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score.js
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import { Script, Sprite } from 'playcanvas';
export class Score extends Script {
/**
* @attribute
*/
name = 'score';
/**
* @attribute
* @type {pc.Entity[]}
*/
display;
/**
* @attribute
* @type {pc.Asset[] | pc.Sprite[]}
* @assetType sprite
*/
numbers
initialize() {
var app = this.app;
// Convert an integer to a character array
var numberToCharArray = function (number, result) {
var numberStr = number.toString();
result.length = 0;
for (var i = 0, len = numberStr.length; i < len; i++) {
result.push(+numberStr.charAt(i));
}
};
var splitScore = [];
app.on('ui:' + this.name, function (score) {
numberToCharArray(score, splitScore);
// Set -1 for score display digits that are blank
while (splitScore.length < this.display.length) {
splitScore.unshift(-1);
}
var numbers = this.numbers;
this.display.forEach(function (digit, idx) {
var spriteIdx = splitScore[idx];
digit.enabled = spriteIdx !== -1;
if (spriteIdx !== -1) {
const spriteOrAsset = numbers[spriteIdx];
digit.sprite.sprite = spriteOrAsset instanceof Sprite ? spriteOrAsset : spriteOrAsset.resource;
}
});
}, this);
}
}