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Mode.cs
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// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2 of the License, or
// (at your option) version 3.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License
// along with this program; if not, write to the
// Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
using System;
using System.Collections.Generic;
using System.Text;
namespace libirc
{
/// <summary>
/// This class represents a simplest mode that can be present in a channel or network with optional parameter
/// </summary>
[Serializable]
public class SimpleMode
{
/// <summary>
/// Character of this mode
/// </summary>
private char _char;
private string _parameter = null;
/// <summary>
/// Character of this mode
/// </summary>
public char Mode
{
get
{
return _char;
}
}
/// <summary>
/// Parameter of this mode
/// </summary>
public string Parameter
{
get
{
return _parameter;
}
}
/// <summary>
/// Return true in case there is a parameter in this mode
/// </summary>
public bool ContainsParameter
{
get
{
return _parameter != null;
}
}
/// <summary>
/// Creates a new instance of simple mode
/// </summary>
/// <param name="mode">Mode</param>
/// <param name="parameter">Parameter</param>
public SimpleMode(char mode, string parameter)
{
_char = mode;
_parameter = parameter;
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents the current <see cref="Client.SimpleMode"/>.
/// </summary>
/// <returns>A <see cref="System.String"/> that represents the current <see cref="Client.SimpleMode"/>.</returns>
public override string ToString()
{
if (ContainsParameter)
{
return "+" + _char.ToString() + " " + Parameter;
}
return "+" + _char.ToString();
}
}
/// <summary>
/// Every mode can be represented by this, it can even contain multiple modes in 1 container
/// Supports both channel and user modes and prefixes
/// </summary>
[Serializable]
public class NetworkMode
{
/// <summary>
/// Raw mode
/// </summary>
public List<string> _Mode = new List<string>();
/// <summary>
/// Optional parameters for each mode
/// </summary>
public string Parameters = null;
/// <summary>
/// Network associated with mode
/// </summary>
[NonSerialized]
public Network network = null;
/// <summary>
/// Type
/// </summary>
public ModeType _ModeType = ModeType.Network;
/// <summary>
/// Returns a <see cref="System.String"/> that represents the current <see cref="Client.NetworkMode"/>.
/// </summary>
/// <returns>A <see cref="System.String"/> that represents the current <see cref="Client.NetworkMode"/>.</returns>
public override string ToString()
{
string _val = "";
int curr = 0;
lock (_Mode)
{
while (curr < _Mode.Count)
{
_val += _Mode[curr];
curr++;
}
}
return "+" + _val;
}
/// <summary>
/// Creates a new instance
/// </summary>
/// <param name="MT"></param>
/// <param name="_Network"></param>
public NetworkMode(ModeType MT, Network _Network)
{
_ModeType = MT;
network = _Network;
}
/// <summary>
/// Creates a new instance
/// </summary>
/// <param name="DefaultMode"></param>
public NetworkMode(string DefaultMode)
{
ChangeMode(DefaultMode);
}
/// <summary>
/// This needs to be there for serialization to work
/// </summary>
public NetworkMode()
{
// place holder :)
network = null;
}
/// <summary>
/// Change mode
/// </summary>
/// <param name="text"></param>
/// <returns></returns>
public bool ChangeMode(string text)
{
char prefix = ' ';
foreach (char _x in text)
{
if (network != null && _ModeType != ModeType.Network)
{
switch (_ModeType)
{
case ModeType.User:
if (network.CModes.Contains(_x))
{
continue;
}
break;
case ModeType.Channel:
if (network.CUModes.Contains(_x) || network.PModes.Contains(_x))
{
continue;
}
break;
}
}
if (_x == ' ')
{
return true;
}
if (_x == '-')
{
prefix = _x;
continue;
}
if (_x == '+')
{
prefix = _x;
continue;
}
switch (prefix)
{
case '+':
if (!_Mode.Contains(_x.ToString()))
{
this._Mode.Add(_x.ToString());
}
continue;
case '-':
if (_Mode.Contains(_x.ToString()))
{
this._Mode.Remove(_x.ToString());
}
continue;
} continue;
}
return false;
}
/// <summary>
/// Mode type
/// </summary>
public enum ModeType
{
/// <summary>
/// Channel mode
/// </summary>
Channel,
/// <summary>
/// User mode
/// </summary>
User,
/// <summary>
/// Network
/// </summary>
Network
}
}
}