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I've noticed that normal map is Y flipped when changing between WebGL and WebGPU renderers in clustered lighting example.
The text was updated successfully, but these errors were encountered:
Maksims
changed the title
Normals flipped in Clustered example between WebGPU / WebGL renderers
Normals are Y flipped in Clustered Lighting example between WebGPU / WebGL renderers
Sep 23, 2024
I've noticed that normal map is Y flipped when changing between WebGL and WebGPU renderers in clustered lighting example.
The text was updated successfully, but these errors were encountered: