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BubbleSpawner.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Random = UnityEngine.Random;
namespace FallJam
{
public class BubbleSpawner : MonoBehaviour
{
public GameObject prefabToSpawn; // Prefab to be spawned
public float spawnInterval = 2f; // Time between spawns in seconds
private Transform[] spawnPoints; // Array to hold the positions of the children
void Start()
{
// Get all child transforms
int childCount = transform.childCount;
spawnPoints = new Transform[childCount];
for (int i = 0; i < childCount; i++)
{
spawnPoints[i] = transform.GetChild(i);
}
// Start the spawning coroutine
StartCoroutine(SpawnPrefabsContinuously());
}
IEnumerator SpawnPrefabsContinuously()
{
while (true)
{
SpawnAtRandomPosition();
yield return new WaitForSeconds(spawnInterval); // Wait for the specified interval
}
}
void SpawnAtRandomPosition()
{
if (spawnPoints.Length == 0 || prefabToSpawn == null)
{
Debug.LogWarning("No spawn points or prefab to spawn!");
return;
}
// Choose a random spawn point
int randomIndex = Random.Range(0, spawnPoints.Length);
Transform chosenPoint = spawnPoints[randomIndex];
// Instantiate prefab at the chosen spawn point
Instantiate(prefabToSpawn, chosenPoint.position, Quaternion.identity);
}
}
}