-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bugs in multiplayer mode #27
Comments
Hello,
Yes, this explains most of it. |
I think it happened while we paused the game. Maybe a permanent note about the (former) connection loss would be good as a first step. |
In my tests pausing the game does not lead to a desync or any issue at all. |
The relation between the server and its clients is quite rudimentary at the moment. |
Pausing is fine I think, I just took into consideration that it happened while it was paused (not stating a causality). We had a similar issue again, now I took a screenshot. An odd bunch of pioneers, the lifting fog of war was again only to be seen by the client player. This time it happened quite early in the game (maybe from the beginning?). I can't tell more about a possible connection loss because I don't know how to find out whether there is a connection loss, especially in retroperspective. |
The game should have created two files. One is called _out.log and the other is called _replay.log. There in a directory called logs/. Could you send me these files from all clients? |
From what I can see the game lasted around 10 minutes and just before that the red player left and a couple of seconds later the other player left. |
The map is https://www.siedler-maps.de/s3maps/download-1305.htm , but the situation described also happened with "Nice Map" (just to point out that it is not because of the map). The files are correct, we quit after taking the screenshot because of the issue. |
sorry. Discord seams to have an outtake. |
The reason for this difference appears to be a bug in the replay tool. |
Hi. First of all thank you for continuing this great project!
I played two games in multiplayer mode (v0.5.3-alpha4, demo settlers III files, new java, one linux and one win10 device, 1+1 team vs. 4 AI's not in a team, all players were Römer).
One bug in the first game (also in the second): When we quit the game, in client's statistics everyone was named "Human". The host's (= my) table was correct (2x Human and 4x Ai[...]). Everything else was fine. In the second game, some bugs appeared:
edit: I have to add that the connection was probably lost at a time in the second game. Maybe that could explain something.
The text was updated successfully, but these errors were encountered: