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2)I think we dont need 65-76 liness. We are having sourcemod event: weapon_reload. It will provide little bit less server load.
3)I think we dont need to hook event and do anything with skill if config file wasnt found. Maybe we should do smth like this?
`
public void OnPluginStart()
{
LoadTranslations("smrpg_stock_upgrades.phrases");
g_bIsCSGO = GetEngineVersion() == Engine_CSGO;
4)SDKHook(client, SDKHook_WeaponDropPost, Hook_OnWeaponDropPost); // I think we dont need it. If weapon were dropped - we forgot about it.
5)By the way we dont need to hook every client equip/drop. Maybe in 61 we should add Level checking? And after this we can use skill callback(Selling and buying) for hook/unhook additional players.
The text was updated successfully, but these errors were encountered:
1)Are you sure that you need LateLoad check?
2)I think we dont need 65-76 liness. We are having sourcemod event: weapon_reload. It will provide little bit less server load.
3)I think we dont need to hook event and do anything with skill if config file wasnt found. Maybe we should do smth like this?
`
public void OnPluginStart()
{
LoadTranslations("smrpg_stock_upgrades.phrases");
g_bIsCSGO = GetEngineVersion() == Engine_CSGO;
}
`
4)
SDKHook(client, SDKHook_WeaponDropPost, Hook_OnWeaponDropPost);
// I think we dont need it. If weapon were dropped - we forgot about it.5)By the way we dont need to hook every client equip/drop. Maybe in 61 we should add Level checking? And after this we can use skill callback(Selling and buying) for hook/unhook additional players.
The text was updated successfully, but these errors were encountered: