From 2d5b61e4c5507759a1767729d8e3479c68a2d4b0 Mon Sep 17 00:00:00 2001 From: Will Eastcott Date: Tue, 23 Apr 2024 15:19:09 +0100 Subject: [PATCH] Tweak what's supported in WebGPU --- .../2024-04-18-build-webgpu-apps-today-with-playcanvas.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_posts/2024-04-18-build-webgpu-apps-today-with-playcanvas.markdown b/_posts/2024-04-18-build-webgpu-apps-today-with-playcanvas.markdown index 4b8203feb..f6cb9fe2f 100644 --- a/_posts/2024-04-18-build-webgpu-apps-today-with-playcanvas.markdown +++ b/_posts/2024-04-18-build-webgpu-apps-today-with-playcanvas.markdown @@ -37,7 +37,7 @@ In short, WebGPU represents the future for PlayCanvas and you can expect some in ## Getting Started with WebGPU -WebGPU support in PlayCanvas is still considered 'Beta'. There are still some unimplemented features (for example, the run-time lightmapper and particle component are still not supported). Therefore, you have to currently 'opt in' to WebGPU support. To do this, open your Project's Settings in the Inspector and expand the `RENDERING` section. Then update `Graphics Devices` to include `WebGPU (beta)`. +WebGPU support in PlayCanvas is still considered 'Beta'. There are still some unimplemented features (for example, the run-time lightmapper is still not supported). Therefore, you have to currently 'opt in' to WebGPU support. To do this, open your Project's Settings in the Inspector and expand the `RENDERING` section. Then update `Graphics Devices` to include `WebGPU (beta)`. ![Editor with WebGPU Scene](/assets/media/editor-settings-webgpu.png)