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Libbet and the Magic Floor v0.01

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@pinobatch pinobatch released this 17 Oct 20:38
· 258 commits to master since this release

Initial release.

libbet-opt

  • In: floor generation, gameplay, animation of rolling and jumping, instructions, floor size sequence
  • Not in quite yet: fancy title screen, overall score, animation of entering dead end, a proper attract mode, audio

Though the Game Boy's CPU is by no means 6502-like, this ROM coincidentally uses the first 6502 bytes, leaving the rest of 32K padded.