From a04f4e7279cd4429ec04e7133aafdc2099e76ec6 Mon Sep 17 00:00:00 2001 From: Martin Valigursky <59932779+mvaligursky@users.noreply.github.com> Date: Mon, 2 Dec 2024 12:59:27 +0000 Subject: [PATCH] Correction to docs regarding RenderTarget.mipLevel (#7158) Co-authored-by: Martin Valigursky --- src/platform/graphics/render-target.js | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/platform/graphics/render-target.js b/src/platform/graphics/render-target.js index 0a4cfbb3cd6..621fdd6af7c 100644 --- a/src/platform/graphics/render-target.js +++ b/src/platform/graphics/render-target.js @@ -122,8 +122,7 @@ class RenderTarget { * ignored. Texture must have {@link PIXELFORMAT_DEPTH} or {@link PIXELFORMAT_DEPTHSTENCIL} * format. * @param {number} [options.mipLevel] - If set to a number greater than 0, the render target - * will render to the specified mip level of the color buffer. Defaults to 0. Currently only - * supported on WebGPU. + * will render to the specified mip level of the color buffer. Defaults to 0. * @param {number} [options.face] - If the colorBuffer parameter is a cubemap, use this option * to specify the face of the cubemap to render to. Can be: *