-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
183 lines (157 loc) · 4.86 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
cmake_minimum_required(VERSION 3.3)
project(OpenAG)
include("CMake/helpers.cmake")
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Set up some compiler-related things
if(MSVC)
msvc_set_static_runtime()
msvc_fix_xp_build()
msvc_enable_lto()
else(MSVC)
# Ensure 32-bit
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
# LTO doesn't always work out of the box, so hide it behind an option
option(ENABLE_LTO "Enable Link-Time Optimizations" OFF)
if(ENABLE_LTO)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -flto")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -flto")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -flto")
endif(ENABLE_LTO)
option(STATIC_LIBSTDC++ "Link libstdc++ Statically" OFF)
if(STATIC_LIBSTDC++)
set(CMAKE_SHARED_LINKER_FLAGS
"${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc -static-libstdc++")
endif(STATIC_LIBSTDC++)
endif(MSVC)
# Set up current_version.h
find_package(Git)
if(GIT_FOUND)
message(STATUS "Found git at ${GIT_EXECUTABLE}")
execute_process(COMMAND "${GIT_EXECUTABLE}" show -s --format=%ct
OUTPUT_VARIABLE CURRENT_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(CURRENT_VERSION "${CURRENT_VERSION}ull")
else(GIT_FOUND)
set(CURRENT_VERSION UINT64_MAX)
endif(GIT_FOUND)
configure_file(cl_dll/current_version.h.in current_version.h)
# Add discord-rpc
set(BUILD_EXAMPLES OFF)
set(CLANG_FORMAT_SUFFIX "-dummy")
add_subdirectory(external/discord-rpc)
# Collect the source files
add_subdirectory(cl_dll)
add_subdirectory(common)
add_subdirectory(dlls)
add_subdirectory(game_shared)
add_subdirectory(pm_shared)
add_subdirectory(public)
get_property(SOURCE_FILES GLOBAL PROPERTY SOURCE_FILES)
set(SOURCE_FILES ${SOURCE_FILES} "${CMAKE_BINARY_DIR}/current_version.h")
set(CMAKE_SHARED_LIBRARY_PREFIX "")
add_library(client SHARED ${SOURCE_FILES})
target_include_directories(client PRIVATE
${CMAKE_BINARY_DIR}
common
dlls
engine
external
external/discord-rpc/include
game_shared
pm_shared
public
utils/vgui/include)
if(APPLE)
target_include_directories(client SYSTEM PRIVATE /usr/include/malloc)
endif(APPLE)
# Set up some additional compile flags and definitions
if(MSVC)
target_compile_options(client PRIVATE
# Disable some warnings which would take too much effort to fix
/wd4018 # Signed/unsigned mismatch
/wd4838 # Conversion from double to float
/wd4996 # The POSIX name for this item is deprecated
# Treat warnings as errors
/WX)
else(MSVC)
target_compile_options(client PRIVATE
# High warning level and treat warnings as errors
-Wall
-Werror
# Disable some warnings which would take too much effort to fix
-Wno-parentheses
-Wno-sign-compare
-Wno-unused-function
-Wno-unused-variable
# Use the same FP instructions as others
-march=pentium-m
-mfpmath=387
-mno-sse
# Some additional flags from HLSDK
-fno-strict-aliasing
-fno-exceptions)
# Some warnings are different between GCC and Clang
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_compile_options(client PRIVATE
-Wno-overloaded-virtual
-Wno-unused-private-field
-Wno-new-returns-null)
else(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_compile_options(client PRIVATE
-Wno-unused-but-set-variable
$<$<COMPILE_LANGUAGE:CXX>:-Wno-class-memaccess>)
endif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_compile_definitions(client PRIVATE
-DGNUC
-DPOSIX
-D_POSIX
-Dstricmp=strcasecmp
-Dstrnicmp=strncasecmp
-D_strnicmp=strncasecmp
-D_snprintf=snprintf
-D_snwprintf=swprintf
-D_vsnprintf=vsnprintf
-D_alloca=alloca)
if(UNIX)
target_compile_definitions(client PRIVATE
-DLINUX
-D_LINUX)
endif(UNIX)
endif(MSVC)
if(WIN32)
target_compile_definitions(client PRIVATE
-D_CRT_SECURE_NO_WARNINGS
-DWINDOWS
-D_WINDOWS)
target_link_libraries(client
opengl32
${CMAKE_SOURCE_DIR}/lib/public/SDL2.lib
${CMAKE_SOURCE_DIR}/lib/public/game_controls.lib
${CMAKE_SOURCE_DIR}/lib/public/libcurl_a.lib
${CMAKE_SOURCE_DIR}/utils/vgui/lib/win32_vc6/vgui.lib)
elseif(UNIX)
target_compile_definitions(client PRIVATE
-DDISABLE_JUMP_ORIGIN
-DDISABLE_VEC_ORIGIN)
if(APPLE)
find_library(MAC_CARBON Carbon)
find_library(MAC_OPENGL OpenGL)
target_link_libraries(client
${MAC_CARBON}
${MAC_OPENGL}
${CMAKE_SOURCE_DIR}/linux/libSDL2-2.0.0.dylib
${CMAKE_SOURCE_DIR}/linux/release/vgui.dylib)
else(APPLE)
# I wasn't able to do this in any other way.
# Things like imported targets result in linking with relative path.
set_property(TARGET client PROPERTY LINK_FLAGS
"-L${CMAKE_SOURCE_DIR}/linux/release -l:vgui.so")
endif(APPLE)
endif(WIN32)
target_compile_definitions(client PRIVATE
-DCLIENT_DLL
-DCLIENT_WEAPONS
-DUPDATE_CHECK)
target_link_libraries(client discord-rpc)