData(); | ||
if (netData.network == this) | ||
{ | ||
const PeerNetworkData::NetworkID& nid = netData.networkID; | ||
const RakNet::PlayerID rid { unsigned(nid.address.v4), nid.port }; | ||
playerIds[currentId++] = rid; | ||
} | ||
} | ||
} | ||
|
||
const RakNet::PacketReliability reliability = (channel == OrderingChannel_Reliable) ? RakNet::RELIABLE : ((channel == OrderingChannel_Unordered) ? RakNet::UNRELIABLE : RakNet::UNRELIABLE_SEQUENCED); | ||
const bool res = rakNetServer.SendToList((const char*)bs.GetData(), bs.GetNumberOfBytesUsed(), RakNet::HIGH_PRIORITY, reliability, channel, playerIds, currentId); | ||
if (!res) | ||
{ | ||
delete[] playerIds; | ||
} | ||
return res; | ||
} | ||
|
||
bool sendPacket(IPlayer& peer, Span<uint8_t> data, int channel, bool dispatchEvents) override | ||
{ | ||
const PeerNetworkData& netData = peer.getNetworkData(); | ||
|
@@ -232,6 +311,86 @@ class RakNetLegacyNetwork final : public Network, public CoreEventHandler, publi | |
return rakNetServer.RPC(id, (const char*)bs.GetData(), bs.GetNumberOfUnreadBits(), RakNet::HIGH_PRIORITY, reliability, channel, RakNet::UNASSIGNED_PLAYER_ID, true, false, RakNet::UNASSIGNED_NETWORK_ID, nullptr); | ||
} | ||
|
||
bool broadcastRPC(int id, Span<uint8_t> data, int channel, const FlatPtrHashSet<IPlayer>& players, const IPlayer* exceptPeer, bool dispatchEvents) override | ||
{ | ||
if (id == INVALID_PACKET_ID) | ||
{ | ||
return false; | ||
} | ||
|
||
{ | ||
int playersSize = players.size(); | ||
if (players.size() == 2) | ||
{ | ||
IPlayer* first = *players.begin(); | ||
IPlayer* second = *(players.begin()++); | ||
if (first == exceptPeer || second == exceptPeer) | ||
{ | ||
--playersSize; | ||
} | ||
} | ||
if (playersSize == 1) | ||
{ | ||
IPlayer* player = *players.begin(); | ||
if (player == exceptPeer) | ||
{ | ||
return false; | ||
} | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. should return sendRPC to the single player here |
||
} | ||
} | ||
|
||
// Don't use constructor because it takes bytes; we want bits | ||
NetworkBitStream bs; | ||
bs.SetData(data.data()); | ||
bs.SetWriteOffset(data.size()); | ||
bs.SetReadOffset(0); | ||
|
||
if (dispatchEvents) | ||
{ | ||
if (!outEventDispatcher.stopAtFalse([id, &bs](NetworkOutEventHandler* handler) | ||
{ | ||
bs.resetReadPointer(); | ||
return handler->onSendRPC(nullptr, id, bs); | ||
})) | ||
{ | ||
return false; | ||
} | ||
|
||
if (!rpcOutEventDispatcher.stopAtFalse(id, [&bs](SingleNetworkOutEventHandler* handler) | ||
{ | ||
bs.resetReadPointer(); | ||
return handler->onSend(nullptr, bs); | ||
})) | ||
{ | ||
return false; | ||
} | ||
} | ||
|
||
RakNet::PlayerID* playerIds = new RakNet::PlayerID[players.size()]; | ||
int currentId = 0; | ||
for (IPlayer* player : players) | ||
{ | ||
if (player != exceptPeer) | ||
{ | ||
const PeerNetworkData& netData = player->getNetworkData(); | ||
if (netData.network == this) | ||
{ | ||
const PeerNetworkData::NetworkID& nid = netData.networkID; | ||
const RakNet::PlayerID rid { unsigned(nid.address.v4), nid.port }; | ||
playerIds[currentId++] = rid; | ||
} | ||
} | ||
} | ||
|
||
const RakNet::PacketReliability reliability = (channel == OrderingChannel_Unordered) ? RakNet::RELIABLE : RakNet::RELIABLE_ORDERED; | ||
const bool res = rakNetServer.RPC(id, (const char*)bs.GetData(), bs.GetNumberOfBitsUsed(), RakNet::HIGH_PRIORITY, reliability, channel, playerIds, currentId, false, RakNet::UNASSIGNED_NETWORK_ID); | ||
if (!res) | ||
{ | ||
delete[] playerIds; | ||
} | ||
return res; | ||
} | ||
|
||
bool sendRPC(IPlayer& peer, int id, Span<uint8_t> data, int channel, bool dispatchEvents) override | ||
{ | ||
if (id == INVALID_PACKET_ID) | ||
|
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should return sendPacket to the single player here