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RGBM on textures have no effect on cubemap if they are already assigned to the faces #893

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yaustar opened this issue Sep 28, 2022 · 1 comment
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area: assets bug Something isn't working

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@yaustar
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yaustar commented Sep 28, 2022

Repro steps:

  1. Add RGBM encoded PNG cubemap faces to the editor (see that RGBM is not ticked on the asset in Editor)
  2. Create a cubemap
  3. Add faces
  4. Change face textures to RGBM
  5. See that no change to the visuals of the cubemap are seen

Workaround: Remove faces from cubemap. Change faces textures to RGBM. Readd faces to RGBM

@yaustar yaustar added bug Something isn't working area: assets labels Sep 28, 2022
@willeastcott willeastcott changed the title RGBM on textures have no affect on cubemap if they are already assigned to the faces RGBM on textures have no effect on cubemap if they are already assigned to the faces Sep 28, 2022
@mvaligursky
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possibly related playcanvas/engine#801 or at least perhaps these can be fixed together.

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