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On startup console logs 'Invalid framebuffer operation' and 'Invalid value' in splitscreen #55

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philippotto opened this issue Jan 17, 2014 · 2 comments

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@philippotto
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When playing with splitscreen and postprocessing, the following errors appear:

  • opengl error 'invalid framebuffer operation' at StateSet::compileGLObjects() compiling attribute
  • opengl error 'invalid value' after applying attribute viewport

When deactivating postprocessing, the only the first error appears.

The game play itself is not affected.

@johannesdeselaers
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for me neither of the errors shows up
however, using splitscreen & postprocessing, the secondary window looks like so:
splitscreen_fail

@daniel-wer daniel-wer added this to the final presentation milestone Feb 17, 2014
@daniel-wer
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BUMP

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