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gentemplate_vec_float32.go
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gentemplate_vec_float32.go
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// autogenerated: do not edit!
// generated from gentemplate [gentemplate -d Package=elib -id Float32 -d VecType=Float32Vec -d Type=float32 vec.tmpl]
// Copyright 2016 Platina Systems, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package elib
type Float32Vec []float32
func (p *Float32Vec) Resize(n uint) {
old_cap := uint(cap(*p))
new_len := uint(len(*p)) + n
if new_len > old_cap {
new_cap := NextResizeCap(new_len)
q := make([]float32, new_len, new_cap)
copy(q, *p)
*p = q
}
*p = (*p)[:new_len]
}
func (p *Float32Vec) validate(new_len uint, zero float32) *float32 {
old_cap := uint(cap(*p))
old_len := uint(len(*p))
if new_len <= old_cap {
// Need to reslice to larger length?
if new_len > old_len {
*p = (*p)[:new_len]
for i := old_len; i < new_len; i++ {
(*p)[i] = zero
}
}
return &(*p)[new_len-1]
}
return p.validateSlowPath(zero, old_cap, new_len, old_len)
}
func (p *Float32Vec) validateSlowPath(zero float32, old_cap, new_len, old_len uint) *float32 {
if new_len > old_cap {
new_cap := NextResizeCap(new_len)
q := make([]float32, new_cap, new_cap)
copy(q, *p)
for i := old_len; i < new_cap; i++ {
q[i] = zero
}
*p = q[:new_len]
}
if new_len > old_len {
*p = (*p)[:new_len]
}
return &(*p)[new_len-1]
}
func (p *Float32Vec) Validate(i uint) *float32 {
var zero float32
return p.validate(i+1, zero)
}
func (p *Float32Vec) ValidateInit(i uint, zero float32) *float32 {
return p.validate(i+1, zero)
}
func (p *Float32Vec) ValidateLen(l uint) (v *float32) {
if l > 0 {
var zero float32
v = p.validate(l, zero)
}
return
}
func (p *Float32Vec) ValidateLenInit(l uint, zero float32) (v *float32) {
if l > 0 {
v = p.validate(l, zero)
}
return
}
func (p *Float32Vec) ResetLen() {
if *p != nil {
*p = (*p)[:0]
}
}
func (p Float32Vec) Len() uint { return uint(len(p)) }