diff --git a/_posts/2024-04-18-build-webgpu-apps-today-with-playcanvas.markdown b/_posts/2024-04-18-build-webgpu-apps-today-with-playcanvas.markdown index 4b8203feb..f6cb9fe2f 100644 --- a/_posts/2024-04-18-build-webgpu-apps-today-with-playcanvas.markdown +++ b/_posts/2024-04-18-build-webgpu-apps-today-with-playcanvas.markdown @@ -37,7 +37,7 @@ In short, WebGPU represents the future for PlayCanvas and you can expect some in ## Getting Started with WebGPU -WebGPU support in PlayCanvas is still considered 'Beta'. There are still some unimplemented features (for example, the run-time lightmapper and particle component are still not supported). Therefore, you have to currently 'opt in' to WebGPU support. To do this, open your Project's Settings in the Inspector and expand the `RENDERING` section. Then update `Graphics Devices` to include `WebGPU (beta)`. +WebGPU support in PlayCanvas is still considered 'Beta'. There are still some unimplemented features (for example, the run-time lightmapper is still not supported). Therefore, you have to currently 'opt in' to WebGPU support. To do this, open your Project's Settings in the Inspector and expand the `RENDERING` section. Then update `Graphics Devices` to include `WebGPU (beta)`. ![Editor with WebGPU Scene](/assets/media/editor-settings-webgpu.png)