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added tracing, improved way chunks are stream to clients
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,45 @@ | ||
generator = "nbt" | ||
package minecpp.nbt.trace | ||
|
||
[NBT] | ||
record ChunkDispatchRequested { | ||
chunk_x: int32 | ||
chunk_z: int32 | ||
} | ||
|
||
[NBT] | ||
record ChunkSentToPlayer { | ||
chunk_x: int32 | ||
chunk_z: int32 | ||
player_id: string | ||
} | ||
|
||
[NBT] | ||
record GeneratingChunk { | ||
chunk_x: int32 | ||
chunk_z: int32 | ||
} | ||
|
||
[NBT] | ||
record HandlingChunkData { | ||
chunk_x: int32 | ||
chunk_z: int32 | ||
} | ||
|
||
[NBT] | ||
record PreHandlingChunkDataJob { | ||
chunk_x: int32 | ||
chunk_z: int32 | ||
} | ||
|
||
[NBT] | ||
record PostHandlingChunkDataJob { | ||
chunk_x: int32 | ||
chunk_z: int32 | ||
} | ||
|
||
[NBT] | ||
record HandlingEmptyChunk { | ||
chunk_x: int32 | ||
chunk_z: int32 | ||
} |
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