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Right now, playcanvas-sync uses an infinite loop to check state of files. It can cause high CPU utilization especially if we have too many files. There are libraries for this like chokidar.
The text was updated successfully, but these errors were encountered:
The problem can be escalated if we need to check file hashes as described here
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Right now, playcanvas-sync uses an infinite loop to check state of files. It can cause high CPU utilization especially if we have too many files. There are libraries for this like chokidar.
The text was updated successfully, but these errors were encountered: