-
Notifications
You must be signed in to change notification settings - Fork 40
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Damage+ not working for weapon_hegrenade #388
Comments
Changing the value for all weapons in smrpg_upgrade_damage.cfg does affect the HE grenade aswell however. |
There is one unpleasant development option for grenades. After all, damage is added when a player takes damage. But at this moment, the enemy who attacked him is not the fact that he is holding a grenade. Because of this, this modification does not work for you. `
` All this because: Most likely, in this case, it is necessary to change the logic of the entire skill, because it will not behave correctly in relation to grenades. |
I believe we can check if the |
It seems to me that |
I could also circumvent this for now by giving every weapon the value I want, and then change the overall damage in smrpg_upgrade_damage.cfg to a higher value. That way only the HE Grenade would deal a higher amount of damage since the damage_weapons.cfg seems to be working for all the other weapons. |
As the title says, changing values for weapon_hegrenade in the damage_weapons.cfg doesn't have any effect.
My Current config is:
The text was updated successfully, but these errors were encountered: