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<h1 style="margin-top:0em; margin-bottom:-0.4em; size:180%">The Player Project</h1>
<p>Free Software tools for robot and sensor applications
<hr>
<p style="font-size:70%;"><i>"All the world's a stage, And all the men and women merely players."</i>
<br>- William Shakespeare, As You Like It
<hr>
<h2>News</h2>
<ul class="news">
<li><b>25 November 2010:</b> Stage 4.0.0 released. <a href="http://github.com/rtv/Stage">Get it from its NEW home at GitHub</a>.</li>
<li><b>07 August 2010:</b> Player SVN <a href="http://playerstage.sourceforge.net/index.php?src=doc">documentation</a> updated.</li>
<li><b>28 June 2010:</b> Player 3.0.2 released. Source tarball and Windows installer available <a href="https://sourceforge.net/projects/playerstage/files/">here</a></li>
<li><b>23 April 2010:</b> Jenny Owen contributed an <a href="http://www.jenny-owen.co.uk/player/playerstage-manual.html">updated Player/Stage tutorial for Stage 3.2.X</a>. Thanks Jenny!</li>
<li><b>20 October 2009:</b> Stage 3.2.1 released. Manuals page and Stage page refreshed accordingly.</li>
</ul>
<p><a href="index.php?src=news">[ Old news archive... ]</a>
<hr>
<h2>Purpose</h2>
<p>The Player Project creates Free Software that enables
research in robot and sensor systems. The Player robot server is
probably the most widely used robot control interface in the
world. Its simulation backends, Stage and Gazebo, are also very widely
used.
<p>Released under the <a href="http://www.gnu.org/copyleft/gpl.html">GNU
General Public License</a>, all code from the Player/Stage project is
free to use, distribute and modify. Player is developed by an <a
href="index.php?src=credits">international team of robotics
researchers</a> and <a href="index.php?src=users"> used at labs
</a>around the world.
<h2>Software</h2>
<ul>
<li><h4><a href="index.php?src=player">Player</A>
robot device
interface</h4> <a href="index.php?src=player">Player</a>
provides a network interface to a variety of robot and sensor
hardware. Player's client/server model allows robot control programs to be
written in any programming language and to run on any computer with a
network connection to the robot. Player supports multiple concurrent
client connections to devices, creating new possibilities for distributed
and collaborative sensing and control.
<p>
Player supports a wide variety of mobile robots and accessories. Look
<a href="index.php?src=faq#player_hardware">here</a> for a list of
currently supported
components.
<li><h4><a href="index.php?src=stage">Stage</A> multiple
robot
simulator</h4> <a href="index.php?src=stage">Stage</a>
simulates a
population of mobile robots moving in and sensing a two-dimensional
bitmapped environment. Various sensor models are provided, including
sonar, scanning laser rangefinder, pan-tilt-zoom camera with color
blob detection and odometry.
<p> Stage devices present a standard Player interface so few or no
changes are required to move between simulation and hardware. Many
controllers designed in Stage have been demonstrated to work on real
robots.
<li><h4><a href="index.php?src=gazebo">Gazebo</a> 3D multiple
robot simulator</h4>
<a href="index.php?src=gazebo">Gazebo</a> is a multi-robot
simulator for
outdoor environments. Like Stage, it is capable of simulating a
population of robots, sensors and objects, but does so in a
three-dimensional world. It generates both realistic sensor feedback
and physically plausible interactions between objects (it includes an
accurate simulation of rigid-body physics).
<p>Gazebo presents a standard Player interface in addition to its own
native interface. Controllers written for the Stage simulator can generally
be used with Gazebo without modification (and vise-versa).</p>
<!--
<li><h4><a href=mezzanine/mezzanine.html>Mezzanine</a></h4>
<a href=mezzanine/mezzanine.html>Mezzanine</a> is an overhead 2D
visual tracking package intended primarily for use as a mobile robot
metrology system. It uses a camera to track objects marked with
color-coded fiducials, and infers the pose (position and orientation)
of these objects in world coordinates. Mezzanine will work with most
color cameras (even the really cheap ones), and can correct for the
barrel distortion produced by wide-angle-lenses.
<p>Mezzanine is language and architecture neutral: object poses are
written into a shared memory-mapped file which other programs can read
and make use of as they see fit. Mezzanine itself is written in pure
C and was developed under <b>Linux</b> on x86 hardware.
<p><b>Important note</b>: Mezzanine is no longer under active
development, and is officially orphaned. Contact <a
href="http://robotics.usc.edu/~ahoward/">me</a> if you are interested
in becoming the new maintainer.
-->
</ul>
<p>Player Project software runs on <b>Linux,
Solaris, *BSD and Mac OSX (Darwin)</b>.</p>
<p><a href="index.php?src=oldsoftware">[ see also some older software here... ]</a>