diff --git a/docs/tutorials/additive-loading-scenes.md b/docs/tutorials/additive-loading-scenes.md index b2b33d9289..314a16031c 100644 --- a/docs/tutorials/additive-loading-scenes.md +++ b/docs/tutorials/additive-loading-scenes.md @@ -7,7 +7,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/6850 Full documentation for Loading Scenes is now in the [User Manual][documentation-page].
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[documentation-page]: /user-manual/scenes/loading-scenes/ diff --git a/docs/tutorials/anim-blending.md b/docs/tutorials/anim-blending.md index 5214ae47b9..f3fdb8ca58 100644 --- a/docs/tutorials/anim-blending.md +++ b/docs/tutorials/anim-blending.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
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:::info diff --git a/docs/tutorials/animated-textures.md b/docs/tutorials/animated-textures.md index 667b6b37a7..9dbb37ca59 100644 --- a/docs/tutorials/animated-textures.md +++ b/docs/tutorials/animated-textures.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
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*See the [full project][1].* diff --git a/docs/tutorials/animation-blending.md b/docs/tutorials/animation-blending.md index 2af261b4ba..05be33438f 100644 --- a/docs/tutorials/animation-blending.md +++ b/docs/tutorials/animation-blending.md @@ -11,7 +11,7 @@ This tutorial uses the deprecated Model and Animation components. Please refer t :::
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:::info diff --git a/docs/tutorials/audio-effects.md b/docs/tutorials/audio-effects.md index 71065dd700..1b55dedeca 100644 --- a/docs/tutorials/audio-effects.md +++ b/docs/tutorials/audio-effects.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 ---
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*Click on the various buttons to try out different sound effects.* diff --git a/docs/tutorials/basic-audio.md b/docs/tutorials/basic-audio.md index 141f4af9d4..da44e2fa12 100644 --- a/docs/tutorials/basic-audio.md +++ b/docs/tutorials/basic-audio.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
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*The tank is moving around the robot. You can shoot by clicking anywhere on the game.* diff --git a/docs/tutorials/changing-scenes.md b/docs/tutorials/changing-scenes.md index a7bd0e76cc..81d2b6fb1c 100644 --- a/docs/tutorials/changing-scenes.md +++ b/docs/tutorials/changing-scenes.md @@ -9,7 +9,7 @@ import Link from '@docusaurus/Link'; Full documentation for Loading Scenes is now in the [User Manual][documentation-page].
- +
Open Project ↗ diff --git a/docs/tutorials/collision-and-triggers.md b/docs/tutorials/collision-and-triggers.md index c3d222f928..71a4e2e3ac 100644 --- a/docs/tutorials/collision-and-triggers.md +++ b/docs/tutorials/collision-and-triggers.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
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*Rigidbodies collide with each other, a sound is played on a collision and a trigger volume resets the shapes.* diff --git a/docs/tutorials/compound-physics-shapes.md b/docs/tutorials/compound-physics-shapes.md index 21c77708bb..05f7335ce7 100644 --- a/docs/tutorials/compound-physics-shapes.md +++ b/docs/tutorials/compound-physics-shapes.md @@ -9,7 +9,7 @@ import Link from '@docusaurus/Link'; Full documentation for Compound Physics Shapes is now in the [User Manual][documentation-page].
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Open Project ↗ diff --git a/docs/tutorials/controlling-lights.md b/docs/tutorials/controlling-lights.md index 5a995ad677..f107b1a040 100644 --- a/docs/tutorials/controlling-lights.md +++ b/docs/tutorials/controlling-lights.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
- +
*Press 1, 2 or 3 to enable/disable the spot, point and directional lights respectively.* diff --git a/docs/tutorials/crash-course.md b/docs/tutorials/crash-course.md index 836b9af555..1818bc86dd 100644 --- a/docs/tutorials/crash-course.md +++ b/docs/tutorials/crash-course.md @@ -23,7 +23,7 @@ This was recorded for [JS GameDev Summit][js-gamedev-summit] and the video is ho Play below! Try to get as many food items as you can before the timer runs out! Use WASD for movement.
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## Timestamps diff --git a/docs/tutorials/custom-posteffect.md b/docs/tutorials/custom-posteffect.md index 01a31b85f0..63aaea2ab1 100644 --- a/docs/tutorials/custom-posteffect.md +++ b/docs/tutorials/custom-posteffect.md @@ -7,7 +7,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 In this tutorial, you'll learn how to create a custom watercolor post effect in PlayCanvas that applies a softening filter and a paper grain texture to your scene. By the end of this guide, you'll have a visually appealing watercolor effect that you can apply to any 3D scene.
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## Step 1: Setting Up Your Shaders diff --git a/docs/tutorials/custom-shaders.md b/docs/tutorials/custom-shaders.md index cf1c1dd28c..a1ba59d61c 100644 --- a/docs/tutorials/custom-shaders.md +++ b/docs/tutorials/custom-shaders.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 ---
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:::info diff --git a/docs/tutorials/entity-picking.md b/docs/tutorials/entity-picking.md index 9e53bcf17f..53bb907389 100644 --- a/docs/tutorials/entity-picking.md +++ b/docs/tutorials/entity-picking.md @@ -7,7 +7,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 Collision Picking - click to select a shape
- +
--- @@ -15,7 +15,7 @@ Collision Picking - click to select a shape Frame Buffer Picking - click to select a grey shape. The red shapes are set to be not pickable.
- +
--- diff --git a/docs/tutorials/facebook-api.md b/docs/tutorials/facebook-api.md index ff351be8be..27e1a7e67c 100644 --- a/docs/tutorials/facebook-api.md +++ b/docs/tutorials/facebook-api.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
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:::info diff --git a/docs/tutorials/first-person-movement.md b/docs/tutorials/first-person-movement.md index 396559059b..1380d3e55a 100644 --- a/docs/tutorials/first-person-movement.md +++ b/docs/tutorials/first-person-movement.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
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This is an application that implements first person character movement. diff --git a/docs/tutorials/google-ads-for-games.md b/docs/tutorials/google-ads-for-games.md index e27f69a37f..4568e008d3 100644 --- a/docs/tutorials/google-ads-for-games.md +++ b/docs/tutorials/google-ads-for-games.md @@ -33,7 +33,7 @@ For the tutorial we are going to fork the [Google H5 Ad Tutorial (Start)][tutori The end result will look like this where we can call the interstitial and rewarded ads via button clicks and the refresh button will be used to check if the rewarded ads can be shown (more on this later).
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## Setting up diff --git a/docs/tutorials/keepyup-part-five.md b/docs/tutorials/keepyup-part-five.md index 284b639612..91789d3787 100644 --- a/docs/tutorials/keepyup-part-five.md +++ b/docs/tutorials/keepyup-part-five.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 ---
- +
*You can find the [full project here][9]. If you haven't see [Part 1][1], [Part 2][2], [Part 3][3] and [Part 4][4] read them first.* diff --git a/docs/tutorials/keepyup-part-four.md b/docs/tutorials/keepyup-part-four.md index 67b8a4c64d..1dce03ae5a 100644 --- a/docs/tutorials/keepyup-part-four.md +++ b/docs/tutorials/keepyup-part-four.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 ---
- +
*You can find the [full project here][6]. If you haven't see [Part 1][1], [Part 2][2] and [Part 3][3] read them first.* diff --git a/docs/tutorials/keepyup-part-one.md b/docs/tutorials/keepyup-part-one.md index 91cae1f66b..b67e92ff94 100644 --- a/docs/tutorials/keepyup-part-one.md +++ b/docs/tutorials/keepyup-part-one.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 ---
- +
*You can find the [full project here][3]* diff --git a/docs/tutorials/keepyup-part-six.md b/docs/tutorials/keepyup-part-six.md index 2d582e08fb..8bfda72077 100644 --- a/docs/tutorials/keepyup-part-six.md +++ b/docs/tutorials/keepyup-part-six.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 ---
- +
*You can find the [full project here][11]. If you haven't see [Part 1][1], [Part 2][2], [Part 3][3], [Part 4][4] and [Part 5][5] read them first.* diff --git a/docs/tutorials/keepyup-part-three.md b/docs/tutorials/keepyup-part-three.md index ab064b42eb..c4895d7d55 100644 --- a/docs/tutorials/keepyup-part-three.md +++ b/docs/tutorials/keepyup-part-three.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 ---
- +
*You can find the [full project here][4]. If you haven't see [Part 1][1] and [Part 2][2] read them first.* diff --git a/docs/tutorials/keepyup-part-two.md b/docs/tutorials/keepyup-part-two.md index de37afaf91..1d3943be6c 100644 --- a/docs/tutorials/keepyup-part-two.md +++ b/docs/tutorials/keepyup-part-two.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 ---
- +
*You can find the [full project here][16]. If you haven't seen [Part 1][1] read it first.* diff --git a/docs/tutorials/keyboard-input.md b/docs/tutorials/keyboard-input.md index eb595ddfc0..aa416c0240 100644 --- a/docs/tutorials/keyboard-input.md +++ b/docs/tutorials/keyboard-input.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
- +
*Click to focus, then press `left arrow`, `right arrow` and `spacebar` to rotate the cube. Press and release the 'a' key to change color.* diff --git a/docs/tutorials/light-cookies.md b/docs/tutorials/light-cookies.md index 68a23057f5..401c7f0f02 100644 --- a/docs/tutorials/light-cookies.md +++ b/docs/tutorials/light-cookies.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4097 ---
- +
Find out more by forking the [full project][1]. diff --git a/docs/tutorials/light-halos.md b/docs/tutorials/light-halos.md index 6fe056b9a0..8810a4a004 100644 --- a/docs/tutorials/light-halos.md +++ b/docs/tutorials/light-halos.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 ---
- +
Find out more by forking the [full project][4]. diff --git a/docs/tutorials/loading-json.md b/docs/tutorials/loading-json.md index bb98082d16..c8a2ec4c9e 100644 --- a/docs/tutorials/loading-json.md +++ b/docs/tutorials/loading-json.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
- +
[This project][1] shows you how to load JSON data in two ways. First, from an asset in the project. Second, over HTTP from a remote server. diff --git a/docs/tutorials/more-cameras.md b/docs/tutorials/more-cameras.md index af0f1110a2..2538ccc391 100644 --- a/docs/tutorials/more-cameras.md +++ b/docs/tutorials/more-cameras.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
- +
*Click to focus, then press `space` to zoom in and out, press `left arrow` and `right arrow` to switch to the left and right cameras* diff --git a/docs/tutorials/mouse-input.md b/docs/tutorials/mouse-input.md index d6ad587b23..04c8b9b5bf 100644 --- a/docs/tutorials/mouse-input.md +++ b/docs/tutorials/mouse-input.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
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:::info diff --git a/docs/tutorials/music-visualizer.md b/docs/tutorials/music-visualizer.md index 24f16465b2..7232c2a5a1 100644 --- a/docs/tutorials/music-visualizer.md +++ b/docs/tutorials/music-visualizer.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
- +
*Find out more by forking the [full project][1].* diff --git a/docs/tutorials/procedural-levels.md b/docs/tutorials/procedural-levels.md index 6a2f1326fd..e01f67adfe 100644 --- a/docs/tutorials/procedural-levels.md +++ b/docs/tutorials/procedural-levels.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4058 ---
- +
This project uses [clone()][1] function on the Entity to randomly generate a level from Entities that have been created in the Editor. diff --git a/docs/tutorials/programmatically-creating.md b/docs/tutorials/programmatically-creating.md index 9acf50cc78..19ca0ca14b 100644 --- a/docs/tutorials/programmatically-creating.md +++ b/docs/tutorials/programmatically-creating.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 ---
- +
Usually you will be creating Entities via the PlayCanvas Editor, building up collections of Components and scripts to create the various parts of your game. However, in some cases it is convenient to create Entities in your scripts. This tutorial shows you how. diff --git a/docs/tutorials/real-time-multiplayer-colyseus.md b/docs/tutorials/real-time-multiplayer-colyseus.md index 8bb1061064..eab855f947 100644 --- a/docs/tutorials/real-time-multiplayer-colyseus.md +++ b/docs/tutorials/real-time-multiplayer-colyseus.md @@ -5,7 +5,7 @@ thumb: https://avatars.githubusercontent.com/u/28384334?s=300&v=4 ---
- +
> *Select create game to open a new game. And click anywhere on the floor to move the object.* diff --git a/docs/tutorials/real-time-multiplayer-photon.md b/docs/tutorials/real-time-multiplayer-photon.md index bb32d03306..9662759408 100644 --- a/docs/tutorials/real-time-multiplayer-photon.md +++ b/docs/tutorials/real-time-multiplayer-photon.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/9269 ---
- +
:::info diff --git a/docs/tutorials/real-time-multiplayer.md b/docs/tutorials/real-time-multiplayer.md index 23764a341f..a9efa87866 100644 --- a/docs/tutorials/real-time-multiplayer.md +++ b/docs/tutorials/real-time-multiplayer.md @@ -11,7 +11,7 @@ This tutorial covers how to start creating your own multiplayer from scratch. If :::
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*Use WASD to move the player around. If you only see one capsule, try opening this page in another tab or on another computer.* diff --git a/docs/tutorials/switch-full-scene.md b/docs/tutorials/switch-full-scene.md index 439427bf02..63ec7e814e 100644 --- a/docs/tutorials/switch-full-scene.md +++ b/docs/tutorials/switch-full-scene.md @@ -7,7 +7,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/6919 Full documentation for Loading Scenes is now in the [User Manual][documentation-page].
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[documentation-page]: /user-manual/scenes/loading-scenes/ diff --git a/docs/tutorials/terrain-generation.md b/docs/tutorials/terrain-generation.md index 1ef28f21fb..7a586d81d9 100644 --- a/docs/tutorials/terrain-generation.md +++ b/docs/tutorials/terrain-generation.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/4060 ---
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This project uses the [`pc.Mesh`][1] API to procedurally generate and texture a rolling hillside from a heightmap texture. diff --git a/docs/tutorials/touch-joypad.md b/docs/tutorials/touch-joypad.md index e8d9583a99..a9b45d17c9 100644 --- a/docs/tutorials/touch-joypad.md +++ b/docs/tutorials/touch-joypad.md @@ -5,7 +5,7 @@ thumb: https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/1007 ---
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[Click here to see the project][project-link]. diff --git a/docs/tutorials/tweening.md b/docs/tutorials/tweening.md index 6ebe965bd0..224f13ab62 100644 --- a/docs/tutorials/tweening.md +++ b/docs/tutorials/tweening.md @@ -34,7 +34,7 @@ this.entity Here is an example on how to tween the local rotation of an Entity:
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Here are links to the [Project][2] and the [Editor][4] for this example. @@ -53,7 +53,7 @@ this.entity Here's how to tween the local scale of an Entity:
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Here are links to the [Project][2] and the [Editor][5] for this example. @@ -72,7 +72,7 @@ this.entity And finally here's a way to tween colors:
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Here are links to the [Project][2] and the [Editor][6] for this example. diff --git a/docs/user-manual/assets/types/cubemap.md b/docs/user-manual/assets/types/cubemap.md index 6146469bf9..9399be2be3 100644 --- a/docs/user-manual/assets/types/cubemap.md +++ b/docs/user-manual/assets/types/cubemap.md @@ -8,7 +8,7 @@ Cubemaps are a special type of texture asset. They are formed from 6 texture ass 2. A cubemap can add reflections to any material. Imagine a shiny, chrome ball bearing in your scene. The ball reflects the surrounding scene. For open environments, you would normally set the scene's sky box cubemap as the cubemap on a reflective object's materials.
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## Importing Cubemap Textures diff --git a/docs/user-manual/getting-started/your-first-app.md b/docs/user-manual/getting-started/your-first-app.md index 5dc8f19aed..aac8b0968c 100644 --- a/docs/user-manual/getting-started/your-first-app.md +++ b/docs/user-manual/getting-started/your-first-app.md @@ -6,7 +6,7 @@ sidebar_position: 3 Developing applications in PlayCanvas is easy and fun. Let's spend a few minutes learning the basics. We'll recreate the following simple 3D app:
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*Use the arrow keys to move the red ball around.* diff --git a/docs/user-manual/graphics/physical-rendering/physical-materials.md b/docs/user-manual/graphics/physical-rendering/physical-materials.md index da12c5dd63..3d85928d82 100644 --- a/docs/user-manual/graphics/physical-rendering/physical-materials.md +++ b/docs/user-manual/graphics/physical-rendering/physical-materials.md @@ -36,7 +36,7 @@ The Diffuse Color is the base color of the material. This is an RGB color value. It can also be known as **albedo** or **base color**.
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You can often find the charts of recorded values for diffuse/albedo values on the internet. @@ -62,7 +62,7 @@ The metalness value should almost always be 0 or 1. It is rare that you will nee You can also supply a metalness map which lets you define specific areas of your material as metal or non-metal.
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### Glossiness @@ -70,7 +70,7 @@ You can also supply a metalness map which lets you define specific areas of your Glossiness is used in both **metalness** and **specular** workflows and it defines how smooth your material surface is. The glossiness will affect how blurry or sharp the reflections on the material are, or how broad or narrow the specular highlights are. Glossiness is provided as a single value between 0-100 or a glossiness map.
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Some PBR systems use **Roughness** instead of Glossiness. The roughness is the inverse of the glossiness. If you need to convert a roughness map to a glossiness map, simply invert it. @@ -84,7 +84,7 @@ These three properties **diffuse**, **metalness** and **glossiness** are the cor There are many other additional properties to investigate that can be used to make great materials such as Ambient Occlusion, Emissive, Opacity, Normal and Height maps.
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[5]: https://marmoset.co/posts/pbr-texture-conversion/ diff --git a/docs/user-manual/physics/compound-shapes.md b/docs/user-manual/physics/compound-shapes.md index 003baaa580..ba5849bfcc 100644 --- a/docs/user-manual/physics/compound-shapes.md +++ b/docs/user-manual/physics/compound-shapes.md @@ -8,7 +8,7 @@ Compound shapes are custom collision shapes created out of multiple primitive sh The main advantage is that you are able to have dynamic rigidbody collisions between compound shapes (shown below) which is not possible with mesh collision types.
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[PlayCanvas project link][compound-shapes-project] diff --git a/docs/user-manual/publishing/playable-ads/fb-playable-ads.md b/docs/user-manual/publishing/playable-ads/fb-playable-ads.md index 46cd28a85e..684d37dd02 100644 --- a/docs/user-manual/publishing/playable-ads/fb-playable-ads.md +++ b/docs/user-manual/publishing/playable-ads/fb-playable-ads.md @@ -14,7 +14,7 @@ The tool can create both the single 2MB (uncompressed) HTML file and the 5MB (un The [Cube Jump project][5] is ready to be exported for the Facebook Playable Ad format and the expected [HTML output can be found here][6].
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## File size tips diff --git a/docs/user-manual/publishing/playable-ads/snapchat-playable-ads.md b/docs/user-manual/publishing/playable-ads/snapchat-playable-ads.md index 541543f63e..04436fef72 100644 --- a/docs/user-manual/publishing/playable-ads/snapchat-playable-ads.md +++ b/docs/user-manual/publishing/playable-ads/snapchat-playable-ads.md @@ -16,7 +16,7 @@ There are some limitations to be aware of with the tool which can be found in th The [Cube Jump project][5] is ready to be exported to the Snapchat Playable Ad format and the expected HTML output can be found [here][6].
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## File size tips diff --git a/docs/user-manual/publishing/web/self-hosting.md b/docs/user-manual/publishing/web/self-hosting.md index 701414afe6..d216e12bd6 100644 --- a/docs/user-manual/publishing/web/self-hosting.md +++ b/docs/user-manual/publishing/web/self-hosting.md @@ -18,7 +18,7 @@ When you [publish to playcanvas.com][2], your application is assigned a URL. To My Great Game - + ``` diff --git a/docs/user-manual/scenes/loading-scenes.md b/docs/user-manual/scenes/loading-scenes.md index f68248cad4..183e3c65ec 100644 --- a/docs/user-manual/scenes/loading-scenes.md +++ b/docs/user-manual/scenes/loading-scenes.md @@ -14,7 +14,7 @@ This is the most common approach that developers take where each scene is a self [Here is an example][switch-scenes-completely-project] where the user can move to and from the title screen to other levels.
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This is done by simply calling [`SceneRegistry.changeScene`][changescene-api] with the name of the scene. @@ -57,7 +57,7 @@ Sometimes developers use this approach to ensure that certain code and entities [Below is a simplified example][additively-loading-scenes-project] of additively loading scenes where the UI in the top left is the 'main' scene and different scene hierarchies are loaded/destroyed.
- +
Please note that multiple instances of the scene hierarchy cannot be loaded at once. This is due to the entities having their unique GUIDs assigned in the Editor. When multiple instances of the same scene hierarchy are attempted to be loaded at once, there's a clash of GUIDs which are meant to be unique per entity. @@ -193,7 +193,7 @@ More information about asset tags and asset loading can be found on [this page][ The [example project][asset-load-for-scene-project] below loads the assets when loading the scene and unloads when returning the main menu.
- +
[switch-scenes-completely-project]: https://playcanvas.com/project/924351/overview/switch-full-scene-example diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/additive-loading-scenes.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/additive-loading-scenes.md index da91d6dedf..310f34c9a0 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/additive-loading-scenes.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/additive-loading-scenes.md @@ -7,7 +7,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/685 シーンの読み込みに関する完全なドキュメントは、[ユーザーマニュアル][documentation-page]にあります。
- +
[documentation-page]: /user-manual/scenes/loading-scenes/ \ No newline at end of file diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/anim-blending.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/anim-blending.md index 741ef111d1..34af3fa1ba 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/anim-blending.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/anim-blending.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
- +
:::info diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/animated-textures.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/animated-textures.md index 07af33ddf4..7d14a645e1 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/animated-textures.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/animated-textures.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
- +
*[フルプロジェクト][1]を見てください* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/animation-blending.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/animation-blending.md index 4b1699d9f2..64af105aa1 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/animation-blending.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/animation-blending.md @@ -11,7 +11,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 :::
- +
:::info diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/audio-effects.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/audio-effects.md index 6b1508bd0b..28adef2b95 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/audio-effects.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/audio-effects.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
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*それぞれのボタンをクリックしてサウンドエフェクトを試してください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/basic-audio.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/basic-audio.md index 07b5e1b95e..53eb146128 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/basic-audio.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/basic-audio.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
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*タンクは、ロボットの周りを移動しています。ゲーム上の任意の場所をクリックして撃つことができます。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/changing-scenes.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/changing-scenes.md index ee8eb92276..9ada2c9088 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/changing-scenes.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/changing-scenes.md @@ -9,7 +9,7 @@ import Link from '@docusaurus/Link'; シーンの読み込みに関する完全なドキュメントは、[ユーザーマニュアル][documentation-page]にあります。
- +
Open Project ↗ diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/collision-and-triggers.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/collision-and-triggers.md index c3f4007e16..3102bda77f 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/collision-and-triggers.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/collision-and-triggers.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
- +
*RigidBodyが互いに衝突すると、衝突音が再生され、トリガーボリュームが形状をリセットします。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/compound-physics-shapes.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/compound-physics-shapes.md index ebce3e86d4..72665d5b4e 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/compound-physics-shapes.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/compound-physics-shapes.md @@ -9,7 +9,7 @@ import Link from '@docusaurus/Link'; 複合物理形状の作成の完全なドキュメントは、[ユーザーマニュアル][documentation-page]にあります。
- +
Open Project ↗ diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/controlling-lights.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/controlling-lights.md index 49dabe3492..225b2e29de 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/controlling-lights.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/controlling-lights.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
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*1、2、3を押すとそれぞれスポットライト、ポイントライト、ディレクショナルライトのON/OFFが切り替わります。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/crash-course.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/crash-course.md index 29b3b7a2c5..12e08161cd 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/crash-course.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/crash-course.md @@ -21,7 +21,7 @@ This was recorded for [JS GameDev Summit][js-gamedev-summit] and the video is ho Play below! Try to get as many food items as you can before the timer runs out! Use WASD for movement.
- +
## タイムスタンプ diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/custom-posteffect.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/custom-posteffect.md index 4534834fed..cee0ed5b70 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/custom-posteffect.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/custom-posteffect.md @@ -7,7 +7,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 In this tutorial, you'll learn how to create a custom watercolor post effect in PlayCanvas that applies a softening filter and a paper grain texture to your scene. By the end of this guide, you'll have a visually appealing watercolor effect that you can apply to any 3D scene.
- +
## Step 1: Setting Up Your Shaders diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/custom-shaders.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/custom-shaders.md index e35acde1bb..31c14fc484 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/custom-shaders.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/custom-shaders.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
- +
:::info diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/entity-picking.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/entity-picking.md index 081db0db1f..40cdeb2b81 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/entity-picking.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/entity-picking.md @@ -7,7 +7,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 Collision Picking - クリックしてシェイプを選択する
- +
--- @@ -15,7 +15,7 @@ Collision Picking - クリックしてシェイプを選択する Frame Buffer Picking - クリックしてグレーのシェイプを選択する。赤い形状はピックできないように設定されています。
- +
--- diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/facebook-api.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/facebook-api.md index 0f1ed2e743..c64aa6d4a7 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/facebook-api.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/facebook-api.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
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:::info diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/first-person-movement.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/first-person-movement.md index 863e4eda43..f5f752629e 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/first-person-movement.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/first-person-movement.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
- +
このアプリケーションは、ファーストパーソンでのキャラクター移動を実装しています。 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/google-ads-for-games.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/google-ads-for-games.md index e1f37f2fd9..ad6a085783 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/google-ads-for-games.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/google-ads-for-games.md @@ -33,7 +33,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/889 最終的には、以下のようになり、ボタンのクリックでインタースティシャル広告とリワード広告を呼び出し、リフレッシュボタンでリワード広告が表示されるかどうかを確認できます(後述)。
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## 設定 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-five.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-five.md index a26010ab1c..2cdc811e3e 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-five.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-five.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
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* [完成されたプロジェクトはこちら][9]です。先に[その1][1], [その2][2], [その3][3], [その4][4]を読んでください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-four.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-four.md index 5979b892a5..c23d564dc9 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-four.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-four.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
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* [完成されたプロジェクトはこちら][6]です。先に[その1][1], [その2][2], [その3][3]を読んでください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-one.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-one.md index f718261455..355a030d9d 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-one.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-one.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
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*[完成されたプロジェクトはこちら][3]です* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-six.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-six.md index db98ba00cd..52bbe71051 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-six.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-six.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
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*[完成されたプロジェクトはこちら][11]です。先に[その1][1], [その2][2], [その3][3], [その4][4], [その5][5]を読んでください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-three.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-three.md index 75fcf66a86..1131187a16 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-three.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-three.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
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*[完成されたプロジェクトはこちら][4]です。先に[その1][1]と[その2][2] を読んでください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-two.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-two.md index d383b15470..b189a8da2a 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-two.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keepyup-part-two.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
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*[完成されたプロジェクトはこちら][16]です。先に[その1][1]を読んでください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keyboard-input.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keyboard-input.md index 087ead1f5a..fe90eb82a4 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keyboard-input.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/keyboard-input.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
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*フォーカスしてから`左矢印キー`、`右矢印キー`、`スペースバー`を押して立方体を回転させます。 'a' キーを押してリリースすると色が変わります。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/light-cookies.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/light-cookies.md index f226c59585..d5eaf36e06 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/light-cookies.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/light-cookies.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/409 ---
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[完成されたプロジェクト][1]をフォークして詳細をご確認ください。 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/light-halos.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/light-halos.md index 5ba2629e5d..b6acf9e475 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/light-halos.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/light-halos.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
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[完成されたプロジェクト][4]をフォークして詳細をご確認ください。 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/loading-json.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/loading-json.md index dff6219628..17c4bdd5e2 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/loading-json.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/loading-json.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
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[このプロジェクト][1] で、JSON データを二つの方法で読み込む方法を紹介します。一つ目はプロジェクト内のアセットから直接、二つ目はリモートサーバーから HTTP で読み込みます。 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/more-cameras.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/more-cameras.md index e0aebae1d4..4f58a12c46 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/more-cameras.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/more-cameras.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
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*クリックしてフォーカスし、 `スペース` キーでズームインとズームアウトを行い、 `左矢印` キーと `右矢印` キーで左右のカメラに切り替えます* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/mouse-input.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/mouse-input.md index 2d986a64aa..5f159e8487 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/mouse-input.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/mouse-input.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
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:::info diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/music-visualizer.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/music-visualizer.md index 51d5e6ac40..0b48ecff20 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/music-visualizer.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/music-visualizer.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
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*[完成されたプロジェクト][1]をフォークして詳細をご確認ください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/procedural-levels.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/procedural-levels.md index 8433020b92..c213f9f0bf 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/procedural-levels.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/procedural-levels.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
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このプロジェクトでは、エディターで作成されたエンティティを元に、[clone()][1] 関数を使用してステージ(レベル)をランダムに生成しています。 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/programmatically-creating.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/programmatically-creating.md index 3ecb322fb0..03f510e8ea 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/programmatically-creating.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/programmatically-creating.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
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通常、PlayCanvas エディターを使用してエンティティを作成し、ゲームのさまざまなパーツを作成するためにコンポーネントやスクリプトのコレクションを作成することが多いです。しかし、スクリプトでエンティティを作成することもできます。このチュートリアルでは、その方法を説明します。 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer-colyseus.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer-colyseus.md index 8ce2e3a8d1..958ee914ee 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer-colyseus.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer-colyseus.md @@ -5,7 +5,7 @@ thumb: "https://avatars.githubusercontent.com/u/28384334?s=300&v=4" ---
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> *「create game」を選択し、新しいゲームを立ち上げます。床のいずれかをクリックしてオブジェクトを移動します。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer-photon.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer-photon.md index d0a7c735d3..ed2f56eff9 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer-photon.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer-photon.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/926 ---
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:::info diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer.md index 6a3017ca26..524385729a 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/real-time-multiplayer.md @@ -11,7 +11,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 :::
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*WASD キーを使用してプレイヤーを移動します。カプセルが 1 つしか表示されない場合は、別のタブまたは別のコンピューターでこのページを開いてみてください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/switch-full-scene.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/switch-full-scene.md index bf88d42113..7da252e366 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/switch-full-scene.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/switch-full-scene.md @@ -7,7 +7,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/691 シーンの読み込みに関する完全なドキュメントは、[ユーザーマニュアル][documentation-page]にあります。
- +
[documentation-page]: /user-manual/scenes/loading-scenes/ \ No newline at end of file diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/terrain-generation.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/terrain-generation.md index c4d32f3e70..f800487663 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/terrain-generation.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/terrain-generation.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
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このプロジェクトでは[`pc.Mesh`][1] API を使用して、ハイトマップ (Height) テクスチャから地形を手続き的に生成し、テクスチャを施しました。 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/touch-joypad.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/touch-joypad.md index 7fbbb64650..f3f95f0ad4 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/touch-joypad.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/touch-joypad.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/100 ---
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[プロジェクトのリンク][project-link]をクリックしてください。 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/tweening.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/tweening.md index ef4bfd0a27..5e15b7cecc 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/tweening.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/tweening.md @@ -15,7 +15,7 @@ entity.tween(entity.getLocalPosition()).to({x: 10, y: 0, z: 0}, 1, pc.SineOut); ここでは、Entityのローカル位置をトゥイーンする方法の例が示されています。
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この例の[Project][2]と[Editor][3]へのリンクです。 @@ -34,7 +34,7 @@ this.entity エンティティのローカル回転をトゥイーンする方法の例です:
- +
この例の[プロジェクト][2]と[エディタ][4]へのリンクを貼ります。 @@ -53,7 +53,7 @@ this.entity 次に、Entityのローカルスケールをトゥイーンする方法の例が示されています。
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この例の[Project][2]と[Editor][5]へのリンクです。 @@ -72,7 +72,7 @@ this.entity 最後に、色をトゥイーンする方法です:
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この例の[プロジェクト][2]と[エディタ][6]へのリンクを貼ります。 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-buttons.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-buttons.md index a2734d612a..f92348d81b 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-buttons.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-buttons.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/501 ---
- +
*ElementとButtonコンポーネントを使用したシンプルなボタン。[完全なシーン][1]を参照してください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-leaderboard.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-leaderboard.md index 81d3b85beb..0be5b587c4 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-leaderboard.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-leaderboard.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/501 ---
- +
*Elementコンポーネントを使用しているリーダーボード。[フルシーン][1]を参照してください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-progress.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-progress.md index fdeadb2099..466a333230 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-progress.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-progress.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/501 ---
- +
*Elementコンポーネントを使用するプログレスバー。[フルシーン][1]を参照してください* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-stats-counter.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-stats-counter.md index 109a12cf14..9b06802732 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-stats-counter.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-elements-stats-counter.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/501 ---
- +
*ボタンやプログレスバーの使い方と要素とインタラクトする方法。[フルシーン][1]を参照してください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-text-input.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-text-input.md index 59c3e891e9..514a900373 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-text-input.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/ui-text-input.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/100 ---
- +
[ここをクリックしてプロジェクトを見る][project-link]. diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/using-assets.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/using-assets.md index efad4d0246..3b77ee1277 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/using-assets.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/using-assets.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/406 ---
- +
:::info diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/video-textures.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/video-textures.md index 9a37a322cc..6cf7a5ee3d 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/video-textures.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/video-textures.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/405 ---
- +
[このチュートリアルのプロジェクト][1]をエディタから試すことができます。 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/webxr-ray-input.md b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/webxr-ray-input.md index c4c3648887..a5dd5d8626 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/webxr-ray-input.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/tutorials/webxr-ray-input.md @@ -5,7 +5,7 @@ thumb: "https://s3-eu-west-1.amazonaws.com/images.playcanvas.com/projects/12/460 ---
- +
*VR/AR対応のデバイスやヘッドセットがある場合は、VR/ARボタンをクリックしてください。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/assets/types/cubemap.md b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/assets/types/cubemap.md index b4cb062807..057d8fdf9b 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/assets/types/cubemap.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/assets/types/cubemap.md @@ -8,7 +8,7 @@ title: キューブマップ (Cubemap) 2. キューブマップは、任意のマテリアルに反射を追加することができます。シーン内の光沢のあるクロムのボールベアリングを想像してみてください。そのボールは周囲のシーンを反射します。オープンな環境では、通常、シーンのスカイボックスキューブマップを反射オブジェクトのマテリアルのキューブマップとして設定します。
- +
## キューブマップテクスチャのインポート diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/getting-started/your-first-app.md b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/getting-started/your-first-app.md index 0c2c4be37f..bb34840316 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/getting-started/your-first-app.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/getting-started/your-first-app.md @@ -6,7 +6,7 @@ sidebar_position: 3 PlayCanvasでのアプリケーション開発は簡単で楽しいものです。基本的なことを学ぶために次のシンプルな3Dアプリを作成しましょう。
- +
*矢印キーを使って赤いボールを動かします。* diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/graphics/physical-rendering/physical-materials.md b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/graphics/physical-rendering/physical-materials.md index 523d9acbce..107d560686 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/graphics/physical-rendering/physical-materials.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/graphics/physical-rendering/physical-materials.md @@ -37,7 +37,7 @@ Diffuseカラーはマテリアルのベースとなるカラーです。これ Diffuseカラーは **アルベド** や **ベースカラー** と呼ばれることもあります。
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インターネット上を探すと、拡散色/アルベドの値と素材の対応表をすぐに見つけることができます。 @@ -63,7 +63,7 @@ Diffuseカラーは **アルベド** や **ベースカラー** と呼ばれる また、金属質マップを使うと、マテリアルの特定の部分を金属に、特定の部分を非金属に設定することができます。
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### 光沢度 (Glossiness) @@ -71,7 +71,7 @@ Diffuseカラーは **アルベド** や **ベースカラー** と呼ばれる 光沢度 (Glossiness) は **Metalness** と **Specular** を使う方法の両方で使われ、マテリアルの表面がどのくらいなめらかかを定義します。光沢度はマテリアルの表面で反射する光がぼやけるか鋭いか、あるいはSpecularハイライトが広いか狭いかに影響します。光沢度は0から100の間の値か、あるいはGlossinessマップとして与えることができます。
- +
いくつかの物理ベースレンダリングシステムでは、光沢度という用語の代わりに**粗さ (Roughness)**という用語を使います。粗さは光沢度の反対の意味です。光沢度と粗さを変換する際には、単純にその値を反転してください。 @@ -85,7 +85,7 @@ Diffuseカラーは **アルベド** や **ベースカラー** と呼ばれる マテリアルの見た目をさらに良くするために、アンビエントオクルージョン、発光、透明度、法線マップとハイトマップといった様々なプロパティを使うことができます。
- +
[5]: https://marmoset.co/posts/pbr-texture-conversion/ diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/physics/compound-shapes.md b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/physics/compound-shapes.md index f395e24263..9a5aa664c3 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/physics/compound-shapes.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/physics/compound-shapes.md @@ -8,7 +8,7 @@ sidebar_position: 4 最大の利点は、メッシュコリジョン形状では不可能な動的なRigidBodyのコリジョンをコンパウンド間で行えることです(下記のように表示)。
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[PlayCanvas プロジェクトリンク][compound-shapes-project] diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/playable-ads/fb-playable-ads.md b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/playable-ads/fb-playable-ads.md index 5625f81a42..57e523a0f8 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/playable-ads/fb-playable-ads.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/playable-ads/fb-playable-ads.md @@ -14,7 +14,7 @@ PlayCanvasは、[公式の外部ツール][2]を通じて[Facebook Playable Ad][ [Cube Jumpプロジェクト][5]は、Facebook Playable Adフォーマットにエクスポートする準備ができており、[HTML出力の期待される結果はこちら][6]にあります。
- +
## ファイルサイズの補足 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/playable-ads/snapchat-playable-ads.md b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/playable-ads/snapchat-playable-ads.md index 4e6d839eed..cb73ba65d8 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/playable-ads/snapchat-playable-ads.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/playable-ads/snapchat-playable-ads.md @@ -16,7 +16,7 @@ SnapchatのPlayable Adでは、[MRAID 2.0 API][mraid-api]標準が使用され [Cube Jumpプロジェクト][5]は、Snapchat Playable Adフォーマットにエクスポートできる状態になっており、期待されるHTML出力は[こちら][6]からダウンロードできます。
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## ファイルサイズの補足 diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/web/self-hosting.md b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/web/self-hosting.md index a65f056eec..7a6437d024 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/web/self-hosting.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/publishing/web/self-hosting.md @@ -18,7 +18,7 @@ sidebar_position: 2 My Great Game - + ``` diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/scenes/loading-scenes.md b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/scenes/loading-scenes.md index 13bff4f580..d85e0fefda 100644 --- a/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/scenes/loading-scenes.md +++ b/i18n/ja/docusaurus-plugin-content-docs/current/user-manual/scenes/loading-scenes.md @@ -14,7 +14,7 @@ sidebar_position: 4 [ここに][switch-scenes-completely-project]ユーザーがタイトル画面から他のレベルに移動できる例があります。
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This is done by simply calling [`SceneRegistry.changeScene`][changescene-api] with the name of the scene. @@ -57,7 +57,7 @@ Sometimes developers use this approach to ensure that certain code and entities [Below is a simplified example][additively-loading-scenes-project] of additively loading scenes where the UI in the top left is the 'main' scene and different scene hierarchies are loaded/destroyed.
- +
シーンヒエラルキーの複数のインスタンスを同時にロードすることはできません。これは、エンティティがエディタでユニークなGUIDが割り当てられているためです。同じシーンヒエラルキーの複数のインスタンスを同時にロードしようとすると、エンティティごとにユニークである必要があるGUIDが衝突するため、エラーが発生します。 @@ -193,7 +193,7 @@ this.app.scenes.loadSceneHierarchy(sceneItem, function (err, loadedSceneRootEnti 下記の[サンプルプロジェクト][asset-load-for-scene-project]は、シーンのロード時にアセットをロードし、メインメニューに戻る際にアンロードするものです。
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[switch-scenes-completely-project]: https://playcanvas.com/project/924351/overview/switch-full-scene-example diff --git a/src/pages/index.js b/src/pages/index.js index c4d5628415..64ec1cfe99 100644 --- a/src/pages/index.js +++ b/src/pages/index.js @@ -15,7 +15,7 @@ function HomepageHeader() {
- + {siteConfig.title}