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The color is reset #383
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You can change the smrpg__visuals convar in the cfg/sourcemod/smrpg/ config file of each upgrade to 0 to disable the visual effects. |
That's the thing, it costs 0 everywhere |
What costs zero where? |
smrpg_icestab_visuals "0" and so on |
Hm, it looks like the smrpg_effects library plugin always resets the render color of the player to the default in some situations. I didn't consider external plugins changing the rendercolor other than smrpg upgrades. I'll think about how to only trigger the reset if we changed the color ourselves safely. |
How to turn off the effects in the following skills? I have a plugin for changing the color of the character, and when the following skills are applied, the color is reset.
icenade
fnade
icestab
firepistol
fpistol
pscout
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