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This repository has been archived by the owner on Nov 24, 2024. It is now read-only.
I'd like ZAMNHL to have a Developer Commentary system whereas you can place "Commentary" point entities around a map and assign them to a sound file that will only show if the client's commentary CVar value is set to 1.
If you need a reference on how the feature works, play Half-Life 2: Lost Coast (or any Source game other than Half-Life 2) with the Developer Commentary feature
The text was updated successfully, but these errors were encountered:
I'd like ZAMNHL to have a Developer Commentary system whereas you can place "Commentary" point entities around a map and assign them to a sound file that will only show if the client's
commentary
CVar value is set to 1.If you need a reference on how the feature works, play Half-Life 2: Lost Coast (or any Source game other than Half-Life 2) with the Developer Commentary feature
The text was updated successfully, but these errors were encountered: