You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Oct 19, 2020. It is now read-only.
In C++ it's easy to #include "Engine/World.h" and get access to GetWorld() global to get the root game world, I can't find a way to do that in this project from C#.
The text was updated successfully, but these errors were encountered:
There's a property in one of the namespaces (I believe UnrealEngine.Runtime) called World. The World Property is equivalent to the C++ GetWorld() method. It's automatically accessible from all Actors and Actor Components. Although you might have to GetWorld another way if you aren't overriding an actor or actor component.
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
In C++ it's easy to #include "Engine/World.h" and get access to GetWorld() global to get the root game world, I can't find a way to do that in this project from C#.
The text was updated successfully, but these errors were encountered: