Libbet and the Magic Floor v0.01
Initial release.
- In: floor generation, gameplay, animation of rolling and jumping, instructions, floor size sequence
- Not in quite yet: fancy title screen, overall score, animation of entering dead end, a proper attract mode, audio
Though the Game Boy's CPU is by no means 6502-like, this ROM coincidentally uses the first 6502 bytes, leaving the rest of 32K padded.