diff --git a/data-otservbr-global/scripts/actions/door/custom_door.lua b/data-otservbr-global/scripts/actions/door/custom_door.lua index 50e27feaf46..2dadeb68488 100644 --- a/data-otservbr-global/scripts/actions/door/custom_door.lua +++ b/data-otservbr-global/scripts/actions/door/custom_door.lua @@ -18,12 +18,14 @@ function customDoor.onUse(player, item, fromPosition, target, toPosition, isHotk for index, value in ipairs(CustomDoorTable) do if value.closedDoor == item.itemid then item:transform(value.openDoor) + item:getPosition():sendSingleSoundEffect(SOUND_EFFECT_TYPE_ACTION_OPEN_DOOR) return true end end for index, value in ipairs(CustomDoorTable) do if value.openDoor == item.itemid then item:transform(value.closedDoor) + item:getPosition():sendSingleSoundEffect(SOUND_EFFECT_TYPE_ACTION_CLOSE_DOOR) return true end end diff --git a/data-otservbr-global/scripts/actions/door/key_door.lua b/data-otservbr-global/scripts/actions/door/key_door.lua index 15a38a884d1..4f748b6b635 100644 --- a/data-otservbr-global/scripts/actions/door/key_door.lua +++ b/data-otservbr-global/scripts/actions/door/key_door.lua @@ -37,6 +37,7 @@ function keyDoor.onUse(player, item, fromPosition, target, toPosition, isHotkey) for index, value in ipairs(KeyDoorTable) do if value.closedDoor == item.itemid then item:transform(value.openDoor) + item:getPosition():sendSingleSoundEffect(SOUND_EFFECT_TYPE_ACTION_OPEN_DOOR) return true end end @@ -46,6 +47,7 @@ function keyDoor.onUse(player, item, fromPosition, target, toPosition, isHotkey) return false end item:transform(value.closedDoor) + item:getPosition():sendSingleSoundEffect(SOUND_EFFECT_TYPE_ACTION_CLOSE_DOOR) return true end end @@ -60,8 +62,12 @@ function keyDoor.onUse(player, item, fromPosition, target, toPosition, isHotkey) if item.actionid == target.actionid then if value.lockedDoor == target.itemid then target:transform(value.openDoor) + item:getPosition():sendSingleSoundEffect(SOUND_EFFECT_TYPE_ACTION_OPEN_DOOR) return true elseif table.contains({ value.openDoor, value.closedDoor }, target.itemid) then + if value.openDoor == item.itemid then + item:getPosition():sendSingleSoundEffect(SOUND_EFFECT_TYPE_ACTION_CLOSE_DOOR) + end target:transform(value.lockedDoor) return true end diff --git a/data-otservbr-global/scripts/actions/door/level_door.lua b/data-otservbr-global/scripts/actions/door/level_door.lua index 177c0894c4b..6c90fca6df9 100644 --- a/data-otservbr-global/scripts/actions/door/level_door.lua +++ b/data-otservbr-global/scripts/actions/door/level_door.lua @@ -15,6 +15,7 @@ function levelDoor.onUse(player, item, fromPosition, target, toPosition, isHotke if value.closedDoor == item.itemid then if item.actionid > 0 and player:getLevel() >= item.actionid - 1000 then item:transform(value.openDoor) + item:getPosition():sendSingleSoundEffect(SOUND_EFFECT_TYPE_ACTION_OPEN_DOOR) player:teleportTo(toPosition, true) return true else diff --git a/data-otservbr-global/scripts/actions/door/quest_door.lua b/data-otservbr-global/scripts/actions/door/quest_door.lua index 438a23a5591..16dffc37919 100644 --- a/data-otservbr-global/scripts/actions/door/quest_door.lua +++ b/data-otservbr-global/scripts/actions/door/quest_door.lua @@ -15,6 +15,7 @@ function questDoor.onUse(player, item, fromPosition, target, toPosition, isHotke if value.closedDoor == item.itemid then if item.actionid > 0 and player:getStorageValue(item.actionid) ~= -1 then item:transform(value.openDoor) + item:getPosition():sendSingleSoundEffect(SOUND_EFFECT_TYPE_ACTION_OPEN_DOOR) player:teleportTo(toPosition, true) return true else diff --git a/data-otservbr-global/scripts/movements/others/closing_door.lua b/data-otservbr-global/scripts/movements/others/closing_door.lua index 750d6defc9b..a4e286d0a71 100644 --- a/data-otservbr-global/scripts/movements/others/closing_door.lua +++ b/data-otservbr-global/scripts/movements/others/closing_door.lua @@ -103,11 +103,13 @@ function closingDoor.onStepOut(creature, item, position, fromPosition) for index, value in ipairs(LevelDoorTable) do if value.openDoor == item.itemid then item:transform(value.closedDoor) + item:getPosition():sendSingleSoundEffect(SOUND_EFFECT_TYPE_ACTION_CLOSE_DOOR) end end for index, value in ipairs(QuestDoorTable) do if value.openDoor == item.itemid then item:transform(value.closedDoor) + item:getPosition():sendSingleSoundEffect(SOUND_EFFECT_TYPE_ACTION_CLOSE_DOOR) end end return true