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From what I've observed, we are still loading monsters and creatures in XML format; however, in the current Canary base, we are using LUA. This limits the RME as it takes time to convert, and we have to create programs to do this. It would be interesting to be able to do the transfer directly in LUA.
Note: Since we are migrating to assets even in RME, creatures could be loaded directly from it since there are specific programs for altering 'racid' that change this directly in the assets. This means that the information about monsters and creatures is already read from there. Another situation is to still maintain the manual import, as there could be custom creatures.
The text was updated successfully, but these errors were encountered:
From what I've observed, we are still loading monsters and creatures in XML format; however, in the current Canary base, we are using LUA. This limits the RME as it takes time to convert, and we have to create programs to do this. It would be interesting to be able to do the transfer directly in LUA.
Note: Since we are migrating to assets even in RME, creatures could be loaded directly from it since there are specific programs for altering 'racid' that change this directly in the assets. This means that the information about monsters and creatures is already read from there. Another situation is to still maintain the manual import, as there could be custom creatures.
The text was updated successfully, but these errors were encountered: