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Deferred shading. Position Conversion #618

Closed Answered by vanruesc
AndreyPrakhov asked this question in Q&A
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I've added support for GData.POSITION in [email protected]. If an Effect specifies GBuffer.DEPTH as input and accesses gData.position, the field will be populated with the view position.

From what I've read, lighting calculations should either be done in view space or world space. If you need the world position, you can #include <pp_world_utils_pars_fragment> and then use getWorldPosition(gData.position, uv).

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