From 82152a79dfc69d588dc419b36bada37df02bf7f6 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Wed, 9 Oct 2024 18:26:48 +0530 Subject: [PATCH 01/34] Added Run and Idle animation --- Assets/Animate.meta | 8 + Assets/Animate/Player.controller | 101 ++ Assets/Animate/Player.controller.meta | 8 + Assets/Animate/PlayerIdle.anim | 114 ++ Assets/Animate/PlayerIdle.anim.meta | 8 + Assets/Animate/PlayerRun.anim | 135 ++ Assets/Animate/PlayerRun.anim.meta | 8 + Assets/Animate/Scene.unity | 290 ++++ Assets/Animate/Scene.unity.meta | 7 + .../Ellen/EllenAtlas.spriteatlas | 211 ++- .../Ellen/EllenCutsceneAtlas.spriteatlas | 68 +- .../Enemies/ChomperAtlas.spriteatlas | 74 +- .../Enemies/SpitterAtlas.spriteatlas | 64 +- Assets/Prefab.meta | 8 + Assets/Prefab/Player.prefab | 108 ++ Assets/Prefab/Player.prefab.meta | 7 + Packages/manifest.json | 17 +- Packages/packages-lock.json | 60 +- .../com.unity.services.core/Settings.json} | 0 ProjectSettings/ProjectVersion.txt | 4 +- ProjectSettings/SceneTemplateSettings.json | 121 ++ UserSettings/EditorUserSettings.asset | 4 + UserSettings/Layouts/default-2022.dwlt | 1162 +++++++++++++++++ UserSettings/Search.settings | 1 + 24 files changed, 2540 insertions(+), 48 deletions(-) create mode 100644 Assets/Animate.meta create mode 100644 Assets/Animate/Player.controller create mode 100644 Assets/Animate/Player.controller.meta create mode 100644 Assets/Animate/PlayerIdle.anim create mode 100644 Assets/Animate/PlayerIdle.anim.meta create mode 100644 Assets/Animate/PlayerRun.anim create mode 100644 Assets/Animate/PlayerRun.anim.meta create mode 100644 Assets/Animate/Scene.unity create mode 100644 Assets/Animate/Scene.unity.meta create mode 100644 Assets/Prefab.meta create mode 100644 Assets/Prefab/Player.prefab create mode 100644 Assets/Prefab/Player.prefab.meta rename ProjectSettings/{boot.config => Packages/com.unity.services.core/Settings.json} (100%) create mode 100644 ProjectSettings/SceneTemplateSettings.json 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b5b9f448600b9aa4daa1d9fd5069a764, type: 3} + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 0.38333336 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: [] + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/Assets/Animate/PlayerCrouch.anim.meta b/Assets/Animate/PlayerCrouch.anim.meta new file mode 100644 index 0000000000..102565f429 --- /dev/null +++ b/Assets/Animate/PlayerCrouch.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6d53e7a52c13fae4599cd771eb79a717 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index e0453916db..50f2c23c72 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1521.6 height: 758.4 m_ShowMode: 4 - m_Title: Hierarchy + m_Title: Animation m_RootView: {fileID: 6} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -48,7 +48,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 111 + controlID: 81 draggingID: 0 --- !u!114 &3 MonoBehaviour: @@ -93,8 +93,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 237.6 - height: 419.2 + width: 412.8 + height: 420 m_MinSize: {x: 201, y: 221} m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 15} @@ -118,9 +118,9 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 419.2 + y: 420 width: 1161.6 - height: 289.2 + height: 288.40002 m_MinSize: {x: 101, y: 121} m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 12} @@ -225,7 +225,7 @@ MonoBehaviour: m_MinSize: {x: 200, y: 100} m_MaxSize: {x: 16192, y: 16192} vertical: 1 - controlID: 37 + controlID: 38 draggingID: 0 --- !u!114 &10 MonoBehaviour: @@ -247,11 +247,11 @@ MonoBehaviour: x: 0 y: 0 width: 1161.6 - height: 419.2 + height: 420 m_MinSize: {x: 200, y: 50} m_MaxSize: {x: 16192, y: 8096} vertical: 0 - controlID: 38 + controlID: 39 draggingID: 0 --- !u!114 &11 MonoBehaviour: @@ -268,10 +268,10 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 237.6 + x: 412.8 y: 0 - width: 924 - height: 419.2 + width: 748.8 + height: 420 m_MinSize: {x: 202, y: 221} m_MaxSize: {x: 4002, y: 4021} m_ActualView: {fileID: 16} @@ -302,9 +302,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 7.2000003 - y: 500 + y: 500.80002 width: 1160.6 - height: 268.2 + height: 267.40002 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -317,7 +317,7 @@ MonoBehaviour: m_OverlaysVisible: 1 m_LockTracker: m_IsLocked: 0 - m_LastSelectedObjectID: -1666 + m_LastSelectedObjectID: 23756 --- !u!114 &13 MonoBehaviour: m_ObjectHideFlags: 52 @@ -339,10 +339,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: 7.2000003 - y: 500 + x: 0 + y: 439 width: 1160.6 - height: 268.2 + height: 267.40002 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -364,7 +364,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Game Assets/Art/Sprites/AnimatedSprites/Ellen/Animations/Run + - Assets/Game Assets/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch m_Globs: [] m_OriginalText: m_ImportLogFlags: 0 @@ -372,30 +372,30 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 64 m_LastFolders: - - Assets/Game Assets/Art/Sprites/AnimatedSprites/Ellen/Animations/Run + - Assets/Game Assets/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch m_LastFoldersGridSize: -1 m_LastProjectPath: C:\Users\Parth Vaidya\OneDrive\Desktop\2D platformer\2D-Platformer-Game m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 300} - m_SelectedIDs: 0e5d0000 - m_LastClickedID: 23822 - m_ExpandedIDs: 00000000a8550000425c0000625c0000685c00006a5c00006c5c00008e5c0000905c0000945c0000be5c0000c25c0000c65c0000e85c0000f45c000000ca9a3b + scrollPos: {x: 0, y: 240} + m_SelectedIDs: de5c0000 + m_LastClickedID: 23774 + m_ExpandedIDs: 00000000a8550000765c0000785c00007a5c00007c5c00007e5c0000805c0000825c0000845c0000865c0000885c00008a5c00008c5c00008e5c000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 - m_Name: Idle - m_OriginalName: Idle + m_Name: + m_OriginalName: m_EditFieldRect: serializedVersion: 2 x: 0 y: 0 width: 0 height: 0 - m_UserData: 23812 + m_UserData: 0 m_IsWaitingForDelay: 0 m_IsRenaming: 0 - m_OriginalEventType: 0 + m_OriginalEventType: 11 m_IsRenamingFilename: 1 m_ClientGUIView: {fileID: 5} m_SearchString: @@ -409,7 +409,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000425c0000 + m_ExpandedIDs: 00000000a8550000765c0000785c00007a5c00007c5c00007e5c0000805c0000825c0000845c0000865c0000885c00008a5c00008c5c00008e5c0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -434,8 +434,8 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: 7ef9ffff - m_LastClickedInstanceID: -1666 + m_SelectedInstanceIDs: 585d00005a5d00005c5d00005e5d0000605d0000 + m_LastClickedInstanceID: 23896 m_HadKeyboardFocusLastEvent: 1 m_ExpandedInstanceIDs: c6230000 m_RenameOverlay: @@ -536,8 +536,8 @@ MonoBehaviour: serializedVersion: 2 x: 7.2000003 y: 80.8 - width: 236.6 - height: 398.2 + width: 411.8 + height: 399 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -551,9 +551,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 7ef9ffff - m_LastClickedID: -1666 - m_ExpandedIDs: 28fbffff + m_SelectedIDs: 585d00005a5d00005c5d00005e5d0000605d0000 + m_LastClickedID: 0 + m_ExpandedIDs: c4f9ffff m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -598,10 +598,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: 244.8 + x: 420 y: 80.8 - width: 922 - height: 398.2 + width: 746.8 + height: 399 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -656,7 +656,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 1 id: unity-search-toolbar index: 1 @@ -669,7 +669,7 @@ MonoBehaviour: collapsed: 0 displayed: 1 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: unity-transform-toolbar index: 0 @@ -708,7 +708,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Light Settings index: 2 @@ -734,7 +734,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Cloth Constraints index: 3 @@ -747,7 +747,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Cloth Collisions index: 4 @@ -799,7 +799,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Occlusion Culling index: 5 @@ -812,7 +812,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Physics Debugger index: 6 @@ -825,7 +825,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Scene Visibility index: 7 @@ -838,7 +838,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Particles index: 8 @@ -915,7 +915,7 @@ MonoBehaviour: floating: 0 collapsed: 0 displayed: 1 - snapOffset: {x: -217.59998, y: -301.6} + snapOffset: {x: -217.60004, y: -301.6} snapOffsetDelta: {x: 0, y: 0} snapCorner: 3 id: AINavigationOverlay @@ -939,7 +939,7 @@ MonoBehaviour: m_OverlaysVisible: 1 m_WindowGUID: cc27987af1a868c49b0894db9c0f5429 m_Gizmos: 1 - m_OverrideSceneCullingMask: 6917529027641081856 + m_OverrideSceneCullingMask: 4611686018427387906 m_SceneIsLit: 1 m_SceneLighting: 1 m_2DMode: 1 From 3c146f581f7389337f327b63fc3a88fdc9013bbc Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Thu, 10 Oct 2024 10:51:24 +0530 Subject: [PATCH 03/34] Animator Added --- Assets/Animate/Player.controller | 108 +++++++++++-- UserSettings/Layouts/default-2022.dwlt | 216 +++++++++++++++++-------- 2 files changed, 244 insertions(+), 80 deletions(-) diff --git a/Assets/Animate/Player.controller b/Assets/Animate/Player.controller index 5e8a081cab..e6ca8136ac 100644 --- a/Assets/Animate/Player.controller +++ b/Assets/Animate/Player.controller @@ -11,23 +11,49 @@ AnimatorStateMachine: m_ChildStates: - serializedVersion: 1 m_State: {fileID: 6289191237812598881} - m_Position: {x: 200, y: 0, z: 0} + m_Position: {x: 30, y: 220, z: 0} - serializedVersion: 1 m_State: {fileID: 8949746722948261927} - m_Position: {x: 235, y: 65, z: 0} + m_Position: {x: 290, y: 120, z: 0} - serializedVersion: 1 m_State: {fileID: -965254682144170917} - m_Position: {x: 270, y: 130, z: 0} + m_Position: {x: 310, y: 290, z: 0} m_ChildStateMachines: [] - m_AnyStateTransitions: [] + m_AnyStateTransitions: + - {fileID: 6614470771313546883} m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_AnyStatePosition: {x: 80, y: 290, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 6289191237812598881} +--- !u!1101 &-5228068634080624363 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: Speed + m_EventTreshold: 0.25 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 8949746722948261927} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0.64285713 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &-965254682144170917 AnimatorState: serializedVersion: 6 @@ -38,7 +64,8 @@ AnimatorState: m_Name: PlayerCrouch m_Speed: 1 m_CycleOffset: 0 - m_Transitions: [] + m_Transitions: + - {fileID: 278716395150183716} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -62,7 +89,19 @@ AnimatorController: m_PrefabAsset: {fileID: 0} m_Name: Player serializedVersion: 5 - m_AnimatorParameters: [] + m_AnimatorParameters: + - m_Name: Speed + m_Type: 1 + m_DefaultFloat: 0.25 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: Crouch + m_Type: 4 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 1 + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -76,6 +115,31 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} +--- !u!1101 &278716395150183716 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: Crouch + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 6289191237812598881} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.34782612 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &6289191237812598881 AnimatorState: serializedVersion: 6 @@ -83,10 +147,11 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: New Animation + m_Name: PlayerIdle m_Speed: 1 m_CycleOffset: 0 - m_Transitions: [] + m_Transitions: + - {fileID: -5228068634080624363} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -102,6 +167,31 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &6614470771313546883 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Crouch + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -965254682144170917} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &8949746722948261927 AnimatorState: serializedVersion: 6 diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index 50f2c23c72..4fb11fa980 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1521.6 height: 758.4 m_ShowMode: 4 - m_Title: Animation + m_Title: Inspector m_RootView: {fileID: 6} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -69,11 +69,11 @@ MonoBehaviour: y: 0 width: 360 height: 708.4 - m_MinSize: {x: 276, y: 71} - m_MaxSize: {x: 4001, y: 4021} - m_ActualView: {fileID: 14} + m_MinSize: {x: 275, y: 50} + m_MaxSize: {x: 4000, y: 4000} + m_ActualView: {fileID: 15} m_Panes: - - {fileID: 14} + - {fileID: 15} m_Selected: 0 m_LastSelected: 0 --- !u!114 &4 @@ -95,11 +95,11 @@ MonoBehaviour: y: 0 width: 412.8 height: 420 - m_MinSize: {x: 201, y: 221} - m_MaxSize: {x: 4001, y: 4021} - m_ActualView: {fileID: 15} + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} + m_ActualView: {fileID: 16} m_Panes: - - {fileID: 15} + - {fileID: 16} m_Selected: 0 m_LastSelected: 0 --- !u!114 &5 @@ -121,15 +121,15 @@ MonoBehaviour: y: 420 width: 1161.6 height: 288.40002 - m_MinSize: {x: 101, y: 121} - m_MaxSize: {x: 4001, y: 4021} - m_ActualView: {fileID: 12} + m_MinSize: {x: 100, y: 100} + m_MaxSize: {x: 4000, y: 4000} + m_ActualView: {fileID: 13} m_Panes: + - {fileID: 14} + - {fileID: 19} - {fileID: 13} - - {fileID: 18} - - {fileID: 12} m_Selected: 2 - m_LastSelected: 0 + m_LastSelected: 1 --- !u!114 &6 MonoBehaviour: m_ObjectHideFlags: 52 @@ -225,7 +225,7 @@ MonoBehaviour: m_MinSize: {x: 200, y: 100} m_MaxSize: {x: 16192, y: 16192} vertical: 1 - controlID: 38 + controlID: 247 draggingID: 0 --- !u!114 &10 MonoBehaviour: @@ -251,7 +251,7 @@ MonoBehaviour: m_MinSize: {x: 200, y: 50} m_MaxSize: {x: 16192, y: 8096} vertical: 0 - controlID: 39 + controlID: 248 draggingID: 0 --- !u!114 &11 MonoBehaviour: @@ -263,7 +263,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: SceneView + m_Name: AnimatorControllerTool m_EditorClassIdentifier: m_Children: [] m_Position: @@ -272,15 +272,89 @@ MonoBehaviour: y: 0 width: 748.8 height: 420 - m_MinSize: {x: 202, y: 221} + m_MinSize: {x: 102, y: 121} m_MaxSize: {x: 4002, y: 4021} - m_ActualView: {fileID: 16} + m_ActualView: {fileID: 12} m_Panes: - - {fileID: 16} - {fileID: 17} - m_Selected: 0 + - {fileID: 18} + - {fileID: 12} + 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m_SupportedDataModes: + isAutomatic: 1 + m_ViewDataDictionary: {fileID: 0} + m_OverlayCanvas: + m_LastAppliedPresetName: Default + m_SaveData: [] + m_OverlaysVisible: 1 + m_ObjectsLockedBeforeSerialization: [] + m_InstanceIDsLockedBeforeSerialization: + m_PreviewResizer: + m_CachedPref: 160 + m_ControlHash: -371814159 + m_PrefName: Preview_InspectorPreview + m_LastInspectedObjectInstanceID: -1 + m_LastVerticalScrollValue: 0 + m_GlobalObjectId: + m_InspectorMode: 0 + m_LockTracker: + m_IsLocked: 0 + m_PreviewWindow: {fileID: 0} From 88323d94f3396ff0226143d30d919634bddaf123 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Fri, 11 Oct 2024 19:07:54 +0530 Subject: [PATCH 05/34] Added horizontal input and flip --- Assets/Animate/Player.controller | 6 +- Assets/Animate/PlayerController.cs | 31 +++++++ Assets/Animate/PlayerController.cs.meta | 11 +++ Assets/Animate/PlayerIdle.anim | 14 +-- Assets/Animate/Scene.unity | 23 +++++ UserSettings/Layouts/default-2022.dwlt | 110 ++++++++++++------------ UserSettings/Search.index | 13 +++ UserSettings/Search.settings | 77 ++++++++++++++++- 8 files changed, 219 insertions(+), 66 deletions(-) create mode 100644 Assets/Animate/PlayerController.cs create mode 100644 Assets/Animate/PlayerController.cs.meta create mode 100644 UserSettings/Search.index diff --git a/Assets/Animate/Player.controller b/Assets/Animate/Player.controller index e6ca8136ac..9b6958f424 100644 --- a/Assets/Animate/Player.controller +++ b/Assets/Animate/Player.controller @@ -46,9 +46,9 @@ AnimatorStateTransition: m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0 + m_TransitionDuration: 0.10836394 m_TransitionOffset: 0 - m_ExitTime: 0.64285713 + m_ExitTime: 0.29961374 m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0 @@ -92,7 +92,7 @@ AnimatorController: m_AnimatorParameters: - m_Name: Speed m_Type: 1 - m_DefaultFloat: 0.25 + m_DefaultFloat: 0.3 m_DefaultInt: 0 m_DefaultBool: 0 m_Controller: {fileID: 9100000} diff 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b/Assets/Animate/Scene.unity index 6a9182f77e..38c0157bbb 100644 --- a/Assets/Animate/Scene.unity +++ b/Assets/Animate/Scene.unity @@ -422,6 +422,25 @@ BoxCollider2D: serializedVersion: 2 m_Size: {x: 1.9264215, y: 2.6536584} m_EdgeRadius: 0 +--- !u!114 &1751292485 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1751292479} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 8af87564c3d1e00409cd1549b4ab55d2, type: 3} + m_Name: + m_EditorClassIdentifier: + animator: {fileID: 1751292486} +--- !u!95 &1751292486 stripped +Animator: + m_CorrespondingSourceObject: {fileID: 7403193974885477311, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, + type: 3} + m_PrefabInstance: {fileID: 3967004074362709419} + m_PrefabAsset: {fileID: 0} --- !u!1001 &3967004074362709419 PrefabInstance: m_ObjectHideFlags: 0 @@ -497,6 +516,10 @@ PrefabInstance: type: 3} insertIndex: -1 addedObject: {fileID: 1751292484} + - targetCorrespondingSourceObject: {fileID: 5158019043804637083, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, + type: 3} + insertIndex: -1 + addedObject: {fileID: 1751292485} m_SourcePrefab: {fileID: 100100000, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, type: 3} --- !u!1660057539 &9223372036854775807 SceneRoots: diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index 5aa1dc9022..e367cd9ad7 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -119,7 +119,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 1165 + controlID: 39 draggingID: 0 --- !u!114 &6 MonoBehaviour: @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 200, y: 100} m_MaxSize: {x: 16192, y: 16192} vertical: 1 - controlID: 1166 + controlID: 40 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 200, y: 50} m_MaxSize: {x: 16192, y: 8096} vertical: 0 - controlID: 1160 + controlID: 41 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -209,7 +209,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: SceneView + m_Name: GameView m_EditorClassIdentifier: m_Children: [] m_Position: @@ -218,15 +218,15 @@ MonoBehaviour: y: 0 width: 756.00006 height: 428.8 - m_MinSize: {x: 202, y: 221} - m_MaxSize: {x: 4002, y: 4021} - m_ActualView: {fileID: 12} + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} + m_ActualView: {fileID: 14} m_Panes: - {fileID: 12} - {fileID: 14} - {fileID: 15} - m_Selected: 0 - m_LastSelected: 1 + m_Selected: 1 + m_LastSelected: 2 --- !u!114 &10 MonoBehaviour: m_ObjectHideFlags: 52 @@ -237,7 +237,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: AnimationWindow + m_Name: ProjectBrowser m_EditorClassIdentifier: m_Children: [] m_Position: @@ -246,14 +246,14 @@ MonoBehaviour: y: 428.8 width: 1172.8 height: 294 - m_MinSize: {x: 101, y: 121} - m_MaxSize: {x: 4001, y: 4021} - m_ActualView: {fileID: 18} + m_MinSize: {x: 231, y: 271} + m_MaxSize: {x: 10001, y: 10021} + m_ActualView: {fileID: 16} m_Panes: - {fileID: 16} - {fileID: 17} - {fileID: 18} - m_Selected: 2 + m_Selected: 0 m_LastSelected: 1 --- !u!114 &11 MonoBehaviour: @@ -360,7 +360,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 1 id: unity-search-toolbar index: 1 @@ -412,7 +412,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Light Settings index: 2 @@ -438,7 +438,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Cloth Constraints index: 3 @@ -451,7 +451,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Cloth Collisions index: 4 @@ -503,7 +503,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Occlusion Culling index: 5 @@ -516,7 +516,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Physics Debugger index: 6 @@ -529,7 +529,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Scene Visibility index: 7 @@ -542,7 +542,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 0} + snapOffsetDelta: {x: 0, y: 24.8} snapCorner: 0 id: Scene View/Particles index: 8 @@ -651,9 +651,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: -0.72144413, y: 1.5119354, z: -0.03067712} + m_Target: {x: 0.15027899, y: 0.91302323, z: 0} speed: 2 - m_Value: {x: -0.72144413, y: 1.5119354, z: -0.03067712} + m_Value: {x: 0.15027899, y: 0.91302323, z: 0} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -678,7 +678,7 @@ MonoBehaviour: m_Value: 0 m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4} m_Pivot: {x: 0, y: 0, z: 0} - m_Size: {x: 0, y: 0} + m_Size: {x: 1, y: 1} yGrid: m_Fade: m_Target: 0 @@ -703,9 +703,9 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 5.4210124 + m_Target: 2.3532987 speed: 2 - m_Value: 5.4210124 + m_Value: 2.3532987 m_Ortho: m_Target: 1 speed: 2 @@ -723,8 +723,8 @@ MonoBehaviour: m_FarClip: 10000 m_DynamicClip: 1 m_OcclusionCulling: 0 - m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} - m_LastSceneViewOrtho: 0 + m_LastSceneViewRotation: {x: 0, y: -0.7071068, z: -0, w: 0.7071068} + m_LastSceneViewOrtho: 1 m_ReplacementShader: {fileID: 0} m_ReplacementString: m_SceneVisActive: 1 @@ -768,23 +768,23 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 7ef2ffff - m_LastClickedID: -3458 - m_ExpandedIDs: 28fbffff + m_SelectedIDs: 725d0000 + m_LastClickedID: 0 + m_ExpandedIDs: 92f8ffff28fbffff m_RenameOverlay: m_UserAcceptedRename: 0 - m_Name: - m_OriginalName: + m_Name: Player + m_OriginalName: Player m_EditFieldRect: serializedVersion: 2 x: 0 y: 0 width: 0 height: 0 - m_UserData: 0 + m_UserData: 23614 m_IsWaitingForDelay: 0 m_IsRenaming: 0 - m_OriginalEventType: 11 + m_OriginalEventType: 0 m_IsRenamingFilename: 0 m_ClientGUIView: {fileID: 8} m_SearchString: @@ -862,7 +862,7 @@ MonoBehaviour: m_HSlider: 0 m_VSlider: 0 m_IgnoreScrollWheelUntilClicked: 0 - m_EnableMouseInput: 0 + m_EnableMouseInput: 1 m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomVertical: 0 m_UniformScale: 1 @@ -988,9 +988,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 439 - width: 1160.6 - height: 267.40002 + y: 502.4 + width: 1171.8 + height: 273 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1012,7 +1012,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Game Assets/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch + - Assets/Animate m_Globs: [] m_OriginalText: m_ImportLogFlags: 0 @@ -1020,16 +1020,16 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 64 m_LastFolders: - - Assets/Game Assets/Art/Sprites/AnimatedSprites/Ellen/Animations/Crouch + - Assets/Animate m_LastFoldersGridSize: -1 m_LastProjectPath: C:\Users\Parth Vaidya\OneDrive\Desktop\2D platformer\2D-Platformer-Game m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 240} - m_SelectedIDs: de5c0000 - m_LastClickedID: 23774 - m_ExpandedIDs: 00000000a85500007e5c0000805c0000825c0000845c0000865c0000885c00008a5c00008c5c00008e5c0000905c0000925c0000945c0000965c0000 + scrollPos: {x: 0, y: 0} + m_SelectedIDs: e85c0000 + m_LastClickedID: 23784 + m_ExpandedIDs: 00000000a8550000945c0000965c0000985c00009a5c00009c5c00009e5c0000a05c0000a25c0000a45c0000a65c0000a85c0000aa5c0000ac5c000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1057,7 +1057,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000a85500007e5c0000805c0000825c0000845c0000865c0000885c00008a5c00008c5c00008e5c0000905c0000925c0000945c0000965c0000 + m_ExpandedIDs: 00000000a8550000945c0000965c0000985c00009a5c00009c5c00009e5c0000a05c0000a25c0000a45c0000a65c0000a85c0000aa5c0000ac5c0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1082,8 +1082,8 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: 585d00005a5d00005c5d00005e5d0000605d0000 - m_LastClickedInstanceID: 23896 + m_SelectedInstanceIDs: + m_LastClickedInstanceID: 0 m_HadKeyboardFocusLastEvent: 1 m_ExpandedInstanceIDs: c6230000 m_RenameOverlay: @@ -1101,7 +1101,7 @@ MonoBehaviour: m_IsRenaming: 0 m_OriginalEventType: 11 m_IsRenamingFilename: 1 - m_ClientGUIView: {fileID: 10} + m_ClientGUIView: {fileID: 3} m_CreateAssetUtility: m_EndAction: {fileID: 0} m_InstanceID: 0 @@ -1134,10 +1134,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: 7.2000003 - y: 500.80002 - width: 1160.6 - height: 267.40002 + x: 0 + y: 502.4 + width: 1171.8 + height: 273 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1185,7 +1185,7 @@ MonoBehaviour: m_OverlaysVisible: 1 m_LockTracker: m_IsLocked: 0 - m_LastSelectedObjectID: -3458 + m_LastSelectedObjectID: 26012 --- !u!114 &19 MonoBehaviour: m_ObjectHideFlags: 52 diff --git a/UserSettings/Search.index b/UserSettings/Search.index new file mode 100644 index 0000000000..4b70da616f --- /dev/null +++ b/UserSettings/Search.index @@ -0,0 +1,13 @@ +{ + "name": "Assets", + "roots": ["Assets"], + "includes": [], + "excludes": ["Assets/Temp/", "Assets/External/"], + "options": { + "types": true, + "properties": true, + "extended": false, + "dependencies": false + }, + "baseScore": 999 +} \ No newline at end of file diff --git a/UserSettings/Search.settings b/UserSettings/Search.settings index 9e26dfeeb6..6c7ff482ee 100644 --- a/UserSettings/Search.settings +++ b/UserSettings/Search.settings @@ -1 +1,76 @@ -{} \ No newline at end of file +trackSelection = true +refreshSearchWindowsInPlayMode = false +pickerAdvancedUI = false +fetchPreview = true +defaultFlags = 0 +keepOpen = false +queryFolder = "Assets" +onBoardingDoNotAskAgain = true +showPackageIndexes = false +showStatusBar = false +scopes = { +} +providers = { + asset = { + active = true + priority = 25 + defaultAction = null + } + scene = { + active = true + priority = 50 + defaultAction = null + } + adb = { + active = false + priority = 2500 + defaultAction = null + } + find = { + active = true + priority = 25 + defaultAction = null + } + packages = { + active = false + priority = 90 + defaultAction = null + } + profilermarkers = { + active = false + priority = 100 + defaultAction = null + } + store = { + active = false + priority = 100 + defaultAction = null + } + performance = { + active = false + priority = 100 + defaultAction = null + } + log = { + active = false + priority = 210 + defaultAction = null + } +} +objectSelectors = { +} +recentSearches = [ +] +searchItemFavorites = [ +] +savedSearchesSortOrder = 0 +showSavedSearchPanel = false +hideTabs = false +expandedQueries = [ +] +queryBuilder = true +ignoredProperties = "id;name;classname;imagecontentshash" +helperWidgetCurrentArea = "all" +disabledIndexers = "" +minIndexVariations = 2 +findProviderIndexHelper = true \ No newline at end of file From 72059093a62ffe5544ef0904100064d9efe49986 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Fri, 11 Oct 2024 19:27:44 +0530 Subject: [PATCH 06/34] Crouch --- Assets/Animate/PlayerController.cs | 41 ++++++++++++++++++-------- Assets/Animate/Scene.unity | 3 +- UserSettings/Layouts/default-2022.dwlt | 38 ++++++++++++------------ 3 files changed, 49 insertions(+), 33 deletions(-) diff --git a/Assets/Animate/PlayerController.cs b/Assets/Animate/PlayerController.cs index 94ec7eb62c..a1e3cebb4a 100644 --- a/Assets/Animate/PlayerController.cs +++ b/Assets/Animate/PlayerController.cs @@ -5,27 +5,42 @@ public class PlayerController : MonoBehaviour { - public Animator animator; + [SerializeField] private Animator playerAnimator; + [SerializeField] private BoxCollider2D boxCol; - private void Awake() + //Collider Variables + private Vector2 boxColInitSize; + private Vector2 boxColInitOffset; + + private void Start() { - Debug.Log("Player is awake"); + //Fetching initial collider properties + boxColInitSize = boxCol.size; + boxColInitOffset = boxCol.offset; } - private void Update() + + public void Crouch(bool crouch) { - float speed = Input.GetAxisRaw("Horizontal"); - animator.SetFloat("Speed" , Mathf.Abs(speed)); - Vector3 scale = transform.localScale; - if (speed <0 ) + if (crouch == true) { - - scale.x = -1f * Mathf.Abs(scale.x); + float offX = -0.0978f; //Offset X + float offY = 0.5947f; //Offset Y + + float sizeX = 0.6988f; //Size X + float sizeY = 1.3398f; //Size Y + + boxCol.size = new Vector2(sizeX, sizeY); //Setting the size of collider + boxCol.offset = new Vector2(offX, offY); //Setting the offset of collider } - else if (speed > 0) + + else { - scale.x = Mathf.Abs(scale.x); + //Reset collider to initial values + boxCol.size = boxColInitSize; + boxCol.offset = boxColInitOffset; } - transform.localScale = scale; + //Play Crouch animation + playerAnimator.SetBool("Crouch", crouch); } } diff --git a/Assets/Animate/Scene.unity b/Assets/Animate/Scene.unity index 38c0157bbb..87908be2db 100644 --- a/Assets/Animate/Scene.unity +++ b/Assets/Animate/Scene.unity @@ -434,7 +434,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 8af87564c3d1e00409cd1549b4ab55d2, type: 3} m_Name: m_EditorClassIdentifier: - animator: {fileID: 1751292486} + playerAnimator: {fileID: 1751292486} + boxCol: {fileID: 1751292484} --- !u!95 &1751292486 stripped Animator: m_CorrespondingSourceObject: {fileID: 7403193974885477311, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index e367cd9ad7..4cf165f640 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -119,7 +119,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 39 + controlID: 114 draggingID: 0 --- !u!114 &6 MonoBehaviour: @@ -192,8 +192,8 @@ MonoBehaviour: y: 0 width: 416.8 height: 428.8 - m_MinSize: {x: 201, y: 221} - m_MaxSize: {x: 4001, y: 4021} + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 13} m_Panes: - {fileID: 13} @@ -218,8 +218,8 @@ MonoBehaviour: y: 0 width: 756.00006 height: 428.8 - m_MinSize: {x: 200, y: 200} - m_MaxSize: {x: 4000, y: 4000} + m_MinSize: {x: 202, y: 221} + m_MaxSize: {x: 4002, y: 4021} m_ActualView: {fileID: 14} m_Panes: - {fileID: 12} @@ -723,8 +723,8 @@ MonoBehaviour: m_FarClip: 10000 m_DynamicClip: 1 m_OcclusionCulling: 0 - m_LastSceneViewRotation: {x: 0, y: -0.7071068, z: -0, w: 0.7071068} - m_LastSceneViewOrtho: 1 + m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} + m_LastSceneViewOrtho: 0 m_ReplacementShader: {fileID: 0} m_ReplacementString: m_SceneVisActive: 1 @@ -768,23 +768,23 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 725d0000 - m_LastClickedID: 0 - m_ExpandedIDs: 92f8ffff28fbffff + m_SelectedIDs: 405c0000 + m_LastClickedID: 23616 + m_ExpandedIDs: 28fbffff m_RenameOverlay: m_UserAcceptedRename: 0 - m_Name: Player - m_OriginalName: Player + m_Name: + m_OriginalName: m_EditFieldRect: serializedVersion: 2 x: 0 y: 0 width: 0 height: 0 - m_UserData: 23614 + m_UserData: 0 m_IsWaitingForDelay: 0 m_IsRenaming: 0 - m_OriginalEventType: 0 + m_OriginalEventType: 11 m_IsRenamingFilename: 0 m_ClientGUIView: {fileID: 8} m_SearchString: @@ -1027,9 +1027,9 @@ MonoBehaviour: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: e85c0000 - m_LastClickedID: 23784 - m_ExpandedIDs: 00000000a8550000945c0000965c0000985c00009a5c00009c5c00009e5c0000a05c0000a25c0000a45c0000a65c0000a85c0000aa5c0000ac5c000000ca9a3b + m_SelectedIDs: d05c0000 + m_LastClickedID: 23760 + m_ExpandedIDs: 00000000aa5500009a5c00009c5c00009e5c0000a05c0000a25c0000a45c0000a65c0000a85c0000aa5c0000ac5c0000ae5c0000b05c0000b25c000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1057,7 +1057,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000a8550000945c0000965c0000985c00009a5c00009c5c00009e5c0000a05c0000a25c0000a45c0000a65c0000a85c0000aa5c0000ac5c0000 + m_ExpandedIDs: 00000000aa5500009a5c00009c5c00009e5c0000a05c0000a25c0000a45c0000a65c0000a85c0000aa5c0000ac5c0000ae5c0000b05c0000b25c0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1228,7 +1228,7 @@ MonoBehaviour: m_ControlHash: -371814159 m_PrefName: Preview_InspectorPreview m_LastInspectedObjectInstanceID: -1 - m_LastVerticalScrollValue: 0 + m_LastVerticalScrollValue: 943.9 m_GlobalObjectId: m_InspectorMode: 0 m_LockTracker: From 85f69147d33b93c662fd039ff698661b1b9e49b4 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Mon, 14 Oct 2024 18:45:50 +0530 Subject: [PATCH 07/34] Movement added --- Assets/Animate/Player.controller | 172 ++++++++++++------ Assets/Animate/PlayerController.cs | 81 ++++++--- Assets/Animate/PlayerController.cs.meta | 2 +- Assets/Animate/PlayerCrouch.anim | 84 --------- Assets/Animate/PlayerIdle.anim | 41 +++-- Assets/Animate/PlayerJump.anim | 126 +++++++++++++ ...rCrouch.anim.meta => PlayerJump.anim.meta} | 2 +- Assets/Animate/PlayerRun.anim | 44 ++--- Assets/Animate/Scene.unity | 38 ++-- ProjectSettings/InputManager.asset | 3 +- UserSettings/Layouts/default-2022.dwlt | 170 ++++++++--------- 11 files changed, 454 insertions(+), 309 deletions(-) delete mode 100644 Assets/Animate/PlayerCrouch.anim create mode 100644 Assets/Animate/PlayerJump.anim rename Assets/Animate/{PlayerCrouch.anim.meta => PlayerJump.anim.meta} (79%) diff --git a/Assets/Animate/Player.controller b/Assets/Animate/Player.controller index 9b6958f424..81c2567868 100644 --- a/Assets/Animate/Player.controller +++ b/Assets/Animate/Player.controller @@ -1,5 +1,30 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1101 &-8065963014930261805 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - 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MonoBehaviour { [SerializeField] private Animator playerAnimator; - [SerializeField] private BoxCollider2D boxCol; + public float speed; + public float jumpForce = 7f; // Adjust jump force as needed + public bool isGrounded; + //Take a reference from inspector. + - //Collider Variables - private Vector2 boxColInitSize; - private Vector2 boxColInitOffset; + - private void Start() + public void Update() { - //Fetching initial collider properties - boxColInitSize = boxCol.size; - boxColInitOffset = boxCol.offset; + float horizontal = Input.GetAxisRaw("Horizontal"); + MoveCharacter(horizontal); + PlayMovementAnimation(horizontal); + + // Jump logic + if (Input.GetKeyDown(KeyCode.Space) ) + { + Jump(); + } + + } - public void Crouch(bool crouch) + private void MoveCharacter(float horizontal) { - if (crouch == true) - { - float offX = -0.0978f; //Offset X - float offY = 0.5947f; //Offset Y + Vector3 position = transform.position; + position.x = position.x + horizontal * speed * Time.deltaTime; + transform.position = position; - float sizeX = 0.6988f; //Size X - float sizeY = 1.3398f; //Size Y + } - boxCol.size = new Vector2(sizeX, sizeY); //Setting the size of collider - boxCol.offset = new Vector2(offX, offY); //Setting the offset of collider - } + private void PlayMovementAnimation(float horizontal) + { + playerAnimator.SetFloat("Speed", Mathf.Abs(horizontal)); + + + //Flipping the player - else + Vector3 scale = transform.localScale; + if (horizontal < 0) { - //Reset collider to initial values - boxCol.size = boxColInitSize; - boxCol.offset = boxColInitOffset; + scale.x = -1f * Mathf.Abs(scale.x); } + else if (horizontal > 0) + { + scale.x = Mathf.Abs(scale.x); + } + transform.localScale = scale; - //Play Crouch animation - playerAnimator.SetBool("Crouch", crouch); + Input.GetAxisRaw("Vertical"); + Input.GetKeyDown(KeyCode.Space); } + + private void Jump() + { + // Trigger the jump animation + playerAnimator.SetBool("Jump", true); + + + + + isGrounded = false; + + + } + + + + } diff --git a/Assets/Animate/PlayerController.cs.meta b/Assets/Animate/PlayerController.cs.meta index c14ce6b461..221e391b6f 100644 --- a/Assets/Animate/PlayerController.cs.meta +++ b/Assets/Animate/PlayerController.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8af87564c3d1e00409cd1549b4ab55d2 +guid: 45f348235c5c0fa44b9fa36af9e72fd2 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Animate/PlayerCrouch.anim b/Assets/Animate/PlayerCrouch.anim deleted file mode 100644 index dfb13d1731..0000000000 --- a/Assets/Animate/PlayerCrouch.anim +++ /dev/null @@ -1,84 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!74 &7400000 -AnimationClip: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: PlayerCrouch - serializedVersion: 7 - m_Legacy: 0 - m_Compressed: 0 - m_UseHighQualityCurve: 1 - m_RotationCurves: [] - m_CompressedRotationCurves: [] - 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m_ObjectHideFlags: 0 @@ -149,7 +173,7 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 2 + - m_ConditionMode: 1 m_ConditionEvent: Jump m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} @@ -203,6 +227,7 @@ AnimatorState: m_CycleOffset: 0 m_Transitions: - {fileID: 681579900434439973} + - {fileID: -501504970514115944} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -245,28 +270,3 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1101 &8192008378979893916 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: Jump - m_EventTreshold: 0 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 3624739282406069288} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0 - m_TransitionOffset: 0 - m_ExitTime: 0.7058823 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 diff --git a/Assets/Animate/PlayerController.cs b/Assets/Animate/PlayerController.cs index e88a1fae44..c77adb0d82 100644 --- a/Assets/Animate/PlayerController.cs +++ b/Assets/Animate/PlayerController.cs @@ -5,38 +5,46 @@ public class PlayerController : MonoBehaviour { [SerializeField] private Animator playerAnimator; + public float speed; - public float jumpForce = 7f; // Adjust jump force as needed - public bool isGrounded; + public float jump; + + private Rigidbody2D rb2d; + //Take a reference from inspector. - - + private void Awake() + { + rb2d = gameObject.GetComponent(); + } + public void Update() { float horizontal = Input.GetAxisRaw("Horizontal"); - MoveCharacter(horizontal); - PlayMovementAnimation(horizontal); + float vertical = Input.GetAxisRaw("Jump"); + MoveCharacter(horizontal , vertical); + PlayMovementAnimation(horizontal , vertical); - // Jump logic - if (Input.GetKeyDown(KeyCode.Space) ) - { - Jump(); - } + } - private void MoveCharacter(float horizontal) + private void MoveCharacter(float horizontal , float vertical) { Vector3 position = transform.position; position.x = position.x + horizontal * speed * Time.deltaTime; transform.position = position; + if (vertical > 0) + { + rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); + } + } - private void PlayMovementAnimation(float horizontal) + private void PlayMovementAnimation(float horizontal , float vertical) { playerAnimator.SetFloat("Speed", Mathf.Abs(horizontal)); @@ -54,23 +62,19 @@ private void PlayMovementAnimation(float horizontal) } transform.localScale = scale; - Input.GetAxisRaw("Vertical"); - Input.GetKeyDown(KeyCode.Space); - } - - private void Jump() - { - // Trigger the jump animation - playerAnimator.SetBool("Jump", true); - - - - isGrounded = false; - + if (vertical >0 ) + { + playerAnimator.SetBool("Jump", true); + } + else + { + playerAnimator.SetBool("Jump", false); + } } + diff --git a/Assets/Animate/Scene.unity b/Assets/Animate/Scene.unity index 8d8e8374e3..9a06899870 100644 --- a/Assets/Animate/Scene.unity +++ b/Assets/Animate/Scene.unity @@ -362,7 +362,7 @@ Rigidbody2D: m_Simulated: 1 m_UseFullKinematicContacts: 0 m_UseAutoMass: 0 - m_Mass: 1 + m_Mass: 20 m_LinearDrag: 0 m_AngularDrag: 0.05 m_GravityScale: 1 @@ -376,7 +376,7 @@ Rigidbody2D: m_Interpolate: 0 m_SleepingMode: 1 m_CollisionDetection: 0 - m_Constraints: 0 + m_Constraints: 4 --- !u!61 &1751292484 BoxCollider2D: m_ObjectHideFlags: 0 @@ -453,7 +453,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: playerAnimator: {fileID: 1751292486} - speed: 4 + speed: 5 + jump: 2 --- !u!1001 &3967004074362709419 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index 3f30ac3cb1..2464c9d236 100644 --- 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Assets/Animate/Level/WallTileEnd.asset.meta | 8 + Assets/Animate/LevelController.cs | 14 + Assets/Animate/LevelController.cs.meta | 11 + Assets/Animate/Scene.unity | 1388 ++++++++++++++++- Assets/Animate/SceneController.cs | 35 + Assets/Animate/SceneController.cs.meta | 11 + ProjectSettings/EditorBuildSettings.asset | 8 +- UserSettings/Layouts/default-2022.dwlt | 281 ++-- 24 files changed, 2443 insertions(+), 135 deletions(-) create mode 100644 Assets/Animate/Level.meta create mode 100644 Assets/Animate/Level/FloatingPlallet.prefab create mode 100644 Assets/Animate/Level/FloatingPlallet.prefab.meta create mode 100644 Assets/Animate/Level/GroundPallet.prefab create mode 100644 Assets/Animate/Level/GroundPallet.prefab.meta create mode 100644 Assets/Animate/Level/PlantMidSized_0.asset create mode 100644 Assets/Animate/Level/PlantMidSized_0.asset.meta create mode 100644 Assets/Animate/Level/PlantMidSized_1.asset create mode 100644 Assets/Animate/Level/PlantMidSized_1.asset.meta create mode 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m_CorrespondingSourceObject: {fileID: 0} @@ -1173,9 +1234,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 502.4 + y: 483.2 width: 1171.8 - height: 273 + height: 292.19998 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1186,7 +1247,7 @@ MonoBehaviour: m_LastAppliedPresetName: Default m_SaveData: [] m_OverlaysVisible: 1 ---- !u!114 &19 +--- !u!114 &21 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -1228,7 +1289,7 @@ MonoBehaviour: m_ControlHash: -371814159 m_PrefName: Preview_InspectorPreview m_LastInspectedObjectInstanceID: -1 - m_LastVerticalScrollValue: 1055.2001 + m_LastVerticalScrollValue: 0 m_GlobalObjectId: m_InspectorMode: 0 m_LockTracker: From d5cb7a889f0c98e0053a7d89e64a7e16339bbf46 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Tue, 15 Oct 2024 19:13:35 +0530 Subject: [PATCH 10/34] Added Death after falling and next scene transition --- Assets/Animate/DeathScript.cs | 18 ++ Assets/Animate/DeathScript.cs.meta | 11 ++ Assets/Animate/Scene.unity | 227 +++++++++++-------------- UserSettings/Layouts/default-2022.dwlt | 76 ++++----- 4 files changed, 166 insertions(+), 166 deletions(-) create mode 100644 Assets/Animate/DeathScript.cs create mode 100644 Assets/Animate/DeathScript.cs.meta diff --git a/Assets/Animate/DeathScript.cs b/Assets/Animate/DeathScript.cs new file mode 100644 index 0000000000..26c961fab3 --- /dev/null +++ b/Assets/Animate/DeathScript.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class DeathScript : MonoBehaviour +{ + private void OnTriggerEnter2D(Collider2D collision) + { + // Check if the object entering the trigger is the player + if (collision.gameObject.GetComponent() != null) + { + // Reload the current scene when the player falls into the death zone + SceneManager.LoadScene(SceneManager.GetActiveScene().name); + Debug.Log("Respawned player"); + } + } +} diff --git a/Assets/Animate/DeathScript.cs.meta b/Assets/Animate/DeathScript.cs.meta new file mode 100644 index 0000000000..dd62c74e17 --- /dev/null +++ b/Assets/Animate/DeathScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5ce33d66041d8894cb5071c618ac76c0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Animate/Scene.unity b/Assets/Animate/Scene.unity index 96948b161d..f2e1dc26be 100644 --- a/Assets/Animate/Scene.unity +++ b/Assets/Animate/Scene.unity @@ -122,6 +122,96 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &410899623 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 410899626} + - component: {fileID: 410899625} + - 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m_CameraMode: drawMode: 0 @@ -788,9 +788,9 @@ MonoBehaviour: m_Size: {x: 1, y: 1} zGrid: m_Fade: - m_Target: 1 + m_Target: 0 speed: 2 - m_Value: 1 + m_Value: 0 m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4} m_Pivot: {x: 0, y: 0, z: 0} m_Size: {x: 1, y: 1} @@ -804,7 +804,7 @@ MonoBehaviour: m_Size: m_Target: 12.373346 speed: 2 - m_Value: 11.840523 + m_Value: 12.373346 m_Ortho: m_Target: 1 speed: 2 @@ -867,9 +867,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 94660000 + m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 36cbffff9ccbffff28fbfffff4ffffff565c0000 + m_ExpandedIDs: 28fbffff7c5c0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -916,7 +916,7 @@ MonoBehaviour: serializedVersion: 2 x: 260 y: 73.6 - width: 790 + width: 764.4 height: 388.6 m_SerializedDataModeController: m_DataMode: 0 @@ -934,7 +934,7 @@ MonoBehaviour: m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 790, y: 367.6} + 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width: 611.52 height: 294.08002 m_MinimalGUI: 1 m_defaultScale: 1 - m_LastWindowPixelSize: {x: 987.5, y: 485.75} + m_LastWindowPixelSize: {x: 955.5, y: 485.75} m_ClearInEditMode: 1 m_NoCameraWarning: 1 m_LowResolutionForAspectRatios: 01000000000000000000 @@ -1126,9 +1126,9 @@ MonoBehaviour: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 585d0000 - m_LastClickedID: 23896 - m_ExpandedIDs: 00000000aa550000425d0000445d0000465d0000485d00004a5d00004c5d00004e5d0000505d0000525d0000545d0000565d0000585d00005a5d00005c5d00005e5d0000605d0000625d0000645d0000665d0000685d0000865d000000ca9a3b + m_SelectedIDs: 665d0000 + m_LastClickedID: 23910 + m_ExpandedIDs: 00000000ae550000505d0000525d0000545d0000565d0000585d00005a5d00005c5d00005e5d0000605d0000625d0000645d0000665d0000685d00006a5d00006c5d00006e5d0000705d0000725d0000745d0000765d0000945d000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1156,7 +1156,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000aa550000425d0000445d0000465d0000485d00004a5d00004c5d00004e5d0000505d0000525d0000545d0000565d0000585d00005a5d00005c5d00005e5d0000605d0000625d0000645d0000665d0000685d0000 + m_ExpandedIDs: 00000000ae550000505d0000525d0000545d0000565d0000585d00005a5d00005c5d00005e5d0000605d0000625d0000645d0000665d0000685d00006a5d00006c5d00006e5d0000705d0000725d0000745d0000765d0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: From f0f8f45f7c6eab15421804de128752cc6cdce0b9 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Wed, 16 Oct 2024 15:30:06 +0530 Subject: [PATCH 11/34] Collectables and score logic added --- Assets/Animate/Anime.anim | 159 ++++ Assets/Animate/Anime.anim.meta | 8 + Assets/Animate/Key 1.controller | 43 ++ Assets/Animate/Key 1.controller.meta | 8 + Assets/Animate/Key 2.controller | 72 ++ Assets/Animate/Key 2.controller.meta | 8 + Assets/Animate/Key.controller | 72 ++ Assets/Animate/Key.controller.meta | 8 + Assets/Animate/Key.prefab | 154 ++++ Assets/Animate/Key.prefab.meta | 7 + Assets/Animate/KeyAnim.anim | 53 ++ Assets/Animate/KeyAnim.anim.meta | 8 + Assets/Animate/KeyAnimate.anim | 159 ++++ Assets/Animate/KeyAnimate.anim.meta | 8 + Assets/Animate/KeyController.cs | 16 + Assets/Animate/KeyController.cs.meta | 11 + Assets/Animate/Level/Key.prefab | 216 ++++++ Assets/Animate/Level/Key.prefab.meta | 7 + Assets/Animate/PlayerController.cs | 12 +- Assets/Animate/Scene.unity | 678 +++++++++++++++++- Assets/Animate/ScoreController.cs | 32 + Assets/Animate/ScoreController.cs.meta | 11 + Assets/Animate/key.anim | 53 ++ Assets/Animate/key.anim.meta | 8 + .../AnimatedSprites/Key/KeySpin0000.asset | 36 + .../Key/KeySpin0000.asset.meta | 8 + UserSettings/Layouts/default-2022.dwlt | 208 +++--- 27 files changed, 1961 insertions(+), 102 deletions(-) create mode 100644 Assets/Animate/Anime.anim create mode 100644 Assets/Animate/Anime.anim.meta create mode 100644 Assets/Animate/Key 1.controller create mode 100644 Assets/Animate/Key 1.controller.meta create mode 100644 Assets/Animate/Key 2.controller create mode 100644 Assets/Animate/Key 2.controller.meta create mode 100644 Assets/Animate/Key.controller create mode 100644 Assets/Animate/Key.controller.meta create mode 100644 Assets/Animate/Key.prefab create mode 100644 Assets/Animate/Key.prefab.meta create mode 100644 Assets/Animate/KeyAnim.anim create mode 100644 Assets/Animate/KeyAnim.anim.meta create mode 100644 Assets/Animate/KeyAnimate.anim create mode 100644 Assets/Animate/KeyAnimate.anim.meta create mode 100644 Assets/Animate/KeyController.cs create mode 100644 Assets/Animate/KeyController.cs.meta create mode 100644 Assets/Animate/Level/Key.prefab create mode 100644 Assets/Animate/Level/Key.prefab.meta create mode 100644 Assets/Animate/ScoreController.cs create mode 100644 Assets/Animate/ScoreController.cs.meta create mode 100644 Assets/Animate/key.anim create mode 100644 Assets/Animate/key.anim.meta create mode 100644 Assets/Game 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m_ExpandedIDs: 00000000b05500009e5d0000a05d0000a25d0000a45d0000a65d0000a85d0000aa5d0000ac5d0000ae5d0000b05d0000b25d0000b45d0000b65d0000b85d0000ba5d0000bc5d0000be5d0000c05d0000c25d0000c45d0000 + m_ExpandedIDs: 00000000b4550000265e0000285e00002a5e00002c5e00002e5e0000305e0000325e0000345e0000365e0000385e00003a5e00003c5e00003e5e0000405e0000425e0000445e0000465e0000485e00004a5e00004c5e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1268,9 +1285,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 523.2 + y: 524 width: 1171.8 - height: 252.19998 + height: 251.4 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 From 495c35f9c69536cf16bc7e9447696c7e43edd764 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Thu, 17 Oct 2024 10:52:12 +0530 Subject: [PATCH 13/34] Added health and collisions --- Assets/Animate/EnemyController.cs | 48 ++++ Assets/Animate/HealthController.cs | 49 ++++ Assets/Animate/HealthController.cs.meta | 11 + Assets/Animate/PlayerController.cs | 15 +- Assets/Animate/Scene.unity | 319 +++++++++++++++++++++++- UserSettings/Layouts/default-2022.dwlt | 76 +++--- 6 files changed, 472 insertions(+), 46 deletions(-) create mode 100644 Assets/Animate/HealthController.cs create mode 100644 Assets/Animate/HealthController.cs.meta diff --git a/Assets/Animate/EnemyController.cs b/Assets/Animate/EnemyController.cs index 20f41c3d9b..1d345dc752 100644 --- a/Assets/Animate/EnemyController.cs +++ b/Assets/Animate/EnemyController.cs @@ -4,6 +4,43 @@ public class EnemyController : MonoBehaviour { + public float speed = 2f; // Speed of the enemy + public float leftBoundary = -5f; // Left boundary + public float rightBoundary = 5f; // Right boundary + + private bool movingRight = true; // Direction flag + + private void Update() + { + MoveEnemy(); + } + + private void MoveEnemy() + { + // Move the enemy + if (movingRight) + { + transform.Translate(Vector2.right * speed * Time.deltaTime); + + // Check if the enemy has reached the right boundary + if (transform.position.x >= rightBoundary) + { + movingRight = false; // Change direction to left + } + } + else + { + transform.Translate(Vector2.left * speed * Time.deltaTime); + + // Check if the enemy has reached the left boundary + if (transform.position.x <= leftBoundary) + { + movingRight = true; // Change direction to right + } + } + } + + private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.GetComponent() != null) @@ -13,4 +50,15 @@ private void OnCollisionEnter2D(Collision2D collision) } } + + + private void OnTriggerEnter2D(Collider2D other) + { + // Check if the enemy hit the boundary + if (other.CompareTag("Boundary")) + { + // Reverse direction if hitting a boundary + movingRight = !movingRight; + } + } } diff --git a/Assets/Animate/HealthController.cs b/Assets/Animate/HealthController.cs new file mode 100644 index 0000000000..d1e7db6387 --- /dev/null +++ b/Assets/Animate/HealthController.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class HealthController : MonoBehaviour +{ + private TextMeshProUGUI healthText; + private int maxHealth = 3; + private int currentHealth; + + private void Awake() + { + healthText = GetComponent(); // Get the TextMeshProUGUI component + } + + private void Start() + { + currentHealth = maxHealth; // Initialize the player's health to maxHealth + RefreshUI(); + } + + // Call this method to reduce the player's health + public void TakeDamage(int damage) + { + currentHealth -= damage; // Decrease health by damage amount + + if (currentHealth <= 0) + { + PlayerDies(); + } + else + { + RefreshUI(); // Update the health display if the player is still alive + } + } + + private void PlayerDies() + { + Debug.Log("Player died! Reloading scene..."); + SceneManager.LoadScene(SceneManager.GetActiveScene().name); // Reload the current scene when the player dies + } + + private void RefreshUI() + { + healthText.text = "Health: " + currentHealth; // Update the health text + } +} diff --git a/Assets/Animate/HealthController.cs.meta b/Assets/Animate/HealthController.cs.meta new file mode 100644 index 0000000000..daac4e6626 --- /dev/null +++ b/Assets/Animate/HealthController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e005ec1c123e9ee49abe5ef27650fd37 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Animate/PlayerController.cs b/Assets/Animate/PlayerController.cs index 8aacf4c165..e786feb648 100644 --- a/Assets/Animate/PlayerController.cs +++ b/Assets/Animate/PlayerController.cs @@ -14,6 +14,7 @@ public class PlayerController : MonoBehaviour private Rigidbody2D rb2d; public ScoreController scoreController; + public HealthController healthController; //Take a reference from inspector. @@ -86,10 +87,16 @@ public void pickUpKey() public void KillPlayer() { - Debug.Log("Player died!!"); - // Reload the current scene when the player falls into the death zone - SceneManager.LoadScene(SceneManager.GetActiveScene().name); - + Debug.Log("Player hit by enemy! Reducing health."); + + if (healthController != null) + { + healthController.TakeDamage(1); // Reduce health by 1 + } + else + { + Debug.LogError("HealthController reference is missing in PlayerController."); + } } } diff --git a/Assets/Animate/Scene.unity b/Assets/Animate/Scene.unity index c5a37bb817..446be0a009 100644 --- a/Assets/Animate/Scene.unity +++ b/Assets/Animate/Scene.unity @@ -241,6 +241,7 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: - {fileID: 625562595} + - {fileID: 1584568254} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} @@ -679,7 +680,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 0, z: 0, w: 0} + m_margin: {x: 0, y: 0, z: 50.914642, w: 5.8187866} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 @@ -816,6 +817,83 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d7c3ab241ab687a46a05a0ed533682fd, type: 3} m_Name: m_EditorClassIdentifier: +--- !u!1 &700601723 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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public float speed = 2f; // Speed of the enemy - public float leftBoundary = -5f; // Left boundary - public float rightBoundary = 5f; // Right boundary - - private bool movingRight = true; // Direction flag - - private void Update() - { - MoveEnemy(); - } - - private void MoveEnemy() - { - // Move the enemy - if (movingRight) - { - transform.Translate(Vector2.right * speed * Time.deltaTime); - - // Check if the enemy has reached the right boundary - if (transform.position.x >= rightBoundary) - { - movingRight = false; // Change direction to left - } - } - else - { - transform.Translate(Vector2.left * speed * Time.deltaTime); - - // Check if the enemy has reached the left boundary - if (transform.position.x <= leftBoundary) - { - movingRight = true; // Change direction to right - } - } - } + private void OnCollisionEnter2D(Collision2D collision) @@ -52,13 +18,5 @@ private void OnCollisionEnter2D(Collision2D collision) } - private void OnTriggerEnter2D(Collider2D other) - { - // Check if the enemy hit the boundary - if (other.CompareTag("Boundary")) - { - // Reverse direction if hitting a boundary - movingRight = !movingRight; - } - } + } diff --git a/Assets/Animate/GameOverController.cs b/Assets/Animate/GameOverController.cs new file mode 100644 index 0000000000..a2fe097c51 --- /dev/null +++ b/Assets/Animate/GameOverController.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class GameOverController : MonoBehaviour +{ + public GameObject gameOverUI; // The Game Over UI panel + public Button restartButton; // Reference to the restart button + public TextMeshProUGUI scoreText; // Optional: display score on Game Over screen + + private void Start() + { + // Ensure the Game Over UI is not visible at the start + gameOverUI.SetActive(false); + + // Add listener to the restart button + restartButton.onClick.AddListener(RestartGame); + } + + public void ShowGameOver() + { + gameOverUI.SetActive(true); // Show Game Over UI + // Optionally display score here if you have a score system + // scoreText.text = "Score: " + score; + } + + private void RestartGame() + { + SceneManager.LoadScene(SceneManager.GetActiveScene().name); // Reload the current scene + } +} diff --git a/Assets/Animate/GameOverController.cs.meta b/Assets/Animate/GameOverController.cs.meta new file mode 100644 index 0000000000..48e9c0b1c1 --- /dev/null +++ b/Assets/Animate/GameOverController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3dad76fb4268f3d43bec5a5864dd2d47 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Animate/HealthController.cs b/Assets/Animate/HealthController.cs index d1e7db6387..824debf8b6 100644 --- a/Assets/Animate/HealthController.cs +++ b/Assets/Animate/HealthController.cs @@ -10,6 +10,8 @@ public class HealthController : MonoBehaviour private int maxHealth = 3; private int currentHealth; + public GameOverController gameOverController; + private void Awake() { healthText = GetComponent(); // Get the TextMeshProUGUI component @@ -39,7 +41,8 @@ public void TakeDamage(int damage) private void PlayerDies() { Debug.Log("Player died! 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Add button sprites to make buttons beautiful. Make a 'Play' button to enable the 'Level Selection' pop-up. Make separate buttons in the pop-up for loading each level. Make a 'Quit' button to quit the application . --- Assets/Animate/GameOverController.cs | 12 +- Assets/Animate/{Scene.unity => Level 2.unity} | 149 +- Assets/Animate/Level 2.unity.meta | 7 + Assets/Animate/Level1.unity | 3601 +++++++++++++++++ .../{Scene.unity.meta => Level1.unity.meta} | 0 Assets/Animate/LevelButtonController.cs | 19 + Assets/Animate/LevelButtonController.cs.meta | 11 + Assets/Animate/LevelSelectionController.cs | 20 + .../Animate/LevelSelectionController.cs.meta | 11 + Assets/Animate/Lobby.unity | 788 +++- Assets/Animate/LobbyController.cs | 4 +- ProjectSettings/EditorBuildSettings.asset | 5 +- UserSettings/EditorUserSettings.asset | 5 +- UserSettings/Layouts/default-2022.dwlt | 52 +- 14 files changed, 4644 insertions(+), 40 deletions(-) rename Assets/Animate/{Scene.unity => Level 2.unity} (95%) create mode 100644 Assets/Animate/Level 2.unity.meta create mode 100644 Assets/Animate/Level1.unity rename Assets/Animate/{Scene.unity.meta => Level1.unity.meta} (100%) create mode 100644 Assets/Animate/LevelButtonController.cs create mode 100644 Assets/Animate/LevelButtonController.cs.meta create mode 100644 Assets/Animate/LevelSelectionController.cs create mode 100644 Assets/Animate/LevelSelectionController.cs.meta diff --git a/Assets/Animate/GameOverController.cs b/Assets/Animate/GameOverController.cs index a2fe097c51..e70ec1b5c4 100644 --- a/Assets/Animate/GameOverController.cs +++ b/Assets/Animate/GameOverController.cs @@ -9,6 +9,7 @@ public class GameOverController : MonoBehaviour { public GameObject gameOverUI; // The Game Over UI panel public Button restartButton; // Reference to the restart button + public Button lobby; public TextMeshProUGUI scoreText; // Optional: display score on Game Over screen private void Start() @@ -18,17 +19,24 @@ private void Start() // Add listener to the restart button restartButton.onClick.AddListener(RestartGame); + lobby.onClick.AddListener(Lobby); } public void ShowGameOver() { gameOverUI.SetActive(true); // Show Game Over UI - // Optionally display score here if you have a score system - // scoreText.text = "Score: " + score; + } private void RestartGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); // Reload the current scene } + + private void Lobby() + { + + SceneManager.LoadScene(0, LoadSceneMode.Single); //reload lobby + + } } diff --git a/Assets/Animate/Scene.unity b/Assets/Animate/Level 2.unity similarity index 95% rename from Assets/Animate/Scene.unity rename to Assets/Animate/Level 2.unity index cfabe00a8e..4c9e8c49fd 100644 --- a/Assets/Animate/Scene.unity +++ b/Assets/Animate/Level 2.unity @@ -243,6 +243,7 @@ RectTransform: - {fileID: 625562595} - {fileID: 1584568254} - {fileID: 1314853573} + - {fileID: 2122436363} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} @@ -596,7 +597,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: 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+ m_Text: 'Choose Level + +' +--- !u!222 &1896578648 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1896578645} + m_CullTransparentMesh: 1 --- !u!1 &1989579475 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Animate/LobbyController.cs b/Assets/Animate/LobbyController.cs index 6ebea97b12..8d716bbf4e 100644 --- a/Assets/Animate/LobbyController.cs +++ b/Assets/Animate/LobbyController.cs @@ -15,7 +15,7 @@ public void PlayGame() // This method will be called when the Quit button is clicked public void QuitGame() { - // Load Scene 2 (index 2 in the Build Settings) - SceneManager.LoadScene(2); + // Load Scene 3 (index 3 in the Build Settings) + SceneManager.LoadScene(3); } } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 84edee4465..b4aa148ae5 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -9,8 +9,11 @@ EditorBuildSettings: path: Assets/Animate/Lobby.unity guid: d8e60a133335271469862d522f56d014 - enabled: 1 - path: Assets/Animate/Scene.unity + path: Assets/Animate/Level1.unity guid: cacf87822d5d7cd4598de741ac3398e5 + - enabled: 1 + path: Assets/Animate/Level 2.unity + guid: 92b41286ed7357445a14bc0df7a4c702 - enabled: 1 path: Assets/Scenes/SampleScene.unity guid: 3a46aa8073dff7744a2d6a6be0f747bf diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 73be7c56fe..f69c3a87f7 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,9 +9,12 @@ EditorUserSettings: value: 505000500454510b5a5d08241674084442164a2e7a29703228791b64b6b7363e flags: 0 RecentlyUsedSceneGuid-1: - value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a flags: 0 RecentlyUsedSceneGuid-2: + value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + flags: 0 + RecentlyUsedSceneGuid-3: value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 vcSharedLogLevel: diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index fa9417e257..592efc7e0e 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -245,8 +245,8 @@ MonoBehaviour: y: 0 width: 768.00006 height: 454.4 - m_MinSize: {x: 202, y: 221} - m_MaxSize: {x: 4002, y: 4021} + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 17} m_Panes: - {fileID: 15} @@ -345,7 +345,7 @@ MonoBehaviour: m_OverlaysVisible: 1 m_LockTracker: m_IsLocked: 0 - m_LastSelectedObjectID: -10942 + m_LastSelectedObjectID: 32084 --- !u!114 &14 MonoBehaviour: m_ObjectHideFlags: 52 @@ -704,7 +704,7 @@ MonoBehaviour: containerId: overlay-container--right floating: 0 collapsed: 0 - displayed: 1 + displayed: 0 snapOffset: {x: 48, y: 48} snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 @@ -745,14 +745,14 @@ MonoBehaviour: m_OverrideSceneCullingMask: 6917529027641081856 m_SceneIsLit: 1 m_SceneLighting: 1 - m_2DMode: 0 + m_2DMode: 1 m_isRotationLocked: 0 m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 236.28178, y: 66.5588, z: -14.476279} + m_Target: {x: 406.50357, y: 191.17503, z: 0.29705077} speed: 2 - m_Value: {x: 236.28178, y: 66.5588, z: -14.476279} + m_Value: {x: 406.50357, y: 191.17503, z: 0.29705077} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -780,17 +780,17 @@ MonoBehaviour: m_Size: {x: 1, y: 1} yGrid: m_Fade: - m_Target: 1 + m_Target: 0 speed: 2 - m_Value: 1 + m_Value: 0 m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4} m_Pivot: {x: 0, y: 0, z: 0} m_Size: {x: 1, y: 1} zGrid: m_Fade: - m_Target: 0 + m_Target: 1 speed: 2 - m_Value: 0 + m_Value: 1 m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4} m_Pivot: {x: 0, y: 0, z: 0} m_Size: {x: 1, y: 1} @@ -798,17 +798,17 @@ MonoBehaviour: m_GridAxis: 1 m_gridOpacity: 0.5 m_Rotation: - m_Target: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} + m_Target: {x: 0, y: 0, z: 0, w: 1} speed: 2 - m_Value: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} + m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 341.13303 + m_Target: 249.8034 speed: 2 - m_Value: 341.13303 + m_Value: 249.8034 m_Ortho: - m_Target: 0 + m_Target: 1 speed: 2 - m_Value: 0 + m_Value: 1 m_CameraSettings: m_Speed: 1 m_SpeedNormalized: 0.5 @@ -867,9 +867,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: ba680000 + m_SelectedIDs: 705f0000 m_LastClickedID: 0 - m_ExpandedIDs: ccb9ffffb0bcffff40c0ffff96c0ffff18c5ffff2cd3ffff9ad3ffff42d5ffffa2d5ffff28fbffff665c0000d25c00004e7c0000ba7c0000827e00001a7f0000 + m_ExpandedIDs: 6e97ffff2699ffff80a2ffff5ea4ffffeca4ffff60a5ffff7cbfffff96c1ffff58e2ffff4ce4ffff68e4ffffeee8ffff56e9fffff8eaffffc6ecffff2aedffff16eeffff96f0ffffd4f3ffff72f4ffff82f9ffffc2f9ffff28fbffffe25f0000166000004e600000626200000e630000e0630000d4640000b06d0000506f0000f87300000a74000014740000e87c00001c7d0000547d0000b2900000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1176,10 +1176,10 @@ MonoBehaviour: m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 848.6} - m_SelectedIDs: 925e0000 - m_LastClickedID: 24210 - m_ExpandedIDs: 00000000ba550000625700007c5e00007e5e0000805e0000825e0000845e0000865e0000885e00008a5e00008c5e00008e5e0000905e0000925e0000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e00009478000000ca9a3b + scrollPos: {x: 0, y: 95} + m_SelectedIDs: 9c5e0000 + m_LastClickedID: 24220 + m_ExpandedIDs: 00000000bc55000064570000865e0000885e00008a5e00008c5e00008e5e0000905e0000925e0000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b65e000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1207,7 +1207,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000ba550000625700007c5e00007e5e0000805e0000825e0000845e0000865e0000885e00008a5e00008c5e00008e5e0000905e0000925e0000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000 + m_ExpandedIDs: 00000000bc55000064570000865e0000885e00008a5e00008c5e00008e5e0000905e0000925e0000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1285,9 +1285,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 524 + y: 528 width: 1171.8 - height: 251.4 + height: 247.4 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 From 99b389b1b1a8b3b6d53dfaa38d57af0ee273ef1b Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Fri, 18 Oct 2024 14:47:40 +0530 Subject: [PATCH 16/34] Wrong commit --- Assets/Animate/LevelButtonController.cs | 45 +++++++++++++- Assets/Animate/LevelController.cs | 2 + Assets/Animate/LevelManager.cs | 82 +++++++++++++++++++++++++ Assets/Animate/LevelManager.cs.meta | 11 ++++ Assets/Animate/Lobby.unity | 2 + UserSettings/EditorUserSettings.asset | 4 +- UserSettings/Layouts/default-2022.dwlt | 42 ++++++------- 7 files changed, 163 insertions(+), 25 deletions(-) create mode 100644 Assets/Animate/LevelManager.cs create mode 100644 Assets/Animate/LevelManager.cs.meta diff --git a/Assets/Animate/LevelButtonController.cs b/Assets/Animate/LevelButtonController.cs index bf0176a715..cf7dae96b9 100644 --- a/Assets/Animate/LevelButtonController.cs +++ b/Assets/Animate/LevelButtonController.cs @@ -2,18 +2,59 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; +using UnityEngine.UIElements; public class LevelButtonController : MonoBehaviour { + + public GameObject level1Button; // Assign the Level 1 Button GameObject in the Unity editor + public GameObject level2Button; // Assign the Level 2 Button GameObject in the Unity editor + + private void Start() + { + // Enable/Disable buttons based on whether the levels are unlocked + level1Button.SetActive(LevelManager.instance.IsLevelUnlocked(1)); + level2Button.SetActive(LevelManager.instance.IsLevelUnlocked(2)); + } + // Method for loading Level 1 (build index 1) public void LoadLevel1() { - SceneManager.LoadScene(1); // Load Level 1 (build index 1) + if (LevelManager.instance.IsLevelUnlocked(1)) + { + SceneManager.LoadScene(1); // Load Level 1 if unlocked + } + else + { + Debug.Log("Level 1 is locked!"); + } } // Method for loading Level 2 (build index 2) public void LoadLevel2() { - SceneManager.LoadScene(2); // Load Level 2 (build index 2) + if (LevelManager.instance.IsLevelUnlocked(2)) + { + SceneManager.LoadScene(2); // Load Level 2 if unlocked + } + else + { + Debug.Log("Level 2 is locked!"); + } } + + // Method for loading Level 1 (build index 1) + //public void LoadLevel1() + //{ + + // LevelManager.instance.LoadAnyLevel(1); + // //SceneManager.LoadScene(1); // Load Level 1 (build index 1) + //} + + //// Method for loading Level 2 (build index 2) + //public void LoadLevel2() + //{ + // LevelManager.instance.LoadAnyLevel(2); + // //SceneManager.LoadScene(2); // Load Level 2 (build index 2) + //} } diff --git a/Assets/Animate/LevelController.cs b/Assets/Animate/LevelController.cs index 1e95b2b47a..0b2fd61349 100644 --- a/Assets/Animate/LevelController.cs +++ b/Assets/Animate/LevelController.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.SceneManagement; public class LevelController : MonoBehaviour { @@ -8,6 +9,7 @@ private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.GetComponent() != null) { Debug.Log("Level finished"); + //LevelManager.instance.CompleteLevel(SceneManager.GetActiveScene().buildIndex); SceneController.instance.nextLevel(); } } diff --git a/Assets/Animate/LevelManager.cs b/Assets/Animate/LevelManager.cs new file mode 100644 index 0000000000..92022c3aca --- /dev/null +++ b/Assets/Animate/LevelManager.cs @@ -0,0 +1,82 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class LevelManager : MonoBehaviour +{ + public static LevelManager instance; + + private bool[] unlockedLevels; + + private void Awake() + { + if (instance == null) + { + instance = this; + DontDestroyOnLoad(gameObject); // Make sure this persists across scenes + } + else + { + Destroy(gameObject); + } + + InitializeLevels(); + } + + // Initialize level unlocking system (level 1 is unlocked by default) + private void InitializeLevels() + { + int totalLevels = 3; // Assume 3 levels including the lobby + unlockedLevels = new bool[totalLevels]; + + // Load from PlayerPrefs + for (int i = 0; i < totalLevels; i++) + { + unlockedLevels[i] = PlayerPrefs.GetInt("LevelUnlocked_" + i, i == 1 ? 1 : 0) == 1; + } + } + + // Method to check if a level is unlocked + public bool IsLevelUnlocked(int levelIndex) + { + if (levelIndex < 0 || levelIndex >= unlockedLevels.Length) + { + return false; + } + return unlockedLevels[levelIndex]; + } + + // Method to unlock a level + public void UnlockLevel(int levelIndex) + { + if (levelIndex < unlockedLevels.Length) + { + unlockedLevels[levelIndex] = true; + PlayerPrefs.SetInt("LevelUnlocked_" + levelIndex, 1); + PlayerPrefs.Save(); + } + } + + // Load any level by index, but ensure it's unlocked first + public void LoadAnyLevel(int levelIndex) + { + if (IsLevelUnlocked(levelIndex)) + { + SceneManager.LoadScene(levelIndex); + } + else + { + Debug.LogError("Level " + levelIndex + " is locked!"); + } + } + + // Call this after finishing a level to unlock the next one + public void CompleteLevel(int currentLevelIndex) + { + if (currentLevelIndex + 1 < unlockedLevels.Length) + { + UnlockLevel(currentLevelIndex + 1); + } + } +} diff --git a/Assets/Animate/LevelManager.cs.meta b/Assets/Animate/LevelManager.cs.meta new file mode 100644 index 0000000000..00f468c4c1 --- /dev/null +++ b/Assets/Animate/LevelManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6eafbf064f8f04b4faf1e53677b27b94 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Animate/Lobby.unity b/Assets/Animate/Lobby.unity index 1fe7ea48bc..ac0c4f1cd9 100644 --- a/Assets/Animate/Lobby.unity +++ b/Assets/Animate/Lobby.unity @@ -370,6 +370,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 3f088c32fa9f5e0428fc295887e8422d, type: 3} m_Name: m_EditorClassIdentifier: + level1Button: {fileID: 1388519353} + level2Button: {fileID: 831906333} --- !u!1 &587762991 GameObject: m_ObjectHideFlags: 0 diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index f69c3a87f7..6a2605db8e 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -12,10 +12,10 @@ EditorUserSettings: value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a flags: 0 RecentlyUsedSceneGuid-2: - value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 RecentlyUsedSceneGuid-3: - value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d + value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c flags: 0 vcSharedLogLevel: value: 0d5e400f0650 diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index 592efc7e0e..6cf12325eb 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1536 height: 772.8 m_ShowMode: 4 - m_Title: Game + m_Title: Console m_RootView: {fileID: 3} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 400, y: 100} m_MaxSize: {x: 32384, y: 16192} vertical: 0 - controlID: 45 + controlID: 134 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 46 + controlID: 83 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -198,7 +198,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 47 + controlID: 23 draggingID: 0 --- !u!114 &9 MonoBehaviour: @@ -264,7 +264,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: ProjectBrowser + m_Name: ConsoleWindow m_EditorClassIdentifier: m_Children: [] m_Position: @@ -273,15 +273,15 @@ MonoBehaviour: y: 454.4 width: 1172.8 height: 268.4 - m_MinSize: {x: 231, y: 271} - m_MaxSize: {x: 10001, y: 10021} - m_ActualView: {fileID: 19} + m_MinSize: {x: 101, y: 121} + m_MaxSize: {x: 4001, y: 4021} + m_ActualView: {fileID: 20} m_Panes: - {fileID: 19} - {fileID: 20} - {fileID: 13} - m_Selected: 0 - m_LastSelected: 1 + m_Selected: 1 + m_LastSelected: 0 --- !u!114 &12 MonoBehaviour: m_ObjectHideFlags: 52 @@ -301,8 +301,8 @@ MonoBehaviour: y: 0 width: 363.19995 height: 722.8 - m_MinSize: {x: 275, y: 50} - m_MaxSize: {x: 4000, y: 4000} + m_MinSize: {x: 276, y: 71} + m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 21} m_Panes: - {fileID: 21} @@ -345,7 +345,7 @@ MonoBehaviour: m_OverlaysVisible: 1 m_LockTracker: m_IsLocked: 0 - m_LastSelectedObjectID: 32084 + m_LastSelectedObjectID: 29082 --- !u!114 &14 MonoBehaviour: m_ObjectHideFlags: 52 @@ -867,9 +867,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 705f0000 + m_SelectedIDs: 8a5f0000 m_LastClickedID: 0 - m_ExpandedIDs: 6e97ffff2699ffff80a2ffff5ea4ffffeca4ffff60a5ffff7cbfffff96c1ffff58e2ffff4ce4ffff68e4ffffeee8ffff56e9fffff8eaffffc6ecffff2aedffff16eeffff96f0ffffd4f3ffff72f4ffff82f9ffffc2f9ffff28fbffffe25f0000166000004e600000626200000e630000e0630000d4640000b06d0000506f0000f87300000a74000014740000e87c00001c7d0000547d0000b2900000 + m_ExpandedIDs: c6d8ffff6adeffffc4f9ffff28fbffffbc5f0000006000001060000046720000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1177,9 +1177,9 @@ MonoBehaviour: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 95} - m_SelectedIDs: 9c5e0000 - m_LastClickedID: 24220 - m_ExpandedIDs: 00000000bc55000064570000865e0000885e00008a5e00008c5e00008e5e0000905e0000925e0000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b65e000000ca9a3b + m_SelectedIDs: b45e0000 + m_LastClickedID: 24244 + m_ExpandedIDs: 00000000c0550000685700009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000ce5e000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1207,7 +1207,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000bc55000064570000865e0000885e00008a5e00008c5e00008e5e0000905e0000925e0000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000 + m_ExpandedIDs: 00000000c0550000685700009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1232,8 +1232,8 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: - m_LastClickedInstanceID: 0 + m_SelectedInstanceIDs: 8a5f0000 + m_LastClickedInstanceID: 24458 m_HadKeyboardFocusLastEvent: 1 m_ExpandedInstanceIDs: c62300005c5c0000605c0000a65e0000 m_RenameOverlay: From 7aa4fad1b87163631dc37fa3d260b875ff2d53d3 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Fri, 18 Oct 2024 14:47:54 +0530 Subject: [PATCH 17/34] Revert "Wrong commit" This reverts commit 99b389b1b1a8b3b6d53dfaa38d57af0ee273ef1b. --- Assets/Animate/LevelButtonController.cs | 45 +------------- Assets/Animate/LevelController.cs | 2 - Assets/Animate/LevelManager.cs | 82 ------------------------- Assets/Animate/LevelManager.cs.meta | 11 ---- Assets/Animate/Lobby.unity | 2 - UserSettings/EditorUserSettings.asset | 4 +- UserSettings/Layouts/default-2022.dwlt | 42 ++++++------- 7 files changed, 25 insertions(+), 163 deletions(-) delete mode 100644 Assets/Animate/LevelManager.cs delete mode 100644 Assets/Animate/LevelManager.cs.meta diff --git a/Assets/Animate/LevelButtonController.cs b/Assets/Animate/LevelButtonController.cs index cf7dae96b9..bf0176a715 100644 --- a/Assets/Animate/LevelButtonController.cs +++ b/Assets/Animate/LevelButtonController.cs @@ -2,59 +2,18 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; -using UnityEngine.UIElements; public class LevelButtonController : MonoBehaviour { - - public GameObject level1Button; // Assign the Level 1 Button GameObject in the Unity editor - public GameObject level2Button; // Assign the Level 2 Button GameObject in the Unity editor - - private void Start() - { - // Enable/Disable buttons based on whether the levels are unlocked - level1Button.SetActive(LevelManager.instance.IsLevelUnlocked(1)); - level2Button.SetActive(LevelManager.instance.IsLevelUnlocked(2)); - } - // Method for loading Level 1 (build index 1) public void LoadLevel1() { - if (LevelManager.instance.IsLevelUnlocked(1)) - { - SceneManager.LoadScene(1); // Load Level 1 if unlocked - } - else - { - Debug.Log("Level 1 is locked!"); - } + SceneManager.LoadScene(1); // Load Level 1 (build index 1) } // Method for loading Level 2 (build index 2) public void LoadLevel2() { - if (LevelManager.instance.IsLevelUnlocked(2)) - { - SceneManager.LoadScene(2); // Load Level 2 if unlocked - } - else - { - Debug.Log("Level 2 is locked!"); - } + SceneManager.LoadScene(2); // Load Level 2 (build index 2) } - - // Method for loading Level 1 (build index 1) - //public void LoadLevel1() - //{ - - // LevelManager.instance.LoadAnyLevel(1); - // //SceneManager.LoadScene(1); // Load Level 1 (build index 1) - //} - - //// Method for loading Level 2 (build index 2) - //public void LoadLevel2() - //{ - // LevelManager.instance.LoadAnyLevel(2); - // //SceneManager.LoadScene(2); // Load Level 2 (build index 2) - //} } diff --git a/Assets/Animate/LevelController.cs b/Assets/Animate/LevelController.cs index 0b2fd61349..1e95b2b47a 100644 --- a/Assets/Animate/LevelController.cs +++ b/Assets/Animate/LevelController.cs @@ -1,7 +1,6 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using UnityEngine.SceneManagement; public class LevelController : MonoBehaviour { @@ -9,7 +8,6 @@ private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.GetComponent() != null) { Debug.Log("Level finished"); - //LevelManager.instance.CompleteLevel(SceneManager.GetActiveScene().buildIndex); SceneController.instance.nextLevel(); } } diff --git a/Assets/Animate/LevelManager.cs b/Assets/Animate/LevelManager.cs deleted file mode 100644 index 92022c3aca..0000000000 --- a/Assets/Animate/LevelManager.cs +++ /dev/null @@ -1,82 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.SceneManagement; - -public class LevelManager : MonoBehaviour -{ - public static LevelManager instance; - - private bool[] unlockedLevels; - - private void Awake() - { - if (instance == null) - { - instance = this; - DontDestroyOnLoad(gameObject); // Make sure this persists across scenes - } - else - { - Destroy(gameObject); - } - - InitializeLevels(); - } - - // Initialize level unlocking system (level 1 is unlocked by default) - private void InitializeLevels() - { - int totalLevels = 3; // Assume 3 levels including the lobby - unlockedLevels = new bool[totalLevels]; - - // Load from PlayerPrefs - for (int i = 0; i < totalLevels; i++) - { - unlockedLevels[i] = PlayerPrefs.GetInt("LevelUnlocked_" + i, i == 1 ? 1 : 0) == 1; - } - } - - // Method to check if a level is unlocked - public bool IsLevelUnlocked(int levelIndex) - { - if (levelIndex < 0 || levelIndex >= unlockedLevels.Length) - { - return false; - } - return unlockedLevels[levelIndex]; - } - - // Method to unlock a level - public void UnlockLevel(int levelIndex) - { - if (levelIndex < unlockedLevels.Length) - { - unlockedLevels[levelIndex] = true; - PlayerPrefs.SetInt("LevelUnlocked_" + levelIndex, 1); - PlayerPrefs.Save(); - } - } - - // Load any level by index, but ensure it's unlocked first - public void LoadAnyLevel(int levelIndex) - { - if (IsLevelUnlocked(levelIndex)) - { - SceneManager.LoadScene(levelIndex); - } - else - { - Debug.LogError("Level " + levelIndex + " is locked!"); - } - } - - // Call this after finishing a level to unlock the next one - public void CompleteLevel(int currentLevelIndex) - { - if (currentLevelIndex + 1 < unlockedLevels.Length) - { - UnlockLevel(currentLevelIndex + 1); - } - } -} diff --git a/Assets/Animate/LevelManager.cs.meta b/Assets/Animate/LevelManager.cs.meta deleted file mode 100644 index 00f468c4c1..0000000000 --- a/Assets/Animate/LevelManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6eafbf064f8f04b4faf1e53677b27b94 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Animate/Lobby.unity 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m_SelectedIDs: b45e0000 - m_LastClickedID: 24244 - m_ExpandedIDs: 00000000c0550000685700009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000ce5e000000ca9a3b + m_SelectedIDs: 9c5e0000 + m_LastClickedID: 24220 + m_ExpandedIDs: 00000000bc55000064570000865e0000885e00008a5e00008c5e00008e5e0000905e0000925e0000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b65e000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1207,7 +1207,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000c0550000685700009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000 + m_ExpandedIDs: 00000000bc55000064570000865e0000885e00008a5e00008c5e00008e5e0000905e0000925e0000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1232,8 +1232,8 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: 8a5f0000 - m_LastClickedInstanceID: 24458 + m_SelectedInstanceIDs: + m_LastClickedInstanceID: 0 m_HadKeyboardFocusLastEvent: 1 m_ExpandedInstanceIDs: c62300005c5c0000605c0000a65e0000 m_RenameOverlay: From ce76b89e977453023923a62f965c0d765ade5597 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Sat, 19 Oct 2024 19:45:30 +0530 Subject: [PATCH 18/34] Added level locking unlocking --- Assets/Animate/Level 2.unity | 204 ++++++++++++++++++++++++ Assets/Animate/LevelButtonController.cs | 23 +++ Assets/Animate/LevelController.cs | 22 +++ Assets/Animate/Lobby.unity | 3 + UserSettings/EditorUserSettings.asset | 4 +- 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bf0176a715..fd84e7eb7b 100644 --- a/Assets/Animate/LevelButtonController.cs +++ b/Assets/Animate/LevelButtonController.cs @@ -2,9 +2,32 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; +using UnityEngine.UI; public class LevelButtonController : MonoBehaviour { + + public Button[] button; + + private void Awake() + { + // Ensure you are using the same key name + int levelAt = PlayerPrefs.GetInt("levelAt", 1); + + for (int i = 0; i < button.Length; i++) + { + button[i].interactable = false; + + } + + for (int i = 0; i < levelAt; i++) + { + button[i].interactable = true; + + } + + + } // Method for loading Level 1 (build index 1) public void LoadLevel1() { diff --git a/Assets/Animate/LevelController.cs b/Assets/Animate/LevelController.cs index 1e95b2b47a..5ebad07196 100644 --- a/Assets/Animate/LevelController.cs +++ b/Assets/Animate/LevelController.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.SceneManagement; public class LevelController : MonoBehaviour { @@ -8,7 +9,28 @@ private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.GetComponent() != null) { Debug.Log("Level finished"); + UnlockNewLevel(); SceneController.instance.nextLevel(); } } + + + void UnlockNewLevel() + { + // Get the current level index and the levelAt value + int currentLevelIndex = SceneManager.GetActiveScene().buildIndex; + int levelAt = PlayerPrefs.GetInt("levelAt", 1); + + // Check if the current level index is the last unlocked level + if (currentLevelIndex == levelAt) + { + PlayerPrefs.SetInt("levelAt", levelAt + 1); // Increment levelAt to unlock the next level + PlayerPrefs.Save(); // Save the changes + Debug.Log("Unlocked level: " + (levelAt + 1)); // Log the new unlocked level + } + } + } + + + diff --git a/Assets/Animate/Lobby.unity b/Assets/Animate/Lobby.unity index 1fe7ea48bc..f74f4fbf9d 100644 --- a/Assets/Animate/Lobby.unity +++ 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00000000c055000068570000125e0000145e0000165e0000185e00001a5e00001c5e00001e5e0000205e0000225e0000245e0000265e0000285e00002a5e00002c5e00002e5e0000305e0000325e0000345e0000365e0000385e00003a5e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1232,8 +1232,8 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: - m_LastClickedInstanceID: 0 + m_SelectedInstanceIDs: e4180000 + m_LastClickedInstanceID: 6372 m_HadKeyboardFocusLastEvent: 1 m_ExpandedInstanceIDs: c62300005c5c0000605c0000a65e0000 m_RenameOverlay: @@ -1259,7 +1259,7 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_NewAssetIndexInList: -1 - m_ScrollPosition: {x: 0, y: 78.600006} + m_ScrollPosition: {x: 0, y: 0} m_GridSize: 57 m_SkipHiddenPackages: 0 m_DirectoriesAreaWidth: 207 From 77226bc521e8d53b07cc8e31d63029aa685abefb Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Mon, 21 Oct 2024 14:47:27 +0530 Subject: [PATCH 19/34] Added Sound and particle effects Added Polishing --- Assets/Animate/EnemyController.cs | 5 +- Assets/Animate/GameOverController.cs | 1 + Assets/Animate/Level1.unity | 4847 ++++++++++++++++ Assets/Animate/LevelButtonController.cs | 2 + Assets/Animate/LevelController.cs | 1 + Assets/Animate/Lobby.unity | 5170 +++++++++++++++++ Assets/Animate/LobbyController.cs | 2 + Assets/Animate/ParticleController.cs | 14 + Assets/Animate/ParticleController.cs.meta | 11 + Assets/Animate/SoundController.cs | 112 + Assets/Animate/SoundController.cs.meta | 11 + Assets/Animate/SoundMixer.mixer | 65 + Assets/Animate/SoundMixer.mixer.meta | 8 + .../Spitter/ProjectileParticle.png.meta | 75 +- UserSettings/EditorUserSettings.asset | 4 +- UserSettings/Layouts/default-2022.dwlt | 286 +- 16 files changed, 10438 insertions(+), 176 deletions(-) create mode 100644 Assets/Animate/ParticleController.cs create mode 100644 Assets/Animate/ParticleController.cs.meta create mode 100644 Assets/Animate/SoundController.cs create mode 100644 Assets/Animate/SoundController.cs.meta create mode 100644 Assets/Animate/SoundMixer.mixer create mode 100644 Assets/Animate/SoundMixer.mixer.meta diff --git a/Assets/Animate/EnemyController.cs b/Assets/Animate/EnemyController.cs index 5564fc6886..3174214c94 100644 --- a/Assets/Animate/EnemyController.cs +++ b/Assets/Animate/EnemyController.cs @@ -4,7 +4,7 @@ public class EnemyController : MonoBehaviour { - + public ParticleSystem bombBlast; private void OnCollisionEnter2D(Collision2D collision) @@ -13,7 +13,8 @@ private void OnCollisionEnter2D(Collision2D collision) { PlayerController playerController = collision.gameObject.GetComponent(); playerController.KillPlayer(); - + SoundController.Instance.Play(Sounds.BombBlast); + bombBlast.Play(); } } diff --git a/Assets/Animate/GameOverController.cs b/Assets/Animate/GameOverController.cs index e70ec1b5c4..a3f4ca58a5 100644 --- a/Assets/Animate/GameOverController.cs +++ b/Assets/Animate/GameOverController.cs @@ -24,6 +24,7 @@ private void Start() public void ShowGameOver() { + SoundController.Instance.PlayMusic(Sounds.PlayerDeath); gameOverUI.SetActive(true); // Show Game Over UI } diff --git a/Assets/Animate/Level1.unity b/Assets/Animate/Level1.unity index 7369460154..5df854ecf1 100644 --- a/Assets/Animate/Level1.unity +++ b/Assets/Animate/Level1.unity @@ -1254,6 +1254,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 39adebf01b966e048b9a111f5b090ef6, type: 3} m_Name: m_EditorClassIdentifier: + bombBlast: {fileID: 2131406448} --- !u!1 &1060922156 GameObject: m_ObjectHideFlags: 0 @@ -1357,6 +1358,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 39adebf01b966e048b9a111f5b090ef6, type: 3} m_Name: m_EditorClassIdentifier: + bombBlast: {fileID: 2131406448} --- !u!1 &1101254690 GameObject: m_ObjectHideFlags: 0 @@ -3327,6 +3329,4850 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2122436362} m_CullTransparentMesh: 1 +--- !u!1 &2131406446 +GameObject: + m_ObjectHideFlags: 0 + 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SceneManager.LoadScene(1); // Load Level 1 (build index 1) } // Method for loading Level 2 (build index 2) public void LoadLevel2() { + SoundController.Instance.Play(Sounds.ButtonClick); SceneManager.LoadScene(2); // Load Level 2 (build index 2) } } diff --git a/Assets/Animate/LevelController.cs b/Assets/Animate/LevelController.cs index 5ebad07196..5596fdbef6 100644 --- a/Assets/Animate/LevelController.cs +++ b/Assets/Animate/LevelController.cs @@ -10,6 +10,7 @@ private void OnTriggerEnter2D(Collider2D collision) if (collision.gameObject.GetComponent() != null) { Debug.Log("Level finished"); UnlockNewLevel(); + SoundController.Instance.Play(Sounds.ButtonClick); SceneController.instance.nextLevel(); } } diff --git a/Assets/Animate/Lobby.unity b/Assets/Animate/Lobby.unity index f74f4fbf9d..59d1aaf022 100644 --- a/Assets/Animate/Lobby.unity +++ b/Assets/Animate/Lobby.unity @@ -280,6 +280,134 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 128995388} 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SoundController.Instance.Play(Sounds.ButtonClick); // Load Scene 1 (index 1 in the Build Settings) SceneManager.LoadScene(1); } diff --git a/Assets/Animate/ParticleController.cs b/Assets/Animate/ParticleController.cs new file mode 100644 index 0000000000..ed1cad5317 --- /dev/null +++ b/Assets/Animate/ParticleController.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ParticleCOntroller : MonoBehaviour +{ + public new ParticleSystem particleSystem; + + public void PlayPlayerWin() + { + gameObject.SetActive(true); + + } +} diff --git a/Assets/Animate/ParticleController.cs.meta b/Assets/Animate/ParticleController.cs.meta new file mode 100644 index 0000000000..2c53096051 --- /dev/null +++ b/Assets/Animate/ParticleController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4c77463ca4f3f234ea1673f48eb2ef4d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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-85,13 +116,25 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] - spritePackingTag: + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 userData: assetBundleName: assetBundleVariant: diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 6a2605db8e..f69c3a87f7 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -12,10 +12,10 @@ EditorUserSettings: value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a flags: 0 RecentlyUsedSceneGuid-2: - value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d + value: 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--- !u!114 &8 MonoBehaviour: @@ -193,12 +193,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1172.8 - height: 454.4 + width: 1536 + height: 524.8 m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 74 + controlID: 45 draggingID: 0 --- !u!114 &9 MonoBehaviour: @@ -217,10 +217,10 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 304.8 - height: 454.4 - m_MinSize: {x: 201, y: 221} - m_MaxSize: {x: 4001, y: 4021} + width: 399.2 + height: 524.8 + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 16} m_Panes: - {fileID: 16} @@ -236,24 +236,24 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: GameView + m_Name: SceneView m_EditorClassIdentifier: m_Children: [] m_Position: serializedVersion: 2 - x: 304.8 + x: 399.2 y: 0 - width: 768.00006 - height: 454.4 + width: 671.2 + height: 524.8 m_MinSize: {x: 202, y: 221} m_MaxSize: 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m_OverlayCanvas: + m_LastAppliedPresetName: Default + m_SaveData: [] + m_OverlaysVisible: 1 + m_ObjectsLockedBeforeSerialization: [] + m_InstanceIDsLockedBeforeSerialization: + m_PreviewResizer: + m_CachedPref: -151 + m_ControlHash: 1412526313 + m_PrefName: Preview_InspectorPreview + m_LastInspectedObjectInstanceID: -1 + m_LastVerticalScrollValue: 0 + m_GlobalObjectId: + m_InspectorMode: 0 + m_LockTracker: + m_IsLocked: 0 + m_PreviewWindow: {fileID: 0} --- !u!114 &13 MonoBehaviour: m_ObjectHideFlags: 52 @@ -345,7 +367,7 @@ MonoBehaviour: m_OverlaysVisible: 1 m_LockTracker: m_IsLocked: 0 - m_LastSelectedObjectID: 23670 + m_LastSelectedObjectID: 29548 --- !u!114 &14 MonoBehaviour: m_ObjectHideFlags: 52 @@ -366,10 +388,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: 1072.8 + x: 1234.4 y: 73.6 - width: 98 - height: 433.4 + width: 300.59998 + height: 479.8 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -401,10 +423,10 @@ MonoBehaviour: m_Tooltip: 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serializedVersion: 2 - x: 304.80002 + x: 399.2 y: 73.6 - width: 766.00006 - height: 433.4 + width: 669.2 + height: 503.8 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -934,7 +956,7 @@ MonoBehaviour: m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 766.00006, y: 412.4} + m_TargetSize: {x: 669.2, y: 482.8} m_TextureFilterMode: 0 m_TextureHideFlags: 61 m_RenderIMGUI: 1 @@ -949,17 +971,17 @@ MonoBehaviour: m_VRangeLocked: 0 hZoomLockedByDefault: 0 vZoomLockedByDefault: 0 - m_HBaseRangeMin: -306.40002 - m_HBaseRangeMax: 306.40002 - m_VBaseRangeMin: -164.96 - m_VBaseRangeMax: 164.96 + m_HBaseRangeMin: -267.68002 + m_HBaseRangeMax: 267.68002 + m_VBaseRangeMin: -193.12 + m_VBaseRangeMax: 193.12 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 m_VAllowExceedBaseRangeMax: 1 m_ScaleWithWindow: 0 - m_HSlider: 0 - m_VSlider: 1 + m_HSlider: 1 + m_VSlider: 0 m_IgnoreScrollWheelUntilClicked: 0 m_EnableMouseInput: 1 m_EnableSliderZoomHorizontal: 0 @@ -970,23 +992,23 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 21 - width: 766.00006 - height: 412.4 + width: 669.2 + height: 482.8 m_Scale: {x: 1.25, y: 1.25} - m_Translation: {x: 383.00003, y: 206.19998} + m_Translation: {x: 334.59998, y: 241.4} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 m_MarginBottom: 0 m_LastShownAreaInsideMargins: serializedVersion: 2 - x: -306.40002 - y: -164.95999 - width: 612.80005 - height: 329.91998 + x: -267.68 + y: -193.12 + width: 535.36 + height: 386.24 m_MinimalGUI: 1 m_defaultScale: 1 - m_LastWindowPixelSize: {x: 957.50006, y: 541.75} + m_LastWindowPixelSize: {x: 836.5, y: 629.75} m_ClearInEditMode: 1 m_NoCameraWarning: 0 m_LowResolutionForAspectRatios: 01000000000000000000 @@ -1138,9 +1160,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 528 - width: 1171.8 - height: 247.4 + y: 598.4 + width: 1536 + height: 177 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1176,24 +1198,24 @@ MonoBehaviour: m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 95} - m_SelectedIDs: 285e0000 - m_LastClickedID: 24104 - m_ExpandedIDs: 00000000c055000068570000125e0000145e0000165e0000185e00001a5e00001c5e00001e5e0000205e0000225e0000245e0000265e0000285e00002a5e00002c5e00002e5e0000305e0000325e0000345e0000365e0000385e00003a5e0000ae64000000ca9a3b + scrollPos: {x: 0, y: 0} + m_SelectedIDs: 525e0000 + m_LastClickedID: 24146 + m_ExpandedIDs: 00000000c25500006a5700003c5e00003e5e0000405e0000425e0000445e0000465e0000485e00004a5e00004c5e00004e5e0000505e0000525e0000545e0000565e0000585e00005a5e00005c5e00005e5e0000605e0000625e0000645e0000665e0000685e0000705e000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 - m_Name: - m_OriginalName: + m_Name: Animate + m_OriginalName: Animate m_EditFieldRect: serializedVersion: 2 x: 0 y: 0 width: 0 height: 0 - m_UserData: 0 + m_UserData: 24146 m_IsWaitingForDelay: 0 m_IsRenaming: 0 - m_OriginalEventType: 11 + m_OriginalEventType: 0 m_IsRenamingFilename: 1 m_ClientGUIView: {fileID: 11} m_SearchString: @@ -1207,7 +1229,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000c055000068570000125e0000145e0000165e0000185e00001a5e00001c5e00001e5e0000205e0000225e0000245e0000265e0000285e00002a5e00002c5e00002e5e0000305e0000325e0000345e0000365e0000385e00003a5e0000 + m_ExpandedIDs: 00000000c25500006a5700003c5e00003e5e0000405e0000425e0000445e0000465e0000485e00004a5e00004c5e00004e5e0000505e0000525e0000545e0000565e0000585e00005a5e00005c5e00005e5e0000605e0000625e0000645e0000665e0000685e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1232,10 +1254,10 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: e4180000 - m_LastClickedInstanceID: 6372 + m_SelectedInstanceIDs: + m_LastClickedInstanceID: 0 m_HadKeyboardFocusLastEvent: 1 - m_ExpandedInstanceIDs: c62300005c5c0000605c0000a65e0000 + m_ExpandedInstanceIDs: c62300005c5c0000605c0000a65e0000f0d8ffff00000000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1285,44 +1307,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 528 - width: 1171.8 - height: 247.4 - m_SerializedDataModeController: - m_DataMode: 0 - m_PreferredDataMode: 0 - m_SupportedDataModes: - isAutomatic: 1 - m_ViewDataDictionary: {fileID: 0} - m_OverlayCanvas: - m_LastAppliedPresetName: Default - m_SaveData: [] - m_OverlaysVisible: 1 ---- !u!114 &21 -MonoBehaviour: - m_ObjectHideFlags: 52 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 1 - m_Script: {fileID: 12019, guid: 0000000000000000e000000000000000, type: 0} - m_Name: - m_EditorClassIdentifier: - m_MinSize: {x: 275, y: 50} - m_MaxSize: {x: 4000, y: 4000} - m_TitleContent: - m_Text: Inspector - m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000, - type: 0} - m_Tooltip: - m_Pos: - serializedVersion: 2 - x: 1172.8 - y: 73.6 - width: 362.19995 - height: 701.8 + y: 598.4 + width: 1536 + height: 177 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1333,16 +1320,3 @@ MonoBehaviour: m_LastAppliedPresetName: Default m_SaveData: [] m_OverlaysVisible: 1 - m_ObjectsLockedBeforeSerialization: [] - m_InstanceIDsLockedBeforeSerialization: - m_PreviewResizer: - m_CachedPref: 160 - m_ControlHash: -371814159 - m_PrefName: Preview_InspectorPreview - m_LastInspectedObjectInstanceID: -1 - m_LastVerticalScrollValue: 0 - m_GlobalObjectId: - m_InspectorMode: 0 - m_LockTracker: - m_IsLocked: 0 - m_PreviewWindow: {fileID: 0} From db7c502fca6b139f5b3c474457da686b51a0e706 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Tue, 22 Oct 2024 11:09:01 +0530 Subject: [PATCH 20/34] Minor changes and bugs fixed --- Assets/Animate/FallPlatformDeath.cs | 13 + Assets/Animate/FallPlatformDeath.cs.meta | 11 + Assets/Animate/HealthController.cs | 88 +- Assets/Animate/Level 2.unity | 36 +- Assets/Animate/Level1.unity | 4879 +++++++++++- Assets/Animate/Level3.unity | 8560 ++++++++++++++++++++ Assets/Animate/Level3.unity.meta | 7 + Assets/Animate/Level4.unity | 8562 +++++++++++++++++++++ Assets/Animate/Level4.unity.meta | 7 + Assets/Animate/Level5.unity | 8561 ++++++++++++++++++++ Assets/Animate/Level5.unity.meta | 7 + Assets/Animate/LevelButtonController.cs | 90 +- Assets/Animate/LevelController.cs | 33 +- Assets/Animate/LevelManager.cs | 62 + Assets/Animate/LevelManager.cs.meta | 11 + Assets/Animate/LevelStatus.cs | 6 + Assets/Animate/LevelStatus.cs.meta | 11 + Assets/Animate/Lobby.unity | 794 +- Assets/Animate/LobbyController.cs | 10 + Assets/Animate/Player.controller | 87 + Assets/Animate/PlayerController.cs | 31 +- Assets/Animate/PlayerCrouch.anim | 84 + Assets/Animate/PlayerCrouch.anim.meta | 8 + Assets/Animate/ScoreController.cs | 60 +- ProjectSettings/EditorBuildSettings.asset | 9 + UserSettings/EditorUserSettings.asset | 15 +- UserSettings/Layouts/default-2022.dwlt | 144 +- 27 files changed, 31978 insertions(+), 208 deletions(-) create mode 100644 Assets/Animate/FallPlatformDeath.cs create mode 100644 Assets/Animate/FallPlatformDeath.cs.meta create mode 100644 Assets/Animate/Level3.unity create mode 100644 Assets/Animate/Level3.unity.meta create mode 100644 Assets/Animate/Level4.unity create mode 100644 Assets/Animate/Level4.unity.meta create mode 100644 Assets/Animate/Level5.unity create mode 100644 Assets/Animate/Level5.unity.meta create mode 100644 Assets/Animate/LevelManager.cs create mode 100644 Assets/Animate/LevelManager.cs.meta create mode 100644 Assets/Animate/LevelStatus.cs create mode 100644 Assets/Animate/LevelStatus.cs.meta create mode 100644 Assets/Animate/PlayerCrouch.anim create mode 100644 Assets/Animate/PlayerCrouch.anim.meta diff --git a/Assets/Animate/FallPlatformDeath.cs b/Assets/Animate/FallPlatformDeath.cs new file mode 100644 index 0000000000..c5883fb6c5 --- /dev/null +++ b/Assets/Animate/FallPlatformDeath.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FallPlatformDeath : MonoBehaviour +{ + public GameObject gameOverUI; // Reference to the GameOverController + + private void OnTriggerEnter2D(Collider2D other) + { + gameOverUI.SetActive(true); + } +} diff --git a/Assets/Animate/FallPlatformDeath.cs.meta b/Assets/Animate/FallPlatformDeath.cs.meta new file mode 100644 index 0000000000..675bb989f1 --- /dev/null +++ b/Assets/Animate/FallPlatformDeath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c25c2975fdabc144ea49d1bdc4740ac2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Animate/HealthController.cs b/Assets/Animate/HealthController.cs index 824debf8b6..76921f6c37 100644 --- a/Assets/Animate/HealthController.cs +++ b/Assets/Animate/HealthController.cs @@ -6,27 +6,40 @@ public class HealthController : MonoBehaviour { + private static HealthController instance; + public static HealthController Instance { get { return instance; } } + private TextMeshProUGUI healthText; private int maxHealth = 3; private int currentHealth; + private const string HealthKey = "PlayerHealth"; public GameOverController gameOverController; private void Awake() { - healthText = GetComponent(); // Get the TextMeshProUGUI component + if (instance == null) + { + instance = this; + DontDestroyOnLoad(gameObject); // Keep this object across scenes + LoadHealth(); // Load health from PlayerPrefs + } + else + { + Destroy(gameObject); // Destroy duplicate + } + + healthText = GetComponent(); } private void Start() { - currentHealth = maxHealth; // Initialize the player's health to maxHealth RefreshUI(); } - // Call this method to reduce the player's health public void TakeDamage(int damage) { - currentHealth -= damage; // Decrease health by damage amount + currentHealth -= damage; if (currentHealth <= 0) { @@ -34,14 +47,26 @@ public void TakeDamage(int damage) } else { - RefreshUI(); // Update the health display if the player is still alive + SaveHealth(); // Save health to PlayerPrefs + RefreshUI(); } } + private void SaveHealth() + { + PlayerPrefs.SetInt(HealthKey, currentHealth); + PlayerPrefs.Save(); + } + + private void LoadHealth() + { + currentHealth = PlayerPrefs.GetInt(HealthKey, maxHealth); // Load current health + } + private void PlayerDies() { Debug.Log("Player died! Reloading scene..."); - gameOverController.ShowGameOver(); // Show the Game Over UI + gameOverController.ShowGameOver(); // Show Game Over UI gameObject.SetActive(false); } @@ -49,4 +74,55 @@ private void RefreshUI() { healthText.text = "Health: " + currentHealth; // Update the health text } + + + public void ResetPlayerData() + { + PlayerPrefs.DeleteKey("PlayerScore"); + PlayerPrefs.DeleteKey("PlayerHealth"); + PlayerPrefs.Save(); + } + //private TextMeshProUGUI healthText; + //private int maxHealth = 3; + //private int currentHealth; + + //public GameOverController gameOverController; + + //private void Awake() + //{ + // healthText = GetComponent(); // Get the TextMeshProUGUI component + //} + + //private void Start() + //{ + // currentHealth = maxHealth; // Initialize the player's health to maxHealth + // RefreshUI(); + //} + + //// Call this method to reduce the player's health + //public void TakeDamage(int damage) + //{ + // currentHealth -= damage; // Decrease health by damage amount + + // if (currentHealth <= 0) + // { + // PlayerDies(); + // } + // else + // { + // RefreshUI(); // Update the health display if the player is still alive + // } + //} + + //private void PlayerDies() + //{ + // Debug.Log("Player died! Reloading scene..."); + // gameOverController.ShowGameOver(); // Show the Game Over UI + // gameObject.SetActive(false); + //} + + //private void RefreshUI() + //{ + // healthText.text = "Health: " + currentHealth; // Update the health text + //} } diff --git a/Assets/Animate/Level 2.unity b/Assets/Animate/Level 2.unity index 49fbdd7f07..c5038f6b3e 100644 --- a/Assets/Animate/Level 2.unity +++ b/Assets/Animate/Level 2.unity @@ -261,7 +261,7 @@ GameObject: m_Component: - component: {fileID: 410899626} - component: {fileID: 410899625} - - component: {fileID: 410899624} + - component: {fileID: 410899627} m_Layer: 0 m_Name: DeathScene m_TagString: Untagged @@ -269,19 +269,6 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!114 &410899624 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 410899623} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: 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index 2af1453cfa..67532c7653 100644 --- a/Assets/Animate/LevelButtonController.cs +++ b/Assets/Animate/LevelButtonController.cs @@ -7,38 +7,90 @@ public class LevelButtonController : MonoBehaviour { - public Button[] button; + [SerializeField] private Button[] levelButtons; // Array of buttons for each level - private void Awake() + private void Start() { - // Ensure you are using the same key name - int levelAt = PlayerPrefs.GetInt("levelAt", 1); - - for (int i = 0; i < button.Length; i++) + if (levelButtons == null || levelButtons.Length == 0) { - button[i].interactable = false; + Debug.LogError("Level buttons array is not set or empty."); + return; + } + // Ensure LevelManager singleton is initialized + if (LevelManager.Instance == null) + { + Debug.LogError("LevelManager instance is not found!"); + return; } - for (int i = 0; i < levelAt; i++) + // Loop through each button and set its interactable status based on level unlock status + for (int i = 0; i < levelButtons.Length; i++) { - button[i].interactable = true; + string levelName = "Level" + (i + 1); // Level names starting from Level1 + LevelStatus status = LevelManager.Instance.GetLevelStatus(levelName); - } + // Log the level status for debugging purposes + Debug.Log($"Level {i + 1} status: {status}"); + // Set interactable if unlocked or completed, else disable + levelButtons[i].interactable = (status == LevelStatus.Unlocked || status == LevelStatus.Completed); - } - // Method for loading Level 1 (build index 1) - public void LoadLevel1() - { - SoundController.Instance.Play(Sounds.ButtonClick); - SceneManager.LoadScene(1); // Load Level 1 (build index 1) + // Capture the index for use in button click + int levelIndex = i + 1; // Build index starting from 1 + levelButtons[i].onClick.AddListener(() => LoadLevel(levelIndex)); // Assign listener for each button + } } - // Method for loading Level 2 (build index 2) - public void LoadLevel2() + // Method to load a level by index, starting from build index 1 + public void LoadLevel(int levelIndex) { + string levelName = "Level" + levelIndex; SoundController.Instance.Play(Sounds.ButtonClick); - SceneManager.LoadScene(2); // Load Level 2 (build index 2) + + // Check if the level is unlocked or completed + LevelStatus status = LevelManager.Instance.GetLevelStatus(levelName); + if (status == LevelStatus.Unlocked || status == LevelStatus.Completed) + { + SceneManager.LoadScene(levelIndex); // Load the level by index (build index starts from 1) + } + else + { + Debug.Log("This level is locked."); + } } + + + + //// Method for loading Level 1 (build index 1) + //public void LoadLevel1() + //{ + // SoundController.Instance.Play(Sounds.ButtonClick); + // SceneManager.LoadScene(1); // Load Level 1 (build index 1) + //} + + //// Method for loading Level 2 (build index 2) + //public void LoadLevel2() + //{ + // SoundController.Instance.Play(Sounds.ButtonClick); + // SceneManager.LoadScene(2); // Load Level 2 (build index 2) + //} + + //public void LoadLevel3() + //{ + // SoundController.Instance.Play(Sounds.ButtonClick); + // SceneManager.LoadScene(3); + //} + + //public void LoadLevel4() + //{ + // SoundController.Instance.Play(Sounds.ButtonClick); + // SceneManager.LoadScene(4); + //} + + //public void LoadLevel5() + //{ + // SoundController.Instance.Play(Sounds.ButtonClick); + // SceneManager.LoadScene(5); + //} } diff --git a/Assets/Animate/LevelController.cs b/Assets/Animate/LevelController.cs index 5596fdbef6..501933792f 100644 --- a/Assets/Animate/LevelController.cs +++ b/Assets/Animate/LevelController.cs @@ -9,27 +9,30 @@ private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.GetComponent() != null) { Debug.Log("Level finished"); - UnlockNewLevel(); + //UnlockNewLevel(); + LevelManager.Instance.SetCurrentLevelComplete(); SoundController.Instance.Play(Sounds.ButtonClick); SceneController.instance.nextLevel(); } } - void UnlockNewLevel() - { - // Get the current level index and the levelAt value - int currentLevelIndex = SceneManager.GetActiveScene().buildIndex; - int levelAt = PlayerPrefs.GetInt("levelAt", 1); - - // Check if the current level index is the last unlocked level - if (currentLevelIndex == levelAt) - { - PlayerPrefs.SetInt("levelAt", levelAt + 1); // Increment levelAt to unlock the next level - PlayerPrefs.Save(); // Save the changes - Debug.Log("Unlocked level: " + (levelAt + 1)); // Log the new unlocked level - } - } + //void UnlockNewLevel() + //{ + // //// Get the current level index and the levelAt value + // //int currentLevelIndex = SceneManager.GetActiveScene().buildIndex; + // //int levelAt = PlayerPrefs.GetInt("levelAt", 1); + + // //// Check if the current level index is the last unlocked level + // //if (currentLevelIndex == levelAt) + // //{ + // // PlayerPrefs.SetInt("levelAt", levelAt + 1); // Increment levelAt to unlock the next level + // // PlayerPrefs.Save(); // Save the changes + // // Debug.Log("Unlocked level: " + (levelAt + 1)); // Log the new unlocked level + // //} + + + //} } diff --git a/Assets/Animate/LevelManager.cs b/Assets/Animate/LevelManager.cs new file mode 100644 index 0000000000..efc048636f --- /dev/null +++ b/Assets/Animate/LevelManager.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class LevelManager : MonoBehaviour +{ + private static LevelManager instance; + public static LevelManager Instance { get { return instance; } } + + private void Awake() + { + if (instance == null) + { + instance = this; + DontDestroyOnLoad(gameObject); // Ensure LevelManager persists across scenes + } + else + { + Destroy(gameObject); // Ensure only one instance of LevelManager + } + } + + private void Start() + { + // Log LevelManager initialization + Debug.Log("LevelManager initialized!"); + + // Initialize Level 1 as Unlocked + if (GetLevelStatus("Level1") == LevelStatus.Locked) + { + SetLevelStatus("Level1", LevelStatus.Unlocked); + } + } + + public LevelStatus GetLevelStatus(string levelName) + { + return (LevelStatus)PlayerPrefs.GetInt(levelName, (int)LevelStatus.Locked); // Default to Locked + } + + public void SetLevelStatus(string levelName, LevelStatus status) + { + PlayerPrefs.SetInt(levelName, (int)status); + PlayerPrefs.Save(); // Ensure the status is saved + } + + public void SetCurrentLevelComplete() + { + // Mark the current level as Completed + string currentLevelName = SceneManager.GetActiveScene().name; + SetLevelStatus(currentLevelName, LevelStatus.Completed); + + // Unlock the next level (if any) + int nextLevelIndex = SceneManager.GetActiveScene().buildIndex + 1; + string nextLevelName = "Level" + nextLevelIndex; + + if (nextLevelIndex <= 5) // Assuming you have 5 levels + { + SetLevelStatus(nextLevelName, LevelStatus.Unlocked); + } + } +} diff --git a/Assets/Animate/LevelManager.cs.meta b/Assets/Animate/LevelManager.cs.meta new file mode 100644 index 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AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -152,6 +232,12 @@ AnimatorController: m_DefaultInt: 0 m_DefaultBool: 0 m_Controller: {fileID: 9100000} + - m_Name: Crouch + m_Type: 4 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -255,6 +341,7 @@ AnimatorState: m_CycleOffset: 0 m_Transitions: - {fileID: 2877308113327430837} + - {fileID: -6743239520434992643} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 diff --git a/Assets/Animate/PlayerController.cs b/Assets/Animate/PlayerController.cs index 1bd9eb3001..de783f6034 100644 --- a/Assets/Animate/PlayerController.cs +++ b/Assets/Animate/PlayerController.cs @@ -17,6 +17,7 @@ public class PlayerController : MonoBehaviour public HealthController healthController; public GameOverController gameOverController; + private bool isCrouching; //Take a reference from inspector. @@ -30,10 +31,17 @@ public void Update() { float horizontal = Input.GetAxisRaw("Horizontal"); float vertical = Input.GetAxisRaw("Jump"); - MoveCharacter(horizontal , vertical); - PlayMovementAnimation(horizontal , vertical); + bool crouch = Input.GetKey(KeyCode.LeftControl); // Check for crouch key (Ctrl) + + // If the player is crouching, they cannot jump or move horizontally + if (!crouch) + { + MoveCharacter(horizontal, vertical); + } + + PlayMovementAnimation(horizontal, vertical, crouch); + - } @@ -51,7 +59,7 @@ private void MoveCharacter(float horizontal , float vertical) } - private void PlayMovementAnimation(float horizontal , float vertical) + private void PlayMovementAnimation(float horizontal , float vertical, bool crouch) { playerAnimator.SetFloat("Speed", Mathf.Abs(horizontal)); @@ -79,12 +87,25 @@ private void PlayMovementAnimation(float horizontal , float vertical) { playerAnimator.SetBool("Jump", false); } + + // Handle crouch animation + if (crouch) + { + isCrouching = true; + playerAnimator.SetBool("Crouch", true); + } + else + { + isCrouching = false; + playerAnimator.SetBool("Crouch", false); + } } public void pickUpKey() { Debug.Log("Key is pickedup"); - scoreController.IncreaseScore(10); + ScoreController.Instance.IncreaseScore(10); + //scoreController.IncreaseScore(10); } public void KillPlayer() diff --git a/Assets/Animate/PlayerCrouch.anim b/Assets/Animate/PlayerCrouch.anim new file mode 100644 index 0000000000..a7b19dc291 --- /dev/null +++ b/Assets/Animate/PlayerCrouch.anim @@ -0,0 +1,84 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: PlayerCrouch + serializedVersion: 7 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: [] + m_FloatCurves: [] + m_PPtrCurves: + 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new file mode 100644 index 0000000000..e7e44c5856 --- /dev/null +++ b/Assets/Animate/PlayerCrouch.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cccb1a62d8b9c0b45a207739221327d9 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Animate/ScoreController.cs b/Assets/Animate/ScoreController.cs index d465ab6977..d39acb3fb3 100644 --- a/Assets/Animate/ScoreController.cs +++ b/Assets/Animate/ScoreController.cs @@ -6,11 +6,26 @@ public class ScoreController : MonoBehaviour { + private static ScoreController instance; + public static ScoreController Instance { get { return instance; } } + private TextMeshProUGUI scoreText; private int score = 0; + private const string ScoreKey = "PlayerScore"; private void Awake() { + if (instance == null) + { + instance = this; + DontDestroyOnLoad(gameObject); // Keep this object across scenes + LoadScore(); // Load score from PlayerPrefs + } + else + { + Destroy(gameObject); // Destroy duplicate + } + scoreText = GetComponent(); } @@ -18,15 +33,58 @@ public void Start() { RefreshUI(); } + public void IncreaseScore(int increment) { score += increment; + SaveScore(); // Save score to PlayerPrefs RefreshUI(); } + private void SaveScore() + { + PlayerPrefs.SetInt(ScoreKey, score); + PlayerPrefs.Save(); + } + + private void LoadScore() + { + score = PlayerPrefs.GetInt(ScoreKey, 0); // Default score is 0 if not set + } + private void RefreshUI() { - scoreText.text = "Score:" + score; + scoreText.text = "Score: " + score; + } + public void ResetPlayerData() + { + PlayerPrefs.DeleteKey("PlayerScore"); + PlayerPrefs.DeleteKey("PlayerHealth"); + PlayerPrefs.Save(); } + + //private TextMeshProUGUI scoreText; + //private int score = 0; + + //private void Awake() + //{ + // scoreText = GetComponent(); + //} + + //public void Start() + //{ + // RefreshUI(); + //} + //public void IncreaseScore(int increment) + //{ + // score += increment; + // RefreshUI(); + //} + + //private void RefreshUI() + //{ + // scoreText.text = "Score:" + score; + + //} } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index b4aa148ae5..9ee00a3a03 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -14,6 +14,15 @@ EditorBuildSettings: - enabled: 1 path: Assets/Animate/Level 2.unity guid: 92b41286ed7357445a14bc0df7a4c702 + - enabled: 1 + path: Assets/Animate/Level3.unity + guid: cae784bdc7cb1c442ae6eb838fbe5038 + - enabled: 1 + path: Assets/Animate/Level4.unity + guid: f5ab2f7bf2d074a49871a513793f1f27 + - enabled: 1 + path: Assets/Animate/Level5.unity + guid: 48fab1045dac27342b022b6b2ba2ad2b - enabled: 1 path: Assets/Scenes/SampleScene.unity guid: 3a46aa8073dff7744a2d6a6be0f747bf diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index f69c3a87f7..4a2aa01add 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,13 +9,22 @@ EditorUserSettings: value: 505000500454510b5a5d08241674084442164a2e7a29703228791b64b6b7363e flags: 0 RecentlyUsedSceneGuid-1: - value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a + value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 RecentlyUsedSceneGuid-2: - value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a flags: 0 RecentlyUsedSceneGuid-3: - value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d + value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 + flags: 0 + RecentlyUsedSceneGuid-4: + value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f + flags: 0 + RecentlyUsedSceneGuid-5: + value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a + flags: 0 + RecentlyUsedSceneGuid-6: + value: 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Assets/Animate/Level 2.unity | 3603 ------- Assets/Animate/LevelManager.cs | 10 + Assets/Animate/LobbyController.cs | 1 + Assets/Animate/Scenes.meta | 8 + Assets/Animate/Scenes/Level 2.unity | 8693 +++++++++++++++++ .../Animate/{ => Scenes}/Level 2.unity.meta | 0 Assets/Animate/{ => Scenes}/Level1.unity | 63 +- Assets/Animate/{ => Scenes}/Level1.unity.meta | 0 Assets/Animate/{ => Scenes}/Level3.unity | 165 +- Assets/Animate/{ => Scenes}/Level3.unity.meta | 0 Assets/Animate/{ => Scenes}/Level4.unity | 305 +- Assets/Animate/{ => Scenes}/Level4.unity.meta | 0 Assets/Animate/{ => Scenes}/Level5.unity | 329 +- Assets/Animate/{ => Scenes}/Level5.unity.meta | 0 Assets/Animate/{ => Scenes}/Lobby.unity | 0 Assets/Animate/{ => Scenes}/Lobby.unity.meta | 0 Assets/Scenes/SampleScene.unity | 148 +- Assets/Scenes/SampleSceneSettings.lighting | 66 + .../Scenes/SampleSceneSettings.lighting.meta | 8 + ProjectSettings/EditorBuildSettings.asset | 12 +- UserSettings/EditorUserSettings.asset | 14 +- UserSettings/Layouts/default-2022.dwlt | 128 +- 22 files changed, 9654 insertions(+), 3899 deletions(-) delete mode 100644 Assets/Animate/Level 2.unity create mode 100644 Assets/Animate/Scenes.meta create mode 100644 Assets/Animate/Scenes/Level 2.unity rename Assets/Animate/{ => Scenes}/Level 2.unity.meta (100%) rename Assets/Animate/{ => Scenes}/Level1.unity (99%) rename Assets/Animate/{ => Scenes}/Level1.unity.meta (100%) rename Assets/Animate/{ => Scenes}/Level3.unity (98%) rename Assets/Animate/{ => Scenes}/Level3.unity.meta (100%) rename Assets/Animate/{ => Scenes}/Level4.unity (98%) rename Assets/Animate/{ => Scenes}/Level4.unity.meta (100%) rename Assets/Animate/{ => Scenes}/Level5.unity (96%) rename Assets/Animate/{ => Scenes}/Level5.unity.meta (100%) rename Assets/Animate/{ => Scenes}/Lobby.unity (100%) rename Assets/Animate/{ => Scenes}/Lobby.unity.meta (100%) create mode 100644 Assets/Scenes/SampleSceneSettings.lighting create mode 100644 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rename from Assets/Animate/Level4.unity.meta rename to Assets/Animate/Scenes/Level4.unity.meta diff --git a/Assets/Animate/Level5.unity b/Assets/Animate/Scenes/Level5.unity similarity index 96% rename from Assets/Animate/Level5.unity rename to Assets/Animate/Scenes/Level5.unity index 2383eaecfd..d846c50cca 100644 --- a/Assets/Animate/Level5.unity +++ b/Assets/Animate/Scenes/Level5.unity @@ -353,6 +353,7 @@ GameObject: - component: {fileID: 475681478} - component: {fileID: 475681477} - component: {fileID: 475681476} + - component: {fileID: 475681479} m_Layer: 0 m_Name: LevelComplete m_TagString: Untagged @@ -407,10 +408,10 @@ BoxCollider2D: m_Offset: {x: 0, y: 0} m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} - pivot: {x: 0, y: 0} - oldSize: {x: 0, y: 0} - newSize: {x: 0, y: 0} - adaptiveTilingThreshold: 0 + pivot: {x: 0.5, y: 0} + oldSize: {x: 2, y: 4} + newSize: {x: 2, y: 4} + adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 m_AutoTiling: 0 @@ -426,12 +427,64 @@ 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Assets/Animate/Scenes/Lobby.unity guid: d8e60a133335271469862d522f56d014 - enabled: 1 - path: Assets/Animate/Level1.unity + path: Assets/Animate/Scenes/Level1.unity guid: cacf87822d5d7cd4598de741ac3398e5 - enabled: 1 - path: Assets/Animate/Level 2.unity + path: Assets/Animate/Scenes/Level 2.unity guid: 92b41286ed7357445a14bc0df7a4c702 - enabled: 1 - path: Assets/Animate/Level3.unity + path: Assets/Animate/Scenes/Level3.unity guid: cae784bdc7cb1c442ae6eb838fbe5038 - enabled: 1 - path: Assets/Animate/Level4.unity + path: Assets/Animate/Scenes/Level4.unity guid: f5ab2f7bf2d074a49871a513793f1f27 - enabled: 1 - path: Assets/Animate/Level5.unity + path: Assets/Animate/Scenes/Level5.unity guid: 48fab1045dac27342b022b6b2ba2ad2b - enabled: 1 path: Assets/Scenes/SampleScene.unity diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 4a2aa01add..6ece449298 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,25 +6,25 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedSceneGuid-0: - value: 505000500454510b5a5d08241674084442164a2e7a29703228791b64b6b7363e + value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c flags: 0 RecentlyUsedSceneGuid-1: - value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d + value: 505000500454510b5a5d08241674084442164a2e7a29703228791b64b6b7363e flags: 0 RecentlyUsedSceneGuid-2: - value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a + value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 RecentlyUsedSceneGuid-3: - value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 + value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a flags: 0 RecentlyUsedSceneGuid-4: - value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f + value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 flags: 0 RecentlyUsedSceneGuid-5: - value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a + value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f flags: 0 RecentlyUsedSceneGuid-6: - value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a flags: 0 vcSharedLogLevel: value: 0d5e400f0650 diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index e2937da08c..5db6151c25 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1536 height: 772.8 m_ShowMode: 4 - m_Title: Game + m_Title: Hierarchy m_RootView: {fileID: 3} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -39,10 +39,10 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 1147.2 + x: 1249.6 y: 0 - width: 388.80005 - height: 404.8 + width: 286.40002 + height: 440 m_MinSize: {x: 275, y: 100} m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 12} @@ -194,7 +194,7 @@ MonoBehaviour: x: 0 y: 0 width: 1536 - height: 404.8 + height: 440 m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 @@ -218,9 +218,9 @@ MonoBehaviour: x: 0 y: 0 width: 399.2 - height: 404.8 - m_MinSize: {x: 201, y: 221} - m_MaxSize: {x: 4001, y: 4021} + height: 440 + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 16} m_Panes: - {fileID: 16} @@ -243,8 +243,8 @@ MonoBehaviour: serializedVersion: 2 x: 399.2 y: 0 - width: 747.99994 - height: 404.8 + width: 850.39996 + height: 440 m_MinSize: {x: 202, y: 221} m_MaxSize: {x: 4002, y: 4021} m_ActualView: {fileID: 15} @@ -270,9 +270,9 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 404.8 + y: 440 width: 1536 - height: 318 + height: 282.8 m_MinSize: {x: 230, y: 271} m_MaxSize: {x: 10000, y: 10021} m_ActualView: {fileID: 19} @@ -303,10 +303,10 @@ MonoBehaviour: m_Tooltip: 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y: 48} snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 @@ -772,9 +772,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 57.694595, y: 326.0737, z: 0} + m_Target: {x: -0.34000015, y: 13.070002, z: -2.420001} speed: 2 - m_Value: {x: 57.694595, y: 326.0737, z: 0} + m_Value: {x: -0.3400004, y: 13.069997, z: -2.4199998} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -804,7 +804,7 @@ MonoBehaviour: m_Fade: m_Target: 0 speed: 2 - m_Value: 0 + m_Value: 1 m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4} m_Pivot: {x: 0, y: 0, z: 0} m_Size: {x: 1, y: 1} @@ -822,11 +822,11 @@ MonoBehaviour: m_Rotation: m_Target: {x: 0, y: 0, z: 0, w: 1} speed: 2 - m_Value: {x: 0, y: 0, z: 0, w: 1} + m_Value: {x: 0, y: -0.00000014044014, z: 0, w: 1} m_Size: - m_Target: 228.9579 + m_Target: 21.814627 speed: 2 - m_Value: 228.9579 + m_Value: 21.814621 m_Ortho: m_Target: 1 speed: 2 @@ -844,7 +844,7 @@ MonoBehaviour: m_FarClip: 10000 m_DynamicClip: 1 m_OcclusionCulling: 0 - m_LastSceneViewRotation: {x: 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m_LastWindowPixelSize: {x: 932.49994, y: 479.75} + m_LastWindowPixelSize: {x: 1060.5, y: 523.75} m_ClearInEditMode: 1 m_NoCameraWarning: 0 m_LowResolutionForAspectRatios: 01000000000000000000 @@ -1160,9 +1160,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 478.4 + y: 513.60004 width: 1536 - height: 297 + height: 261.8 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1184,7 +1184,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Animate + - Assets/Animate/Scenes m_Globs: [] m_OriginalText: m_ImportLogFlags: 0 @@ -1192,30 +1192,30 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 57 m_LastFolders: - - Assets/Animate + - Assets/Animate/Scenes m_LastFoldersGridSize: 57 m_LastProjectPath: C:\Users\Parth Vaidya\OneDrive\Desktop\2D platformer\2D-Platformer-Game m_LockTracker: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 9a5e0000 - m_LastClickedID: 24218 - m_ExpandedIDs: 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0 - m_ExpandedIDs: 00000000c65500006e570000845e0000865e0000885e00008a5e00008c5e00008e5e0000905e0000925e0000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000 + m_ExpandedIDs: 00000000ca55000072570000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1273,7 +1273,7 @@ MonoBehaviour: m_IsRenaming: 0 m_OriginalEventType: 11 m_IsRenamingFilename: 1 - m_ClientGUIView: {fileID: 11} + m_ClientGUIView: {fileID: 9} m_CreateAssetUtility: m_EndAction: {fileID: 0} m_InstanceID: 0 @@ -1307,9 +1307,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 478.4 + y: 513.60004 width: 1536 - height: 297 + height: 261.8 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 From cd7a404fc9b9e911ed678c0d3622cc3ebd4d826b Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Thu, 24 Oct 2024 10:12:59 +0530 Subject: [PATCH 22/34] Minor updates added --- Assets/Animate/Scenes/Level 2.unity | 14 +++--- Assets/Animate/Scenes/Level1.unity | 6 +-- Assets/Animate/Scenes/Level3.unity | 4 +- Assets/Animate/Scenes/Level4.unity | 4 +- Assets/Animate/Scenes/Level5.unity | 4 +- ProjectSettings/UnityConnectSettings.asset | 4 +- UserSettings/EditorUserSettings.asset | 14 +++--- UserSettings/Layouts/default-2022.dwlt | 58 +++++++++++----------- 8 files changed, 55 insertions(+), 53 deletions(-) diff --git a/Assets/Animate/Scenes/Level 2.unity b/Assets/Animate/Scenes/Level 2.unity index 2b30bee6a0..e5edb7f04f 100644 --- a/Assets/Animate/Scenes/Level 2.unity +++ b/Assets/Animate/Scenes/Level 2.unity @@ -650,7 +650,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: -272, y: -28} + m_AnchoredPosition: {x: -324.4, y: -25.8} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &625562596 @@ -909,7 +909,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 12.4, y: -103.3} + m_AnchoredPosition: {x: -116.8, y: -155.8} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &670264996 @@ -1142,8 +1142,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 7, y: -61} - m_SizeDelta: {x: 160, y: 30} + m_AnchoredPosition: {x: 147.9, y: -158} + m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &910046910 MonoBehaviour: @@ -7328,7 +7328,7 @@ RectTransform: m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 3, y: 105} - m_SizeDelta: {x: 400, y: 100} + m_SizeDelta: {x: 600, y: 250} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1314853574 MonoBehaviour: @@ -7673,7 +7673,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -298, y: 119} + m_AnchoredPosition: {x: -209, y: 180.9} m_SizeDelta: {x: 150, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 @@ -7820,7 +7820,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: 3.1, y: -4.6} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1627301082 diff --git a/Assets/Animate/Scenes/Level1.unity b/Assets/Animate/Scenes/Level1.unity index 3b5c58dafa..1e2a8fff9f 100644 --- a/Assets/Animate/Scenes/Level1.unity +++ b/Assets/Animate/Scenes/Level1.unity @@ -650,7 +650,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: -270, y: -26} + m_AnchoredPosition: {x: -323.8, y: -22.4} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &625562596 @@ -7376,7 +7376,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.075, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: -3.399994, y: -38.199997} + m_AnchoredPosition: {x: -15, y: -95} m_SizeDelta: {x: -3.7164917, y: 120.04581} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1336875026 @@ -7563,7 +7563,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -296, y: 123} + m_AnchoredPosition: {x: -210, y: 185} m_SizeDelta: {x: 150, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 diff --git a/Assets/Animate/Scenes/Level3.unity b/Assets/Animate/Scenes/Level3.unity index fedefcec06..f91e85ef37 100644 --- a/Assets/Animate/Scenes/Level3.unity +++ b/Assets/Animate/Scenes/Level3.unity @@ -650,7 +650,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: -274, y: -26} + m_AnchoredPosition: {x: -323, y: -26} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &625562596 @@ -2870,7 +2870,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -300, y: 122} + m_AnchoredPosition: {x: -213, y: 179} m_SizeDelta: {x: 150, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 diff --git a/Assets/Animate/Scenes/Level4.unity b/Assets/Animate/Scenes/Level4.unity index 0b8568d1e3..fdd7e61320 100644 --- a/Assets/Animate/Scenes/Level4.unity +++ b/Assets/Animate/Scenes/Level4.unity @@ -650,7 +650,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: -273, y: -27} + m_AnchoredPosition: {x: -326, y: -26} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &625562596 @@ -2841,7 +2841,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -299, y: 113} + m_AnchoredPosition: {x: -212, y: 180} m_SizeDelta: {x: 150, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 diff --git a/Assets/Animate/Scenes/Level5.unity b/Assets/Animate/Scenes/Level5.unity index d846c50cca..f16a54857b 100644 --- a/Assets/Animate/Scenes/Level5.unity +++ b/Assets/Animate/Scenes/Level5.unity @@ -650,7 +650,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: -272, y: -28} + m_AnchoredPosition: {x: -323, y: -25} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &625562596 @@ -3031,7 +3031,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -299, y: 116} + m_AnchoredPosition: {x: -206, y: 182} m_SizeDelta: {x: 150, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index fa0b146579..2d81664be6 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -4,11 +4,12 @@ UnityConnectSettings: m_ObjectHideFlags: 0 serializedVersion: 1 - m_Enabled: 0 + m_Enabled: 1 m_TestMode: 0 m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events m_ConfigUrl: https://config.uca.cloud.unity3d.com + m_DashboardUrl: https://dashboard.unity3d.com m_TestInitMode: 0 CrashReportingSettings: m_EventUrl: https://perf-events.cloud.unity3d.com @@ -22,6 +23,7 @@ UnityConnectSettings: m_Enabled: 0 m_TestMode: 0 m_InitializeOnStartup: 1 + m_PackageRequiringCoreStatsPresent: 1 UnityAdsSettings: m_Enabled: 0 m_InitializeOnStartup: 1 diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 6ece449298..a5974eebd8 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,25 +6,25 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedSceneGuid-0: - value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + value: 505000500454510b5a5d08241674084442164a2e7a29703228791b64b6b7363e flags: 0 RecentlyUsedSceneGuid-1: - value: 505000500454510b5a5d08241674084442164a2e7a29703228791b64b6b7363e + value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a flags: 0 RecentlyUsedSceneGuid-2: - value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d + value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 flags: 0 RecentlyUsedSceneGuid-3: - value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a + value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f flags: 0 RecentlyUsedSceneGuid-4: - value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 + value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a flags: 0 RecentlyUsedSceneGuid-5: - value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f + value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c flags: 0 RecentlyUsedSceneGuid-6: - value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a + value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 vcSharedLogLevel: value: 0d5e400f0650 diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index 5db6151c25..12e18d9102 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1536 height: 772.8 m_ShowMode: 4 - m_Title: Hierarchy + m_Title: Scene m_RootView: {fileID: 3} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 54 + controlID: 56 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 55 + controlID: 57 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -198,7 +198,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 56 + controlID: 58 draggingID: 0 --- !u!114 &9 MonoBehaviour: @@ -219,8 +219,8 @@ MonoBehaviour: y: 0 width: 399.2 height: 440 - m_MinSize: {x: 200, y: 200} - m_MaxSize: {x: 4000, y: 4000} + m_MinSize: {x: 201, y: 221} + m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 16} m_Panes: - {fileID: 16} @@ -661,7 +661,7 @@ MonoBehaviour: containerId: overlay-container--right floating: 0 collapsed: 0 - displayed: 1 + displayed: 0 snapOffset: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 @@ -772,9 +772,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: -0.34000015, y: 13.070002, z: -2.420001} + m_Target: {x: 612.7561, y: 284.75906, z: -22.14717} speed: 2 - m_Value: {x: -0.3400004, y: 13.069997, z: -2.4199998} + m_Value: {x: 612.7561, y: 284.75906, z: -22.14717} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -804,7 +804,7 @@ MonoBehaviour: m_Fade: m_Target: 0 speed: 2 - m_Value: 1 + m_Value: 0 m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4} m_Pivot: {x: 0, y: 0, z: 0} m_Size: {x: 1, y: 1} @@ -822,11 +822,11 @@ MonoBehaviour: m_Rotation: m_Target: {x: 0, y: 0, z: 0, w: 1} speed: 2 - m_Value: {x: 0, y: -0.00000014044014, z: 0, w: 1} + m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 21.814627 + m_Target: 315.5828 speed: 2 - m_Value: 21.814621 + m_Value: 315.5828 m_Ortho: m_Target: 1 speed: 2 @@ -844,7 +844,7 @@ MonoBehaviour: m_FarClip: 10000 m_DynamicClip: 1 m_OcclusionCulling: 0 - m_LastSceneViewRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068} + m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} m_LastSceneViewOrtho: 0 m_ReplacementShader: {fileID: 0} m_ReplacementString: @@ -889,23 +889,23 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 7cac0000 - m_LastClickedID: 44156 - m_ExpandedIDs: 30a6ffffe2a6ffffaaa7ffff28a9ffffc0a9ffff2aaaffff82aaffff8aadffffe0b2ffffeeb5ffff04b8ffffa8baffff00bcffff94bffffff2c0fffff0c3ffff4ac5ffff5acaffff40cbfffff8ccffff0ecfffff4ad0ffff6cd9ffffb0e2ffff00e9ffffcaf4ffff12f6ffff2af8ffff9ef8ffff28fbffffd86e0000b07100009a730000867500005482000072890000468f000022960000f8970000e8990000 + m_SelectedIDs: a2860000 + m_LastClickedID: 34466 + m_ExpandedIDs: 52e1ffffa0e1ffffc4e2fffff8e2ffff2ce3ffff60e3ffff94e3ffffd4e3fffffce3ffffa8e5ffff1ce7fffface8ffff16eaffff8eebffff02efffffeeefffff22f2ffffdef2ffff7af6fffff4f8ffff8af9ffffcef9ffff28fbffff08620000d2620000186400004e640000a26400000a66000092660000006700008a670000ec68000074690000e26900002a6a00006c6a0000c46c0000b26e00009e700000d27a0000127b00005c7b0000f485000090860000 m_RenameOverlay: m_UserAcceptedRename: 0 - m_Name: - m_OriginalName: + m_Name: ButtonRestart + m_OriginalName: ButtonRestart m_EditFieldRect: serializedVersion: 2 x: 0 y: 0 width: 0 height: 0 - m_UserData: 0 + m_UserData: 25678 m_IsWaitingForDelay: 0 m_IsRenaming: 0 - m_OriginalEventType: 11 + m_OriginalEventType: 0 m_IsRenamingFilename: 0 m_ClientGUIView: {fileID: 9} m_SearchString: @@ -1199,23 +1199,23 @@ MonoBehaviour: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: b85f0000 - m_LastClickedID: 24504 - m_ExpandedIDs: 00000000ca550000725700007c590000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c85e0000fc5e000000ca9a3b + m_SelectedIDs: 125f0000 + m_LastClickedID: 24338 + m_ExpandedIDs: 00000000ce5500007657000082590000d85e0000da5e0000dc5e0000de5e0000e05e0000e25e0000e45e0000e65e0000e85e0000ea5e0000ec5e0000ee5e0000f05e0000f25e0000f45e0000f65e0000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000105f000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 - m_Name: Scenes - m_OriginalName: Scenes + m_Name: + m_OriginalName: m_EditFieldRect: serializedVersion: 2 x: 0 y: 0 width: 0 height: 0 - m_UserData: 24504 + m_UserData: 0 m_IsWaitingForDelay: 0 m_IsRenaming: 0 - m_OriginalEventType: 0 + m_OriginalEventType: 11 m_IsRenamingFilename: 1 m_ClientGUIView: {fileID: 11} m_SearchString: @@ -1229,7 +1229,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000ca55000072570000945e0000965e0000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000 + m_ExpandedIDs: 00000000ce5500007657000082590000d85e0000da5e0000dc5e0000de5e0000e05e0000e25e0000e45e0000e65e0000e85e0000ea5e0000ec5e0000ee5e0000f05e0000f25e0000f45e0000f65e0000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: From 7b2c6b61d918dbfd0f32b4035ca065b2da674955 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Sun, 10 Nov 2024 14:48:04 +0530 Subject: [PATCH 23/34] Folder structure changes --- Assets/Animate/Animations.meta | 8 ++ Assets/Animate/{ => Animations}/Anime.anim | 0 .../Animate/{ => Animations}/Anime.anim.meta | 0 .../Animate/{ => Animations}/Enemy.controller | 0 .../{ => Animations}/Enemy.controller.meta | 0 .../Animate/{ => Animations}/Key 1.controller | 0 .../{ => Animations}/Key 1.controller.meta | 0 .../Animate/{ => Animations}/Key 2.controller | 0 .../{ => Animations}/Key 2.controller.meta | 0 .../Animate/{ => Animations}/Key.controller | 0 .../{ => Animations}/Key.controller.meta | 0 Assets/Animate/{ => Animations}/KeyAnim.anim | 0 .../{ => Animations}/KeyAnim.anim.meta | 0 .../Animate/{ => Animations}/KeyAnimate.anim | 0 .../{ => Animations}/KeyAnimate.anim.meta | 0 .../{ => Animations}/Player.controller | 0 .../{ => Animations}/Player.controller.meta | 0 .../{ => Animations}/PlayerCrouch.anim | 0 .../{ => Animations}/PlayerCrouch.anim.meta | 0 .../Animate/{ => Animations}/PlayerIdle.anim | 0 .../{ => Animations}/PlayerIdle.anim.meta | 0 .../Animate/{ => Animations}/PlayerJump.anim | 0 .../{ => Animations}/PlayerJump.anim.meta | 0 .../Animate/{ => Animations}/PlayerRun.anim | 0 .../{ => Animations}/PlayerRun.anim.meta | 0 .../Animate/{ => Animations}/SoundMixer.mixer | 0 .../{ => Animations}/SoundMixer.mixer.meta | 0 Assets/Animate/{ => Animations}/key.anim | 0 Assets/Animate/{ => Animations}/key.anim.meta | 0 .../{ => Animations}/villiananimate.anim | 0 .../{ => Animations}/villiananimate.anim.meta | 0 Assets/Animate/Prefab.meta | 8 ++ Assets/Animate/{ => Prefab}/Enemy.prefab | 0 Assets/Animate/{ => Prefab}/Enemy.prefab.meta | 0 Assets/Animate/{ => Prefab}/Key.prefab | 0 Assets/Animate/{ => Prefab}/Key.prefab.meta | 0 Assets/Animate/Scripts.meta | 8 ++ Assets/Animate/{ => Scripts}/DeathScript.cs | 0 .../Animate/{ => Scripts}/DeathScript.cs.meta | 0 .../Animate/{ => Scripts}/EnemyController.cs | 0 .../{ => Scripts}/EnemyController.cs.meta | 0 .../{ => Scripts}/FallPlatformDeath.cs | 0 .../{ => Scripts}/FallPlatformDeath.cs.meta | 0 .../{ => Scripts}/GameOverController.cs | 0 .../{ => Scripts}/GameOverController.cs.meta | 0 .../Animate/{ => Scripts}/HealthController.cs | 0 .../{ => Scripts}/HealthController.cs.meta | 0 Assets/Animate/{ => Scripts}/KeyController.cs | 0 .../{ => Scripts}/KeyController.cs.meta | 0 .../{ => Scripts}/LevelButtonController.cs | 0 .../LevelButtonController.cs.meta | 0 .../Animate/{ => Scripts}/LevelController.cs | 0 .../{ => Scripts}/LevelController.cs.meta | 0 Assets/Animate/{ => Scripts}/LevelManager.cs | 0 .../{ => Scripts}/LevelManager.cs.meta | 0 .../{ => Scripts}/LevelSelectionController.cs | 0 .../LevelSelectionController.cs.meta | 0 Assets/Animate/{ => Scripts}/LevelStatus.cs | 0 .../Animate/{ => Scripts}/LevelStatus.cs.meta | 0 .../Animate/{ => Scripts}/LobbyController.cs | 0 .../{ => Scripts}/LobbyController.cs.meta | 0 .../{ => Scripts}/ParticleController.cs | 0 .../{ => Scripts}/ParticleController.cs.meta | 0 .../Animate/{ => Scripts}/PlayerController.cs | 0 .../{ => Scripts}/PlayerController.cs.meta | 0 .../Animate/{ => Scripts}/SceneController.cs | 0 .../{ => Scripts}/SceneController.cs.meta | 0 .../Animate/{ => Scripts}/ScoreController.cs | 0 .../{ => Scripts}/ScoreController.cs.meta | 0 .../Animate/{ => Scripts}/SoundController.cs | 0 .../{ => Scripts}/SoundController.cs.meta | 0 UserSettings/EditorUserSettings.asset | 6 +- UserSettings/Layouts/default-2022.dwlt | 112 +++++++++--------- 73 files changed, 83 insertions(+), 59 deletions(-) create mode 100644 Assets/Animate/Animations.meta rename Assets/Animate/{ => Animations}/Anime.anim (100%) rename Assets/Animate/{ => Animations}/Anime.anim.meta (100%) rename Assets/Animate/{ => Animations}/Enemy.controller (100%) rename Assets/Animate/{ => Animations}/Enemy.controller.meta (100%) rename Assets/Animate/{ => Animations}/Key 1.controller (100%) rename Assets/Animate/{ => Animations}/Key 1.controller.meta (100%) rename Assets/Animate/{ => Animations}/Key 2.controller (100%) rename Assets/Animate/{ => Animations}/Key 2.controller.meta (100%) rename Assets/Animate/{ => Animations}/Key.controller (100%) rename Assets/Animate/{ => Animations}/Key.controller.meta (100%) rename Assets/Animate/{ => Animations}/KeyAnim.anim (100%) rename Assets/Animate/{ => Animations}/KeyAnim.anim.meta (100%) rename Assets/Animate/{ => Animations}/KeyAnimate.anim (100%) rename Assets/Animate/{ => Animations}/KeyAnimate.anim.meta (100%) rename Assets/Animate/{ => Animations}/Player.controller (100%) rename Assets/Animate/{ => Animations}/Player.controller.meta (100%) rename Assets/Animate/{ => Animations}/PlayerCrouch.anim (100%) rename Assets/Animate/{ => Animations}/PlayerCrouch.anim.meta (100%) rename Assets/Animate/{ => Animations}/PlayerIdle.anim (100%) rename Assets/Animate/{ => Animations}/PlayerIdle.anim.meta (100%) rename Assets/Animate/{ => Animations}/PlayerJump.anim (100%) rename Assets/Animate/{ => Animations}/PlayerJump.anim.meta (100%) rename Assets/Animate/{ => Animations}/PlayerRun.anim (100%) rename Assets/Animate/{ => Animations}/PlayerRun.anim.meta (100%) rename Assets/Animate/{ => Animations}/SoundMixer.mixer (100%) rename Assets/Animate/{ => Animations}/SoundMixer.mixer.meta (100%) rename Assets/Animate/{ => Animations}/key.anim (100%) rename Assets/Animate/{ => Animations}/key.anim.meta (100%) rename Assets/Animate/{ => Animations}/villiananimate.anim (100%) rename Assets/Animate/{ => Animations}/villiananimate.anim.meta (100%) create mode 100644 Assets/Animate/Prefab.meta rename Assets/Animate/{ => Prefab}/Enemy.prefab (100%) rename Assets/Animate/{ => Prefab}/Enemy.prefab.meta (100%) rename Assets/Animate/{ => Prefab}/Key.prefab (100%) rename Assets/Animate/{ => Prefab}/Key.prefab.meta (100%) create mode 100644 Assets/Animate/Scripts.meta rename Assets/Animate/{ => Scripts}/DeathScript.cs (100%) rename Assets/Animate/{ => Scripts}/DeathScript.cs.meta (100%) rename Assets/Animate/{ => Scripts}/EnemyController.cs (100%) rename Assets/Animate/{ => Scripts}/EnemyController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/FallPlatformDeath.cs (100%) rename Assets/Animate/{ => Scripts}/FallPlatformDeath.cs.meta (100%) rename Assets/Animate/{ => Scripts}/GameOverController.cs (100%) rename Assets/Animate/{ => Scripts}/GameOverController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/HealthController.cs (100%) rename Assets/Animate/{ => Scripts}/HealthController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/KeyController.cs (100%) rename Assets/Animate/{ => Scripts}/KeyController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/LevelButtonController.cs (100%) rename Assets/Animate/{ => Scripts}/LevelButtonController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/LevelController.cs (100%) rename Assets/Animate/{ => Scripts}/LevelController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/LevelManager.cs (100%) rename Assets/Animate/{ => Scripts}/LevelManager.cs.meta (100%) rename Assets/Animate/{ => Scripts}/LevelSelectionController.cs (100%) rename Assets/Animate/{ => Scripts}/LevelSelectionController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/LevelStatus.cs (100%) rename Assets/Animate/{ => Scripts}/LevelStatus.cs.meta (100%) rename Assets/Animate/{ => Scripts}/LobbyController.cs (100%) rename Assets/Animate/{ => Scripts}/LobbyController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/ParticleController.cs (100%) rename Assets/Animate/{ => Scripts}/ParticleController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/PlayerController.cs (100%) rename Assets/Animate/{ => Scripts}/PlayerController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/SceneController.cs (100%) rename Assets/Animate/{ => Scripts}/SceneController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/ScoreController.cs (100%) rename Assets/Animate/{ => Scripts}/ScoreController.cs.meta (100%) rename Assets/Animate/{ => Scripts}/SoundController.cs (100%) rename Assets/Animate/{ => Scripts}/SoundController.cs.meta (100%) diff --git a/Assets/Animate/Animations.meta b/Assets/Animate/Animations.meta new file mode 100644 index 0000000000..417b8fd464 --- /dev/null +++ b/Assets/Animate/Animations.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 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-1056,14 +1056,14 @@ MonoBehaviour: - {fileID: 9096787303426884428, guid: 4b650dba742a3854f9fc1bca1f61d3c5, type: 2} - {fileID: -2612833720363050039, guid: 116799d8204c3e64089c897435eeef25, type: 2} m_ValueSerializationHelper: - - e00: 0.6817789 + - e00: 0.59678566 e01: 0 e02: 0 - e03: 143.40224 + e03: 86.61429 e10: 0 - e11: 0.6817789 + e11: 0.59678566 e12: 0 - e13: -30.601654 + e13: -30.203537 e20: 0 e21: 0 e22: 1 @@ -1160,9 +1160,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 513.60004 + y: 443.2 width: 1536 - height: 261.8 + height: 332.19998 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1184,7 +1184,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Animate/Scenes + - Assets/Animate m_Globs: [] m_OriginalText: m_ImportLogFlags: 0 @@ -1192,16 +1192,16 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 57 m_LastFolders: - - Assets/Animate/Scenes + - Assets/Animate m_LastFoldersGridSize: 57 m_LastProjectPath: C:\Users\Parth Vaidya\OneDrive\Desktop\2D platformer\2D-Platformer-Game m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 0} - m_SelectedIDs: 125f0000 - m_LastClickedID: 24338 - m_ExpandedIDs: 00000000ce5500007657000082590000d85e0000da5e0000dc5e0000de5e0000e05e0000e25e0000e45e0000e65e0000e85e0000ea5e0000ec5e0000ee5e0000f05e0000f25e0000f45e0000f65e0000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000105f000000ca9a3b + scrollPos: {x: 0, y: 23.799988} + m_SelectedIDs: ae5e0000 + m_LastClickedID: 24238 + m_ExpandedIDs: 00000000ca550000725700007e590000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1229,7 +1229,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000ce5500007657000082590000d85e0000da5e0000dc5e0000de5e0000e05e0000e25e0000e45e0000e65e0000e85e0000ea5e0000ec5e0000ee5e0000f05e0000f25e0000f45e0000f65e0000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000 + m_ExpandedIDs: 00000000ca550000725700007e590000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1273,7 +1273,7 @@ MonoBehaviour: m_IsRenaming: 0 m_OriginalEventType: 11 m_IsRenamingFilename: 1 - m_ClientGUIView: {fileID: 9} + m_ClientGUIView: {fileID: 10} m_CreateAssetUtility: m_EndAction: {fileID: 0} m_InstanceID: 0 From 7fe61bf5535d2f602e6676a10889d533bfc2681f Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Sun, 10 Nov 2024 15:21:35 +0530 Subject: [PATCH 24/34] Player Jump --- Assets/Animate/Animations/Player.controller | 4 +- Assets/Animate/Scenes/Level1.unity | 10 +- Assets/Animate/Scripts/PlayerController.cs | 75 +++++++++--- UserSettings/EditorUserSettings.asset | 6 +- UserSettings/Layouts/default-2022.dwlt | 120 ++++++++++---------- 5 files changed, 132 insertions(+), 83 deletions(-) diff --git a/Assets/Animate/Animations/Player.controller b/Assets/Animate/Animations/Player.controller index d6b9927fd4..c3c1f865f1 100644 --- a/Assets/Animate/Animations/Player.controller +++ b/Assets/Animate/Animations/Player.controller @@ -21,7 +21,7 @@ AnimatorStateTransition: m_TransitionOffset: 0 m_ExitTime: 0.7058823 m_HasExitTime: 0 - m_HasFixedDuration: 1 + m_HasFixedDuration: 0 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 @@ -259,7 +259,7 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 1 + - m_ConditionMode: 2 m_ConditionEvent: Jump m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} diff --git a/Assets/Animate/Scenes/Level1.unity b/Assets/Animate/Scenes/Level1.unity index 1e2a8fff9f..7e717347f9 100644 --- a/Assets/Animate/Scenes/Level1.unity +++ b/Assets/Animate/Scenes/Level1.unity @@ -736,7 +736,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 0, z: 17.270401, w: 5.8187866} + m_margin: {x: 0, y: 3.3302002, z: 24.930664, w: 5.8187866} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 @@ -7563,7 +7563,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -210, y: 185} + m_AnchoredPosition: {x: -1.8, y: 218} m_SizeDelta: {x: 150, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 @@ -7649,7 +7649,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 0, z: 0, w: 0} + m_margin: {x: 0, y: 2.775177, z: 0, w: -6.1053467} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 @@ -8124,7 +8124,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 327, y: -29} + m_AnchoredPosition: {x: 401.9, y: -29} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2122436364 @@ -8212,7 +8212,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 0, z: 0, w: 0} + m_margin: {x: 0, y: -2.775177, z: 78.815674, w: 16.651001} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 diff --git a/Assets/Animate/Scripts/PlayerController.cs b/Assets/Animate/Scripts/PlayerController.cs index de783f6034..56697fe8cb 100644 --- a/Assets/Animate/Scripts/PlayerController.cs +++ b/Assets/Animate/Scripts/PlayerController.cs @@ -18,6 +18,10 @@ public class PlayerController : MonoBehaviour public GameOverController gameOverController; private bool isCrouching; + private bool isGrounded; + private bool isJumping; + private float jumpTimeCounter; + public float maxJumpTime = 0.5f; //Take a reference from inspector. @@ -32,13 +36,13 @@ public void Update() float horizontal = Input.GetAxisRaw("Horizontal"); float vertical = Input.GetAxisRaw("Jump"); bool crouch = Input.GetKey(KeyCode.LeftControl); // Check for crouch key (Ctrl) - + isGrounded = Mathf.Abs(rb2d.velocity.y) < 0.1f; // If the player is crouching, they cannot jump or move horizontally if (!crouch) { MoveCharacter(horizontal, vertical); } - + HandleJump(); PlayMovementAnimation(horizontal, vertical, crouch); @@ -52,11 +56,54 @@ private void MoveCharacter(float horizontal , float vertical) position.x = position.x + horizontal * speed * Time.deltaTime; transform.position = position; - if (vertical > 0) + //if (vertical > 0) + //{ + // rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); + //} + + //if (Input.GetButtonDown("Jump") && isGrounded) + //{ + // rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); + //} + + } + + private void HandleJump() + { + // Start jump if player is grounded and jump button is pressed + if (Input.GetButtonDown("Jump") && isGrounded) + { + isJumping = true; + jumpTimeCounter = maxJumpTime; + rb2d.velocity = new Vector2(rb2d.velocity.x, jump); // Apply jump force + playerAnimator.SetBool("Jump", true); // Trigger jump animation + } + + // If holding jump button and within max jump time, allow continued jump + if (Input.GetButton("Jump") && isJumping) + { + if (jumpTimeCounter > 0) + { + rb2d.velocity = new Vector2(rb2d.velocity.x, jump); + jumpTimeCounter -= Time.deltaTime; + } + else + { + isJumping = false; + } + } + + // End jump if jump button is released + if (Input.GetButtonUp("Jump")) { - rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); + isJumping = false; } + // Reset jump animation when grounded + if (isGrounded && !isJumping) + { + playerAnimator.SetBool("Jump", false); + } } private void PlayMovementAnimation(float horizontal , float vertical, bool crouch) @@ -77,16 +124,18 @@ private void PlayMovementAnimation(float horizontal , float vertical, bool crouc } transform.localScale = scale; - - if (vertical >0 ) - { - playerAnimator.SetBool("Jump", true); - } - else - { - playerAnimator.SetBool("Jump", false); - } + + //if (vertical >0 ) + //{ + // playerAnimator.SetBool("Jump", true); + //} + //else + //{ + // playerAnimator.SetBool("Jump", false); + //} + + playerAnimator.SetBool("Jump", !isGrounded); // Handle crouch animation if (crouch) diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 3fcc84ec47..a5974eebd8 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -18,13 +18,13 @@ EditorUserSettings: value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f flags: 0 RecentlyUsedSceneGuid-4: - value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d + value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a flags: 0 RecentlyUsedSceneGuid-5: - value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a + value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c flags: 0 RecentlyUsedSceneGuid-6: - value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 vcSharedLogLevel: value: 0d5e400f0650 diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index f55c090aed..c55570edc7 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1536 height: 772.8 m_ShowMode: 4 - m_Title: Project + m_Title: Game m_RootView: {fileID: 3} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -34,7 +34,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: GridPaintPaletteWindow + m_Name: InspectorWindow m_EditorClassIdentifier: m_Children: [] m_Position: @@ -42,15 +42,15 @@ MonoBehaviour: x: 1249.6 y: 0 width: 286.40002 - height: 369.6 - m_MinSize: {x: 240, y: 200} - m_MaxSize: {x: 4000, y: 4000} - m_ActualView: {fileID: 14} + height: 503.2 + m_MinSize: {x: 276, y: 121} + m_MaxSize: {x: 4001, y: 4021} + m_ActualView: {fileID: 12} m_Panes: - {fileID: 14} - {fileID: 12} - m_Selected: 0 - m_LastSelected: 1 + m_Selected: 1 + m_LastSelected: 0 --- !u!114 &3 MonoBehaviour: m_ObjectHideFlags: 52 @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 177 + controlID: 404 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 178 + controlID: 405 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -194,11 +194,11 @@ MonoBehaviour: x: 0 y: 0 width: 1536 - height: 369.6 + height: 503.2 m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 179 + controlID: 406 draggingID: 0 --- !u!114 &9 MonoBehaviour: @@ -218,7 +218,7 @@ MonoBehaviour: x: 0 y: 0 width: 399.2 - height: 369.6 + height: 503.2 m_MinSize: {x: 201, y: 221} m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 16} @@ -236,7 +236,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: AnimatorControllerTool + m_Name: GameView m_EditorClassIdentifier: m_Children: [] m_Position: @@ -244,16 +244,16 @@ MonoBehaviour: x: 399.2 y: 0 width: 850.39996 - height: 369.6 - m_MinSize: {x: 102, y: 121} - m_MaxSize: {x: 4002, y: 4021} - m_ActualView: {fileID: 18} + height: 503.2 + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} + m_ActualView: {fileID: 17} m_Panes: - {fileID: 15} - {fileID: 17} - {fileID: 18} - m_Selected: 2 - m_LastSelected: 1 + m_Selected: 1 + m_LastSelected: 2 --- !u!114 &11 MonoBehaviour: m_ObjectHideFlags: 52 @@ -264,24 +264,24 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: ProjectBrowser + m_Name: AnimationWindow m_EditorClassIdentifier: m_Children: [] m_Position: serializedVersion: 2 x: 0 - y: 369.6 + y: 503.2 width: 1536 - height: 353.19998 - m_MinSize: {x: 230, y: 271} - m_MaxSize: {x: 10000, y: 10021} - m_ActualView: {fileID: 19} + height: 219.59998 + m_MinSize: {x: 100, y: 121} + m_MaxSize: {x: 4000, y: 4021} + m_ActualView: {fileID: 13} m_Panes: - {fileID: 19} - {fileID: 20} - {fileID: 13} - m_Selected: 0 - m_LastSelected: 1 + m_Selected: 2 + m_LastSelected: 0 --- !u!114 &12 MonoBehaviour: m_ObjectHideFlags: 52 @@ -306,7 +306,7 @@ MonoBehaviour: x: 1249.6 y: 73.6 width: 285.40002 - height: 251.79999 + height: 482.2 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -352,9 +352,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 471.2 + y: 576.8 width: 1536 - height: 304.19998 + height: 198.59998 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -367,7 +367,7 @@ MonoBehaviour: m_OverlaysVisible: 1 m_LockTracker: m_IsLocked: 0 - m_LastSelectedObjectID: 23698 + m_LastSelectedObjectID: 22800 --- !u!114 &14 MonoBehaviour: m_ObjectHideFlags: 52 @@ -391,7 +391,7 @@ MonoBehaviour: x: 1249.6 y: 73.6 width: 285.40002 - height: 348.6 + height: 482.2 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -426,7 +426,7 @@ MonoBehaviour: x: 399.2 y: 73.6 width: 848.39996 - height: 540.6 + height: 482.2 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -726,7 +726,7 @@ MonoBehaviour: containerId: overlay-container--right floating: 0 collapsed: 0 - displayed: 0 + displayed: 1 snapOffset: {x: 48, y: 48} snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 @@ -772,9 +772,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 612.7561, y: 284.75906, z: -22.14717} + m_Target: {x: 628.8282, y: 434.2755, z: 47} speed: 2 - m_Value: {x: 612.7561, y: 284.75906, z: -22.14717} + m_Value: {x: 628.8282, y: 434.2755, z: 47} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -824,9 +824,9 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 315.5828 + m_Target: 158.18448 speed: 2 - m_Value: 315.5828 + m_Value: 158.18448 m_Ortho: m_Target: 1 speed: 2 @@ -875,7 +875,7 @@ MonoBehaviour: x: 0 y: 73.6 width: 398.2 - height: 348.6 + height: 482.2 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -889,9 +889,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: + m_SelectedIDs: 10590000 m_LastClickedID: 0 - m_ExpandedIDs: 2cf9ffff28fbffff + m_ExpandedIDs: a6d3ffff04d7ffff8cf8ffff28fbffff8667000050680000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -939,7 +939,7 @@ MonoBehaviour: x: 399.2 y: 73.6 width: 848.39996 - height: 348.6 + height: 482.2 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -956,7 +956,7 @@ MonoBehaviour: m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 848.39996, y: 327.6} + m_TargetSize: {x: 848.39996, y: 461.2} m_TextureFilterMode: 0 m_TextureHideFlags: 61 m_RenderIMGUI: 1 @@ -973,8 +973,8 @@ MonoBehaviour: vZoomLockedByDefault: 0 m_HBaseRangeMin: -339.36 m_HBaseRangeMax: 339.36 - m_VBaseRangeMin: -131.04001 - m_VBaseRangeMax: 131.04001 + m_VBaseRangeMin: -184.48001 + m_VBaseRangeMax: 184.48001 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 @@ -993,9 +993,9 @@ MonoBehaviour: x: 0 y: 21 width: 848.39996 - height: 327.6 + height: 461.2 m_Scale: {x: 1.25, y: 1.25} - m_Translation: {x: 424.19998, y: 163.80002} + m_Translation: {x: 424.19998, y: 230.6} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 @@ -1003,12 +1003,12 @@ MonoBehaviour: m_LastShownAreaInsideMargins: serializedVersion: 2 x: -339.36 - y: -131.04001 + y: -184.48001 width: 678.72 - height: 262.08002 + height: 368.96002 m_MinimalGUI: 1 m_defaultScale: 1 - m_LastWindowPixelSize: {x: 1060.5, y: 435.75} + m_LastWindowPixelSize: {x: 1060.5, y: 602.75} m_ClearInEditMode: 1 m_NoCameraWarning: 0 m_LowResolutionForAspectRatios: 01000000000000000000 @@ -1038,7 +1038,7 @@ MonoBehaviour: x: 399.2 y: 73.6 width: 848.39996 - height: 348.6 + height: 482.2 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1160,9 +1160,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 443.2 + y: 576.8 width: 1536 - height: 332.19998 + height: 198.59998 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1184,7 +1184,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Animate + - Assets/Animate/Scenes m_Globs: [] m_OriginalText: m_ImportLogFlags: 0 @@ -1192,15 +1192,15 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 57 m_LastFolders: - - Assets/Animate + - Assets/Animate/Scenes m_LastFoldersGridSize: 57 m_LastProjectPath: C:\Users\Parth Vaidya\OneDrive\Desktop\2D platformer\2D-Platformer-Game m_LockTracker: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 23.799988} - m_SelectedIDs: ae5e0000 - m_LastClickedID: 24238 + m_SelectedIDs: d45e0000 + m_LastClickedID: 24276 m_ExpandedIDs: 00000000ca550000725700007e590000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 @@ -1254,8 +1254,8 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: - m_LastClickedInstanceID: 0 + m_SelectedInstanceIDs: c85d0000 + m_LastClickedInstanceID: 24008 m_HadKeyboardFocusLastEvent: 1 m_ExpandedInstanceIDs: c62300005c5c0000605c0000a65e0000f0d8ffff00000000 m_RenameOverlay: From 8cbd330471c16f841256233b9f4509152cf26ef1 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Sun, 10 Nov 2024 15:21:52 +0530 Subject: [PATCH 25/34] Revert "Player Jump" This reverts commit 7fe61bf5535d2f602e6676a10889d533bfc2681f. --- Assets/Animate/Animations/Player.controller | 4 +- Assets/Animate/Scenes/Level1.unity | 10 +- Assets/Animate/Scripts/PlayerController.cs | 75 +++--------- UserSettings/EditorUserSettings.asset | 6 +- UserSettings/Layouts/default-2022.dwlt | 120 ++++++++++---------- 5 files changed, 83 insertions(+), 132 deletions(-) diff --git a/Assets/Animate/Animations/Player.controller b/Assets/Animate/Animations/Player.controller index c3c1f865f1..d6b9927fd4 100644 --- a/Assets/Animate/Animations/Player.controller +++ b/Assets/Animate/Animations/Player.controller @@ -21,7 +21,7 @@ AnimatorStateTransition: m_TransitionOffset: 0 m_ExitTime: 0.7058823 m_HasExitTime: 0 - m_HasFixedDuration: 0 + m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 @@ -259,7 +259,7 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 2 + - m_ConditionMode: 1 m_ConditionEvent: Jump m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} diff --git a/Assets/Animate/Scenes/Level1.unity b/Assets/Animate/Scenes/Level1.unity index 7e717347f9..1e2a8fff9f 100644 --- a/Assets/Animate/Scenes/Level1.unity +++ b/Assets/Animate/Scenes/Level1.unity @@ -736,7 +736,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 3.3302002, z: 24.930664, w: 5.8187866} + m_margin: {x: 0, y: 0, z: 17.270401, w: 5.8187866} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 @@ -7563,7 +7563,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -1.8, y: 218} + m_AnchoredPosition: {x: -210, y: 185} m_SizeDelta: {x: 150, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 @@ -7649,7 +7649,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 2.775177, z: 0, w: -6.1053467} + m_margin: {x: 0, y: 0, z: 0, w: 0} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 @@ -8124,7 +8124,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 401.9, y: -29} + m_AnchoredPosition: {x: 327, y: -29} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2122436364 @@ -8212,7 +8212,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: -2.775177, z: 78.815674, w: 16.651001} + m_margin: {x: 0, y: 0, z: 0, w: 0} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 diff --git a/Assets/Animate/Scripts/PlayerController.cs b/Assets/Animate/Scripts/PlayerController.cs index 56697fe8cb..de783f6034 100644 --- a/Assets/Animate/Scripts/PlayerController.cs +++ b/Assets/Animate/Scripts/PlayerController.cs @@ -18,10 +18,6 @@ public class PlayerController : MonoBehaviour public GameOverController gameOverController; private bool isCrouching; - private bool isGrounded; - private bool isJumping; - private float jumpTimeCounter; - public float maxJumpTime = 0.5f; //Take a reference from inspector. @@ -36,13 +32,13 @@ public void Update() float horizontal = Input.GetAxisRaw("Horizontal"); float vertical = Input.GetAxisRaw("Jump"); bool crouch = Input.GetKey(KeyCode.LeftControl); // Check for crouch key (Ctrl) - isGrounded = Mathf.Abs(rb2d.velocity.y) < 0.1f; + // If the player is crouching, they cannot jump or move horizontally if (!crouch) { MoveCharacter(horizontal, vertical); } - HandleJump(); + PlayMovementAnimation(horizontal, vertical, crouch); @@ -56,54 +52,11 @@ private void MoveCharacter(float horizontal , float vertical) position.x = position.x + horizontal * speed * Time.deltaTime; transform.position = position; - //if (vertical > 0) - //{ - // rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); - //} - - //if (Input.GetButtonDown("Jump") && isGrounded) - //{ - // rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); - //} - - } - - private void HandleJump() - { - // Start jump if player is grounded and jump button is pressed - if (Input.GetButtonDown("Jump") && isGrounded) - { - isJumping = true; - jumpTimeCounter = maxJumpTime; - rb2d.velocity = new Vector2(rb2d.velocity.x, jump); // Apply jump force - playerAnimator.SetBool("Jump", true); // Trigger jump animation - } - - // If holding jump button and within max jump time, allow continued jump - if (Input.GetButton("Jump") && isJumping) - { - if (jumpTimeCounter > 0) - { - rb2d.velocity = new Vector2(rb2d.velocity.x, jump); - jumpTimeCounter -= Time.deltaTime; - } - else - { - isJumping = false; - } - } - - // End jump if jump button is released - if (Input.GetButtonUp("Jump")) + if (vertical > 0) { - isJumping = false; + rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); } - // Reset jump animation when grounded - if (isGrounded && !isJumping) - { - playerAnimator.SetBool("Jump", false); - } } private void PlayMovementAnimation(float horizontal , float vertical, bool crouch) @@ -124,18 +77,16 @@ private void PlayMovementAnimation(float horizontal , float vertical, bool crouc } transform.localScale = scale; + - - //if (vertical >0 ) - //{ - // playerAnimator.SetBool("Jump", true); - //} - //else - //{ - // playerAnimator.SetBool("Jump", false); - //} - - playerAnimator.SetBool("Jump", !isGrounded); + if (vertical >0 ) + { + playerAnimator.SetBool("Jump", true); + } + else + { + playerAnimator.SetBool("Jump", false); + } // Handle crouch animation if (crouch) diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index a5974eebd8..3fcc84ec47 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -18,13 +18,13 @@ EditorUserSettings: value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f flags: 0 RecentlyUsedSceneGuid-4: - value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a + value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 RecentlyUsedSceneGuid-5: - value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a flags: 0 RecentlyUsedSceneGuid-6: - value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d + value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c flags: 0 vcSharedLogLevel: value: 0d5e400f0650 diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index c55570edc7..f55c090aed 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1536 height: 772.8 m_ShowMode: 4 - m_Title: Game + m_Title: Project m_RootView: {fileID: 3} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -34,7 +34,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: InspectorWindow + m_Name: GridPaintPaletteWindow m_EditorClassIdentifier: m_Children: [] m_Position: @@ -42,15 +42,15 @@ MonoBehaviour: x: 1249.6 y: 0 width: 286.40002 - height: 503.2 - m_MinSize: {x: 276, y: 121} - m_MaxSize: {x: 4001, y: 4021} - m_ActualView: {fileID: 12} + height: 369.6 + m_MinSize: {x: 240, y: 200} + m_MaxSize: {x: 4000, y: 4000} + m_ActualView: {fileID: 14} m_Panes: - {fileID: 14} - {fileID: 12} - m_Selected: 1 - m_LastSelected: 0 + m_Selected: 0 + m_LastSelected: 1 --- !u!114 &3 MonoBehaviour: m_ObjectHideFlags: 52 @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 404 + controlID: 177 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 405 + controlID: 178 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -194,11 +194,11 @@ MonoBehaviour: x: 0 y: 0 width: 1536 - height: 503.2 + height: 369.6 m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 406 + controlID: 179 draggingID: 0 --- !u!114 &9 MonoBehaviour: @@ -218,7 +218,7 @@ MonoBehaviour: x: 0 y: 0 width: 399.2 - height: 503.2 + height: 369.6 m_MinSize: {x: 201, y: 221} m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 16} @@ -236,7 +236,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: GameView + m_Name: AnimatorControllerTool m_EditorClassIdentifier: m_Children: [] m_Position: @@ -244,16 +244,16 @@ MonoBehaviour: x: 399.2 y: 0 width: 850.39996 - height: 503.2 - m_MinSize: {x: 200, y: 200} - m_MaxSize: {x: 4000, y: 4000} - m_ActualView: {fileID: 17} + height: 369.6 + m_MinSize: {x: 102, y: 121} + m_MaxSize: {x: 4002, y: 4021} + m_ActualView: {fileID: 18} m_Panes: - {fileID: 15} - {fileID: 17} - {fileID: 18} - m_Selected: 1 - m_LastSelected: 2 + m_Selected: 2 + m_LastSelected: 1 --- !u!114 &11 MonoBehaviour: m_ObjectHideFlags: 52 @@ -264,24 +264,24 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: AnimationWindow + m_Name: ProjectBrowser m_EditorClassIdentifier: m_Children: [] m_Position: serializedVersion: 2 x: 0 - y: 503.2 + y: 369.6 width: 1536 - height: 219.59998 - m_MinSize: {x: 100, y: 121} - m_MaxSize: {x: 4000, y: 4021} - m_ActualView: {fileID: 13} + height: 353.19998 + m_MinSize: {x: 230, y: 271} + m_MaxSize: {x: 10000, y: 10021} + m_ActualView: {fileID: 19} m_Panes: - {fileID: 19} - {fileID: 20} - {fileID: 13} - m_Selected: 2 - m_LastSelected: 0 + m_Selected: 0 + m_LastSelected: 1 --- !u!114 &12 MonoBehaviour: m_ObjectHideFlags: 52 @@ -306,7 +306,7 @@ MonoBehaviour: x: 1249.6 y: 73.6 width: 285.40002 - height: 482.2 + height: 251.79999 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -352,9 +352,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 576.8 + y: 471.2 width: 1536 - height: 198.59998 + height: 304.19998 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -367,7 +367,7 @@ MonoBehaviour: m_OverlaysVisible: 1 m_LockTracker: m_IsLocked: 0 - m_LastSelectedObjectID: 22800 + m_LastSelectedObjectID: 23698 --- !u!114 &14 MonoBehaviour: m_ObjectHideFlags: 52 @@ -391,7 +391,7 @@ MonoBehaviour: x: 1249.6 y: 73.6 width: 285.40002 - height: 482.2 + height: 348.6 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -426,7 +426,7 @@ MonoBehaviour: x: 399.2 y: 73.6 width: 848.39996 - height: 482.2 + height: 540.6 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -726,7 +726,7 @@ MonoBehaviour: containerId: overlay-container--right floating: 0 collapsed: 0 - displayed: 1 + displayed: 0 snapOffset: {x: 48, y: 48} snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 @@ -772,9 +772,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 628.8282, y: 434.2755, z: 47} + m_Target: {x: 612.7561, y: 284.75906, z: -22.14717} speed: 2 - m_Value: {x: 628.8282, y: 434.2755, z: 47} + m_Value: {x: 612.7561, y: 284.75906, z: -22.14717} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -824,9 +824,9 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 158.18448 + m_Target: 315.5828 speed: 2 - m_Value: 158.18448 + m_Value: 315.5828 m_Ortho: m_Target: 1 speed: 2 @@ -875,7 +875,7 @@ MonoBehaviour: x: 0 y: 73.6 width: 398.2 - height: 482.2 + height: 348.6 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -889,9 +889,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 10590000 + m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: a6d3ffff04d7ffff8cf8ffff28fbffff8667000050680000 + m_ExpandedIDs: 2cf9ffff28fbffff m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -939,7 +939,7 @@ MonoBehaviour: x: 399.2 y: 73.6 width: 848.39996 - height: 482.2 + height: 348.6 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -956,7 +956,7 @@ MonoBehaviour: m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 848.39996, y: 461.2} + m_TargetSize: {x: 848.39996, y: 327.6} m_TextureFilterMode: 0 m_TextureHideFlags: 61 m_RenderIMGUI: 1 @@ -973,8 +973,8 @@ MonoBehaviour: vZoomLockedByDefault: 0 m_HBaseRangeMin: -339.36 m_HBaseRangeMax: 339.36 - m_VBaseRangeMin: -184.48001 - m_VBaseRangeMax: 184.48001 + m_VBaseRangeMin: -131.04001 + m_VBaseRangeMax: 131.04001 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 @@ -993,9 +993,9 @@ MonoBehaviour: x: 0 y: 21 width: 848.39996 - height: 461.2 + height: 327.6 m_Scale: {x: 1.25, y: 1.25} - m_Translation: {x: 424.19998, y: 230.6} + m_Translation: {x: 424.19998, y: 163.80002} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 @@ -1003,12 +1003,12 @@ MonoBehaviour: m_LastShownAreaInsideMargins: serializedVersion: 2 x: -339.36 - y: -184.48001 + y: -131.04001 width: 678.72 - height: 368.96002 + height: 262.08002 m_MinimalGUI: 1 m_defaultScale: 1 - m_LastWindowPixelSize: {x: 1060.5, y: 602.75} + m_LastWindowPixelSize: {x: 1060.5, y: 435.75} m_ClearInEditMode: 1 m_NoCameraWarning: 0 m_LowResolutionForAspectRatios: 01000000000000000000 @@ -1038,7 +1038,7 @@ MonoBehaviour: x: 399.2 y: 73.6 width: 848.39996 - height: 482.2 + height: 348.6 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1160,9 +1160,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 576.8 + y: 443.2 width: 1536 - height: 198.59998 + height: 332.19998 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1184,7 +1184,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Animate/Scenes + - Assets/Animate m_Globs: [] m_OriginalText: m_ImportLogFlags: 0 @@ -1192,15 +1192,15 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 57 m_LastFolders: - - Assets/Animate/Scenes + - Assets/Animate m_LastFoldersGridSize: 57 m_LastProjectPath: C:\Users\Parth Vaidya\OneDrive\Desktop\2D platformer\2D-Platformer-Game m_LockTracker: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 23.799988} - m_SelectedIDs: d45e0000 - m_LastClickedID: 24276 + m_SelectedIDs: ae5e0000 + m_LastClickedID: 24238 m_ExpandedIDs: 00000000ca550000725700007e590000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 @@ -1254,8 +1254,8 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: c85d0000 - m_LastClickedInstanceID: 24008 + m_SelectedInstanceIDs: + m_LastClickedInstanceID: 0 m_HadKeyboardFocusLastEvent: 1 m_ExpandedInstanceIDs: c62300005c5c0000605c0000a65e0000f0d8ffff00000000 m_RenameOverlay: From 6315712c5a2f27b9d205357ffebda36b64b9367d Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Sun, 10 Nov 2024 17:17:43 +0530 Subject: [PATCH 26/34] minor change --- UserSettings/Layouts/default-2022.dwlt | 86 +++++++++++++------------- 1 file changed, 43 insertions(+), 43 deletions(-) diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index f55c090aed..7e91140c69 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1536 height: 772.8 m_ShowMode: 4 - m_Title: Project + m_Title: Scene m_RootView: {fileID: 3} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -42,9 +42,9 @@ MonoBehaviour: x: 1249.6 y: 0 width: 286.40002 - height: 369.6 - m_MinSize: {x: 240, y: 200} - m_MaxSize: {x: 4000, y: 4000} + height: 492.8 + m_MinSize: {x: 241, y: 221} + m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 14} m_Panes: - {fileID: 14} @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 177 + controlID: 86 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 178 + controlID: 87 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -194,11 +194,11 @@ MonoBehaviour: x: 0 y: 0 width: 1536 - height: 369.6 + height: 492.8 m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 179 + controlID: 88 draggingID: 0 --- !u!114 &9 MonoBehaviour: @@ -218,7 +218,7 @@ MonoBehaviour: x: 0 y: 0 width: 399.2 - height: 369.6 + height: 492.8 m_MinSize: {x: 201, y: 221} m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 16} @@ -236,7 +236,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: AnimatorControllerTool + m_Name: SceneView m_EditorClassIdentifier: m_Children: [] m_Position: @@ -244,15 +244,15 @@ MonoBehaviour: x: 399.2 y: 0 width: 850.39996 - height: 369.6 - m_MinSize: {x: 102, y: 121} + height: 492.8 + m_MinSize: {x: 202, y: 221} m_MaxSize: {x: 4002, y: 4021} - m_ActualView: {fileID: 18} + m_ActualView: {fileID: 15} m_Panes: - {fileID: 15} - {fileID: 17} - {fileID: 18} - m_Selected: 2 + m_Selected: 0 m_LastSelected: 1 --- !u!114 &11 MonoBehaviour: @@ -270,9 +270,9 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 369.6 + y: 492.8 width: 1536 - height: 353.19998 + height: 230 m_MinSize: {x: 230, y: 271} m_MaxSize: {x: 10000, y: 10021} m_ActualView: {fileID: 19} @@ -391,7 +391,7 @@ MonoBehaviour: x: 1249.6 y: 73.6 width: 285.40002 - height: 348.6 + height: 471.8 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -426,7 +426,7 @@ MonoBehaviour: x: 399.2 y: 73.6 width: 848.39996 - height: 540.6 + height: 471.8 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -726,7 +726,7 @@ MonoBehaviour: containerId: overlay-container--right floating: 0 collapsed: 0 - displayed: 0 + displayed: 1 snapOffset: {x: 48, y: 48} snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 @@ -772,9 +772,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 612.7561, y: 284.75906, z: -22.14717} + m_Target: {x: 746.07477, y: 481.1986, z: 44.595207} speed: 2 - m_Value: {x: 612.7561, y: 284.75906, z: -22.14717} + m_Value: {x: 730.017, y: 473.89404, z: 44.76688} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -824,9 +824,9 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 315.5828 + m_Target: 398.6631 speed: 2 - m_Value: 315.5828 + m_Value: 381.4958 m_Ortho: m_Target: 1 speed: 2 @@ -875,7 +875,7 @@ MonoBehaviour: x: 0 y: 73.6 width: 398.2 - height: 348.6 + height: 471.8 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -889,9 +889,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: + m_SelectedIDs: 145f0000 m_LastClickedID: 0 - m_ExpandedIDs: 2cf9ffff28fbffff + m_ExpandedIDs: 00fbffff m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -939,7 +939,7 @@ MonoBehaviour: x: 399.2 y: 73.6 width: 848.39996 - height: 348.6 + height: 471.8 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -956,7 +956,7 @@ MonoBehaviour: m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 848.39996, y: 327.6} + m_TargetSize: {x: 848.39996, y: 450.8} m_TextureFilterMode: 0 m_TextureHideFlags: 61 m_RenderIMGUI: 1 @@ -973,8 +973,8 @@ MonoBehaviour: vZoomLockedByDefault: 0 m_HBaseRangeMin: -339.36 m_HBaseRangeMax: 339.36 - m_VBaseRangeMin: -131.04001 - m_VBaseRangeMax: 131.04001 + m_VBaseRangeMin: -180.31999 + m_VBaseRangeMax: 180.31999 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 @@ -993,9 +993,9 @@ MonoBehaviour: x: 0 y: 21 width: 848.39996 - height: 327.6 + height: 450.8 m_Scale: {x: 1.25, y: 1.25} - m_Translation: {x: 424.19998, y: 163.80002} + m_Translation: {x: 424.19998, y: 225.4} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 @@ -1003,12 +1003,12 @@ MonoBehaviour: m_LastShownAreaInsideMargins: serializedVersion: 2 x: -339.36 - y: -131.04001 + y: -180.31999 width: 678.72 - height: 262.08002 + height: 360.63998 m_MinimalGUI: 1 m_defaultScale: 1 - m_LastWindowPixelSize: {x: 1060.5, y: 435.75} + m_LastWindowPixelSize: {x: 1060.5, y: 589.75} m_ClearInEditMode: 1 m_NoCameraWarning: 0 m_LowResolutionForAspectRatios: 01000000000000000000 @@ -1160,9 +1160,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 443.2 + y: 566.4 width: 1536 - height: 332.19998 + height: 209 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1184,7 +1184,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Animate + - Assets/Animate/Scripts m_Globs: [] m_OriginalText: m_ImportLogFlags: 0 @@ -1192,16 +1192,16 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 57 m_LastFolders: - - Assets/Animate + - Assets/Animate/Scripts m_LastFoldersGridSize: 57 m_LastProjectPath: C:\Users\Parth Vaidya\OneDrive\Desktop\2D platformer\2D-Platformer-Game m_LockTracker: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 23.799988} - m_SelectedIDs: ae5e0000 - m_LastClickedID: 24238 - m_ExpandedIDs: 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a/Assets/Animate/Animations/Player.controller +++ b/Assets/Animate/Animations/Player.controller @@ -259,7 +259,7 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 1 + - m_ConditionMode: 2 m_ConditionEvent: Jump m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} diff --git a/Assets/Animate/Scenes/Level1.unity b/Assets/Animate/Scenes/Level1.unity index 1e2a8fff9f..08d7aaa1c5 100644 --- a/Assets/Animate/Scenes/Level1.unity +++ b/Assets/Animate/Scenes/Level1.unity @@ -6314,7 +6314,7 @@ GameObject: - component: {fileID: 1245773825} m_Layer: 0 m_Name: GroundTileMap - m_TagString: Untagged + m_TagString: Ground m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -13086,12 +13086,12 @@ PrefabInstance: - target: {fileID: 2914634761343525767, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, type: 3} propertyPath: m_LocalPosition.x - value: -0.72 + value: -0.65 objectReference: {fileID: 0} - target: {fileID: 2914634761343525767, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, type: 3} propertyPath: m_LocalPosition.y - value: -0.27 + value: -0.41 objectReference: {fileID: 0} - target: {fileID: 2914634761343525767, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, type: 3} diff --git a/Assets/Animate/Scripts/EnemyController.cs b/Assets/Animate/Scripts/EnemyController.cs index 3174214c94..d501b5393f 100644 --- a/Assets/Animate/Scripts/EnemyController.cs +++ b/Assets/Animate/Scripts/EnemyController.cs @@ -6,7 +6,47 @@ public class EnemyController : MonoBehaviour { public ParticleSystem bombBlast; + private float speed = 2f; // Speed of the enemy's movement + public float leftLimitX = -5f; // X position of the left boundary + public float rightLimitX = 5f; + private bool movingRight = true; // Direction of movement + private Animator animator; + private void Update() + { + Patrol(); + } + + private void Patrol() + { + // Move enemy in the current direction + if (movingRight) + { + transform.position = Vector2.MoveTowards(transform.position, new Vector2(rightLimitX, transform.position.y), speed * Time.deltaTime); + if (transform.position.x >= rightLimitX) + { + movingRight = false; + Flip(); + } + } + else + { + transform.position = Vector2.MoveTowards(transform.position, new Vector2(leftLimitX, transform.position.y), speed * Time.deltaTime); + if (transform.position.x <= leftLimitX) + { + movingRight = true; + Flip(); + } + } + } + + private void Flip() + { + // Flip the enemy's direction + Vector3 localScale = transform.localScale; + localScale.x *= -1; + transform.localScale = localScale; + } private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.GetComponent() != null) diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a7840e..df773a1a8a 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,8 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Ground layers: - Default - TransparentFX diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 3fcc84ec47..e3f31bff16 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -18,10 +18,10 @@ EditorUserSettings: value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f flags: 0 RecentlyUsedSceneGuid-4: - value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d + value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a flags: 0 RecentlyUsedSceneGuid-5: - value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a + value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 RecentlyUsedSceneGuid-6: value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index 7e91140c69..83a50c9a28 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1536 height: 772.8 m_ShowMode: 4 - m_Title: Scene + m_Title: Game m_RootView: {fileID: 3} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -34,7 +34,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: GridPaintPaletteWindow + m_Name: InspectorWindow m_EditorClassIdentifier: m_Children: [] m_Position: @@ -43,14 +43,14 @@ MonoBehaviour: y: 0 width: 286.40002 height: 492.8 - m_MinSize: {x: 241, y: 221} - m_MaxSize: {x: 4001, y: 4021} - m_ActualView: {fileID: 14} + m_MinSize: {x: 275, y: 100} + m_MaxSize: {x: 4000, y: 4000} + m_ActualView: {fileID: 12} m_Panes: - {fileID: 14} - {fileID: 12} - m_Selected: 0 - m_LastSelected: 1 + m_Selected: 1 + m_LastSelected: 0 --- !u!114 &3 MonoBehaviour: m_ObjectHideFlags: 52 @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 86 + controlID: 70 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 87 + controlID: 71 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -198,7 +198,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 88 + controlID: 72 draggingID: 0 --- !u!114 &9 MonoBehaviour: @@ -219,8 +219,8 @@ MonoBehaviour: y: 0 width: 399.2 height: 492.8 - m_MinSize: {x: 201, y: 221} - m_MaxSize: {x: 4001, y: 4021} + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 16} m_Panes: - {fileID: 16} @@ -236,7 +236,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: SceneView + m_Name: GameView m_EditorClassIdentifier: m_Children: [] m_Position: @@ -247,13 +247,13 @@ 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000000006c5600009a570000a2590000d45e0000d65e0000d85e0000da5e0000dc5e0000de5e0000e05e0000e25e0000e45e0000e65e0000e85e0000ea5e0000ec5e0000ee5e0000f05e0000f25e0000f45e0000f65e0000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f000000ca9a3b + scrollPos: {x: 0, y: 79} + m_SelectedIDs: 185f0000 + m_LastClickedID: 24344 + m_ExpandedIDs: 00000000ca550000725700007e590000d65e0000d85e0000da5e0000dc5e0000de5e0000e05e0000e25e0000e45e0000e65e0000e85e0000ea5e0000ec5e0000ee5e0000f05e0000f25e0000f45e0000f65e0000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1229,7 +1229,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 000000006c5600009a570000a2590000d45e0000d65e0000d85e0000da5e0000dc5e0000de5e0000e05e0000e25e0000e45e0000e65e0000e85e0000ea5e0000ec5e0000ee5e0000f05e0000f25e0000f45e0000f65e0000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000 + m_ExpandedIDs: 00000000ca550000725700007e590000d65e0000d85e0000da5e0000dc5e0000de5e0000e05e0000e25e0000e45e0000e65e0000e85e0000ea5e0000ec5e0000ee5e0000f05e0000f25e0000f45e0000f65e0000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1307,9 +1307,9 @@ MonoBehaviour: m_Pos: serializedVersion: 2 x: 0 - y: 513.60004 + y: 566.4 width: 1536 - height: 261.8 + height: 209 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 From c75b2ecff4b7128447d7f05031c198e0854331b6 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Mon, 11 Nov 2024 12:15:00 +0530 Subject: [PATCH 28/34] Polished Game Heath controller is not singleton Player death freeze Made suitable code private --- Assets/Animate/Scenes/Level1.unity | 119 +++++++++++++++++++ Assets/Animate/Scripts/GameOverController.cs | 13 +- Assets/Animate/Scripts/HealthController.cs | 59 +-------- Assets/Animate/Scripts/LevelManager.cs | 2 +- Assets/Animate/Scripts/PlayerController.cs | 6 +- Assets/Animate/Scripts/ScoreController.cs | 24 +--- UserSettings/Layouts/default-2022.dwlt | 50 ++++---- 7 files changed, 160 insertions(+), 113 deletions(-) diff --git a/Assets/Animate/Scenes/Level1.unity b/Assets/Animate/Scenes/Level1.unity index 08d7aaa1c5..32068d442c 100644 --- a/Assets/Animate/Scenes/Level1.unity +++ b/Assets/Animate/Scenes/Level1.unity @@ -1196,6 +1196,120 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 694610220} m_CullTransparentMesh: 1 +--- !u!1001 &714614285 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 1862444160} + m_Modifications: + - target: {fileID: 1461414725886577495, guid: 65fc1650608efec44b1e592b339f3fbd, + type: 3} + propertyPath: m_LocalScale.x + value: 1.0061 + objectReference: {fileID: 0} + - target: {fileID: 1461414725886577495, guid: 65fc1650608efec44b1e592b339f3fbd, + type: 3} + propertyPath: m_LocalScale.y + value: 1 + 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&2122436362 diff --git a/Assets/Animate/Scripts/GameOverController.cs b/Assets/Animate/Scripts/GameOverController.cs index a3f4ca58a5..b6a23e6db0 100644 --- a/Assets/Animate/Scripts/GameOverController.cs +++ b/Assets/Animate/Scripts/GameOverController.cs @@ -7,10 +7,10 @@ public class GameOverController : MonoBehaviour { - public GameObject gameOverUI; // The Game Over UI panel - public Button restartButton; // Reference to the restart button - public Button lobby; - public TextMeshProUGUI scoreText; // Optional: display score on Game Over screen + [SerializeField] private GameObject gameOverUI; + [SerializeField] private Button restartButton; // Reference to the restart button + [SerializeField] private Button lobby; + [SerializeField] private TextMeshProUGUI scoreText; // Optional: display score on Game Over screen private void Start() { @@ -26,17 +26,18 @@ public void ShowGameOver() { SoundController.Instance.PlayMusic(Sounds.PlayerDeath); gameOverUI.SetActive(true); // Show Game Over UI - + Time.timeScale = 0f; } private void RestartGame() { + Time.timeScale = 1f; SceneManager.LoadScene(SceneManager.GetActiveScene().name); // Reload the current scene } private void Lobby() { - + Time.timeScale = 1f; SceneManager.LoadScene(0, LoadSceneMode.Single); //reload lobby } diff --git a/Assets/Animate/Scripts/HealthController.cs b/Assets/Animate/Scripts/HealthController.cs index 76921f6c37..ea669e073f 100644 --- a/Assets/Animate/Scripts/HealthController.cs +++ b/Assets/Animate/Scripts/HealthController.cs @@ -6,8 +6,7 @@ public class HealthController : MonoBehaviour { - private static HealthController instance; - public static HealthController Instance { get { return instance; } } + private TextMeshProUGUI healthText; private int maxHealth = 3; @@ -18,18 +17,10 @@ public class HealthController : MonoBehaviour private void Awake() { - if (instance == null) - { - instance = this; - DontDestroyOnLoad(gameObject); // Keep this object across scenes - LoadHealth(); // Load health from PlayerPrefs - } - else - { - Destroy(gameObject); // Destroy duplicate - } + healthText = GetComponent(); + LoadHealth(); } private void Start() @@ -82,47 +73,5 @@ public void ResetPlayerData() PlayerPrefs.DeleteKey("PlayerHealth"); PlayerPrefs.Save(); } - //private TextMeshProUGUI healthText; - //private int maxHealth = 3; - //private int currentHealth; - - //public GameOverController gameOverController; - - //private void Awake() - //{ - // healthText = GetComponent(); // Get the TextMeshProUGUI component - //} - - //private void Start() - //{ - // currentHealth = maxHealth; // Initialize the player's health to maxHealth - // RefreshUI(); - //} - - //// Call this method to reduce the player's health - //public void TakeDamage(int damage) - //{ - // currentHealth -= damage; // Decrease health by damage amount - - // if (currentHealth <= 0) - // { - // PlayerDies(); - // } - // else - // { - // RefreshUI(); // Update the health display if the player is still alive - // } - //} - - //private void PlayerDies() - //{ - // Debug.Log("Player died! Reloading scene..."); - // gameOverController.ShowGameOver(); // Show the Game Over UI - // gameObject.SetActive(false); - //} - - //private void RefreshUI() - //{ - // healthText.text = "Health: " + currentHealth; // Update the health text - //} + } diff --git a/Assets/Animate/Scripts/LevelManager.cs b/Assets/Animate/Scripts/LevelManager.cs index 5f5aafc181..a09e7c3d1b 100644 --- a/Assets/Animate/Scripts/LevelManager.cs +++ b/Assets/Animate/Scripts/LevelManager.cs @@ -25,7 +25,7 @@ private void Start() { // Log LevelManager initialization Debug.Log("LevelManager initialized!"); - + Time.timeScale = 1f; // Initialize Level 1 as Unlocked if (GetLevelStatus("Level1") == LevelStatus.Locked) { diff --git a/Assets/Animate/Scripts/PlayerController.cs b/Assets/Animate/Scripts/PlayerController.cs index de783f6034..755732c8e6 100644 --- a/Assets/Animate/Scripts/PlayerController.cs +++ b/Assets/Animate/Scripts/PlayerController.cs @@ -8,8 +8,8 @@ public class PlayerController : MonoBehaviour { [SerializeField] private Animator playerAnimator; - public float speed; - public float jump; + [SerializeField] private float speed; + [SerializeField] private float jump; private Rigidbody2D rb2d; @@ -19,7 +19,7 @@ public class PlayerController : MonoBehaviour public GameOverController gameOverController; private bool isCrouching; - //Take a reference from inspector. + private void Awake() { diff --git a/Assets/Animate/Scripts/ScoreController.cs b/Assets/Animate/Scripts/ScoreController.cs index d39acb3fb3..2a87d8d13f 100644 --- a/Assets/Animate/Scripts/ScoreController.cs +++ b/Assets/Animate/Scripts/ScoreController.cs @@ -64,27 +64,5 @@ public void ResetPlayerData() PlayerPrefs.Save(); } - //private TextMeshProUGUI scoreText; - //private int score = 0; - - //private void Awake() - //{ - // scoreText = GetComponent(); - //} - - //public void Start() - //{ - // RefreshUI(); - //} - //public void IncreaseScore(int increment) - //{ - // score += increment; - // RefreshUI(); - //} - - //private void RefreshUI() - //{ - // scoreText.text = "Score:" + score; - 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private void Awake() { diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index df773a1a8a..250e8273fa 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -12,7 +12,7 @@ TagManager: - - Water - UI - - + - Ground - - - diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index e3f31bff16..7b23fb3426 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -15,10 +15,10 @@ EditorUserSettings: value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 flags: 0 RecentlyUsedSceneGuid-3: - value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f + value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a flags: 0 RecentlyUsedSceneGuid-4: - value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a + value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f flags: 0 RecentlyUsedSceneGuid-5: value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index 424ba68450..6cc04c6c7a 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -43,8 +43,8 @@ MonoBehaviour: y: 0 width: 286.40002 height: 492.8 - 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m_Value: {x: 1.1738887, y: -0.6785132, z: 3.1943417} + m_Value: {x: 1.7416701, y: -0.048229348, z: -1.2763034} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -810,9 +810,9 @@ MonoBehaviour: m_Size: {x: 1, y: 1} zGrid: m_Fade: - m_Target: 0 + m_Target: 1 speed: 2 - m_Value: 0 + m_Value: 1 m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4} m_Pivot: {x: 0, y: 0, z: 0} m_Size: {x: 1, y: 1} @@ -824,9 +824,9 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 6.7868967 + m_Target: 3.2304614 speed: 2 - m_Value: 6.7868967 + m_Value: 3.2304614 m_Ortho: m_Target: 1 speed: 2 @@ -889,9 +889,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: d6110000 + m_SelectedIDs: 1c5e0000 m_LastClickedID: 0 - m_ExpandedIDs: c6e6ffffa4eeffff9ef1ffff66f5ffff96f7ffff1efaffff28fbffffe85f0000b26000003e6c00008a7100005c72000040730000 + m_ExpandedIDs: 5cc9ffff56cfffff62d8ffffe6d8ffffa6dbffff88ddffffaadfffffd0e2ffff48edffffb4f3ffff30f8ffff9ef9ffff28fbffff84690000c6760000de920000c0930000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1184,7 +1184,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Animate/Scripts + - Assets/Animate/Scenes m_Globs: [] m_OriginalText: m_ImportLogFlags: 0 @@ -1192,16 +1192,16 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 57 m_LastFolders: - - Assets/Animate/Scripts + - Assets/Animate/Scenes m_LastFoldersGridSize: 57 m_LastProjectPath: C:\Users\Parth Vaidya\OneDrive\Desktop\2D platformer\2D-Platformer-Game m_LockTracker: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 79} - m_SelectedIDs: de5e0000 - m_LastClickedID: 24286 - m_ExpandedIDs: 00000000ca550000725700007e5900009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e0000ca5e0000cc5e0000ce5e000000ca9a3b + m_SelectedIDs: 2e5f0000 + m_LastClickedID: 24366 + m_ExpandedIDs: 00000000ca550000725700007e590000ee5e0000f05e0000f25e0000f45e0000f65e0000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000085f00000a5f00000c5f00000e5f0000105f0000125f0000145f0000165f0000185f00001a5f00001c5f00001e5f000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1229,7 +1229,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000ca550000725700007e5900009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e0000ca5e0000cc5e0000ce5e0000 + m_ExpandedIDs: 00000000ca550000725700007e590000ee5e0000f05e0000f25e0000f45e0000f65e0000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000085f00000a5f00000c5f00000e5f0000105f0000125f0000145f0000165f0000185f00001a5f00001c5f00001e5f0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: From a4f3d62860e200aa8e9cc2839b45fc9953456aa7 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Wed, 13 Nov 2024 19:10:17 +0530 Subject: [PATCH 30/34] Inifnite Jumps issue handled --- Assets/Animate/Animations/Player.controller | 6 + Assets/Animate/Scenes/Level 2.unity | 10 +- Assets/Animate/Scenes/Level1.unity | 14 ++- Assets/Animate/Scenes/Level3.unity | 10 +- Assets/Animate/Scenes/Level4.unity | 10 +- Assets/Animate/Scenes/Level5.unity | 8 +- Assets/Animate/Scripts/PlayerController.cs | 123 +++++++++++++++++--- UserSettings/EditorUserSettings.asset | 8 +- UserSettings/Layouts/default-2022.dwlt | 64 +++++----- 9 files changed, 188 insertions(+), 65 deletions(-) diff --git a/Assets/Animate/Animations/Player.controller b/Assets/Animate/Animations/Player.controller index 767a1ed62a..d508759ad2 100644 --- a/Assets/Animate/Animations/Player.controller +++ b/Assets/Animate/Animations/Player.controller @@ -238,6 +238,12 @@ AnimatorController: m_DefaultInt: 0 m_DefaultBool: 0 m_Controller: {fileID: 9100000} + - m_Name: JumpForce + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer diff --git a/Assets/Animate/Scenes/Level 2.unity b/Assets/Animate/Scenes/Level 2.unity index f9528b5585..bdfeede4d7 100644 --- a/Assets/Animate/Scenes/Level 2.unity +++ b/Assets/Animate/Scenes/Level 2.unity @@ -6380,9 +6380,9 @@ GameObject: - component: {fileID: 1245773824} - component: {fileID: 1245773823} - component: {fileID: 1245773825} - m_Layer: 0 + m_Layer: 6 m_Name: GroundTileMap - m_TagString: Untagged + m_TagString: Ground m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -8003,10 +8003,14 @@ MonoBehaviour: m_EditorClassIdentifier: playerAnimator: {fileID: 1751292486} speed: 5 - jump: 2 + jump: 50 scoreController: {fileID: 625562598} healthController: {fileID: 1584568257} gameOverController: {fileID: 1314853576} + maxJumps: 2 + groundLayer: + serializedVersion: 2 + m_Bits: 64 --- !u!4 &1751292492 stripped Transform: m_CorrespondingSourceObject: {fileID: 2914634761343525767, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, diff --git a/Assets/Animate/Scenes/Level1.unity b/Assets/Animate/Scenes/Level1.unity index bbc8b34ba6..f5e6be5edc 100644 --- a/Assets/Animate/Scenes/Level1.unity +++ b/Assets/Animate/Scenes/Level1.unity @@ -1277,6 +1277,11 @@ PrefabInstance: propertyPath: m_Name value: Enemy (2) objectReference: {fileID: 0} + - target: {fileID: 6407788976565314730, guid: 65fc1650608efec44b1e592b339f3fbd, + type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] @@ -1586,7 +1591,7 @@ Transform: m_GameObject: {fileID: 811996120} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -0.517, y: -0.39, z: 3.202549} + m_LocalPosition: {x: -0.48, y: -0.41, z: 3.202549} m_LocalScale: {x: 1.7, y: 1.7, z: 1.21} m_ConstrainProportionsScale: 0 m_Children: [] @@ -6629,7 +6634,7 @@ GameObject: - component: {fileID: 1245773824} - component: {fileID: 1245773823} - component: {fileID: 1245773825} - m_Layer: 0 + m_Layer: 6 m_Name: GroundTileMap m_TagString: Ground m_Icon: {fileID: 0} @@ -8091,11 +8096,14 @@ MonoBehaviour: m_EditorClassIdentifier: playerAnimator: {fileID: 1751292486} speed: 5 - jump: 1 + jump: 50 scoreController: {fileID: 625562598} healthController: {fileID: 1584568257} gameOverController: {fileID: 1314853576} maxJumps: 1 + groundLayer: + serializedVersion: 2 + m_Bits: 64 --- !u!4 &1751292492 stripped Transform: m_CorrespondingSourceObject: {fileID: 2914634761343525767, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, diff --git a/Assets/Animate/Scenes/Level3.unity b/Assets/Animate/Scenes/Level3.unity index 5cb83ddba0..8f8802cf54 100644 --- a/Assets/Animate/Scenes/Level3.unity +++ b/Assets/Animate/Scenes/Level3.unity @@ -1720,9 +1720,9 @@ GameObject: - component: {fileID: 1245773824} - component: {fileID: 1245773823} - component: {fileID: 1245773825} - m_Layer: 0 + m_Layer: 6 m_Name: GroundTileMap - m_TagString: Untagged + m_TagString: Ground m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -3253,10 +3253,14 @@ MonoBehaviour: m_EditorClassIdentifier: playerAnimator: {fileID: 1751292486} speed: 5 - jump: 2 + jump: 50 scoreController: {fileID: 625562598} healthController: {fileID: 1584568257} gameOverController: {fileID: 1314853576} + maxJumps: 2 + groundLayer: + serializedVersion: 2 + m_Bits: 64 --- !u!4 &1751292492 stripped Transform: m_CorrespondingSourceObject: {fileID: 2914634761343525767, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, diff --git a/Assets/Animate/Scenes/Level4.unity b/Assets/Animate/Scenes/Level4.unity index 472cf41859..65e26cdcc8 100644 --- a/Assets/Animate/Scenes/Level4.unity +++ b/Assets/Animate/Scenes/Level4.unity @@ -1640,9 +1640,9 @@ GameObject: - component: {fileID: 1245773824} - component: {fileID: 1245773823} - component: {fileID: 1245773825} - m_Layer: 0 + m_Layer: 6 m_Name: GroundTileMap - m_TagString: Untagged + m_TagString: Ground m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -3226,10 +3226,14 @@ MonoBehaviour: m_EditorClassIdentifier: playerAnimator: {fileID: 1751292486} speed: 5 - jump: 2 + jump: 50 scoreController: {fileID: 625562598} healthController: {fileID: 1584568257} gameOverController: {fileID: 1314853576} + maxJumps: 2 + groundLayer: + serializedVersion: 2 + m_Bits: 64 --- !u!4 &1751292492 stripped Transform: m_CorrespondingSourceObject: {fileID: 2914634761343525767, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, diff --git a/Assets/Animate/Scenes/Level5.unity b/Assets/Animate/Scenes/Level5.unity index 8f4967391c..58eb14ecd3 100644 --- a/Assets/Animate/Scenes/Level5.unity +++ b/Assets/Animate/Scenes/Level5.unity @@ -1589,7 +1589,7 @@ GameObject: - component: {fileID: 1245773824} - component: {fileID: 1245773823} - component: {fileID: 1245773825} - m_Layer: 0 + m_Layer: 6 m_Name: GroundTileMap m_TagString: Untagged m_Icon: {fileID: 0} @@ -3251,10 +3251,14 @@ MonoBehaviour: m_EditorClassIdentifier: playerAnimator: {fileID: 1751292486} speed: 5 - jump: 2 + jump: 50 scoreController: {fileID: 625562598} healthController: {fileID: 1584568257} gameOverController: {fileID: 1314853576} + maxJumps: 2 + groundLayer: + serializedVersion: 2 + m_Bits: 64 --- !u!4 &1751292492 stripped Transform: m_CorrespondingSourceObject: {fileID: 2914634761343525767, guid: 731a3c0e5bbd44d48b3e6521c9899f8f, diff --git a/Assets/Animate/Scripts/PlayerController.cs b/Assets/Animate/Scripts/PlayerController.cs index 8c1ee0ece9..944be86a23 100644 --- a/Assets/Animate/Scripts/PlayerController.cs +++ b/Assets/Animate/Scripts/PlayerController.cs @@ -18,9 +18,12 @@ public class PlayerController : MonoBehaviour public GameOverController gameOverController; private bool isCrouching; + private bool isGrounded; private bool jumpKeyHeld = false; [SerializeField] private int maxJumps = 2; // Maximum jumps allowed (set to 1 for single jump, 2 for double jump) private int jumpCounter; + [SerializeField] private LayerMask groundLayer; + private void Awake() @@ -28,7 +31,6 @@ private void Awake() rb2d = gameObject.GetComponent(); } - public void Update() { float horizontal = Input.GetAxisRaw("Horizontal"); @@ -42,32 +44,32 @@ public void Update() } PlayMovementAnimation(horizontal, vertical, crouch); - - - - } - private void MoveCharacter(float horizontal , float vertical) + private void MoveCharacter(float horizontal, float vertical) { Vector3 position = transform.position; position.x = position.x + horizontal * speed * Time.deltaTime; transform.position = position; - if (vertical > 0) + // Check if player is grounded before allowing jump + if (vertical > 0 && isGrounded) { rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); + jumpCounter = 0; // Reset jump counter when grounded + } + else if (vertical > 0 && jumpCounter < maxJumps) + { + rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); + jumpCounter++; // Increment jump counter on second jump } - } - private void PlayMovementAnimation(float horizontal , float vertical, bool crouch) + private void PlayMovementAnimation(float horizontal, float vertical, bool crouch) { playerAnimator.SetFloat("Speed", Mathf.Abs(horizontal)); - - //Flipping the player - + // Flipping the player Vector3 scale = transform.localScale; if (horizontal < 0) { @@ -79,9 +81,7 @@ private void PlayMovementAnimation(float horizontal , float vertical, bool crouc } transform.localScale = scale; - - - if (vertical >0 ) + if (vertical > 0) { playerAnimator.SetBool("Jump", true); } @@ -103,6 +103,99 @@ private void PlayMovementAnimation(float horizontal , float vertical, bool crouc } } + private void OnCollisionEnter2D(Collision2D collision) + { + // Check if the player is touching the ground (or platform) + if (collision.gameObject.CompareTag("Ground")) + { + isGrounded = true; + jumpCounter = 0; // Reset the jump counter when touching the ground + } + } + + private void OnCollisionExit2D(Collision2D collision) + { + // Check if the player is no longer touching the ground + if (collision.gameObject.CompareTag("Ground")) + { + isGrounded = false; + } + } + + //public void Update() + //{ + // float horizontal = Input.GetAxisRaw("Horizontal"); + // float vertical = Input.GetAxisRaw("Jump"); + // bool crouch = Input.GetKey(KeyCode.LeftControl); // Check for crouch key (Ctrl) + + // // If the player is crouching, they cannot jump or move horizontally + // if (!crouch) + // { + // MoveCharacter(horizontal, vertical); + // } + + // PlayMovementAnimation(horizontal, vertical, crouch); + + + + + //} + + //private void MoveCharacter(float horizontal , float vertical) + //{ + // Vector3 position = transform.position; + // position.x = position.x + horizontal * speed * Time.deltaTime; + // transform.position = position; + + // if (vertical > 0) + // { + // rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); + // } + + //} + + //private void PlayMovementAnimation(float horizontal , float vertical, bool crouch) + //{ + // playerAnimator.SetFloat("Speed", Mathf.Abs(horizontal)); + + + // //Flipping the player + + // Vector3 scale = transform.localScale; + // if (horizontal < 0) + // { + // scale.x = -1f * Mathf.Abs(scale.x); + // } + // else if (horizontal > 0) + // { + // scale.x = Mathf.Abs(scale.x); + // } + // transform.localScale = scale; + + + + // if (vertical >0 ) + // { + // playerAnimator.SetBool("Jump", true); + // } + // else + // { + // playerAnimator.SetBool("Jump", false); + // } + + // // Handle crouch animation + // if (crouch) + // { + // isCrouching = true; + // playerAnimator.SetBool("Crouch", true); + // } + // else + // { + // isCrouching = false; + // playerAnimator.SetBool("Crouch", false); + // } + //} + public void pickUpKey() { Debug.Log("Key is pickedup"); diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 7b23fb3426..7dbc57a9b7 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,10 +9,10 @@ EditorUserSettings: value: 505000500454510b5a5d08241674084442164a2e7a29703228791b64b6b7363e flags: 0 RecentlyUsedSceneGuid-1: - value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a + value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c flags: 0 RecentlyUsedSceneGuid-2: - value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 + value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 RecentlyUsedSceneGuid-3: value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a @@ -21,10 +21,10 @@ EditorUserSettings: value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f flags: 0 RecentlyUsedSceneGuid-5: - value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d + value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 flags: 0 RecentlyUsedSceneGuid-6: - value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a flags: 0 vcSharedLogLevel: value: 0d5e400f0650 diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index 6cc04c6c7a..eab8e2d220 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1536 height: 772.8 m_ShowMode: 4 - m_Title: Game + m_Title: Inspector m_RootView: {fileID: 3} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -43,8 +43,8 @@ MonoBehaviour: y: 0 width: 286.40002 height: 492.8 - m_MinSize: {x: 275, y: 100} - m_MaxSize: {x: 4000, y: 4000} + m_MinSize: {x: 276, y: 121} + m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 12} m_Panes: - {fileID: 14} @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 56 + controlID: 54 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 57 + controlID: 55 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -198,7 +198,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 58 + controlID: 56 draggingID: 0 --- !u!114 &9 MonoBehaviour: @@ -219,8 +219,8 @@ MonoBehaviour: y: 0 width: 399.2 height: 492.8 - m_MinSize: {x: 200, y: 200} - 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m_LastVerticalScrollValue: 0 + m_LastVerticalScrollValue: 1566 m_GlobalObjectId: m_InspectorMode: 0 m_LockTracker: @@ -367,7 +367,7 @@ MonoBehaviour: m_OverlaysVisible: 1 m_LockTracker: m_IsLocked: 0 - m_LastSelectedObjectID: 37742 + m_LastSelectedObjectID: 33890 --- !u!114 &14 MonoBehaviour: m_ObjectHideFlags: 52 @@ -726,7 +726,7 @@ MonoBehaviour: containerId: overlay-container--right floating: 0 collapsed: 0 - displayed: 0 + displayed: 1 snapOffset: {x: 48, y: 48} snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 @@ -772,9 +772,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 1.7416701, y: -0.048229348, z: -1.2763034} + m_Target: {x: 1.213965, y: 1.311926, z: -1.2771075} speed: 2 - m_Value: {x: 1.7416701, y: -0.048229348, z: -1.2763034} + m_Value: {x: 1.213965, y: 1.311926, z: -1.2771075} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -824,9 +824,9 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 3.2304614 + m_Target: 3.3109708 speed: 2 - 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m_ExpandedIDs: 00000000ca550000725700007e590000ee5e0000f05e0000f25e0000f45e0000f65e0000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000085f00000a5f00000c5f00000e5f0000105f0000125f0000145f0000165f0000185f00001a5f00001c5f00001e5f0000 + m_ExpandedIDs: 00000000ca550000725700007e590000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: From f4742e68906cae8ef6e3d444a5ebbc136a1fcd49 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Thu, 14 Nov 2024 22:37:06 +0530 Subject: [PATCH 31/34] Level Structire changed --- Assets/Animate/Scenes/Level 2.unity | 5439 +++++++++++++++++++- Assets/Animate/Scenes/Level1.unity | 859 +++- Assets/Animate/Scenes/Level3.unity | 2602 +++++++++- Assets/Animate/Scenes/Level4.unity | 8 +- Assets/Animate/Scenes/Level5.unity | 8 +- Assets/Animate/Scenes/Lobby.unity | 2 + Assets/Animate/Scripts/EnemyController.cs | 50 +- Assets/Animate/Scripts/PlayerController.cs | 2 + Assets/Animate/Scripts/ScoreController.cs | 7 +- Assets/Animate/Scripts/SoundController.cs | 3 +- UserSettings/EditorUserSettings.asset | 12 +- UserSettings/Layouts/default-2022.dwlt | 56 +- 12 files changed, 8410 insertions(+), 638 deletions(-) diff --git a/Assets/Animate/Scenes/Level 2.unity b/Assets/Animate/Scenes/Level 2.unity index bdfeede4d7..02e65e0309 100644 --- a/Assets/Animate/Scenes/Level 2.unity +++ b/Assets/Animate/Scenes/Level 2.unity @@ -355,8 +355,8 @@ Transform: m_GameObject: {fileID: 410899623} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - 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- first: {x: -11, y: 0, z: 0} + - first: {x: 55, y: -12, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1910,7 +2128,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -10, y: 0, z: 0} + - first: {x: 56, y: -12, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1920,7 +2138,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -9, y: 0, z: 0} + - first: {x: 57, y: -12, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1930,7 +2148,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -9, y: 1, z: 0} + - first: {x: 58, y: -12, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1940,7 +2158,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 8, y: 1, z: 0} + - first: {x: 59, y: -12, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1950,7 +2168,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 9, y: 1, z: 0} + - first: {x: 60, y: -12, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1960,7 +2178,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 10, y: 1, z: 0} + - first: {x: 61, y: -12, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1970,7 +2188,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 11, y: 1, z: 0} + - first: {x: 62, y: -12, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1980,17 +2198,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 12, y: 1, z: 0} - second: - serializedVersion: 2 - m_TileIndex: 0 - m_TileSpriteIndex: 0 - m_TileMatrixIndex: 1 - m_TileColorIndex: 0 - m_TileObjectToInstantiateIndex: 65535 - dummyAlignment: 0 - m_AllTileFlags: 1073741825 - - first: {x: -8, y: 3, z: 0} + - first: {x: 63, y: -12, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2000,7 +2208,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -8, y: 4, z: 0} + - first: {x: 64, y: -12, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2010,7 +2218,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -7, y: 4, z: 0} + - first: {x: 65, y: -12, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2020,17 +2228,17 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -7, y: 5, z: 0} + - first: {x: 66, y: -12, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 0 + m_TileSpriteIndex: 0 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -6, y: 5, z: 0} + - first: {x: 44, y: -11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2040,17 +2248,17 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -5, y: 5, z: 0} + - first: {x: 45, y: -11, z: 0} second: serializedVersion: 2 - m_TileIndex: 0 - m_TileSpriteIndex: 0 + m_TileIndex: 1 + m_TileSpriteIndex: 1 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 13, y: 5, z: 0} + - first: {x: 46, y: -11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2060,7 +2268,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 14, y: 5, z: 0} + - first: {x: 47, y: -11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2070,7 +2278,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 15, y: 5, z: 0} + - first: {x: 48, y: -11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2080,7 +2288,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 16, y: 5, z: 0} + - first: {x: 49, y: -11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2090,7 +2298,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 17, y: 5, z: 0} + - first: {x: 50, y: -11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2100,7 +2308,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 18, y: 5, z: 0} + - first: {x: 51, y: -11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2110,7 +2318,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 19, y: 5, z: 0} + - first: {x: 52, y: -11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2120,17 +2328,17 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 20, y: 5, z: 0} + - first: {x: 53, y: -11, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 0 + m_TileSpriteIndex: 0 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 21, y: 5, z: 0} + - first: {x: 65, y: -11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2140,17 +2348,17 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 22, y: 5, z: 0} + - first: {x: 66, y: -11, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 0 + m_TileSpriteIndex: 0 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 23, y: 5, z: 0} + - first: {x: 65, y: -10, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2160,7 +2368,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 24, y: 5, z: 0} + - first: {x: 66, y: -10, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2170,7 +2378,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 25, y: 5, z: 0} + - first: {x: 67, y: -10, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2180,7 +2388,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 27, y: 5, z: 0} + - first: {x: 66, y: -9, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2190,7 +2398,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 28, y: 5, z: 0} + - first: {x: 67, y: -9, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2200,7 +2408,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 30, y: 5, z: 0} + - first: {x: 66, y: -8, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2210,7 +2418,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 31, y: 5, z: 0} + - first: {x: 67, y: -8, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2220,7 +2428,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 33, y: 5, z: 0} + - first: {x: 66, y: -7, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2230,7 +2438,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 34, y: 5, z: 0} + - first: {x: 67, y: -7, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2240,7 +2448,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 36, y: 5, z: 0} + - first: {x: 66, y: -6, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2250,7 +2458,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 37, y: 5, z: 0} + - first: {x: 67, y: -6, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2260,7 +2468,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 36, y: 7, z: 0} + - first: {x: 66, y: -5, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2270,7 +2478,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 37, y: 7, z: 0} + - first: {x: 67, y: -5, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2280,7 +2488,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 33, y: 9, z: 0} + - first: {x: 66, y: -4, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2290,7 +2498,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 34, y: 9, z: 0} + - first: {x: 67, y: -4, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2300,7 +2508,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 37, y: 9, z: 0} + - first: {x: 66, y: -3, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2310,7 +2518,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 38, y: 9, z: 0} + - first: {x: 67, y: -3, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2320,7 +2528,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 31, y: 11, z: 0} + - first: {x: -3, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2330,7 +2538,1577 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 32, y: 11, z: 0} + - first: {x: -2, y: -2, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 1 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - 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propertyPath: m_LocalPosition.y - value: 6.89 + value: -9.36 objectReference: {fileID: 0} - target: {fileID: 1461414725886577495, guid: 65fc1650608efec44b1e592b339f3fbd, type: 3} @@ -8828,3 +11094,9 @@ SceneRoots: - {fileID: 1329991810} - {fileID: 2131406449} - {fileID: 1642764218} + - {fileID: 1246079040} + - {fileID: 969746189} + - {fileID: 1154465026} + - {fileID: 1122329632} + - {fileID: 1923099498} + - {fileID: 2026939898} diff --git a/Assets/Animate/Scenes/Level4.unity b/Assets/Animate/Scenes/Level4.unity index 65e26cdcc8..60601a1a73 100644 --- a/Assets/Animate/Scenes/Level4.unity +++ b/Assets/Animate/Scenes/Level4.unity @@ -2669,7 +2669,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 3, y: 105} + m_AnchoredPosition: {x: -12.4, y: 28} m_SizeDelta: {x: 600, y: 250} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1314853574 @@ -3015,7 +3015,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -212, y: 180} + m_AnchoredPosition: {x: -0.9, y: 210} m_SizeDelta: {x: 150, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 @@ -3101,7 +3101,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 0, z: 0, w: 0} + m_margin: {x: 0, y: 0, z: -23.883972, w: -14.638367} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 @@ -3581,7 +3581,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 327, y: -29} + m_AnchoredPosition: {x: 327, y: -25.9} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2122436364 diff --git a/Assets/Animate/Scenes/Level5.unity b/Assets/Animate/Scenes/Level5.unity index 58eb14ecd3..7ee5240207 100644 --- a/Assets/Animate/Scenes/Level5.unity +++ b/Assets/Animate/Scenes/Level5.unity @@ -2694,7 +2694,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 3, y: 105} + m_AnchoredPosition: {x: -13.9, y: 28.7} m_SizeDelta: {x: 600, y: 250} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1314853574 @@ -3040,7 +3040,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -206, y: 182} + m_AnchoredPosition: {x: 4.3, y: 211.3} m_SizeDelta: {x: 150, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 @@ -3126,7 +3126,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 0, z: 0, w: 0} + m_margin: {x: 0, y: 0, z: -23.113495, w: -16.17923} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 @@ -3771,7 +3771,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 327, y: -29} + m_AnchoredPosition: {x: 327, y: -25.9} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2122436364 diff --git a/Assets/Animate/Scenes/Lobby.unity b/Assets/Animate/Scenes/Lobby.unity index c1df8183d6..220a6f6738 100644 --- a/Assets/Animate/Scenes/Lobby.unity +++ b/Assets/Animate/Scenes/Lobby.unity @@ -6598,6 +6598,8 @@ MonoBehaviour: soundClip: {fileID: 8300000, guid: 31b2284e8ab3f244182080ca7da474b7, type: 3} - soundType: 5 soundClip: {fileID: 8300000, guid: cb321e0e67455dd4b8293e3233354bf3, type: 3} + - soundType: 6 + soundClip: {fileID: 8300000, guid: d76c71e98617e1c41a5cdc490eb1bee1, type: 3} soundEffect: {fileID: 1335726896} soundMusic: {fileID: 472320849} IsMute: 0 diff --git a/Assets/Animate/Scripts/EnemyController.cs b/Assets/Animate/Scripts/EnemyController.cs index d501b5393f..6b0685f537 100644 --- a/Assets/Animate/Scripts/EnemyController.cs +++ b/Assets/Animate/Scripts/EnemyController.cs @@ -6,15 +6,19 @@ public class EnemyController : MonoBehaviour { public ParticleSystem bombBlast; - private float speed = 2f; // Speed of the enemy's movement - public float leftLimitX = -5f; // X position of the left boundary - public float rightLimitX = 5f; + private float speed = 1.5f; // Speed of the enemy's movement + //public float leftLimitX = -5f; // X position of the left boundary + //public float rightLimitX = 5f; private bool movingRight = true; // Direction of movement + [SerializeField] private Transform patrolPoint1; // Left boundary patrol point + [SerializeField] private Transform patrolPoint2; private Animator animator; private void Update() { Patrol(); + Debug.Log("Patrol is running"); + } private void Patrol() @@ -22,8 +26,8 @@ private void Patrol() // Move enemy in the current direction if (movingRight) { - transform.position = Vector2.MoveTowards(transform.position, new Vector2(rightLimitX, transform.position.y), speed * Time.deltaTime); - if (transform.position.x >= rightLimitX) + transform.position = Vector2.MoveTowards(transform.position, patrolPoint2.position, speed * Time.deltaTime); + if (Vector2.Distance(transform.position, patrolPoint2.position) < 0.1f) // Check if near the target { movingRight = false; Flip(); @@ -31,8 +35,8 @@ private void Patrol() } else { - transform.position = Vector2.MoveTowards(transform.position, new Vector2(leftLimitX, transform.position.y), speed * Time.deltaTime); - if (transform.position.x <= leftLimitX) + transform.position = Vector2.MoveTowards(transform.position, patrolPoint1.position, speed * Time.deltaTime); + if (Vector2.Distance(transform.position, patrolPoint1.position) < 0.1f) // Check if near the target { movingRight = true; Flip(); @@ -47,6 +51,38 @@ private void Flip() localScale.x *= -1; transform.localScale = localScale; } + + + //private void Patrol() + //{ + // // Move enemy in the current direction + // if (movingRight) + // { + // transform.position = Vector2.MoveTowards(transform.position, new Vector2(rightLimitX, transform.position.y), speed * Time.deltaTime); + // if (transform.position.x >= rightLimitX) + // { + // movingRight = false; + // Flip(); + // } + // } + // else + // { + // transform.position = Vector2.MoveTowards(transform.position, new Vector2(leftLimitX, transform.position.y), speed * Time.deltaTime); + // if (transform.position.x <= leftLimitX) + // { + // movingRight = true; + // Flip(); + // } + // } + //} + + //private void Flip() + //{ + // // Flip the enemy's direction + // Vector3 localScale = transform.localScale; + // localScale.x *= -1; + // transform.localScale = localScale; + //} private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.GetComponent() != null) diff --git a/Assets/Animate/Scripts/PlayerController.cs b/Assets/Animate/Scripts/PlayerController.cs index 944be86a23..fc746b1f0c 100644 --- a/Assets/Animate/Scripts/PlayerController.cs +++ b/Assets/Animate/Scripts/PlayerController.cs @@ -37,6 +37,7 @@ public void Update() float vertical = Input.GetAxisRaw("Jump"); bool crouch = Input.GetKey(KeyCode.LeftControl); // Check for crouch key (Ctrl) + // If the player is crouching, they cannot jump or move horizontally if (!crouch) { @@ -200,6 +201,7 @@ public void pickUpKey() { Debug.Log("Key is pickedup"); ScoreController.Instance.IncreaseScore(10); + SoundController.Instance.Play(Sounds.KeyCollect); //scoreController.IncreaseScore(10); } diff --git a/Assets/Animate/Scripts/ScoreController.cs b/Assets/Animate/Scripts/ScoreController.cs index 2a87d8d13f..2fc963cfc6 100644 --- a/Assets/Animate/Scripts/ScoreController.cs +++ b/Assets/Animate/Scripts/ScoreController.cs @@ -64,5 +64,10 @@ public void ResetPlayerData() PlayerPrefs.Save(); } - + + public int GetScore() + { + return score; + } + } diff --git a/Assets/Animate/Scripts/SoundController.cs b/Assets/Animate/Scripts/SoundController.cs index 86362f1b18..31d796fb42 100644 --- a/Assets/Animate/Scripts/SoundController.cs +++ b/Assets/Animate/Scripts/SoundController.cs @@ -108,5 +108,6 @@ public enum Sounds PlayerMove, PlayerDeath, EnemyDeath, - BombBlast + BombBlast, + KeyCollect } diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 7dbc57a9b7..87e9e69b52 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,22 +9,22 @@ EditorUserSettings: value: 505000500454510b5a5d08241674084442164a2e7a29703228791b64b6b7363e flags: 0 RecentlyUsedSceneGuid-1: - value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 RecentlyUsedSceneGuid-2: - value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d + value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a flags: 0 RecentlyUsedSceneGuid-3: - value: 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height: 772.8 m_ShowMode: 4 - m_Title: Inspector + m_Title: Project m_RootView: {fileID: 3} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 54 + controlID: 21 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 55 + controlID: 22 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -198,7 +198,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 56 + controlID: 23 draggingID: 0 --- !u!114 &9 MonoBehaviour: @@ -324,7 +324,7 @@ MonoBehaviour: m_ControlHash: 1412526313 m_PrefName: Preview_InspectorPreview m_LastInspectedObjectInstanceID: -1 - m_LastVerticalScrollValue: 1566 + m_LastVerticalScrollValue: 0 m_GlobalObjectId: m_InspectorMode: 0 m_LockTracker: @@ -367,7 +367,7 @@ MonoBehaviour: m_OverlaysVisible: 1 m_LockTracker: m_IsLocked: 0 - m_LastSelectedObjectID: 33890 + m_LastSelectedObjectID: 54358 --- !u!114 &14 MonoBehaviour: m_ObjectHideFlags: 52 @@ -772,9 +772,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 1.213965, y: 1.311926, z: -1.2771075} + m_Target: {x: 14.163262, y: 9.261861, z: 12.454818} speed: 2 - m_Value: {x: 1.213965, y: 1.311926, z: -1.2771075} + m_Value: {x: 14.163262, y: 9.261861, z: 12.454818} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -810,13 +810,13 @@ MonoBehaviour: m_Size: {x: 1, y: 1} zGrid: m_Fade: - m_Target: 1 + m_Target: 0 speed: 2 - m_Value: 1 + m_Value: 0 m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4} m_Pivot: {x: 0, y: 0, z: 0} m_Size: {x: 1, y: 1} - m_ShowGrid: 1 + m_ShowGrid: 0 m_GridAxis: 1 m_gridOpacity: 0.5 m_Rotation: @@ -824,9 +824,9 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 3.3109708 + m_Target: 19.605654 speed: 2 - m_Value: 3.3109708 + m_Value: 19.605654 m_Ortho: m_Target: 1 speed: 2 @@ -889,9 +889,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 7ca50000 - m_LastClickedID: 42364 - m_ExpandedIDs: 96ceffffcecfffff62d1ffffbad4ffff88d6ffffe8d7ffff56d9ffff9edbffff14deffff08e0ffff60e1ffffb4e4ffff0ee6ffff0ee8ffff3cecffff24f0fffff8f0ffff1cf2ffffe8f2ffff68f4ffffdaf4ffff84f7ffff12f9ffff28fbffff8c6e00004a7f0000ce8b00003096000032980000389a000086a10000 + m_SelectedIDs: 32600000 + m_LastClickedID: 0 + m_ExpandedIDs: 8a66fffffc66ffff9467ffff9269ffffa66cffffe26dffffee6effffac6fffffcc74ffffc076ffff9c78ffffd679ffff867bffffb07cffffc67fffff4481ffff5a84ffff2c86fffff687ffff2c89ffff0a8affffb08cfffffa8effffc490ffff8e92ffffd694ffffccbcffff82c2ffffa6c5ffff6cc7ffff3ac9fffff2cafffff6cdffffc8cffffff6d0ffff38d2ffffa4d3ffff4ed7ffff0cdcffff38f7ffff60f8ffff7af9ffff28fbffff4c6000001e6100004c620000a663000078640000ca690000de690000d491000030930000fc930000e29c0000fc9d000084c60000f6cb000066d2000056d40000bce70000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1056,14 +1056,14 @@ MonoBehaviour: - {fileID: 9096787303426884428, guid: 4b650dba742a3854f9fc1bca1f61d3c5, type: 2} - {fileID: -2612833720363050039, guid: 116799d8204c3e64089c897435eeef25, type: 2} m_ValueSerializationHelper: - - e00: 0.67302525 + - e00: 0.9591216 e01: 0 e02: 0 - e03: 98.09988 + e03: 134.64441 e10: 0 - e11: 0.67302525 + e11: 0.9591216 e12: 0 - e13: -17.170197 + e13: -108.82649 e20: 0 e21: 0 e22: 1 @@ -1121,10 +1121,10 @@ MonoBehaviour: e32: 0 e33: 1 m_PreviewAnimator: {fileID: 0} - m_AnimatorController: {fileID: 9100000, guid: 87df67ff1c3df244f8bd842fb1cc4f51, + m_AnimatorController: {fileID: 9100000, guid: 116799d8204c3e64089c897435eeef25, type: 2} m_BreadCrumbs: - - m_Target: {fileID: -5536339182766939842, guid: 87df67ff1c3df244f8bd842fb1cc4f51, + - m_Target: {fileID: -2612833720363050039, guid: 116799d8204c3e64089c897435eeef25, type: 2} m_ScrollPosition: {x: 0, y: 0} stateMachineGraph: {fileID: 0} @@ -1184,7 +1184,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Animate/Scenes + - Assets/Animate m_Globs: [] m_OriginalText: m_ImportLogFlags: 0 @@ -1192,16 +1192,16 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 57 m_LastFolders: - - Assets/Animate/Scenes + - Assets/Animate m_LastFoldersGridSize: 57 m_LastProjectPath: C:\Users\Parth Vaidya\OneDrive\Desktop\2D platformer\2D-Platformer-Game m_LockTracker: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 79} - m_SelectedIDs: d65e0000 - m_LastClickedID: 24278 - m_ExpandedIDs: 00000000ca550000725700007e590000985e00009a5e00009c5e00009e5e0000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e000000ca9a3b + m_SelectedIDs: 1c5f0000 + m_LastClickedID: 24348 + m_ExpandedIDs: 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00:00:00 2001 From: Parth Vaidya Date: Fri, 15 Nov 2024 15:47:18 +0530 Subject: [PATCH 32/34] Folder structure changed --- Assets/Animate/Scripts/LevelController.cs | 40 - Assets/{Animate => }/Level.meta | 0 .../Level/FloatingPlallet.prefab | 0 .../Level/FloatingPlallet.prefab.meta | 0 .../{Animate => }/Level/GroundPallet.prefab | 0 .../Level/GroundPallet.prefab.meta | 0 Assets/{Animate => }/Level/Key.prefab | 0 Assets/{Animate => }/Level/Key.prefab.meta | 0 .../{Animate => }/Level/PlantMidSized_0.asset | 0 .../Level/PlantMidSized_0.asset.meta | 0 .../{Animate => }/Level/PlantMidSized_1.asset | 0 .../Level/PlantMidSized_1.asset.meta | 0 .../{Animate => }/Level/PlantMidSized_2.asset | 0 .../Level/PlantMidSized_2.asset.meta | 0 Assets/{Animate => }/Level/WallTile.asset | 0 .../{Animate => }/Level/WallTile.asset.meta | 0 Assets/{Animate => }/Level/WallTile02.asset | 0 .../{Animate => }/Level/WallTile02.asset.meta | 0 Assets/{Animate => }/Level/WallTileEnd.asset | 0 .../Level/WallTileEnd.asset.meta | 0 Assets/{Animate => }/Prefab/Enemy.prefab | 0 Assets/{Animate => }/Prefab/Enemy.prefab.meta | 0 Assets/{Animate => }/Prefab/Key.prefab | 0 Assets/{Animate => }/Prefab/Key.prefab.meta | 0 Assets/Scenes.meta | 2 +- Assets/Scenes/End Credits.unity | 662 ++++++ Assets/Scenes/End Credits.unity.meta | 7 + Assets/{Animate => }/Scenes/Level 2.unity | 694 +++++- .../{Animate => }/Scenes/Level 2.unity.meta | 0 Assets/{Animate => }/Scenes/Level1.unity | 0 Assets/{Animate => }/Scenes/Level1.unity.meta | 0 Assets/{Animate => }/Scenes/Level3.unity | 0 Assets/{Animate => }/Scenes/Level3.unity.meta | 0 Assets/{Animate => }/Scenes/Level4.unity | 1964 ++++++++++++++++- Assets/{Animate => }/Scenes/Level4.unity.meta | 0 Assets/{Animate => }/Scenes/Level5.unity | 1443 ++++++++++-- Assets/{Animate => }/Scenes/Level5.unity.meta | 0 Assets/{Animate => }/Scenes/Lobby.unity | 0 Assets/{Animate => }/Scenes/Lobby.unity.meta | 0 .../Scenes.meta => Scenes/SampleScenes.meta} | 2 +- .../{ => SampleScenes}/SampleScene.unity | 0 .../{ => SampleScenes}/SampleScene.unity.meta | 0 .../SampleSceneSettings.lighting | 0 .../SampleSceneSettings.lighting.meta | 0 Assets/{Animate => }/Scripts.meta | 0 Assets/{Animate => }/Scripts/DeathScript.cs | 0 .../{Animate => }/Scripts/DeathScript.cs.meta | 0 .../{Animate => }/Scripts/EnemyController.cs | 34 +- .../Scripts/EnemyController.cs.meta | 0 .../Scripts/FallPlatformDeath.cs | 0 .../Scripts/FallPlatformDeath.cs.meta | 0 .../Scripts/GameOverController.cs | 0 .../Scripts/GameOverController.cs.meta | 0 .../{Animate => }/Scripts/HealthController.cs | 0 .../Scripts/HealthController.cs.meta | 0 Assets/{Animate => }/Scripts/KeyController.cs | 0 .../Scripts/KeyController.cs.meta | 0 .../Scripts/LevelButtonController.cs | 31 - .../Scripts/LevelButtonController.cs.meta | 0 Assets/Scripts/LevelController.cs | 24 + .../Scripts/LevelController.cs.meta | 0 Assets/{Animate => }/Scripts/LevelManager.cs | 0 .../Scripts/LevelManager.cs.meta | 0 .../Scripts/LevelSelectionController.cs | 2 +- .../Scripts/LevelSelectionController.cs.meta | 0 Assets/{Animate => }/Scripts/LevelStatus.cs | 0 .../{Animate => }/Scripts/LevelStatus.cs.meta | 0 .../{Animate => }/Scripts/LobbyController.cs | 2 +- .../Scripts/LobbyController.cs.meta | 0 .../Scripts/ParticleController.cs | 0 .../Scripts/ParticleController.cs.meta | 0 .../{Animate => }/Scripts/PlayerController.cs | 0 .../Scripts/PlayerController.cs.meta | 0 .../{Animate => }/Scripts/SceneController.cs | 0 .../Scripts/SceneController.cs.meta | 0 .../{Animate => }/Scripts/ScoreController.cs | 0 .../Scripts/ScoreController.cs.meta | 0 .../{Animate => }/Scripts/SoundController.cs | 0 .../Scripts/SoundController.cs.meta | 0 ProjectSettings/EditorBuildSettings.asset | 17 +- UserSettings/EditorUserSettings.asset | 15 +- UserSettings/Layouts/default-2022.dwlt | 38 +- 82 files changed, 4466 insertions(+), 511 deletions(-) delete mode 100644 Assets/Animate/Scripts/LevelController.cs rename Assets/{Animate => }/Level.meta (100%) rename Assets/{Animate => }/Level/FloatingPlallet.prefab (100%) rename Assets/{Animate => }/Level/FloatingPlallet.prefab.meta (100%) rename Assets/{Animate => }/Level/GroundPallet.prefab (100%) rename Assets/{Animate => }/Level/GroundPallet.prefab.meta (100%) rename Assets/{Animate => }/Level/Key.prefab (100%) rename Assets/{Animate => }/Level/Key.prefab.meta (100%) rename Assets/{Animate => }/Level/PlantMidSized_0.asset (100%) rename Assets/{Animate => }/Level/PlantMidSized_0.asset.meta (100%) rename Assets/{Animate => }/Level/PlantMidSized_1.asset (100%) rename Assets/{Animate => }/Level/PlantMidSized_1.asset.meta (100%) rename Assets/{Animate => }/Level/PlantMidSized_2.asset (100%) rename Assets/{Animate => }/Level/PlantMidSized_2.asset.meta (100%) rename Assets/{Animate => }/Level/WallTile.asset (100%) rename Assets/{Animate => }/Level/WallTile.asset.meta (100%) rename Assets/{Animate => }/Level/WallTile02.asset (100%) rename Assets/{Animate => }/Level/WallTile02.asset.meta (100%) rename Assets/{Animate => }/Level/WallTileEnd.asset (100%) rename Assets/{Animate => }/Level/WallTileEnd.asset.meta (100%) rename Assets/{Animate => }/Prefab/Enemy.prefab (100%) rename Assets/{Animate => }/Prefab/Enemy.prefab.meta (100%) rename Assets/{Animate => }/Prefab/Key.prefab (100%) rename Assets/{Animate => }/Prefab/Key.prefab.meta (100%) create mode 100644 Assets/Scenes/End Credits.unity create mode 100644 Assets/Scenes/End Credits.unity.meta rename Assets/{Animate => }/Scenes/Level 2.unity (94%) rename Assets/{Animate => }/Scenes/Level 2.unity.meta (100%) rename Assets/{Animate => }/Scenes/Level1.unity (100%) rename Assets/{Animate => }/Scenes/Level1.unity.meta (100%) rename Assets/{Animate => }/Scenes/Level3.unity (100%) rename Assets/{Animate => }/Scenes/Level3.unity.meta (100%) rename Assets/{Animate => }/Scenes/Level4.unity (82%) rename Assets/{Animate => }/Scenes/Level4.unity.meta (100%) rename Assets/{Animate => }/Scenes/Level5.unity (87%) rename Assets/{Animate => }/Scenes/Level5.unity.meta (100%) rename Assets/{Animate => }/Scenes/Lobby.unity (100%) rename Assets/{Animate => }/Scenes/Lobby.unity.meta (100%) rename Assets/{Animate/Scenes.meta => Scenes/SampleScenes.meta} (77%) rename Assets/Scenes/{ => SampleScenes}/SampleScene.unity (100%) rename Assets/Scenes/{ => SampleScenes}/SampleScene.unity.meta (100%) rename Assets/Scenes/{ => SampleScenes}/SampleSceneSettings.lighting (100%) rename Assets/Scenes/{ => SampleScenes}/SampleSceneSettings.lighting.meta (100%) rename Assets/{Animate => }/Scripts.meta (100%) rename Assets/{Animate => }/Scripts/DeathScript.cs (100%) rename Assets/{Animate => }/Scripts/DeathScript.cs.meta (100%) rename Assets/{Animate => }/Scripts/EnemyController.cs (64%) rename Assets/{Animate => }/Scripts/EnemyController.cs.meta (100%) rename Assets/{Animate => }/Scripts/FallPlatformDeath.cs (100%) rename Assets/{Animate => }/Scripts/FallPlatformDeath.cs.meta (100%) rename Assets/{Animate => }/Scripts/GameOverController.cs (100%) rename Assets/{Animate => }/Scripts/GameOverController.cs.meta (100%) rename Assets/{Animate => }/Scripts/HealthController.cs (100%) rename Assets/{Animate => }/Scripts/HealthController.cs.meta (100%) rename Assets/{Animate => }/Scripts/KeyController.cs (100%) rename Assets/{Animate => }/Scripts/KeyController.cs.meta (100%) rename Assets/{Animate => }/Scripts/LevelButtonController.cs (71%) rename Assets/{Animate => }/Scripts/LevelButtonController.cs.meta (100%) create mode 100644 Assets/Scripts/LevelController.cs rename Assets/{Animate => }/Scripts/LevelController.cs.meta (100%) rename Assets/{Animate => }/Scripts/LevelManager.cs (100%) rename Assets/{Animate => }/Scripts/LevelManager.cs.meta (100%) rename Assets/{Animate => }/Scripts/LevelSelectionController.cs (87%) rename Assets/{Animate => }/Scripts/LevelSelectionController.cs.meta (100%) rename Assets/{Animate => }/Scripts/LevelStatus.cs (100%) rename Assets/{Animate => 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a/Assets/Animate/Scripts/LevelController.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.SceneManagement; - -public class LevelController : MonoBehaviour -{ - private void OnTriggerEnter2D(Collider2D collision) - { - if (collision.gameObject.GetComponent() != null) { - Debug.Log("Level finished"); - //UnlockNewLevel(); - LevelManager.Instance.SetCurrentLevelComplete(); - SoundController.Instance.Play(Sounds.ButtonClick); - SceneController.instance.nextLevel(); - } - } - - - //void UnlockNewLevel() - //{ - // //// Get the current level index and the levelAt value - // //int currentLevelIndex = SceneManager.GetActiveScene().buildIndex; - // //int levelAt = PlayerPrefs.GetInt("levelAt", 1); - - // //// Check if the current level index is the last unlocked level - // //if (currentLevelIndex == levelAt) - // //{ - // // PlayerPrefs.SetInt("levelAt", levelAt + 1); // Increment levelAt to unlock the next level - // // PlayerPrefs.Save(); // Save the changes - // // Debug.Log("Unlocked level: " + (levelAt + 1)); // Log the new unlocked level - // //} - - - //} - -} - - - diff --git a/Assets/Animate/Level.meta b/Assets/Level.meta similarity index 100% rename from Assets/Animate/Level.meta rename to Assets/Level.meta diff --git a/Assets/Animate/Level/FloatingPlallet.prefab b/Assets/Level/FloatingPlallet.prefab similarity index 100% rename from Assets/Animate/Level/FloatingPlallet.prefab rename to Assets/Level/FloatingPlallet.prefab diff --git a/Assets/Animate/Level/FloatingPlallet.prefab.meta b/Assets/Level/FloatingPlallet.prefab.meta similarity index 100% rename from Assets/Animate/Level/FloatingPlallet.prefab.meta rename to Assets/Level/FloatingPlallet.prefab.meta diff --git a/Assets/Animate/Level/GroundPallet.prefab b/Assets/Level/GroundPallet.prefab similarity index 100% rename from Assets/Animate/Level/GroundPallet.prefab rename to Assets/Level/GroundPallet.prefab diff --git 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m_TileIndex: 1 @@ -1930,7 +3385,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -10, y: 0, z: 0} + - first: {x: 37, y: 11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1940,7 +3395,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -9, y: 0, z: 0} + - first: {x: 38, y: 11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1950,7 +3405,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -9, y: 1, z: 0} + - first: {x: 39, y: 11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1960,7 +3415,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 8, y: 1, z: 0} + - first: {x: 40, y: 11, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -1970,7 +3425,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 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m_TileSpriteIndex: 0 + m_TileIndex: 1 + m_TileSpriteIndex: 1 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 50, y: 5, z: 0} + - first: {x: 52, y: 3, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 0 + m_TileSpriteIndex: 0 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 51, y: 5, z: 0} + - first: {x: -3, y: 4, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2229,7 +2301,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 52, y: 5, z: 0} + - first: {x: 51, y: 4, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2239,7 +2311,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 53, y: 5, z: 0} + - first: {x: 52, y: 4, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2249,37 +2321,37 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 38, y: 7, z: 0} + - first: {x: -3, y: 5, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 0 + m_TileSpriteIndex: 0 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 39, y: 7, z: 0} + - first: {x: 51, y: 5, z: 0} second: serializedVersion: 2 - m_TileIndex: 0 - m_TileSpriteIndex: 0 + m_TileIndex: 1 + m_TileSpriteIndex: 1 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 46, y: 7, z: 0} + - first: {x: 52, y: 5, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 0 + m_TileSpriteIndex: 0 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 47, y: 7, z: 0} + - first: {x: -3, y: 6, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2289,7 +2361,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 52, y: 7, z: 0} + - first: {x: 51, y: 6, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2299,7 +2371,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 53, y: 7, z: 0} + - first: {x: 52, y: 6, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2309,17 +2381,677 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 38, y: 9, z: 0} + - first: {x: -3, y: 7, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 1 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + 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Assets/Scenes/SampleScenes.meta index 838e84ac59..0d2889c32e 100644 --- a/Assets/Animate/Scenes.meta +++ b/Assets/Scenes/SampleScenes.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 6f55c004bec2d884d8975c8cbdfef263 +guid: d6c3645cdb5457942805b81bf713dfc2 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScenes/SampleScene.unity similarity index 100% rename from Assets/Scenes/SampleScene.unity rename to Assets/Scenes/SampleScenes/SampleScene.unity diff --git a/Assets/Scenes/SampleScene.unity.meta b/Assets/Scenes/SampleScenes/SampleScene.unity.meta similarity index 100% rename from Assets/Scenes/SampleScene.unity.meta rename to Assets/Scenes/SampleScenes/SampleScene.unity.meta diff --git a/Assets/Scenes/SampleSceneSettings.lighting b/Assets/Scenes/SampleScenes/SampleSceneSettings.lighting similarity index 100% rename from Assets/Scenes/SampleSceneSettings.lighting rename to Assets/Scenes/SampleScenes/SampleSceneSettings.lighting diff --git a/Assets/Scenes/SampleSceneSettings.lighting.meta b/Assets/Scenes/SampleScenes/SampleSceneSettings.lighting.meta similarity index 100% rename from Assets/Scenes/SampleSceneSettings.lighting.meta rename to Assets/Scenes/SampleScenes/SampleSceneSettings.lighting.meta diff --git a/Assets/Animate/Scripts.meta b/Assets/Scripts.meta similarity index 100% rename from Assets/Animate/Scripts.meta rename to Assets/Scripts.meta diff --git a/Assets/Animate/Scripts/DeathScript.cs b/Assets/Scripts/DeathScript.cs similarity index 100% rename from Assets/Animate/Scripts/DeathScript.cs rename to Assets/Scripts/DeathScript.cs diff --git a/Assets/Animate/Scripts/DeathScript.cs.meta b/Assets/Scripts/DeathScript.cs.meta similarity index 100% rename from Assets/Animate/Scripts/DeathScript.cs.meta rename to Assets/Scripts/DeathScript.cs.meta diff --git a/Assets/Animate/Scripts/EnemyController.cs b/Assets/Scripts/EnemyController.cs similarity index 64% rename from Assets/Animate/Scripts/EnemyController.cs rename to Assets/Scripts/EnemyController.cs index 6b0685f537..3b80112a7e 100644 --- a/Assets/Animate/Scripts/EnemyController.cs +++ b/Assets/Scripts/EnemyController.cs @@ -7,8 +7,7 @@ public class EnemyController : MonoBehaviour public ParticleSystem bombBlast; private float speed = 1.5f; // Speed of the enemy's movement - //public float leftLimitX = -5f; // X position of the left boundary - //public float rightLimitX = 5f; + private bool movingRight = true; // Direction of movement [SerializeField] private Transform patrolPoint1; // Left boundary patrol point [SerializeField] private Transform patrolPoint2; @@ -53,36 +52,7 @@ private void Flip() } - //private void Patrol() - //{ - // // Move enemy in the current direction - // if (movingRight) - // { - // transform.position = Vector2.MoveTowards(transform.position, new Vector2(rightLimitX, transform.position.y), speed * Time.deltaTime); - // if (transform.position.x >= rightLimitX) - // { - // movingRight = false; - // Flip(); - // } - // } - // else - // { - // transform.position = Vector2.MoveTowards(transform.position, new Vector2(leftLimitX, transform.position.y), speed * Time.deltaTime); - // if (transform.position.x <= leftLimitX) - // { - // movingRight = true; - // Flip(); - // } - // } - //} - - //private void Flip() - //{ - // // Flip the enemy's direction - // Vector3 localScale = transform.localScale; - // localScale.x *= -1; - // transform.localScale = localScale; - //} + private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.GetComponent() != null) diff --git a/Assets/Animate/Scripts/EnemyController.cs.meta b/Assets/Scripts/EnemyController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/EnemyController.cs.meta rename to Assets/Scripts/EnemyController.cs.meta diff --git a/Assets/Animate/Scripts/FallPlatformDeath.cs b/Assets/Scripts/FallPlatformDeath.cs similarity index 100% rename from Assets/Animate/Scripts/FallPlatformDeath.cs rename to Assets/Scripts/FallPlatformDeath.cs diff --git a/Assets/Animate/Scripts/FallPlatformDeath.cs.meta b/Assets/Scripts/FallPlatformDeath.cs.meta similarity index 100% rename from Assets/Animate/Scripts/FallPlatformDeath.cs.meta rename to Assets/Scripts/FallPlatformDeath.cs.meta diff --git a/Assets/Animate/Scripts/GameOverController.cs b/Assets/Scripts/GameOverController.cs similarity index 100% rename from Assets/Animate/Scripts/GameOverController.cs rename to Assets/Scripts/GameOverController.cs diff --git a/Assets/Animate/Scripts/GameOverController.cs.meta b/Assets/Scripts/GameOverController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/GameOverController.cs.meta rename to Assets/Scripts/GameOverController.cs.meta diff --git a/Assets/Animate/Scripts/HealthController.cs b/Assets/Scripts/HealthController.cs similarity index 100% rename from Assets/Animate/Scripts/HealthController.cs rename to Assets/Scripts/HealthController.cs diff --git a/Assets/Animate/Scripts/HealthController.cs.meta b/Assets/Scripts/HealthController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/HealthController.cs.meta rename to Assets/Scripts/HealthController.cs.meta diff --git a/Assets/Animate/Scripts/KeyController.cs b/Assets/Scripts/KeyController.cs similarity index 100% rename from Assets/Animate/Scripts/KeyController.cs rename to Assets/Scripts/KeyController.cs diff --git a/Assets/Animate/Scripts/KeyController.cs.meta b/Assets/Scripts/KeyController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/KeyController.cs.meta rename to Assets/Scripts/KeyController.cs.meta diff --git a/Assets/Animate/Scripts/LevelButtonController.cs b/Assets/Scripts/LevelButtonController.cs similarity index 71% rename from Assets/Animate/Scripts/LevelButtonController.cs rename to Assets/Scripts/LevelButtonController.cs index 67532c7653..4f5711fe17 100644 --- a/Assets/Animate/Scripts/LevelButtonController.cs +++ b/Assets/Scripts/LevelButtonController.cs @@ -62,35 +62,4 @@ public void LoadLevel(int levelIndex) - //// Method for loading Level 1 (build index 1) - //public void LoadLevel1() - //{ - // SoundController.Instance.Play(Sounds.ButtonClick); - // SceneManager.LoadScene(1); // Load Level 1 (build index 1) - //} - - //// Method for loading Level 2 (build index 2) - //public void LoadLevel2() - //{ - // SoundController.Instance.Play(Sounds.ButtonClick); - // SceneManager.LoadScene(2); // Load Level 2 (build index 2) - //} - - //public void LoadLevel3() - //{ - // SoundController.Instance.Play(Sounds.ButtonClick); - // SceneManager.LoadScene(3); - //} - - //public void LoadLevel4() - //{ - // SoundController.Instance.Play(Sounds.ButtonClick); - // SceneManager.LoadScene(4); - //} - - //public void LoadLevel5() - //{ - // SoundController.Instance.Play(Sounds.ButtonClick); - // SceneManager.LoadScene(5); - //} } diff --git a/Assets/Animate/Scripts/LevelButtonController.cs.meta b/Assets/Scripts/LevelButtonController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/LevelButtonController.cs.meta rename to Assets/Scripts/LevelButtonController.cs.meta diff --git a/Assets/Scripts/LevelController.cs b/Assets/Scripts/LevelController.cs new file mode 100644 index 0000000000..48c9adba62 --- /dev/null +++ b/Assets/Scripts/LevelController.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class LevelController : MonoBehaviour +{ + private void OnTriggerEnter2D(Collider2D collision) + { + if (collision.gameObject.GetComponent() != null) { + Debug.Log("Level finished"); + //UnlockNewLevel(); + LevelManager.Instance.SetCurrentLevelComplete(); + SoundController.Instance.Play(Sounds.ButtonClick); + SceneController.instance.nextLevel(); + } + } + + + +} + + + diff --git a/Assets/Animate/Scripts/LevelController.cs.meta b/Assets/Scripts/LevelController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/LevelController.cs.meta rename to Assets/Scripts/LevelController.cs.meta diff --git a/Assets/Animate/Scripts/LevelManager.cs b/Assets/Scripts/LevelManager.cs similarity index 100% rename from Assets/Animate/Scripts/LevelManager.cs rename to Assets/Scripts/LevelManager.cs diff --git a/Assets/Animate/Scripts/LevelManager.cs.meta b/Assets/Scripts/LevelManager.cs.meta similarity index 100% rename from Assets/Animate/Scripts/LevelManager.cs.meta rename to Assets/Scripts/LevelManager.cs.meta diff --git a/Assets/Animate/Scripts/LevelSelectionController.cs b/Assets/Scripts/LevelSelectionController.cs similarity index 87% rename from Assets/Animate/Scripts/LevelSelectionController.cs rename to Assets/Scripts/LevelSelectionController.cs index 873bdd1256..36d1c40c89 100644 --- a/Assets/Animate/Scripts/LevelSelectionController.cs +++ b/Assets/Scripts/LevelSelectionController.cs @@ -6,7 +6,7 @@ public class LevelSelection : MonoBehaviour { public GameObject levelSelectionPopup; - // Call this method when the "Choose Level" button is clicked + public void ShowLevelSelectionPopup() { levelSelectionPopup.SetActive(true); // Show the popup diff --git a/Assets/Animate/Scripts/LevelSelectionController.cs.meta b/Assets/Scripts/LevelSelectionController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/LevelSelectionController.cs.meta rename to Assets/Scripts/LevelSelectionController.cs.meta diff --git a/Assets/Animate/Scripts/LevelStatus.cs b/Assets/Scripts/LevelStatus.cs similarity index 100% rename from Assets/Animate/Scripts/LevelStatus.cs rename to Assets/Scripts/LevelStatus.cs diff --git a/Assets/Animate/Scripts/LevelStatus.cs.meta b/Assets/Scripts/LevelStatus.cs.meta similarity index 100% rename from Assets/Animate/Scripts/LevelStatus.cs.meta rename to Assets/Scripts/LevelStatus.cs.meta diff --git a/Assets/Animate/Scripts/LobbyController.cs b/Assets/Scripts/LobbyController.cs similarity index 94% rename from Assets/Animate/Scripts/LobbyController.cs rename to Assets/Scripts/LobbyController.cs index d64b55bbf8..fad04836b1 100644 --- a/Assets/Animate/Scripts/LobbyController.cs +++ b/Assets/Scripts/LobbyController.cs @@ -8,7 +8,7 @@ public class LobbyController : MonoBehaviour public void Start() { ResetPlayerData(); - //LevelManager.Instance.ResetPlayerData(); + } public void ResetPlayerData() { diff --git a/Assets/Animate/Scripts/LobbyController.cs.meta b/Assets/Scripts/LobbyController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/LobbyController.cs.meta rename to Assets/Scripts/LobbyController.cs.meta diff --git a/Assets/Animate/Scripts/ParticleController.cs b/Assets/Scripts/ParticleController.cs similarity index 100% rename from Assets/Animate/Scripts/ParticleController.cs rename to Assets/Scripts/ParticleController.cs diff --git a/Assets/Animate/Scripts/ParticleController.cs.meta b/Assets/Scripts/ParticleController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/ParticleController.cs.meta rename to Assets/Scripts/ParticleController.cs.meta diff --git a/Assets/Animate/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs similarity index 100% rename from Assets/Animate/Scripts/PlayerController.cs rename to Assets/Scripts/PlayerController.cs diff --git a/Assets/Animate/Scripts/PlayerController.cs.meta b/Assets/Scripts/PlayerController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/PlayerController.cs.meta rename to Assets/Scripts/PlayerController.cs.meta diff --git a/Assets/Animate/Scripts/SceneController.cs b/Assets/Scripts/SceneController.cs similarity index 100% rename from Assets/Animate/Scripts/SceneController.cs rename to Assets/Scripts/SceneController.cs diff --git a/Assets/Animate/Scripts/SceneController.cs.meta b/Assets/Scripts/SceneController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/SceneController.cs.meta rename to Assets/Scripts/SceneController.cs.meta diff --git a/Assets/Animate/Scripts/ScoreController.cs b/Assets/Scripts/ScoreController.cs similarity index 100% rename from Assets/Animate/Scripts/ScoreController.cs rename to Assets/Scripts/ScoreController.cs diff --git a/Assets/Animate/Scripts/ScoreController.cs.meta b/Assets/Scripts/ScoreController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/ScoreController.cs.meta rename to Assets/Scripts/ScoreController.cs.meta diff --git a/Assets/Animate/Scripts/SoundController.cs b/Assets/Scripts/SoundController.cs similarity index 100% rename from Assets/Animate/Scripts/SoundController.cs rename to Assets/Scripts/SoundController.cs diff --git a/Assets/Animate/Scripts/SoundController.cs.meta b/Assets/Scripts/SoundController.cs.meta similarity index 100% rename from Assets/Animate/Scripts/SoundController.cs.meta rename to Assets/Scripts/SoundController.cs.meta diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index bb4665fd7c..f00e87c694 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -6,24 +6,27 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Animate/Scenes/Lobby.unity + path: Assets/Scenes/Lobby.unity guid: d8e60a133335271469862d522f56d014 - enabled: 1 - path: Assets/Animate/Scenes/Level1.unity + path: Assets/Scenes/Level1.unity guid: cacf87822d5d7cd4598de741ac3398e5 - enabled: 1 - path: Assets/Animate/Scenes/Level 2.unity + path: Assets/Scenes/Level 2.unity guid: 92b41286ed7357445a14bc0df7a4c702 - enabled: 1 - path: Assets/Animate/Scenes/Level3.unity + path: Assets/Scenes/Level3.unity guid: cae784bdc7cb1c442ae6eb838fbe5038 - enabled: 1 - path: Assets/Animate/Scenes/Level4.unity + path: Assets/Scenes/Level4.unity guid: f5ab2f7bf2d074a49871a513793f1f27 - enabled: 1 - path: Assets/Animate/Scenes/Level5.unity + path: Assets/Scenes/Level5.unity guid: 48fab1045dac27342b022b6b2ba2ad2b - enabled: 1 - path: Assets/Scenes/SampleScene.unity + path: Assets/Scenes/End Credits.unity + guid: 0f55bbdd8a6fd7f40b2af1ab070a67f4 + - enabled: 1 + path: Assets/Scenes/SampleScenes/SampleScene.unity guid: 3a46aa8073dff7744a2d6a6be0f747bf m_configObjects: {} diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 87e9e69b52..e563268988 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,22 +9,25 @@ EditorUserSettings: value: 505000500454510b5a5d08241674084442164a2e7a29703228791b64b6b7363e flags: 0 RecentlyUsedSceneGuid-1: - value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d + value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 flags: 0 RecentlyUsedSceneGuid-2: - value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a + value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 RecentlyUsedSceneGuid-3: - value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + value: 5357015307570d5f550f5a241474594446154a2b2a7927327d7e4d32b4b7326c flags: 0 RecentlyUsedSceneGuid-4: - value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 + value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a flags: 0 RecentlyUsedSceneGuid-5: - value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a + value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f flags: 0 RecentlyUsedSceneGuid-6: - value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f + value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a + flags: 0 + RecentlyUsedSceneGuid-7: + value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c flags: 0 vcSharedLogLevel: value: 0d5e400f0650 diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index fe51592dea..1480cb08b0 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -43,8 +43,8 @@ MonoBehaviour: y: 0 width: 286.40002 height: 492.8 - m_MinSize: {x: 276, y: 121} - m_MaxSize: {x: 4001, y: 4021} + m_MinSize: {x: 275, y: 100} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 12} m_Panes: - {fileID: 14} @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 21 + controlID: 400 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 22 + controlID: 401 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -198,7 +198,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 23 + controlID: 402 draggingID: 0 --- !u!114 &9 MonoBehaviour: @@ -726,7 +726,7 @@ MonoBehaviour: containerId: overlay-container--right floating: 0 collapsed: 0 - displayed: 1 + displayed: 0 snapOffset: {x: 48, y: 48} snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 @@ -772,9 +772,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 14.163262, y: 9.261861, z: 12.454818} + m_Target: {x: 37.409824, y: 13.891196, z: 2.8660047} speed: 2 - m_Value: {x: 14.163262, y: 9.261861, z: 12.454818} + m_Value: {x: 37.409824, y: 13.891196, z: 2.8660047} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -824,9 +824,9 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 19.605654 + m_Target: 22.394648 speed: 2 - m_Value: 19.605654 + m_Value: 22.394648 m_Ortho: m_Target: 1 speed: 2 @@ -889,9 +889,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 32600000 + m_SelectedIDs: ba160000 m_LastClickedID: 0 - m_ExpandedIDs: 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platformer\2D-Platformer-Game m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 79} - m_SelectedIDs: 1c5f0000 - m_LastClickedID: 24348 - m_ExpandedIDs: 00000000ca550000725700007e590000065f0000085f00000a5f00000c5f00000e5f0000105f0000125f0000145f0000165f0000185f00001a5f00001c5f00001e5f0000205f0000225f0000245f0000265f0000285f00002a5f00002c5f00002e5f0000305f0000325f0000345f0000365f00001660000000ca9a3b + scrollPos: {x: 0, y: 1395} + m_SelectedIDs: 3a5f0000 + m_LastClickedID: 24378 + m_ExpandedIDs: 00000000ca550000725700007e590000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000085f00000a5f00000c5f00000e5f0000105f0000125f0000145f0000165f0000185f00001a5f00001c5f00001e5f0000205f0000225f0000245f0000265f0000285f00002a5f000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1229,7 +1229,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000ca550000725700007e590000065f0000085f00000a5f00000c5f00000e5f0000105f0000125f0000145f0000165f0000185f00001a5f00001c5f00001e5f0000205f0000225f0000245f0000265f0000285f00002a5f00002c5f00002e5f0000305f0000325f0000345f0000365f0000 + m_ExpandedIDs: 00000000ca550000725700007e590000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000085f00000a5f00000c5f00000e5f0000105f0000125f0000145f0000165f0000185f00001a5f00001c5f00001e5f0000205f0000225f0000245f0000265f0000285f00002a5f0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: From 12f33be981801bf602a7fe2aeae68deff90e6d88 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Fri, 15 Nov 2024 16:18:18 +0530 Subject: [PATCH 33/34] Final commit --- Assets/Scenes/Level 2.unity | 2 +- Assets/Scenes/Level1.unity | 6 +- Assets/Scenes/Level3.unity | 202 +++++++++++-------------- Assets/Scenes/Level4.unity | 2 +- Assets/Scenes/Level5.unity | 2 +- Assets/Scripts/LevelManager.cs | 27 +++- UserSettings/EditorUserSettings.asset | 10 +- UserSettings/Layouts/default-2022.dwlt | 42 ++--- 8 files changed, 144 insertions(+), 149 deletions(-) diff --git a/Assets/Scenes/Level 2.unity b/Assets/Scenes/Level 2.unity index d9f47533c2..921f567bdd 100644 --- a/Assets/Scenes/Level 2.unity +++ b/Assets/Scenes/Level 2.unity @@ -13168,7 +13168,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.97735846, g: 0.97735846, b: 0.97735846, a: 0.25490198} + m_Color: {r: 0.97735846, g: 0.97735846, b: 0.97735846, a: 0.078431375} m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 diff --git a/Assets/Scenes/Level1.unity b/Assets/Scenes/Level1.unity index 3dc46ad47b..c194a694b1 100644 --- a/Assets/Scenes/Level1.unity +++ b/Assets/Scenes/Level1.unity @@ -7925,7 +7925,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -6.2, y: 66.5} + m_AnchoredPosition: {x: -12, y: 66.5} m_SizeDelta: {x: 600, y: 250} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1314853574 @@ -7941,7 +7941,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.7764706} m_RaycastTarget: 1 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 @@ -8100,7 +8100,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.97735846, g: 0.97735846, b: 0.97735846, a: 0.25490198} + m_Color: {r: 0.97735846, g: 0.97735846, b: 0.97735846, a: 0.15294118} m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 diff --git a/Assets/Scenes/Level3.unity b/Assets/Scenes/Level3.unity index b69dcb1252..b491610f6c 100644 --- a/Assets/Scenes/Level3.unity +++ b/Assets/Scenes/Level3.unity @@ -1060,12 +1060,12 @@ PrefabInstance: - target: {fileID: 5983613665179582198, guid: 4a4259d3cfd853f408f44e3440e48dca, type: 3} propertyPath: m_LocalPosition.x - value: 6.42 + value: 7.16 objectReference: {fileID: 0} - target: {fileID: 5983613665179582198, guid: 4a4259d3cfd853f408f44e3440e48dca, type: 3} propertyPath: m_LocalPosition.y - value: 1.72 + value: 0.73 objectReference: {fileID: 0} - target: {fileID: 5983613665179582198, guid: 4a4259d3cfd853f408f44e3440e48dca, type: 3} @@ -1639,12 +1639,12 @@ PrefabInstance: - target: {fileID: 5983613665179582198, guid: 4a4259d3cfd853f408f44e3440e48dca, type: 3} propertyPath: m_LocalPosition.x - value: 18.16 + value: 22.29 objectReference: {fileID: 0} - target: {fileID: 5983613665179582198, guid: 4a4259d3cfd853f408f44e3440e48dca, type: 3} propertyPath: m_LocalPosition.y - value: 7.05 + value: 0.95 objectReference: {fileID: 0} - target: {fileID: 5983613665179582198, guid: 4a4259d3cfd853f408f44e3440e48dca, type: 3} @@ -2608,17 +2608,17 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 24, y: -2, z: 0} + - first: {x: 9, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 2 + m_TileSpriteIndex: 2 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 25, y: -2, z: 0} + - first: {x: 10, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2628,37 +2628,37 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 26, y: -2, z: 0} + - first: {x: 11, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 0 + m_TileSpriteIndex: 0 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 27, y: -2, z: 0} + - first: {x: 12, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 - m_TileMatrixIndex: 1 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 28, y: -2, z: 0} + - first: {x: 17, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 2 + m_TileSpriteIndex: 2 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 29, y: -2, z: 0} + - first: {x: 18, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2668,27 +2668,27 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 30, y: -2, z: 0} + - first: {x: 19, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 0 + m_TileSpriteIndex: 0 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 31, y: -2, z: 0} + - first: {x: 20, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 - m_TileMatrixIndex: 1 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 32, y: -2, z: 0} + - first: {x: 24, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2698,7 +2698,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 33, y: -2, z: 0} + - first: {x: 25, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2708,7 +2708,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 65, y: -2, z: 0} + - first: {x: 26, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2718,27 +2718,27 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 66, y: -2, z: 0} + - first: {x: 27, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 0 - m_TileSpriteIndex: 0 + m_TileIndex: 1 + m_TileSpriteIndex: 1 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 67, y: -2, z: 0} + - first: {x: 28, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 0 - m_TileSpriteIndex: 0 + m_TileIndex: 1 + m_TileSpriteIndex: 1 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -3, y: -1, z: 0} + - first: {x: 29, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2748,7 +2748,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 6, y: -1, z: 0} + - first: {x: 30, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2758,17 +2758,17 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 7, y: -1, z: 0} + - first: {x: 31, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 0 - m_TileSpriteIndex: 0 + m_TileIndex: 1 + m_TileSpriteIndex: 1 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 65, y: -1, z: 0} + - first: {x: 32, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2778,17 +2778,17 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 66, y: -1, z: 0} + - first: {x: 33, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 0 - m_TileSpriteIndex: 0 + m_TileIndex: 1 + m_TileSpriteIndex: 1 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -3, y: 0, z: 0} + - first: {x: 65, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2798,17 +2798,17 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 34, y: 0, z: 0} + - first: {x: 66, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 0 + m_TileSpriteIndex: 0 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 35, y: 0, z: 0} + - first: {x: 67, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2818,7 +2818,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 65, y: 0, z: 0} + - first: {x: -3, y: -1, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2828,7 +2828,17 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 66, y: 0, z: 0} + - first: {x: 65, y: -1, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 1 + m_TileSpriteIndex: 1 + m_TileMatrixIndex: 1 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 66, y: -1, z: 0} second: serializedVersion: 2 m_TileIndex: 0 @@ -2838,7 +2848,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: -3, y: 1, z: 0} + - first: {x: -3, y: 0, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2848,7 +2858,7 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 8, y: 1, z: 0} + - first: {x: 34, y: 0, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2858,17 +2868,17 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 9, y: 1, z: 0} + - first: {x: 35, y: 0, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 0 + m_TileSpriteIndex: 0 m_TileMatrixIndex: 1 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 10, y: 1, z: 0} + - first: {x: 65, y: 0, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2878,7 +2888,17 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 11, y: 1, z: 0} + - first: {x: 66, y: 0, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 1 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -3, y: 1, z: 0} second: serializedVersion: 2 m_TileIndex: 1 @@ -2958,26 +2978,6 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 12, y: 3, z: 0} - second: - serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 - m_TileMatrixIndex: 1 - m_TileColorIndex: 0 - m_TileObjectToInstantiateIndex: 65535 - dummyAlignment: 0 - m_AllTileFlags: 1073741825 - - first: {x: 13, y: 3, z: 0} - second: - serializedVersion: 2 - m_TileIndex: 0 - m_TileSpriteIndex: 0 - m_TileMatrixIndex: 1 - m_TileColorIndex: 0 - m_TileObjectToInstantiateIndex: 65535 - dummyAlignment: 0 - m_AllTileFlags: 1073741825 - first: {x: 37, y: 3, z: 0} second: serializedVersion: 2 @@ -3138,36 +3138,6 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - - first: {x: 14, y: 5, z: 0} - second: - serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 - m_TileMatrixIndex: 1 - m_TileColorIndex: 0 - m_TileObjectToInstantiateIndex: 65535 - dummyAlignment: 0 - m_AllTileFlags: 1073741825 - - first: {x: 15, y: 5, z: 0} - second: - serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 - m_TileMatrixIndex: 1 - m_TileColorIndex: 0 - m_TileObjectToInstantiateIndex: 65535 - dummyAlignment: 0 - m_AllTileFlags: 1073741825 - - first: {x: 16, y: 5, z: 0} - second: - serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 - m_TileMatrixIndex: 1 - m_TileColorIndex: 0 - m_TileObjectToInstantiateIndex: 65535 - dummyAlignment: 0 - m_AllTileFlags: 1073741825 - first: {x: 17, y: 5, z: 0} second: serializedVersion: 2 @@ -4452,19 +4422,19 @@ Tilemap: m_TileAssetArray: - m_RefCount: 115 m_Data: {fileID: 11400000, guid: 69361ffd63f17044f88038ae4abc1936, type: 2} - - m_RefCount: 121 + - m_RefCount: 114 m_Data: {fileID: 11400000, guid: 157bdf764da51a94892dfc1201d04da0, type: 2} - - m_RefCount: 6 + - m_RefCount: 10 m_Data: {fileID: 11400000, guid: 4dd8162b80d03fe4c96efbdec81132e2, type: 2} m_TileSpriteArray: - m_RefCount: 115 m_Data: {fileID: 21300000, guid: 62d2808515efe6d4897f8d8cd5218f31, type: 3} - - m_RefCount: 121 + - m_RefCount: 114 m_Data: {fileID: 21300000, guid: 6aa3a976ac9ecc54aad638ffbf4e67c6, type: 3} - - m_RefCount: 6 + - m_RefCount: 10 m_Data: {fileID: 21300000, guid: 804743266b3b62d428e86255220b6694, type: 3} m_TileMatrixArray: - - m_RefCount: 2 + - m_RefCount: 4 m_Data: e00: -1 e01: 0 @@ -4482,7 +4452,7 @@ Tilemap: e31: 0 e32: 0 e33: 1 - - m_RefCount: 240 + - m_RefCount: 235 m_Data: e00: 1 e01: 0 @@ -4501,7 +4471,7 @@ Tilemap: e32: 0 e33: 1 m_TileColorArray: - - m_RefCount: 242 + - m_RefCount: 239 m_Data: {r: 1, g: 1, b: 1, a: 1} m_TileObjectToInstantiateArray: [] m_AnimationFrameRate: 1 @@ -4899,7 +4869,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.97735846, g: 0.97735846, b: 0.97735846, a: 0.25490198} + m_Color: {r: 0.97735846, g: 0.97735846, b: 0.97735846, a: 0.15294118} m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 diff --git a/Assets/Scenes/Level4.unity b/Assets/Scenes/Level4.unity index b1ec6f9d0d..3ee1b58b67 100644 --- a/Assets/Scenes/Level4.unity +++ b/Assets/Scenes/Level4.unity @@ -4530,7 +4530,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.97735846, g: 0.97735846, b: 0.97735846, a: 0.25490198} + m_Color: {r: 0.97735846, g: 0.97735846, b: 0.97735846, a: 0.15294118} m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 diff --git a/Assets/Scenes/Level5.unity b/Assets/Scenes/Level5.unity index ea97353f56..18e8f578f3 100644 --- a/Assets/Scenes/Level5.unity +++ b/Assets/Scenes/Level5.unity @@ -3601,7 +3601,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.97735846, g: 0.97735846, b: 0.97735846, a: 0.25490198} + m_Color: {r: 0.97735846, g: 0.97735846, b: 0.97735846, a: 0.15294118} m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 diff --git a/Assets/Scripts/LevelManager.cs b/Assets/Scripts/LevelManager.cs index a09e7c3d1b..d92b4c3927 100644 --- a/Assets/Scripts/LevelManager.cs +++ b/Assets/Scripts/LevelManager.cs @@ -57,6 +57,18 @@ public void ResetPlayerData() public void SetCurrentLevelComplete() { // Mark the current level as Completed + //string currentLevelName = SceneManager.GetActiveScene().name; + //SetLevelStatus(currentLevelName, LevelStatus.Completed); + + //// Unlock the next level (if any) + //int nextLevelIndex = SceneManager.GetActiveScene().buildIndex + 1; + //string nextLevelName = "Level" + nextLevelIndex; + + //if (nextLevelIndex <= 5) // Assuming you have 5 levels + //{ + // SetLevelStatus(nextLevelName, LevelStatus.Unlocked); + //} + string currentLevelName = SceneManager.GetActiveScene().name; SetLevelStatus(currentLevelName, LevelStatus.Completed); @@ -64,9 +76,22 @@ public void SetCurrentLevelComplete() int nextLevelIndex = SceneManager.GetActiveScene().buildIndex + 1; string nextLevelName = "Level" + nextLevelIndex; - if (nextLevelIndex <= 5) // Assuming you have 5 levels + if (nextLevelIndex <= 6) // Assuming Level 1 to Level 5 are in scenes 1-5 { SetLevelStatus(nextLevelName, LevelStatus.Unlocked); } + + // Check if the current level is the last level (Scene 5) + if (SceneManager.GetActiveScene().buildIndex == 5) + { + Debug.Log("Final level completed! Resetting player data..."); + + // Reset all levels to locked except Level 1 + ResetPlayerData(); + SetLevelStatus("Level1", LevelStatus.Unlocked); + + // Optionally, return to the lobby + SceneManager.LoadScene(0); // Load the Lobby (Scene 0 in build settings) + } } } diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index e563268988..6d2f2a9a68 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,22 +9,22 @@ EditorUserSettings: value: 505000500454510b5a5d08241674084442164a2e7a29703228791b64b6b7363e flags: 0 RecentlyUsedSceneGuid-1: - value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 + value: 5357015307570d5f550f5a241474594446154a2b2a7927327d7e4d32b4b7326c flags: 0 RecentlyUsedSceneGuid-2: value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 RecentlyUsedSceneGuid-3: - value: 5357015307570d5f550f5a241474594446154a2b2a7927327d7e4d32b4b7326c + value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a flags: 0 RecentlyUsedSceneGuid-4: - value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a + value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f flags: 0 RecentlyUsedSceneGuid-5: - value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f + value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a flags: 0 RecentlyUsedSceneGuid-6: - value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a + value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 flags: 0 RecentlyUsedSceneGuid-7: value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index 1480cb08b0..7d1ee778ff 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -43,8 +43,8 @@ MonoBehaviour: y: 0 width: 286.40002 height: 492.8 - m_MinSize: {x: 275, y: 100} - m_MaxSize: {x: 4000, y: 4000} + m_MinSize: {x: 276, y: 121} + m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 12} m_Panes: - {fileID: 14} @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 400 + controlID: 54 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 401 + controlID: 55 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -198,7 +198,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 402 + controlID: 56 draggingID: 0 --- !u!114 &9 MonoBehaviour: @@ -236,7 +236,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: SceneView + m_Name: GameView m_EditorClassIdentifier: m_Children: [] m_Position: @@ -247,13 +247,13 @@ MonoBehaviour: height: 492.8 m_MinSize: {x: 202, y: 221} m_MaxSize: {x: 4002, y: 4021} - m_ActualView: {fileID: 15} + m_ActualView: {fileID: 17} m_Panes: - {fileID: 15} - {fileID: 17} - {fileID: 18} - m_Selected: 0 - m_LastSelected: 1 + m_Selected: 1 + m_LastSelected: 0 --- !u!114 &11 MonoBehaviour: m_ObjectHideFlags: 52 @@ -726,7 +726,7 @@ MonoBehaviour: containerId: overlay-container--right floating: 0 collapsed: 0 - displayed: 0 + displayed: 1 snapOffset: {x: 48, y: 48} snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 @@ -772,9 +772,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 37.409824, y: 13.891196, z: 2.8660047} + m_Target: {x: 420.9731, y: 224.18044, z: 0.36016935} speed: 2 - m_Value: {x: 37.409824, y: 13.891196, z: 2.8660047} + m_Value: {x: 420.9731, y: 224.18044, z: 0.36016935} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -824,9 +824,9 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 22.394648 + m_Target: 272.9775 speed: 2 - m_Value: 22.394648 + m_Value: 272.9775 m_Ortho: m_Target: 1 speed: 2 @@ -889,9 +889,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: ba160000 + m_SelectedIDs: d05f0000 m_LastClickedID: 0 - m_ExpandedIDs: 34ecffff22edfffffaedffffe4efffff8cf1ffff46f6ffff28fbffff + m_ExpandedIDs: 0acdffff7acdffff3ecfffffc2d3ffffbcd5ffffbad7ffff96dbffff18ddffff78deffff64dfffff50e0ffff48e1ffff56e2ffff3ee3ffff28e4ffff02e6ffffcee7ffff30eeffffc2f0ffff80f2ffff12f4ffff88f4fffffef4ffff7ef5fffff6f5ffffdaf6ffffb6f7ffffe6faffff266d0000026e0000506e0000406f0000ae7a00005c7b0000a47b00004c860000fa86000042870000da8f00007e90000014920000c29200000a9300003e930000e29300002a9400006094000000950000b29600005a970000a2970000f498000084990000d0990000c4a20000ccb0000070b10000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -983,7 +983,7 @@ MonoBehaviour: m_HSlider: 0 m_VSlider: 0 m_IgnoreScrollWheelUntilClicked: 0 - m_EnableMouseInput: 0 + m_EnableMouseInput: 1 m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomVertical: 0 m_UniformScale: 1 @@ -1199,9 +1199,9 @@ MonoBehaviour: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 1395} - m_SelectedIDs: 3a5f0000 - m_LastClickedID: 24378 - m_ExpandedIDs: 00000000ca550000725700007e590000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000085f00000a5f00000c5f00000e5f0000105f0000125f0000145f0000165f0000185f00001a5f00001c5f00001e5f0000205f0000225f0000245f0000265f0000285f00002a5f000000ca9a3b + m_SelectedIDs: d05f0000 + m_LastClickedID: 24528 + m_ExpandedIDs: 00000000d45500007c57000088590000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e0000ca5e0000cc5e0000ce5e0000d05e0000d25e0000d45e0000d65e000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1229,7 +1229,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000ca550000725700007e590000f85e0000fa5e0000fc5e0000fe5e0000005f0000025f0000045f0000065f0000085f00000a5f00000c5f00000e5f0000105f0000125f0000145f0000165f0000185f00001a5f00001c5f00001e5f0000205f0000225f0000245f0000265f0000285f00002a5f0000 + m_ExpandedIDs: 00000000d45500007c57000088590000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e0000ca5e0000cc5e0000ce5e0000d05e0000d25e0000d45e0000d65e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: From 4db162a9aa73146fbf3648d466ab832f65bfa1a3 Mon Sep 17 00:00:00 2001 From: Parth Vaidya Date: Mon, 18 Nov 2024 11:04:27 +0530 Subject: [PATCH 34/34] Final Commits Minor changes --- Assets/Scenes/Level 2.unity | 24 ++++++------- Assets/Scenes/Level1.unity | 20 +++++------ Assets/Scenes/Level3.unity | 14 ++++---- Assets/Scenes/Level4.unity | 12 +++---- Assets/Scenes/Level5.unity | 14 ++++---- Assets/Scenes/Lobby.unity | 2 +- Assets/Scripts/PlayerController.cs | 12 +++---- UserSettings/EditorUserSettings.asset | 10 +++--- UserSettings/Layouts/default-2022.dwlt | 50 +++++++++++++------------- 9 files changed, 79 insertions(+), 79 deletions(-) diff --git a/Assets/Scenes/Level 2.unity b/Assets/Scenes/Level 2.unity index 921f567bdd..e9eba47a44 100644 --- a/Assets/Scenes/Level 2.unity +++ b/Assets/Scenes/Level 2.unity @@ -225,7 +225,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} m_Name: m_EditorClassIdentifier: - m_UiScaleMode: 0 + m_UiScaleMode: 1 m_ReferencePixelsPerUnit: 100 m_ScaleFactor: 1 m_ReferenceResolution: {x: 800, y: 600} @@ -684,7 +684,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: -324.4, y: -25.8} + m_AnchoredPosition: {x: -300.00003, y: -24.999985} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &625562596 @@ -13339,8 +13339,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -1.8, y: 210.9} - m_SizeDelta: {x: 150, y: 30} + m_AnchoredPosition: {x: 0.0000048876, y: 192.46} + m_SizeDelta: {x: 150, y: 40.1668} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 MonoBehaviour: @@ -13486,7 +13486,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 3.1, y: -4.6} + m_AnchoredPosition: {x: 0.000015258789, y: -0.0000038146973} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1627301082 @@ -13511,12 +13511,12 @@ MonoBehaviour: m_Calls: [] m_FontData: m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} - m_FontSize: 14 + m_FontSize: 20 m_FontStyle: 0 m_BestFit: 0 - m_MinSize: 10 + m_MinSize: 2 m_MaxSize: 40 - m_Alignment: 4 + m_Alignment: 7 m_AlignByGeometry: 0 m_RichText: 1 m_HorizontalOverflow: 0 @@ -13631,7 +13631,7 @@ MonoBehaviour: m_EditorClassIdentifier: playerAnimator: {fileID: 1751292486} speed: 5 - jump: 10 + jump: 150 scoreController: {fileID: 625562598} healthController: {fileID: 1584568257} gameOverController: {fileID: 1314853576} @@ -14140,8 +14140,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 327, y: -29} - m_SizeDelta: {x: 200, y: 50} + m_AnchoredPosition: {x: 310.00003, y: -25.000015} + m_SizeDelta: {x: 180, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2122436364 MonoBehaviour: @@ -14228,7 +14228,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 0, z: 0, w: 0} + m_margin: {x: 0, y: 0, z: 0.9244156, w: 0} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 diff --git a/Assets/Scenes/Level1.unity b/Assets/Scenes/Level1.unity index c194a694b1..b5d1878490 100644 --- a/Assets/Scenes/Level1.unity +++ b/Assets/Scenes/Level1.unity @@ -225,7 +225,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} m_Name: m_EditorClassIdentifier: - m_UiScaleMode: 0 + m_UiScaleMode: 1 m_ReferencePixelsPerUnit: 100 m_ScaleFactor: 1 m_ReferenceResolution: {x: 800, y: 600} @@ -715,7 +715,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: -323.8, y: -22.4} + m_AnchoredPosition: {x: -300.00003, y: -24.999985} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &625562596 @@ -8387,8 +8387,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0.9, y: 211.9} - m_SizeDelta: {x: 150, y: 30} + m_AnchoredPosition: {x: 0.000002861, y: 192.92} + m_SizeDelta: {x: 158.3183, y: 39.2425} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 MonoBehaviour: @@ -8473,7 +8473,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 0, z: -30.817993, w: -13.097473} + m_margin: {x: 0, y: 0, z: -0.31761932, w: -13.097473} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 @@ -8598,11 +8598,11 @@ MonoBehaviour: m_EditorClassIdentifier: playerAnimator: {fileID: 1751292486} speed: 5 - jump: 8 + jump: 150 scoreController: {fileID: 625562598} healthController: {fileID: 1584568257} gameOverController: {fileID: 1314853576} - maxJumps: 2 + maxJumps: 1 groundLayer: serializedVersion: 2 m_Bits: 64 @@ -8925,8 +8925,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 327, y: -25.9} - m_SizeDelta: {x: 200, y: 50} + m_AnchoredPosition: {x: 313.50003, y: -25.001} + m_SizeDelta: {x: 173, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2122436364 MonoBehaviour: @@ -9013,7 +9013,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 0, y: 0, z: 0, w: 0} + m_margin: {x: 0, y: 0, z: -0.9241867, w: 0} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 diff --git a/Assets/Scenes/Level3.unity b/Assets/Scenes/Level3.unity index b491610f6c..ebd5774f65 100644 --- a/Assets/Scenes/Level3.unity +++ b/Assets/Scenes/Level3.unity @@ -328,7 +328,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} m_Name: m_EditorClassIdentifier: - m_UiScaleMode: 0 + m_UiScaleMode: 1 m_ReferencePixelsPerUnit: 100 m_ScaleFactor: 1 m_ReferenceResolution: {x: 800, y: 600} @@ -922,7 +922,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: -323, y: -26} + m_AnchoredPosition: {x: -300.00003, y: -25.100006} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &625562596 @@ -5040,8 +5040,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 1.2, y: 210.6} - m_SizeDelta: {x: 150, y: 30} + m_AnchoredPosition: {x: -11, y: 192.46} + m_SizeDelta: {x: 150, y: 40.1668} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 MonoBehaviour: @@ -5282,7 +5282,7 @@ MonoBehaviour: m_EditorClassIdentifier: playerAnimator: {fileID: 1751292486} speed: 5 - jump: 12 + jump: 150 scoreController: {fileID: 625562598} healthController: {fileID: 1584568257} gameOverController: {fileID: 1314853576} @@ -5844,8 +5844,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 327, y: -25.1} - m_SizeDelta: {x: 200, y: 50} + m_AnchoredPosition: {x: 313.50003, y: -25.100006} + m_SizeDelta: {x: 173, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2122436364 MonoBehaviour: diff --git a/Assets/Scenes/Level4.unity b/Assets/Scenes/Level4.unity index 3ee1b58b67..8b719e3bb6 100644 --- a/Assets/Scenes/Level4.unity +++ b/Assets/Scenes/Level4.unity @@ -225,7 +225,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} m_Name: m_EditorClassIdentifier: - m_UiScaleMode: 0 + m_UiScaleMode: 1 m_ReferencePixelsPerUnit: 100 m_ScaleFactor: 1 m_ReferenceResolution: {x: 800, y: 600} @@ -715,7 +715,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: -326, y: -26} + m_AnchoredPosition: {x: -300.00003, y: -25} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &625562596 @@ -4701,7 +4701,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -0.9, y: 210} + m_AnchoredPosition: {x: -12.4, y: 197.54} m_SizeDelta: {x: 150, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 @@ -4912,7 +4912,7 @@ MonoBehaviour: m_EditorClassIdentifier: playerAnimator: {fileID: 1751292486} speed: 5 - jump: 13 + jump: 150 scoreController: {fileID: 625562598} healthController: {fileID: 1584568257} gameOverController: {fileID: 1314853576} @@ -5299,8 +5299,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 327, y: -25.9} - m_SizeDelta: {x: 200, y: 50} + m_AnchoredPosition: {x: 312.1, y: -25.451} + m_SizeDelta: {x: 175.8, y: 50.899} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2122436364 MonoBehaviour: diff --git a/Assets/Scenes/Level5.unity b/Assets/Scenes/Level5.unity index 18e8f578f3..4764c6fc36 100644 --- a/Assets/Scenes/Level5.unity +++ b/Assets/Scenes/Level5.unity @@ -194,7 +194,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} m_Name: m_EditorClassIdentifier: - m_UiScaleMode: 0 + m_UiScaleMode: 1 m_ReferencePixelsPerUnit: 100 m_ScaleFactor: 1 m_ReferenceResolution: {x: 800, y: 600} @@ -715,7 +715,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: -323, y: -25} + m_AnchoredPosition: {x: -300.00003, y: -25} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &625562596 @@ -3803,8 +3803,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 4.3, y: 211.3} - m_SizeDelta: {x: 150, y: 30} + m_AnchoredPosition: {x: -13.9, y: 191.07} + m_SizeDelta: {x: 150, y: 42.9396} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1584568255 MonoBehaviour: @@ -4014,7 +4014,7 @@ MonoBehaviour: m_EditorClassIdentifier: playerAnimator: {fileID: 1751292486} speed: 5 - jump: 16 + jump: 150 scoreController: {fileID: 625562598} healthController: {fileID: 1584568257} gameOverController: {fileID: 1314853576} @@ -4720,8 +4720,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 327, y: -25.9} - m_SizeDelta: {x: 200, y: 50} + m_AnchoredPosition: {x: 313.5, y: -25.451} + m_SizeDelta: {x: 173, y: 50.899} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2122436364 MonoBehaviour: diff --git a/Assets/Scenes/Lobby.unity b/Assets/Scenes/Lobby.unity index 220a6f6738..2e5c173b0f 100644 --- a/Assets/Scenes/Lobby.unity +++ b/Assets/Scenes/Lobby.unity @@ -6820,7 +6820,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} m_Name: m_EditorClassIdentifier: - m_UiScaleMode: 0 + m_UiScaleMode: 1 m_ReferencePixelsPerUnit: 100 m_ScaleFactor: 1 m_ReferenceResolution: {x: 800, y: 600} diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index fc746b1f0c..3b17883a39 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -34,7 +34,7 @@ private void Awake() public void Update() { float horizontal = Input.GetAxisRaw("Horizontal"); - float vertical = Input.GetAxisRaw("Jump"); + bool vertical = Input.GetKeyDown(KeyCode.Space); bool crouch = Input.GetKey(KeyCode.LeftControl); // Check for crouch key (Ctrl) @@ -47,26 +47,26 @@ public void Update() PlayMovementAnimation(horizontal, vertical, crouch); } - private void MoveCharacter(float horizontal, float vertical) + private void MoveCharacter(float horizontal, bool vertical) { Vector3 position = transform.position; position.x = position.x + horizontal * speed * Time.deltaTime; transform.position = position; // Check if player is grounded before allowing jump - if (vertical > 0 && isGrounded) + if (vertical && isGrounded) { rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); jumpCounter = 0; // Reset jump counter when grounded } - else if (vertical > 0 && jumpCounter < maxJumps) + else if (vertical && jumpCounter < maxJumps) { rb2d.AddForce(new Vector2(0f, jump), ForceMode2D.Impulse); jumpCounter++; // Increment jump counter on second jump } } - private void PlayMovementAnimation(float horizontal, float vertical, bool crouch) + private void PlayMovementAnimation(float horizontal, bool vertical, bool crouch) { playerAnimator.SetFloat("Speed", Mathf.Abs(horizontal)); @@ -82,7 +82,7 @@ private void PlayMovementAnimation(float horizontal, float vertical, bool crouch } transform.localScale = scale; - if (vertical > 0) + if (vertical) { playerAnimator.SetBool("Jump", true); } diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 6d2f2a9a68..9279228cf3 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -15,19 +15,19 @@ EditorUserSettings: value: 005057005d0251095f0a592647205b44434e402e297f72612c2a4e60bbb8316d flags: 0 RecentlyUsedSceneGuid-3: - value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a + value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c flags: 0 RecentlyUsedSceneGuid-4: - value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f + value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a flags: 0 RecentlyUsedSceneGuid-5: - value: 5a0356525407510d080a5b7145740b444316497e2e2b76342b7e1c67e1b7646a + value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 flags: 0 RecentlyUsedSceneGuid-6: - value: 005051515d010b5f0e590f2041200b4444161d7c292a7e63752f1f36b7b06760 + value: 0504550457535e590b5c087247775e444f4f4f7b2d7d77637a704e35b3e6666f flags: 0 RecentlyUsedSceneGuid-7: - value: 07095150555458085e5d5f7742740e44404e407c7e2c73627f2f4865e6b0656c + value: 570952070704590f580a0d2142740c44441548787e2a70327f2b1c61e3e4663a flags: 0 vcSharedLogLevel: value: 0d5e400f0650 diff --git a/UserSettings/Layouts/default-2022.dwlt b/UserSettings/Layouts/default-2022.dwlt index 7d1ee778ff..c86f2d2bd9 100644 --- a/UserSettings/Layouts/default-2022.dwlt +++ b/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1536 height: 772.8 m_ShowMode: 4 - m_Title: Project + m_Title: Inspector m_RootView: {fileID: 3} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -236,7 +236,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: GameView + m_Name: SceneView m_EditorClassIdentifier: m_Children: [] m_Position: @@ -247,13 +247,13 @@ MonoBehaviour: height: 492.8 m_MinSize: {x: 202, y: 221} m_MaxSize: {x: 4002, y: 4021} - m_ActualView: {fileID: 17} + m_ActualView: {fileID: 15} m_Panes: - {fileID: 15} - {fileID: 17} - {fileID: 18} - m_Selected: 1 - m_LastSelected: 0 + m_Selected: 0 + m_LastSelected: 1 --- !u!114 &11 MonoBehaviour: m_ObjectHideFlags: 52 @@ -772,9 +772,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 420.9731, y: 224.18044, z: 0.36016935} + m_Target: {x: 361.50467, y: 222.72685, z: 0.53532666} speed: 2 - m_Value: {x: 420.9731, y: 224.18044, z: 0.36016935} + m_Value: {x: 344.3669, y: 222.18657, z: 0.41495097} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -824,9 +824,9 @@ MonoBehaviour: speed: 2 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Size: - m_Target: 272.9775 + m_Target: 255.4623 speed: 2 - m_Value: 272.9775 + m_Value: 267.4998 m_Ortho: m_Target: 1 speed: 2 @@ -889,9 +889,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: d05f0000 + m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 0acdffff7acdffff3ecfffffc2d3ffffbcd5ffffbad7ffff96dbffff18ddffff78deffff64dfffff50e0ffff48e1ffff56e2ffff3ee3ffff28e4ffff02e6ffffcee7ffff30eeffffc2f0ffff80f2ffff12f4ffff88f4fffffef4ffff7ef5fffff6f5ffffdaf6ffffb6f7ffffe6faffff266d0000026e0000506e0000406f0000ae7a00005c7b0000a47b00004c860000fa86000042870000da8f00007e90000014920000c29200000a9300003e930000e29300002a9400006094000000950000b29600005a970000a2970000f498000084990000d0990000c4a20000ccb0000070b10000 + m_ExpandedIDs: 4ce4ffff9ae4ffffbee5ffffcae5ffff04e6ffff3ee6ffff78e6fffface6fffffee6ffff26e7ffffc2e8ffff22eaffffbaebffffeaecffff6aeeffff92efffff12f1ffff7ef2ffff32f5ffff74f6ffff28fbffff m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -983,7 +983,7 @@ MonoBehaviour: m_HSlider: 0 m_VSlider: 0 m_IgnoreScrollWheelUntilClicked: 0 - m_EnableMouseInput: 1 + m_EnableMouseInput: 0 m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomVertical: 0 m_UniformScale: 1 @@ -994,18 +994,18 @@ MonoBehaviour: y: 21 width: 848.39996 height: 450.8 - m_Scale: {x: 1.25, y: 1.25} - m_Translation: {x: 424.19998, y: 225.4} + m_Scale: {x: 1.2828714, y: 1.2828714} + m_Translation: {x: 428.6442, y: 224.83197} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 m_MarginBottom: 0 m_LastShownAreaInsideMargins: serializedVersion: 2 - x: -339.36 - y: -180.31999 - width: 678.72 - height: 360.63998 + x: -334.12875 + y: -175.25684 + width: 661.3289 + height: 351.3992 m_MinimalGUI: 1 m_defaultScale: 1 m_LastWindowPixelSize: {x: 1060.5, y: 589.75} @@ -1184,7 +1184,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Scripts + - Assets/Scenes m_Globs: [] m_OriginalText: m_ImportLogFlags: 0 @@ -1192,16 +1192,16 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 57 m_LastFolders: - - Assets/Scripts + - Assets/Scenes m_LastFoldersGridSize: 57 m_LastProjectPath: C:\Users\Parth Vaidya\OneDrive\Desktop\2D platformer\2D-Platformer-Game m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 1395} - m_SelectedIDs: d05f0000 - m_LastClickedID: 24528 - m_ExpandedIDs: 00000000d45500007c57000088590000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e0000ca5e0000cc5e0000ce5e0000d05e0000d25e0000d45e0000d65e000000ca9a3b + scrollPos: {x: 0, y: 1379} + m_SelectedIDs: c85f0000 + m_LastClickedID: 24520 + m_ExpandedIDs: 00000000ce5500007657000082590000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e0000ca5e0000cc5e0000ce5e0000d05e0000d25e000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1229,7 +1229,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000d45500007c57000088590000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e0000ca5e0000cc5e0000ce5e0000d05e0000d25e0000d45e0000d65e0000 + m_ExpandedIDs: 00000000ce5500007657000082590000a05e0000a25e0000a45e0000a65e0000a85e0000aa5e0000ac5e0000ae5e0000b05e0000b25e0000b45e0000b65e0000b85e0000ba5e0000bc5e0000be5e0000c05e0000c25e0000c45e0000c65e0000c85e0000ca5e0000cc5e0000ce5e0000d05e0000d25e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: