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PhanxConfig-Slider.lua
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--[[--------------------------------------------------------------------
PhanxConfig-Slider
Simple slider widget generator. Requires LibStub.
https://github.com/Phanx/PhanxConfig-Slider
Copyright (c) 2009-2015 Phanx <[email protected]>. All rights reserved.
Feel free to include copies of this file WITHOUT CHANGES inside World of
Warcraft addons that make use of it as a library, and feel free to use code
from this file in other projects as long as you DO NOT use my name or the
original name of this file anywhere in your project outside of an optional
credits line -- any modified versions must be renamed to avoid conflicts.
----------------------------------------------------------------------]]
local MINOR_VERSION = 20151003
local lib, oldminor = LibStub:NewLibrary("PhanxConfig-Slider", MINOR_VERSION)
if not lib then return end
------------------------------------------------------------------------
local methods = {}
function methods:GetValue()
return self.slider:GetValue()
end
function methods:SetValue(value)
value = tonumber(value or nil)
return value and self.slider:SetValue(value)
end
function methods:Disable()
self.slider:EnableMouse(false)
self.slider:EnableMouseWheel(false)
self.labelText:SetFontObject("GameFontDisable")
self.minText:SetFontObject("GameFontDisableSmall")
self.maxText:SetFontObject("GameFontDisableSmall")
self.valueText:SetFontObject("GameFontDisableSmall")
self.enabled = false
end
function methods:Enable()
self.slider:EnableMouse(true)
self.slider:EnableMouseWheel(true)
self.labelText:SetFontObject("GameFontNormal")
self.minText:SetFontObject("GameFontNormalSmall")
self.maxText:SetFontObject("GameFontNormalSmall")
self.valueText:SetFontObject("GameFontHighlightSmall")
self.enabled = false
end
function methods:SetEnabled(enabled)
if enabled then
self:Enable()
else
self:Disable()
end
end
function methods:GetEnabled()
return self.enabled ~= false -- nil if it's never been explicitly disabled or enabled
end
------------------------------------------------------------------------
local scripts = {}
function scripts:OnEnter()
local container = self:GetParent()
local text = container.tooltipText
if text then
GameTooltip:SetOwner(container, "ANCHOR_RIGHT")
GameTooltip:SetText(container.tooltipText, nil, nil, nil, nil, true)
end
end
scripts.OnLeave = GameTooltip_Hide
function scripts:OnMouseWheel(delta)
local minValue, maxValue = self:GetMinMaxValues()
local step = self:GetValueStep() * delta
if step > 0 then
value = min(self:GetValue() + step, maxValue)
else
value = max(self:GetValue() + step, minValue)
end
self:SetValue(value)
end
function scripts:OnValueChanged(value, userInput)
local container = self:GetParent()
value = floor(value * 1000 + 0.05) / 1000 -- fucking floats
if container.lastValue == value then return end
if container.isPercent then
container.valueText:SetFormattedText("%.0f%%", value * 100)
else
container.valueText:SetText(value)
end
local callback = container.OnValueChanged or container.Callback or container.callback
if callback and container.lastValue then
callback(container, value)
end
container.lastValue = value
end
------------------------------------------------------------------------
local editBoxScripts = {}
function editBoxScripts:OnEnter()
local slider = self:GetParent()
local container = slider:GetParent()
return scripts.OnEnter(slider)
end
function editBoxScripts:OnLeave()
local slider = self:GetParent()
local container = slider:GetParent()
return scripts.OnLeave(slider)
end
function editBoxScripts:OnMouseWheel(delta)
local slider = self:GetParent()
return scripts.OnMouseWheel(slider, delta)
end
function editBoxScripts:OnEnterPressed()
local slider = self:GetParent()
local container = slider:GetParent()
local text = self:GetValue()
self:ClearFocus()
local value
if container.isPercent then
value = tonumber(strmatch(text, "%d+")) / 100
else
value = tonumber(text)
end
if value then
container:SetValue(value)
end
end
------------------------------------------------------------------------
local sliderBG = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
edgeSize = 8, tile = true, tileSize = 8,
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
function lib:New(container, name, tooltipText, minValue, maxValue, valueStep, percent, noEditBox)
assert(type(container) == "table" and type(rawget(container, 0)) == "userdata", "PhanxConfig-Slider: container must be a frame")
if type(name) ~= "string" then name = nil end
if type(tooltipText) ~= "string" then tooltipText = nil end
if type(minValue) ~= "number" then minValue = 0 end
if type(maxValue) ~= "number" then maxValue = 100 end
if type(valueStep) ~= "number" then valueStep = 1 end
local frame = CreateFrame("Frame", nil, container)
frame:SetSize(200, 48)
--[[
frame.bg = frame:CreateTexture(nil, "BACKGROUND")
frame.bg:SetAllPoints(true)
frame.bg:SetTexture(0, 0.5, 0, 0.5)
]]
local slider = CreateFrame("Slider", nil, frame)
slider:SetPoint("BOTTOMLEFT", 2, 14)
slider:SetPoint("BOTTOMRIGHT", -2, 14)
slider:SetHeight(17)
slider:SetOrientation("HORIZONTAL")
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
slider:SetBackdrop(sliderBG)
frame.slider = slider
slider:EnableMouseWheel(true)
slider:SetObeyStepOnDrag(true)
for name, func in pairs(scripts) do
slider:SetScript(name, func)
end
local label = slider:CreateFontString(nil, "ARTWORK", "GameFontNormal")
label:SetPoint("TOPLEFT", frame, 6, 0)
label:SetPoint("TOPRIGHT", frame, -6, 0)
label:SetJustifyH("LEFT")
frame.labelText = label
local minText = slider:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
minText:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 6, 1)
frame.minText = minText
local maxText = slider:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
maxText:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -6, 1)
frame.maxText = maxText
if not noEditBox and LibStub("PhanxConfig-EditBox", true) then
local valueText = LibStub("PhanxConfig-EditBox"):New(slider, nil, tooltipText, 5)
valueText:SetFrameLevel(slider:GetFrameLevel() - 1) -- don't let editbox top texture overlap slider
valueText:SetPoint("TOP", slider, "BOTTOM", 0, 6)
valueText:SetWidth(70)
valueText:SetFontObject(GameFontHighlightSmall)
valueText:SetJustifyH("CENTER")
valueText:EnableMouseWheel(true)
for name, func in pairs(editBoxScripts) do
valueText:SetScript(name, func)
end
frame.valueText = valueText
slider:SetHitRectInsets(0, 0, -10, 0)
else
local valueText = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
valueText:SetPoint("TOP", slider, "BOTTOM", 0, 1)
frame.valueText = valueText
slider:SetHitRectInsets(0, 0, -10, -10)
end
for name, func in pairs(methods) do
frame[name] = func
end
slider:SetMinMaxValues(minValue, maxValue)
slider:SetValueStep(valueStep)
frame.isPercent = percent
label:SetText(name)
frame.tooltipText = tooltipText
if percent then
minText:SetFormattedText("%.0f%%", minValue * 100)
maxText:SetFormattedText("%.0f%%", maxValue * 100)
else
minText:SetText(minValue)
maxText:SetText(maxValue)
end
return frame
end
function lib.CreateSlider(...) return lib:New(...) end