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I assume, that the collision is never resolved (thus, no separation event is sent) which is why no new collision are registered. One solution could be to auto-resolve collisions if they exceed a certain time threshold. Another approach would be to check for "being stuck" by monitoring the position of the player.
The text was updated successfully, but these errors were encountered:
I assume, that the collision is never resolved (thus, no separation event is sent) which is why no new collision are registered. One solution could be to auto-resolve collisions if they exceed a certain time threshold. Another approach would be to check for "being stuck" by monitoring the position of the player.
The text was updated successfully, but these errors were encountered: