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As far as I can tell, none of these are actually used within the ig.Loader class/module...
Edit:
It's for sure possible to have a game that doesn't use any ig.Font, but by requiring it here, the font code will still get baked into the final output, unnecessarily.
One could argue that some of those required modules do get used in the loader, because they are populated into the resources array, and then manipulated via methods such as .load...
The text was updated successfully, but these errors were encountered:
Impact/lib/impact/loader.js
Lines 4 to 8 in 1425a04
As far as I can tell, none of these are actually used within the
ig.Loader
class/module...Edit:
It's for sure possible to have a game that doesn't use any
ig.Font
, but by requiring it here, the font code will still get baked into the final output, unnecessarily.One could argue that some of those required modules do get used in the loader, because they are populated into the
resources
array, and then manipulated via methods such as.load
...The text was updated successfully, but these errors were encountered: