-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathserver.js
72 lines (57 loc) · 1.75 KB
/
server.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
/**
* This is the server app script that is run on the server.
* @author Alvin Lin ([email protected])
*/
var PORT_NUMBER = process.env.PORT || 5000;
var FRAME_RATE = 1000 / 60;
// Dependencies
var express = require('express');
var http = require('http');
var morgan = require('morgan');
var socketIO = require('socket.io');
var swig = require('swig');
var Game = require('./server/Game');
var app = express();
var game = new Game();
var server = http.Server(app);
var io = socketIO(server);
app.engine('html', swig.renderFile);
app.set('port', PORT_NUMBER);
app.set('view engine', 'html');
app.use(morgan(':date[web] :method :url :req[header] :remote-addr :status'));
app.use('/bower_components',
express.static(__dirname + '/bower_components'));
// @todo remove after deploy
app.use('/shared',
express.static(__dirname + '/shared'));
app.use('/static',
express.static(__dirname + '/static'));
app.get('/', function(request, response) {
response.render('index.html');
});
io.on('connection', function(socket) {
socket.on('new-player', function(data) {
data = {}
game.addNewPlayer(socket, 'name');
socket.emit('initialize-game', {
map: JSON.stringify(game.getMap())
});
});
socket.on('client-intent', function(data) {
game.updatePlayer(socket.id,
data.keyboardState,
data.isShooting,
data.horizontalLookAngle,
data.verticalLookAngle,
data.timestamp);
});
socket.on('disconnect', function() {
game.removePlayer(socket.id);
});
});
setInterval(function() {
game.update();
game.sendState();
}, FRAME_RATE);
server.listen(PORT_NUMBER);
console.log('Starting server on port ' + PORT_NUMBER);