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Handles in wrong spot on Tokamak/Renaissance Console #920

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Raviexthegod opened this issue Jan 24, 2025 · 1 comment
Open

Handles in wrong spot on Tokamak/Renaissance Console #920

Raviexthegod opened this issue Jan 24, 2025 · 1 comment

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@Raviexthegod
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Raviexthegod commented Jan 24, 2025

Whenever I put Handles into the Sonic Port on the Tokamak/Renaissance console his hitbox remains in the Sonic Port where it should be, but the model strangely is put over the X coordinate input.

I'm on Beta 1.2.0.1635 as the latest betas constantly crash at the mixin apply phase with no other information than this error being repeated a couple times in the logfile, no crash reports are created.

Mixin apply for mod ait failed pavatuslib.mixins.json:AbstractBlockAccessor from mod ait -> net.minecraft.class_4970: org.spongepowered.asm.mixin.gen.throwables.InvalidAccessorException No candidates were found matching settings:Lnet/minecraft/class_4970$class_2251; in net/minecraft/class_4970 for pavatuslib.mixins.json:AbstractBlockAccessor from mod ait->@Accessor[FIELD_GETTER]::getSettings()Lnet/minecraft/class_4970$class_2251; [ACCESSOR Applicator Phase -> pavatuslib.mixins.json:AbstractBlockAccessor from mod ait -> Apply Accessors -> -> Locate -> pavatuslib.mixins.json:AbstractBlockAccessor from mod ait->@Accessor[FIELD_GETTER]::getSettings()Lnet/minecraft/class_4970$class_2251;]

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@Addi3
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Addi3 commented Jan 24, 2025

the position hasnt been fixed, there will be no crash/ anything in the logs because the game sees nothing wrong with it

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