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WebGLContext2D is not called to destroy textures when the image resource is destroyed #83

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lunarraid opened this issue Dec 8, 2015 · 0 comments

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@lunarraid
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We clear native, as seen here: https://github.com/gameclosure/timestep/blob/master/src/ui/resource/Image.js#L135

This should also be done for WebGL.

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