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How best to use God Ray effect off-axis? #435

Answered by vanruesc
AidanNelson asked this question in Q&A
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The GodRaysEffect works by blurring the light source, so if the source isn't on screen, there's nothing to blur. The version in the three.js examples blurs the depth buffer and uses that as the light source. I'm considering moving to that approach with the next major release, but there are pros and cons for both approaches.

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