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Currently, gnimag is executed by adapting the code in the main.swift file (i.e. selecting your game and changing input/output/debug options) and then running gnimag from Xcode.
We ultimately want a CLI to allow running gnimag from the command line. This could look like this:
gnimag run mrflap
gnimag run mrflap -in scrcpy -out simple-arduino
gnimag run mrflap -debug ~/Debug
gnimag help
etc.
The text was updated successfully, but these errors were encountered:
Currently, gnimag is executed by adapting the code in the main.swift file (i.e. selecting your game and changing input/output/debug options) and then running gnimag from Xcode.
We ultimately want a CLI to allow running gnimag from the command line. This could look like this:
The text was updated successfully, but these errors were encountered: