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Such as the impact effects of RedEye2, 120mm, 120mmE, 105mm, 105mmE, Comet, CometE......
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I know Mirage Tank's is wrong but not sure about others.
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Some of these used a funky logic at Impact effects (grab the (Damage/25)th element of their AnimList), but is easy to fix thereafter.
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Such as the impact effects of RedEye2, 120mm, 120mmE, 105mm, 105mmE, Comet, CometE......
The text was updated successfully, but these errors were encountered: