diff --git a/data/scripts/runes/avalanche.lua b/data/scripts/runes/avalanche.lua index 6aefb1e1042..8837162695e 100644 --- a/data/scripts/runes/avalanche.lua +++ b/data/scripts/runes/avalanche.lua @@ -30,4 +30,5 @@ rune:level(30) rune:magicLevel(4) rune:cooldown(2 * 1000) rune:groupCooldown(2 * 1000) +rune:isBlocking(false) -- True = Solid / False = Creature rune:register() diff --git a/data/scripts/runes/energy_bomb.lua b/data/scripts/runes/energy_bomb.lua index 4396c02c0d9..b31ae0e2d7a 100644 --- a/data/scripts/runes/energy_bomb.lua +++ b/data/scripts/runes/energy_bomb.lua @@ -24,5 +24,5 @@ rune:level(37) rune:magicLevel(10) rune:cooldown(2 * 1000) rune:groupCooldown(2 * 1000) -rune:isBlocking(true) -- True = Solid / False = Creature +rune:isBlocking(false) -- True = Solid / False = Creature rune:register() diff --git a/data/scripts/runes/energy_wall.lua b/data/scripts/runes/energy_wall.lua index aae0bf029e1..d2e89e94242 100644 --- a/data/scripts/runes/energy_wall.lua +++ b/data/scripts/runes/energy_wall.lua @@ -24,5 +24,5 @@ rune:level(41) rune:magicLevel(9) rune:cooldown(2 * 1000) rune:groupCooldown(2 * 1000) -rune:isBlocking(true) -- True = Solid / False = Creature +rune:isBlocking(false) -- True = Solid / False = Creature rune:register() diff --git a/data/scripts/runes/fire_bomb.lua b/data/scripts/runes/fire_bomb.lua index 257e07c75c6..5a3efac6d14 100644 --- a/data/scripts/runes/fire_bomb.lua +++ b/data/scripts/runes/fire_bomb.lua @@ -24,5 +24,5 @@ rune:level(27) rune:magicLevel(5) rune:cooldown(2 * 1000) rune:groupCooldown(2 * 1000) -rune:isBlocking(true) -- True = Solid / False = Creature +rune:isBlocking(false) -- True = Solid / False = Creature rune:register() diff --git a/data/scripts/runes/fire_wall.lua b/data/scripts/runes/fire_wall.lua index a9b7696c3c3..66a8da38b81 100644 --- a/data/scripts/runes/fire_wall.lua +++ b/data/scripts/runes/fire_wall.lua @@ -24,5 +24,5 @@ rune:level(33) rune:magicLevel(6) rune:cooldown(2 * 1000) rune:groupCooldown(2 * 1000) -rune:isBlocking(true) -- True = Solid / False = Creature +rune:isBlocking(false) -- True = Solid / False = Creature rune:register() diff --git a/data/scripts/runes/great_fireball.lua b/data/scripts/runes/great_fireball.lua index ca0285986d8..39fbca15811 100644 --- a/data/scripts/runes/great_fireball.lua +++ b/data/scripts/runes/great_fireball.lua @@ -30,5 +30,5 @@ rune:level(30) rune:magicLevel(4) rune:cooldown(2 * 1000) rune:groupCooldown(2 * 1000) -rune:isBlocking(true) -- True = Solid / False = Creature +rune:isBlocking(false) -- True = Solid / False = Creature rune:register() diff --git a/data/scripts/runes/poison_bomb.lua b/data/scripts/runes/poison_bomb.lua index 117ac2c67e5..e220e4dc9ec 100644 --- a/data/scripts/runes/poison_bomb.lua +++ b/data/scripts/runes/poison_bomb.lua @@ -24,5 +24,5 @@ rune:level(25) rune:magicLevel(4) rune:cooldown(2 * 1000) rune:groupCooldown(2 * 1000) -rune:isBlocking(true) -- True = Solid / False = Creature +rune:isBlocking(false) -- True = Solid / False = Creature rune:register() diff --git a/data/scripts/runes/poison_wall.lua b/data/scripts/runes/poison_wall.lua index 1937b305880..64911f93357 100644 --- a/data/scripts/runes/poison_wall.lua +++ b/data/scripts/runes/poison_wall.lua @@ -24,5 +24,5 @@ rune:level(29) rune:magicLevel(5) rune:cooldown(2 * 1000) rune:groupCooldown(2 * 1000) -rune:isBlocking(true) -- True = Solid / False = Creature +rune:isBlocking(false) -- True = Solid / False = Creature rune:register() diff --git a/data/scripts/runes/stone_shower.lua b/data/scripts/runes/stone_shower.lua index b3cfbd5421b..8be7e96b0cc 100644 --- a/data/scripts/runes/stone_shower.lua +++ b/data/scripts/runes/stone_shower.lua @@ -30,4 +30,5 @@ rune:level(28) rune:magicLevel(4) rune:cooldown(2 * 1000) rune:groupCooldown(2 * 1000) +rune:isBlocking(false) -- True = Solid / False = Creature rune:register() diff --git a/data/scripts/runes/thunderstorm.lua b/data/scripts/runes/thunderstorm.lua index 54ee6ed9c60..d26978d7547 100644 --- a/data/scripts/runes/thunderstorm.lua +++ b/data/scripts/runes/thunderstorm.lua @@ -30,4 +30,5 @@ rune:level(28) rune:magicLevel(4) rune:cooldown(2 * 1000) rune:groupCooldown(2 * 1000) +rune:isBlocking(false) -- True = Solid / False = Creature rune:register()