Skip to content

Animation

Pavel Kulyov edited this page Jan 16, 2017 · 2 revisions

THIS IS DRAFT

Abstract

Implementation notes

Animation is component, that can be dinamically added to game object.

Keyframe-based animation uses {local time -> attribute value} mapping and interpolation to calculate values between known time borders.

Game objects has better jobs than managing thier list of animation. I suppose AnimationManager can do the things. Game object **now** can have field with animation manager, and can add one’s update to it’s update function.

Clone this wiki locally