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This repository has been archived by the owner on Nov 26, 2022. It is now read-only.
Also, in customs or raw formats in several games: Pokemon (Platinum etc), Magical Starsign, Ys I DS (JP).
Example on Ys game, there all data in RAW nitro formats without headers:
I see the problem now, in fact it's another feature that I implemented in NinoImager.
Since Tinke is user-interactive and we don't know how many image will be imported we can't implement the same algorithms as NinoImager (an automatic importer).
The quick algorithm I can think of is: for each tile we would search it in the current image, if it does not exist we add it. And in any case do not remove unused tiles. Maybe some tiles won't be used anymore, but we can't know that since we don't know what map file will use an image file.
For example for solutions, i implement in my Map Editor additional import options:
Implementation not hard, but its problem looked in every second game...
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