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Weapon.h
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Weapon.h
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/*
* File: Weapon.h
* Author: Javier <[email protected]>
*
* Created on September 25, 2017, 3:21 PM
*/
#include <string>
#ifndef WEAPON_H
#define WEAPON_H
/**
* Defines the specification of a weapon. A weapon must define its hitpoints
* as well as its behavior in the presence of armor. If there is no armor, the
* weapon inflicts damage equals to its hitpoints.
*/
class Weapon {
protected:
/**
* Name of the weapon
*/
std::string name;
/*
* Weapon's hitpoints
*/
double hitPoints;
public:
/**
*
* @param name Weapon's name
* @param hitPoints Weapon's hitpoints
*/
Weapon(std::string name, double hitPoints) : name(name), hitPoints(hitPoints){};
/**
* Detructor
*/
virtual ~Weapon() {};
/**
* Returns the name of the weapon
* @return The name of the weapon
*/
std::string getName();
/**
* Returns the damage of the weapon in presence of armor
* @param armor Amount of armor of the character the weapoin is hitting to
* @return The damage inflicted by the weapon
*/
virtual double hit(double armor) = 0;
/**
* Returns the damage of the weapon in abscense of armor
* @return Damage equals to the hitpoints of the weapon
*/
double hit();
};
#endif /* WEAPON_H */