From cbf4ef3e5d1a393bf63a8a57e945565629094ec2 Mon Sep 17 00:00:00 2001 From: ViniibServer <123120759+ViniibServer@users.noreply.github.com> Date: Tue, 23 Jan 2024 00:34:35 -0300 Subject: [PATCH] Fix Attack Clay Guardian Update serpent_spawn.lua MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit O ataque da Serpent Spawn, que transforma o jogador em Clay Guardian está atualmente transformando em tronco de arvore. Para correção e exibição correta do ataque. Alteração é similar ao Ataque da Medusa que funciona corretamente, só alterar o Target para False e Adicionar OutfitMonster atualizado. --- data-otservbr-global/monster/reptiles/serpent_spawn.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data-otservbr-global/monster/reptiles/serpent_spawn.lua b/data-otservbr-global/monster/reptiles/serpent_spawn.lua index aff96cc404b..7eb8782e8bd 100644 --- a/data-otservbr-global/monster/reptiles/serpent_spawn.lua +++ b/data-otservbr-global/monster/reptiles/serpent_spawn.lua @@ -107,7 +107,7 @@ monster.loot = { monster.attacks = { { name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -252 }, { name = "combat", interval = 2000, chance = 20, type = COMBAT_EARTHDAMAGE, minDamage = -80, maxDamage = -300, range = 7, shootEffect = CONST_ANI_POISON, target = false }, - { name = "outfit", interval = 2000, chance = 1, range = 7, effect = CONST_ME_MAGIC_BLUE, target = false, duration = 3000, outfitItem = 3976 }, + { name = "outfit", interval = 2000, chance = 1, range = 7, effect = CONST_ME_MAGIC_BLUE, target = false, duration = 3000, outfitMonster = "clay guardian" }, { name = "speed", interval = 2000, chance = 25, speedChange = -850, range = 7, radius = 4, shootEffect = CONST_ANI_POISON, effect = CONST_ME_GREEN_RINGS, target = true, duration = 12000 }, { name = "combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = -200, maxDamage = -500, length = 8, spread = 3, effect = CONST_ME_SOUND_RED, target = false }, { name = "combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -200, maxDamage = -500, length = 8, spread = 3, effect = CONST_ME_POISONAREA, target = false },