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settings.h
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settings.h
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#pragma once
#include "sdk/interfaces.h"
namespace globals
{
inline bool unload = false;
inline v_panel mat_system_top_panel = false;
inline v_panel overlay_popup_panel = false;
inline v_panel focus_overlay_panel = false;
inline D3DMATRIX world_to_screen;
inline c_vector view_origin;
inline q_angle view_angles;
inline float fov = 0;
inline void* menu_panel = nullptr;
inline std::atomic<std::pair<bool, const char*>> waiting_to_be_executed;
}
namespace settings
{
namespace menu
{
inline bool opened = false;
namespace custom_loading_screen
{
inline bool enable = true;
inline char url[256] = "https://pa1n-dev.github.io/nixware/index.html";
}
namespace colors
{
inline float window_bg[4] = { 0.07f, 0.07f, 0.07f, 1.f };
inline float child_bg[4] = { 0.1f, 0.1f, 0.1f, 1.f };
inline float text[4] = { 0.4f, 0.4f, 0.4f, 1.f };
inline float text_hovered[4] = { 0.8f, 0.8f, 0.8f, 1.f };
inline float text_active[4] = { 1.f, 1.f, 1.f, 1.f };
inline float frame_bg[4] = { 0.2f, 0.2f, 0.2f, 1.f };
inline float frame_hovered_bg[4] = { 0.4f, 0.4f, 0.4f, 1.f };
inline float frame_active_bg[4] = { 1.f, 1.f, 1.f, 1.f };
}
}
namespace aimbot
{
namespace globals
{
inline bool enable = false;
inline hotkey_t hotkey;
inline bool silent = false;
inline bool automatic_fire = false;
inline bool penetrate_walls = false;
inline float fov = 0;
inline int hitbox = 0;
inline int priority = 0;
}
namespace accuracy
{
inline bool predict_spread = false;
inline bool disable_recoil = false;
inline bool disable_visual_recoil = false;
inline float backtrack = 0.f;
inline float smooth = 0.f;
inline nlohmann::json team_list;
inline nlohmann::json friend_list;
}
namespace visuals
{
inline bool fov = false;
inline bool snaplines = false;
namespace backtrack
{
inline bool enable = false;
inline int material_type = 0;
}
namespace colors
{
inline float fov[4] = { 1.f, 1.f, 1.f, 1.f };
inline float snaplines[4] = { 1.f, 1.f, 1.f, 1.f };
inline float backtrack[4] = { 1.f, 1.f, 1.f, 1.f };
}
}
}
namespace antihit
{
namespace fake_lags
{
inline bool enable = false;
inline int count = 1;
inline int method = 0;
}
namespace fake_angles
{
inline bool enable = false;
inline hotkey_t hotkey;
inline int yaw = 0;
inline int pitch = 0;
inline bool at_target = false;
inline bool invert_yaw = false;
inline bool fake_duck = false;
}
namespace visuals
{
namespace fake_model
{
inline bool enable = false;
inline int material_type = 0;
}
namespace colors
{
inline float fake_model[4] = { 1.f, 1.f, 1.f, 1.f };
}
}
}
namespace visuals
{
namespace esp
{
namespace players
{
inline bool enable = false;
inline bool dormant = false;
inline bool box = false;
inline bool name = false;
inline bool rp_team = false;
inline bool user_group = false;
inline bool weapon_name = false;
inline bool distance = false;
inline int render_distance = 15000;
namespace colors
{
inline float box[4] = { 1.f, 1.f, 1.f, 1.f };
inline float name[4] = { 1.f, 1.f, 1.f, 1.f };
inline float rp_team[4] = { 1.f, 1.f, 1.f, 1.f };
inline float user_group[4] = { 1.f, 1.f, 1.f, 1.f };
inline float weapon_name[4] = { 1.f, 1.f, 1.f, 1.f };
inline float distance[4] = { 1.f, 1.f, 1.f, 1.f };
}
}
namespace entity
{
inline bool enable = false;
inline bool dormant = false;
inline bool box = false;
inline bool name = false;
inline bool distance = false;
inline int render_distance = 15000;
inline nlohmann::json list;
namespace colors
{
inline float box[4] = { 1.f, 1.f, 1.f, 1.f };
inline float name[4] = { 1.f, 1.f, 1.f, 1.f };
inline float distance[4] = { 1.f, 1.f, 1.f, 1.f };
}
}
}
namespace chams
{
namespace players
{
inline bool enable = false;
inline bool ignore_walls = false;
inline int material_type = 0;
inline bool draw_original_model = false;
}
namespace entity
{
inline bool enable = false;
inline bool ignore_walls = false;
inline int material_type = 0;
inline bool draw_original_model = false;
inline nlohmann::json list;
}
namespace hands
{
inline bool enable = false;
inline int material_type = 0;
inline bool draw_original_model = false;
}
namespace colors
{
inline float players[4] = { 1.f, 1.f, 1.f, 1.f };
inline float entity[4] = { 1.f, 1.f, 1.f, 1.f };
inline float hands[4] = { 1.f, 1.f, 1.f, 1.f };
}
}
namespace world
{
namespace fov_changer
{
inline bool enable = false;
inline float value = 80;
}
namespace model_fov_changer
{
inline bool enable = false;
inline float value = 80;
}
}
}
namespace miscellaneous
{
namespace globals
{
namespace third_person
{
inline bool enable = false;
inline hotkey_t hotkey;
inline int distance = 100;
}
}
namespace movement
{
inline bool bhop = false;
inline bool air_strafe = false;
}
}
namespace lua
{
namespace miscellaneous
{
inline bool dumper = false;
inline bool net_logger = false;
}
}
}