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Copy pathmario-level.go
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mario-level.go
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package main
import (
"strings"
sprite "github.com/pdevine/go-asciisprite"
tm "github.com/pdevine/go-asciisprite/termbox"
)
const level1 = `
123 1223 123 123 1223 123 1223 F
123 456 12223 4556 123 456 123 456 12223 4556 123 456 12223 4556 f 123
456 45556 456 456 45556 456 45556 f 456
? bbbbbbbb bbb? ? bbb b??b mm f
mmm f
mmmm f
mmmmm f ccc
? b?b?b oO oO b?b b bb ? ? ? b bb m m mm m bb?b mmmmmm f wbW
0 oO pP 0 pP 0 mm mm 0 mmm mm mmmmmmm 0 f cCCCc
7*9 h 0 oO pP pP 7*9 pP 0 7*9 0 mmm mmm 7*9 mmmm mmm 0 oO oO mmmmmmmm 7*9 f bbDbb 0
7*8*9 H !@@@#7*9 !@# pP pP !@@# pP7*8*9 pP!@@@#7*9 !@# !@@# 7*8*9 !@@@#7*9 mmmm@@mmmm7*8*mmmmm mmmm#7*9pP !@# pPmmmmmmmmm 7*8*9 m bbNbb#7*9 !@#
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG`
const cloud_topleft = `
NNN
Nwww
Nwwww
Nwwwww
NNwwwww
Nwwwwwww
Nwwwwwww
Nwwwwww`
const cloud_bottomleft = ` Nwwbww
Nwwbw
Nwwb
Nwww
NNN`
const cloud_topmiddle = ` NNNN
NwwwwN
NNwwwwwwN
NwwwwwwwwN N
NwwwwwwwwwNwN
NwwwwwwbwwwwwN
NwwwbbwwwbwwwwN
NwwwbwwwwwwwwwwN
wwwwwwwwwwwwwwww
wwwwwwwwwwwwwwww
wwwwwwwwwwwwwwww
wwwwwwwwwwwwwwww
wwwwwwwwwwwwwwww
wwwwwwwwwwwwwwww
wwwwwwwwwwwwwwww
wwwwwwwwwwwwwwww`
const cloud_bottommiddle = `wwwwwwwwwbwwwwww
wbwwwwwwbwwwwwww
bbbwwwbbbbwwwwbw
wwbbbbbbwbbbbbww
wwwwbbwwwwbbbwww
NwwwwwwNwwwwwwww
NNwwwN NNwwwwNN
NNN NNNN`
const cloud_topright = `
N N
N NwN
wNwwN
wwwwN N
wwwwwNwN
wwwwwwwN
wwwwwwwN
wwwwwwNN`
const cloud_bottomright = `wwwwwN
wwwwwwN
wwwwwwwN
wwwwwwN
wwwwwNN
NwwNN
NN`
const cloudshrub_topleft = `
NNN
Nggg
Ngggg
Nggggg
NNggggg
Nggggggg
Nggggggg
Ngggggg`
const cloudshrub_topmiddle = ` NNNN
NggggN
NNggggggN
NggggggggN N
NgggggggggNgN
NggggggbgggggN
NgggbbgggbggggN
NgggbggggggggggN
gggggggggggggggg
gggggggggggggggg
gggggggggggggggg
gggggggggggggggg
gggggggggggggggg
gggggggggggggggg
gggggggggggggggg
gggggggggggggggg`
const cloudshrub_topright = `
N N
N NgN
gNggN
ggggN N
gggggNgN
gggggggN
gggggggN
ggggggNN`
const shrub_leftramp = ` N
NG
NGG
NGGG
NGGGG
NGGGGG
NGGGGGG
NGGGGGGG
NGGGGGGGG
NGGGGGGGGG
NGGGGGGGGGG
NGGGGGGGGGGG
NGGGGGGGGGGGG
NGGGGGGGGGGGGG
NGGGGGGGGGGGGGG
NGGGGGGGGGGGGGGG`
const shrub_rightramp = `N
GN
GGN
GGGN
GGGGN
GGGGGN
GGGGGGN
GGGGGGGN
GGGGGGGGN
GGGGGGGGGN
GGGGGGGGGGN
GGGGGGGGGGGN
GGGGGGGGGGGGN
GGGGGGGGGGGGGN
GGGGGGGGGGGGGGN
GGGGGGGGGGGGGGGN`
const shrub_top = `
NNNNNN
NNNGGGGGGNNN
NNGGGGGGGGGGGGNN`
const shrub_greenblock = `GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG`
const shrub_specks = `GGGGGGGGGGGGGNGG
GGGGGGGGGGGGNNNG
GGGGGGGGGGGGNNNG
GGGGGGGGGGGGNNNG
GGGGGGGGGGGGNNNG
GGGGGGGGGNNGGNGG
GGGGGGGGGNNGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG`
const pipe_topleft = `NNNNNNNNNNNNNNNN
Nggggggggggggggg
NGGGGGggggggGGGG
NgggGGggggggGggG
NgggGGggggggGggG
NgggGGggggggGggG
NgggGGggggggGggG
NgggGGggggggGggG
NgggGGggggggGggG
NgggGGggggggGggG
NgggGGggggggGggG
NgggGGggggggGggG
NgggGGggggggGggG
NgggGGggggggGggG
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNN`
const pipe_topright = `NNNNNNNNNNNNNNNN
gggggggggggggggN
GGGGGGGGGGGGGGGN
GGGGGGGGGgGgGggN
GGGGGGGGGGgGgggN
GGGGGGGGGgGgGggN
GGGGGGGGGGgGgggN
GGGGGGGGGgGgGggN
GGGGGGGGGGgGgggN
GGGGGGGGGgGgGggN
GGGGGGGGGGgGgggN
GGGGGGGGGgGgGggN
GGGGGGGGGGgGgggN
GGGGGGGGGgGgGggN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNN`
const pipe_left = ` NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg
NgggGGgggggGgg`
const pipe_right = `GGGGGGGGgGgggN
GGGGGGGGGgGggN
GGGGGGGGgGgggN
GGGGGGGGGgGggN
GGGGGGGGgGgggN
GGGGGGGGGgGggN
GGGGGGGGgGgggN
GGGGGGGGGgGggN
GGGGGGGGgGgggN
GGGGGGGGGgGggN
GGGGGGGGgGgggN
GGGGGGGGGgGggN
GGGGGGGGgGgggN
GGGGGGGGGgGggN
GGGGGGGGgGgggN
GGGGGGGGGgGggN`
const question_block = ` OOOOOOOOOOOOOO
OooooooooooooooN
OoNooooooooooNoN
OooooOOOOOoooooN
OoooOONNNOOooooN
OoooOONooOONoooN
OoooOONooOONoooN
OooooNNoOOONoooN
OooooooOONNNoooN
OooooooOONoooooN
OoooooooNNoooooN
OooooooOOooooooN
OooooooOONoooooN
OoNoooooNNoooNoN
OooooooooooooooN
NNNNNNNNNNNNNNNN`
const brick_block = `wwwwwwwwwwwwwwww
OOOOOOONOOOOOOON
OOOOOOONOOOOOOON
NNNNNNNNNNNNNNNN
OOONOOOOOOONOOOO
OOONOOOOOOONOOOO
OOONOOOOOOONOOOO
NNNNNNNNNNNNNNNN
OOOOOOONOOOOOOON
OOOOOOONOOOOOOON
OOOOOOONOOOOOOON
NNNNNNNNNNNNNNNN
OOONOOOOOOONOOOO
OOONOOOOOOONOOOO
OOONOOOOOOONOOOO
NNNNNNNNNNNNNNNN`
const used_block = `NNNNNNNNNNNNNNNN
NOOOOOOOOOOOOOON
NONOOOOOOOOOONON
NOOOOOOOOOOOOOON
NOOOOOOOOOOOOOON
NOOOOOOOOOOOOOON
NOOOOOOOOOOOOOON
NOOOOOOOOOOOOOON
NOOOOOOOOOOOOOON
NOOOOOOOOOOOOOON
NOOOOOOOOOOOOOON
NOOOOOOOOOOOOOON
NOOOOOOOOOOOOOON
NONOOOOOOOOOONON
NOOOOOOOOOOOOOON
NNNNNNNNNNNNNNNN`
const ground_block = `OwwwwwwwwNOwwwwO
wOOOOOOOONwOOOON
wOOOOOOOONwOOOON
wOOOOOOOONwOOOON
wOOOOOOOONwNOOON
wOOOOOOOONONNNNO
wOOOOOOOONwwwwwN
wOOOOOOOONwOOOON
wOOOOOOOONwOOOON
wOOOOOOOONwOOOON
NNOOOOOONwOOOOON
wwNNOOOONwOOOOON
wOwwNNNNwOOOOOON
wOOOwwwNwOOOOOON
wOOOOOONwOOOOONN
ONNNNNNOwNNNNNNO`
const metal_block = `OwwwwwwwwwwwwwwN
wOwwwwwwwwwwwwNN
wwOwwwwwwwwwwNNN
wwwOwwwwwwwwNNNN
wwwwOOOOOOOONNNN
wwwwOOOOOOOONNNN
wwwwOOOOOOOONNNN
wwwwOOOOOOOONNNN
wwwwOOOOOOOONNNN
wwwwOOOOOOOONNNN
wwwwOOOOOOOONNNN
wwwwOOOOOOOONNNN
wwwNNNNNNNNNONNN
wwNNNNNNNNNNNONN
wNNNNNNNNNNNNNON
NNNNNNNNNNNNNNNO`
const castle_opening = `OOOOONNNNNNOOOON
OOONNNNNNNNNNOON
OONNNNNNNNNNNNON
NNNNNNNNNNNNNNNN
ONNNNNNNNNNNNNNO
ONNNNNNNNNNNNNNO
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN`
const castle_crenulation_open = `wwww wwwww
OOOw wOOOO
OOOw wOOOO
OOOw wOOOO
OOOw wOOOO
OOOw wOOOO
OOOw wOOOO
NNNwwwwwwwwwNNNN
OOOOOOONOOOOOOON
OOOOOOONOOOOOOON
OOOOOOONOOOOOOON
NNNNNNNNNNNNNNNN
OOONOOOOOOONOOOO
OOONOOOOOOONOOOO
OOONOOOOOOONOOOO
NNNNNNNNNNNNNNNN`
const castle_crenulation_closed = `wwwwOOONOOOwwwww
OOOwOOONOOOwOOOO
OOOwOOONOOOwOOOO
OOOwNNNNNNNwOOOO
OOOwOOOOOOOwOOOO
OOOwOOOOOOOwOOOO
OOOwOOOOOOOwOOOO
NNNwwwwwwwwwNNNN
OOOOOOONOOOOOOON
OOOOOOONOOOOOOON
OOOOOOONOOOOOOON
NNNNNNNNNNNNNNNN
OOONOOOOOOONOOOO
OOONOOOOOOONOOOO
OOONOOOOOOONOOOO
NNNNNNNNNNNNNNNN`
const castle_blackblock = `NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN`
const castle_window_right = `OOOOOOONNNNNNNNN
OOOOOOONNNNNNNNN
OOOOOOONNNNNNNNN
NNNNNNNNNNNNNNNN
OOONOOOONNNNNNNN
OOONOOOONNNNNNNN
OOONOOOONNNNNNNN
NNNNNNNNNNNNNNNN
OOOOOOONNNNNNNNN
OOOOOOONNNNNNNNN
OOOOOOONNNNNNNNN
NNNNNNNNNNNNNNNN
OOONOOOONNNNNNNN
OOONOOOONNNNNNNN
OOONOOOONNNNNNNN
NNNNNNNNNNNNNNNN`
const castle_window_left = `NNNNNNNNOOOOOOON
NNNNNNNNOOOOOOON
NNNNNNNNOOOOOOON
NNNNNNNNNNNNNNNN
NNNNNNNNOOONOOOO
NNNNNNNNOOONOOOO
NNNNNNNNOOONOOOO
NNNNNNNNNNNNNNNN
NNNNNNNNOOOOOOON
NNNNNNNNOOOOOOON
NNNNNNNNOOOOOOON
NNNNNNNNNNNNNNNN
NNNNNNNNOOONOOOO
NNNNNNNNOOONOOOO
NNNNNNNNOOONOOOO
NNNNNNNNNNNNNNNN`
type Block struct {
sprite.BaseSprite
}
type QuestionBlock struct {
Block
Timer int
TimeOut int
}
func InitQuestionBlock(X, Y int) *QuestionBlock {
b := &QuestionBlock{Block: Block{BaseSprite: sprite.BaseSprite{
Visible: true,
X: X,
Y: Y},
},
}
return b
}
func (b *QuestionBlock) Update() {
b.Timer++
if b.Timer > b.TimeOut {
b.CurrentCostume++
if b.CurrentCostume >= len(b.Costumes) {
b.CurrentCostume = 0
}
b.Timer = 0
}
}
type BrickBlock struct {
Block
}
func ParseLevel(l string, bg tm.Attribute) []*Block {
allBlocks := []*Block{}
for rcnt, row := range strings.Split(l, "\n") {
for ccnt, blk := range row {
if blk == ' ' {
continue
}
b := &Block{BaseSprite: sprite.BaseSprite{
Visible: true,
X: ccnt * 8,
Y: rcnt * 8},
}
switch blk {
case '?':
b.AddCostume(sprite.ColorConvert(question_block, bg))
case 'b':
b.AddCostume(sprite.ColorConvert(brick_block, bg))
case 'c':
b.AddCostume(sprite.ColorConvert(castle_crenulation_open, bg))
case 'C':
b.AddCostume(sprite.ColorConvert(castle_crenulation_closed, bg))
case 'D':
b.AddCostume(sprite.ColorConvert(castle_opening, bg))
case 'm':
b.AddCostume(sprite.ColorConvert(metal_block, bg))
case 'N':
b.AddCostume(sprite.ColorConvert(castle_blackblock, bg))
case 'f':
b.AddCostume(sprite.ColorConvert(flagpole, bg))
case 'F':
b.AddCostume(sprite.ColorConvert(flagpole_top, bg))
case 'G':
b.AddCostume(sprite.ColorConvert(ground_block, bg))
case 'h':
b.AddCostume(sprite.ColorConvert(koopa_walk1, bg))
case 'H':
b.AddCostume(sprite.ColorConvert(goomba_walk1, bg))
case 'w':
b.AddCostume(sprite.ColorConvert(castle_window_right, bg))
case 'W':
b.AddCostume(sprite.ColorConvert(castle_window_left, bg))
case '1':
b.AddCostume(sprite.ColorConvert(cloud_topleft, bg))
case '2':
b.AddCostume(sprite.ColorConvert(cloud_topmiddle, bg))
case '3':
b.AddCostume(sprite.ColorConvert(cloud_topright, bg))
case '4':
b.AddCostume(sprite.ColorConvert(cloud_bottomleft, bg))
case '5':
b.AddCostume(sprite.ColorConvert(cloud_bottommiddle, bg))
case '6':
b.AddCostume(sprite.ColorConvert(cloud_bottomright, bg))
case '7':
b.AddCostume(sprite.ColorConvert(shrub_leftramp, bg))
case '8':
b.AddCostume(sprite.ColorConvert(shrub_greenblock, bg))
case '*':
b.AddCostume(sprite.ColorConvert(shrub_specks, bg))
case '9':
b.AddCostume(sprite.ColorConvert(shrub_rightramp, bg))
case '0':
b.AddCostume(sprite.ColorConvert(shrub_top, bg))
case '!':
b.AddCostume(sprite.ColorConvert(cloudshrub_topleft, bg))
case '@':
b.AddCostume(sprite.ColorConvert(cloudshrub_topmiddle, bg))
case '#':
b.AddCostume(sprite.ColorConvert(cloudshrub_topright, bg))
case 'p':
b.AddCostume(sprite.ColorConvert(pipe_left, bg))
case 'P':
b.AddCostume(sprite.ColorConvert(pipe_right, bg))
case 'o':
b.AddCostume(sprite.ColorConvert(pipe_topleft, bg))
case 'O':
b.AddCostume(sprite.ColorConvert(pipe_topright, bg))
}
allSprites.Sprites = append(allSprites.Sprites, b)
allBlocks = append(allBlocks, b)
}
}
return allBlocks
}