// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/02/ALU.hdl
/**
- The ALU (Arithmetic Logic Unit).
- Computes one of the following functions:
- x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y,
- x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs,
- according to 6 input bits denoted zx,nx,zy,ny,f,no.
- In addition, the ALU computes two 1-bit outputs:
- if the ALU output == 0, zr is set to 1; otherwise zr is set to 0;
- if the ALU output < 0, ng is set to 1; otherwise ng is set to 0. */
// Implementation: the ALU logic manipulates the x and y inputs // and operates on the resulting values, as follows: // if (zx == 1) set x = 0 // 16-bit constant // if (nx == 1) set x = !x // bitwise not // if (zy == 1) set y = 0 // 16-bit constant // if (ny == 1) set y = !y // bitwise not // if (f == 1) set out = x + y // integer 2's complement addition // if (f == 0) set out = x & y // bitwise and // if (no == 1) set out = !out // bitwise not // if (out == 0) set zr = 1 // if (out < 0) set ng = 1
CHIP ALU { IN
x[16], y[16], // 16-bit inputs
zx, // zero the x input? nx, // negate the x input? zy, // zero the y input? ny, // negate the y input? f, // compute out = x + y (if 1) or x & y (if 0) no; // negate the out output?OUT out[16], // 16-bit output zr, // 1 if (out == 0), 0 otherwise ng; // 1 if (out < 0), 0 otherwise PARTS:
// Put you code here:
//ALU //level1(zx,zy) Mux16(a=x,b=false,sel=zx,out=x1); Mux16(a=y,b=false,sel=zy,out=y1); //level2(Not16,nx,ny) Not16(in=x1,out=nx1); Not16(in=y1,out=ny1); Mux16(a=x1,b=nx1,sel=nx,out=x2); Mux16(a=y1,b=ny1,sel=ny,out=y2); //level3(Add16,And16,f) Add16(a=x2,b=y2,out=x2ady2); And16(a=x2,b=y2,out=x2any2); Mux16(a=x2any2,b=x2ady2,sel=f,out=fout); //level4(Not16,no) Not16(in=fout,out=nfout); Mux16(a=fout,b=nfout,sel=no,out=out,out[0..7]=Highway,out[8..15]=Lowway,out[15]=ng); Or8Way(in=Highway,out=o81); Or8Way(in=Lowway,out=o82); Or(a=o81,b=o82,out=o1); Not(in=o1,out=zr);
}
// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/02/ALU.hdl
/**
- The ALU (Arithmetic Logic Unit).
- Computes one of the following functions:
- x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y,
- x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs,
- according to 6 input bits denoted zx,nx,zy,ny,f,no.
- In addition, the ALU computes two 1-bit outputs:
- if the ALU output == 0, zr is set to 1; otherwise zr is set to 0;
- if the ALU output < 0, ng is set to 1; otherwise ng is set to 0. */
// Implementation: the ALU logic manipulates the x and y inputs // and operates on the resulting values, as follows: // if (zx == 1) set x = 0 // 16-bit constant // if (nx == 1) set x = !x // bitwise not // if (zy == 1) set y = 0 // 16-bit constant // if (ny == 1) set y = !y // bitwise not // if (f == 1) set out = x + y // integer 2's complement addition // if (f == 0) set out = x & y // bitwise and // if (no == 1) set out = !out // bitwise not // if (out == 0) set zr = 1 // if (out < 0) set ng = 1
CHIP ALU { IN
x[16], y[16], // 16-bit inputs
zx, // zero the x input? nx, // negate the x input? zy, // zero the y input? ny, // negate the y input? f, // compute out = x + y (if 1) or x & y (if 0) no; // negate the out output?OUT out[16], // 16-bit output zr, // 1 if (out == 0), 0 otherwise ng; // 1 if (out < 0), 0 otherwise PARTS: // Put you code here: Not16(in=x, out=notx); And16(a=x, b=notx, out=z16); Mux16(a=x, b=z16, sel=zx, out=x1); Not16(in=x1,out=notx1); Mux16(a=x1, b=notx1, sel=nx, out=x2); Mux16(a=y, b=z16, sel=zy, out=y1); Not16(in=y1,out=noty1); Mux16(a=y1, b=noty1, sel=ny, out=y2); Add16(a=x2, b=y2, out=addxy); And16(a=x2, b=y2, out=andxy); Mux16(a=andxy, b=addxy, sel=f, out=o1); Not16(in=o1, out=noto1); Mux16(a=o1, b=noto1, sel=no, out=out);
}