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Sphinx: drop attributes for skills, instead show icon on result to indicate flyability #179
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One Sphinx attribute per skill is terrible design.
Not only is it very memory hungry (and we're starting to see the effects on Tetroxide), it requires a full reindex after each patch (because they usually add new skills).
Another solution instead is to either
formatLoadoutGridLayout()
(with pehaps a custom attribute, and add a hook to see if current character, as of rendering time, can fly it or not).The text was updated successfully, but these errors were encountered: