diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.github/ISSUE_TEMPLATE/config.yml
index ac225ff..90d1b6a 100644
--- a/.github/ISSUE_TEMPLATE/config.yml
+++ b/.github/ISSUE_TEMPLATE/config.yml
@@ -1,8 +1,8 @@
blank_issues_enabled: false
contact_links:
- name: Issue with AdMob on Android only
- url: https://github.com/Poing-Studios/godot-admob-android
+ url: https://github.com/poingstudios/godot-admob-android
about: Check the Android plugin repository.
- name: Issue with AdMob on iOS only
- url: https://github.com/Poing-Studios/godot-admob-ios
+ url: https://github.com/poingstudios/godot-admob-ios
about: Check the iOS plugin repository.
diff --git a/README.md b/README.md
index 5417f92..74adca8 100755
--- a/README.md
+++ b/README.md
@@ -1,13 +1,13 @@
-[![Version](https://img.shields.io/github/v/tag/Poing-Studios/godot-admob-plugin?label=Version&style=for-the-badge)](https://github.com/Poing-Studios/godot-admob-plugin/releases)
+[![Version](https://img.shields.io/github/v/tag/poingstudios/godot-admob-plugin?label=Version&style=for-the-badge)](https://github.com/poingstudios/godot-admob-plugin/releases)
[![Download Asset Library](https://img.shields.io/badge/Download-Asset%20Library-darkgreen?style=for-the-badge)](https://godotengine.org/asset-library/asset/1108)
-[![Android](https://img.shields.io/badge/Android-3DDC84?style=for-the-badge&logo=android&logoColor=white)](https://github.com/Poing-Studios/godot-admob-android)
-[![iOS](https://img.shields.io/badge/iOS-000000?style=for-the-badge&logo=ios&logoColor=white)](https://github.com/Poing-Studios/godot-admob-ios)
-![License](https://img.shields.io/github/license/Poing-Studios/godot-admob-plugin?style=for-the-badge)
-![Stars](https://img.shields.io/github/stars/Poing-Studios/godot-admob-plugin?style=social)
+[![Android](https://img.shields.io/badge/Android-3DDC84?style=for-the-badge&logo=android&logoColor=white)](https://github.com/poingstudios/godot-admob-android)
+[![iOS](https://img.shields.io/badge/iOS-000000?style=for-the-badge&logo=ios&logoColor=white)](https://github.com/poingstudios/godot-admob-ios)
+![License](https://img.shields.io/github/license/poingstudios/godot-admob-plugin?style=for-the-badge)
+![Stars](https://img.shields.io/github/stars/poingstudios/godot-admob-plugin?style=social)
# š¦¾Godot AdMob Plugin
-This addon provides an easy and beautiful way to configure AdMob directly through the editor. Supports [godot-admob-android](https://github.com/Poing-Studios/godot-admob-android) and [godot-admob-ios](https://github.com/Poing-Studios/godot-admob-ios).
+This addon provides an easy and beautiful way to configure AdMob directly through the editor. Supports [godot-admob-android](https://github.com/poingstudios/godot-admob-android) and [godot-admob-ios](https://github.com/poingstudios/godot-admob-ios).
@@ -24,17 +24,17 @@ This addon provides an easy and beautiful way to configure AdMob directly throug
2. Click Download and Install
3. Enable in ProjectāProject SettingsāPlugins.
-4. Download [godot-admob-android](https://github.com/Poing-Studios/godot-admob-android) and/or [godot-admob-ios](https://github.com/Poing-Studios/godot-admob-ios) in `ProjectāToolsāAdMob Download ManagerāAndroid/iOSāLatestVersion`.
-5. To know how to deploy, check the README.md of [godot-admob-android](https://github.com/Poing-Studios/godot-admob-android/#usage) and/or [godot-admob-ios](https://github.com/Poing-Studios/godot-admob-ios/#usage).
+4. Download [godot-admob-android](https://github.com/poingstudios/godot-admob-android) and/or [godot-admob-ios](https://github.com/poingstudios/godot-admob-ios) in `ProjectāToolsāAdMob Download ManagerāAndroid/iOSāLatestVersion`.
+5. To know how to deploy, check the README.md of [godot-admob-android](https://github.com/poingstudios/godot-admob-android/#usage) and/or [godot-admob-ios](https://github.com/poingstudios/godot-admob-ios/#usage).
Manual install for custom versions.
-1. Pick a [specific version](https://github.com/Poing-Studios/godot-admob-editor/tags) from tags
+1. Pick a [specific version](https://github.com/poingstudios/godot-admob-editor/tags) from tags
2. Download and extract as a `.zip` or `.tar.gz`
3. Copy the extracted `addons/admob` folder into `res://addons` on your project
-4. Download [godot-admob-android](https://github.com/Poing-Studios/godot-admob-android) and/or [godot-admob-ios](https://github.com/Poing-Studios/godot-admob-ios) in `ProjectāToolsāAdMob Download ManagerāAndroid/iOSāLatestVersion`.
-5. To know how to deploy, check the README.md of [godot-admob-android](https://github.com/Poing-Studios/godot-admob-android/#usage) and/or [godot-admob-ios](https://github.com/Poing-Studios/godot-admob-ios/#usage).
+4. Download [godot-admob-android](https://github.com/poingstudios/godot-admob-android) and/or [godot-admob-ios](https://github.com/poingstudios/godot-admob-ios) in `ProjectāToolsāAdMob Download ManagerāAndroid/iOSāLatestVersion`.
+5. To know how to deploy, check the README.md of [godot-admob-android](https://github.com/poingstudios/godot-admob-android/#usage) and/or [godot-admob-ios](https://github.com/poingstudios/godot-admob-ios/#usage).
@@ -206,12 +206,12 @@ func _on_show_pressed():
## šUseful links:
-- š iOS: https://github.com/Poing-Studios/godot-admob-ios
-- š¤ Android: https://github.com/Poing-Studios/godot-admob-android
-- ā³ Plugin for Godot below v4.1: https://github.com/Poing-Studios/godot-admob-plugin/tree/v2
+- š iOS: https://github.com/poingstudios/godot-admob-ios
+- š¤ Android: https://github.com/poingstudios/godot-admob-android
+- ā³ Plugin for Godot below v4.1: https://github.com/poingstudios/godot-admob-plugin/tree/v2
## šDocumentation
-For a complete documentation of this Plugin including how to mediation: [check here](https://poing-studios.github.io/godot-admob-plugin/).
+For a complete documentation of this Plugin including how to mediation: [check here](https://poingstudios.github.io/godot-admob-plugin/).
Alternatively, you can check the docs of AdMob itself of [Android](https://developers.google.com/admob/android/quick-start) and [iOS](https://developers.google.com/admob/ios/quick-start).
@@ -228,7 +228,7 @@ Your support helps us continue to improve and maintain this plugin. Thank you fo
## šGetting help
-[![DISCUSSIONS](https://img.shields.io/badge/Discussions-green?style=for-the-badge)](https://github.com/Poing-Studios/godot-admob-plugin/discussions)
+[![DISCUSSIONS](https://img.shields.io/badge/Discussions-green?style=for-the-badge)](https://github.com/poingstudios/godot-admob-plugin/discussions)
[![DISCORD](https://img.shields.io/badge/Discord-7289DA?style=for-the-badge)](https://discord.com/invite/YEPvYjSSMk)
@@ -236,4 +236,4 @@ Your support helps us continue to improve and maintain this plugin. Thank you fo
## ā Star History
If you appreciate our work, don't forget to give us a star on GitHub! ā
-![Star History Chart](https://api.star-history.com/svg?repos=Poing-studios/godot-admob-plugin&type=Date)
+![Star History Chart](https://api.star-history.com/svg?repos=poingstudios/godot-admob-plugin&type=Date)
diff --git a/addons/admob/admob.gd b/addons/admob/admob.gd
index f038009..adbbcbe 100644
--- a/addons/admob/admob.gd
+++ b/addons/admob/admob.gd
@@ -107,7 +107,7 @@ func _format_version(version: String) -> String:
return match_result.get_string(1) if match_result else version
func _request_version_support():
- var url = "https://raw.githubusercontent.com/Poing-Studios/godot-admob-versions/" + plugin_version + "/versions.json"
+ var url = "https://raw.githubusercontent.com/poingstudios/godot-admob-versions/" + plugin_version + "/versions.json"
var http_request = HTTPRequest.new()
http_request.request_completed.connect(_on_version_support_request_completed)
add_child(http_request)
@@ -150,7 +150,7 @@ func start_download(platform: String, download_path: String, file_prefix: String
return
var file_name = file_prefix + godot_version + ".zip"
- var url_download = "https://github.com/Poing-Studios/godot-admob-" + platform + "/releases/download/" + version_support[platform] + "/" + file_name
+ var url_download = "https://github.com/poingstudios/godot-admob-" + platform + "/releases/download/" + version_support[platform] + "/" + file_name
http_request_downloader.request_ready()
http_request_downloader.download_file = download_path + file_name
@@ -166,7 +166,7 @@ func _on_android_popupmenu_id_pressed(id: int):
var path_directory = ProjectSettings.globalize_path(android_download_path)
OS.shell_open(str("file://", path_directory))
Items.GitHub:
- OS.shell_open("https://github.com/Poing-Studios/godot-admob-android/tree/" + version_support.android)
+ OS.shell_open("https://github.com/poingstudios/godot-admob-android/tree/" + version_support.android)
func _on_ios_popupmenu_id_pressed(id: int):
match id:
@@ -176,7 +176,7 @@ func _on_ios_popupmenu_id_pressed(id: int):
var path_directory = ProjectSettings.globalize_path(ios_download_path)
OS.shell_open(str("file://", path_directory))
Items.GitHub:
- OS.shell_open("https://github.com/Poing-Studios/godot-admob-ios/tree/" + version_support.ios)
+ OS.shell_open("https://github.com/poingstudios/godot-admob-ios/tree/" + version_support.ios)
func _on_popupmenu_id_pressed(id : int):
match id:
@@ -184,7 +184,7 @@ func _on_popupmenu_id_pressed(id : int):
var path_directory = ProjectSettings.globalize_path(default_download_path)
OS.shell_open(str("file://", path_directory))
Items.GitHub:
- OS.shell_open("https://github.com/Poing-Studios/godot-admob-plugin/tree/" + plugin_version)
+ OS.shell_open("https://github.com/poingstudios/godot-admob-plugin/tree/" + plugin_version)
func show_download_percent(url_download: String = ""):
if not url_download.is_empty():
diff --git a/addons/admob/docs/errors/ERR_001.md b/addons/admob/docs/errors/ERR_001.md
index 9617520..483463b 100644
--- a/addons/admob/docs/errors/ERR_001.md
+++ b/addons/admob/docs/errors/ERR_001.md
@@ -16,10 +16,10 @@ Common causes of this error may include:
Here are the steps to resolve error `ERR_001`:
-1. **Check Connection**: Verify your application's internet connection. A good address to test your connection is at [godot-admob-versions](https://github.com/Poing-Studios/godot-admob-versions/blob/master/versions.json). If the connection is functional, proceed to the next step.
+1. **Check Connection**: Verify your application's internet connection. A good address to test your connection is at [godot-admob-versions](https://github.com/poingstudios/godot-admob-versions/blob/master/versions.json). If the connection is functional, proceed to the next step.
2. **Invalid .json File**: If the JSON file is invalid, try manually downloading it from the `Project->Tools->Android Download Manager->Android/iOS->LatestVersion` section. Please note that you may download an outdated version. It is recommended to create an issue on GitHub to address this issue, and if you have any questions, feel free to inquire about the latest version.
## What to Do If the Problem Continues
-If you continue to experience issues or encounter problems, please consider opening an issue on the repository at [godot-admob-versions](https://github.com/Poing-Studios/godot-admob-versions).
+If you continue to experience issues or encounter problems, please consider opening an issue on the repository at [godot-admob-versions](https://github.com/poingstudios/godot-admob-versions).
diff --git a/addons/admob/docs/errors/ERR_002.md b/addons/admob/docs/errors/ERR_002.md
index 7b86afb..89966a4 100644
--- a/addons/admob/docs/errors/ERR_002.md
+++ b/addons/admob/docs/errors/ERR_002.md
@@ -10,7 +10,7 @@ Common causes of this error may include:
1. **Connection Issues**: There may be problems with your application's internet connection, preventing the download of the plugin.
-2. **Plugin Unavailability**: The plugin you are trying to download may not be currently available on the specified download location. This can be due to outdated information on [godot-admob-versions](https://github.com/Poing-Studios/godot-admob-versions) or the corresponding versions not being released on [godot-admob-ios](https://github.com/Poing-Studios/godot-admob-ios) or [godot-admob-android](https://github.com/Poing-Studios/godot-admob-android).
+2. **Plugin Unavailability**: The plugin you are trying to download may not be currently available on the specified download location. This can be due to outdated information on [godot-admob-versions](https://github.com/poingstudios/godot-admob-versions) or the corresponding versions not being released on [godot-admob-ios](https://github.com/poingstudios/godot-admob-ios) or [godot-admob-android](https://github.com/poingstudios/godot-admob-android).
## Solution
@@ -18,10 +18,10 @@ Here are the steps to resolve error `ERR_002`:
1. **Check Network Connection**: Verify your application's internet connection. If the connection is functional, proceed to the next step.
-2. **Plugin Availability**: Confirm the availability of the plugin by checking the repositories on GitHub: [godot-admob-versions](https://github.com/Poing-Studios/godot-admob-versions), [godot-admob-ios](https://github.com/Poing-Studios/godot-admob-ios), and [godot-admob-android](https://github.com/Poing-Studios/godot-admob-android).
+2. **Plugin Availability**: Confirm the availability of the plugin by checking the repositories on GitHub: [godot-admob-versions](https://github.com/poingstudios/godot-admob-versions), [godot-admob-ios](https://github.com/poingstudios/godot-admob-ios), and [godot-admob-android](https://github.com/poingstudios/godot-admob-android).
3. **Retry Download**: If the plugin is available, attempt to download it again. Sometimes, network issues can cause temporary download failures.
## What to Do If the Problem Continues
-If you continue to experience issues or encounter problems, please consider opening an issue on the repository at [godot-admob-plugin](https://github.com/Poing-Studios/godot-admob-plugin).
+If you continue to experience issues or encounter problems, please consider opening an issue on the repository at [godot-admob-plugin](https://github.com/poingstudios/godot-admob-plugin).
diff --git a/addons/admob/src/api/InterstitialAdLoader.gd b/addons/admob/src/api/InterstitialAdLoader.gd
index ca51450..1c42bd5 100644
--- a/addons/admob/src/api/InterstitialAdLoader.gd
+++ b/addons/admob/src/api/InterstitialAdLoader.gd
@@ -44,8 +44,8 @@ func load(
_plugin.connect("on_interstitial_ad_loaded", func(uid : int):
if uid == _uid:
interstitial_ad_load_callback.on_ad_loaded.call_deferred(InterstitialAd.new(uid))
- )
+ , CONNECT_ONE_SHOT)
_plugin.connect("on_interstitial_ad_failed_to_load", func(uid : int, load_ad_error_dictionary : Dictionary):
if uid == _uid:
interstitial_ad_load_callback.on_ad_failed_to_load.call_deferred(LoadAdError.create(load_ad_error_dictionary))
- )
+ , CONNECT_ONE_SHOT)
diff --git a/addons/admob/src/api/MobileAds.gd b/addons/admob/src/api/MobileAds.gd
index 77db667..4a1772a 100644
--- a/addons/admob/src/api/MobileAds.gd
+++ b/addons/admob/src/api/MobileAds.gd
@@ -33,7 +33,7 @@ static func initialize(on_initialization_complete_listener : OnInitializationCom
_plugin.connect("on_initialization_complete", func(admob_initialization_status : Dictionary):
var initialization_status := InitializationStatus.create(admob_initialization_status)
on_initialization_complete_listener.on_initialization_complete.call_deferred(initialization_status)
- )
+ , CONNECT_ONE_SHOT)
static func set_request_configuration(request_configuration : RequestConfiguration) -> void:
if _plugin:
diff --git a/addons/admob/src/api/RewardedAdLoader.gd b/addons/admob/src/api/RewardedAdLoader.gd
index 0869081..bdd994e 100644
--- a/addons/admob/src/api/RewardedAdLoader.gd
+++ b/addons/admob/src/api/RewardedAdLoader.gd
@@ -44,8 +44,8 @@ func load(
_plugin.connect("on_rewarded_ad_loaded", func(uid : int):
if uid == _uid:
rewarded_ad_load_callback.on_ad_loaded.call_deferred(RewardedAd.new(uid))
- )
+ , CONNECT_ONE_SHOT)
_plugin.connect("on_rewarded_ad_failed_to_load", func(uid : int, load_ad_error_dictionary : Dictionary):
if uid == _uid:
rewarded_ad_load_callback.on_ad_failed_to_load.call_deferred(LoadAdError.create(load_ad_error_dictionary))
- )
+ , CONNECT_ONE_SHOT)
diff --git a/addons/admob/src/api/RewardedInterstitialAdLoader.gd b/addons/admob/src/api/RewardedInterstitialAdLoader.gd
index f10ccda..ee99f58 100644
--- a/addons/admob/src/api/RewardedInterstitialAdLoader.gd
+++ b/addons/admob/src/api/RewardedInterstitialAdLoader.gd
@@ -44,8 +44,8 @@ func load(
_plugin.connect("on_rewarded_interstitial_ad_loaded", func(uid : int):
if uid == _uid:
rewarded_ad_load_callback.on_ad_loaded.call_deferred(RewardedInterstitialAd.new(uid))
- )
+ , CONNECT_ONE_SHOT)
_plugin.connect("on_rewarded_interstitial_ad_failed_to_load", func(uid : int, load_ad_error_dictionary : Dictionary):
if uid == _uid:
rewarded_ad_load_callback.on_ad_failed_to_load.call_deferred(LoadAdError.create(load_ad_error_dictionary))
- )
+ , CONNECT_ONE_SHOT)
diff --git a/addons/admob/src/ump/api/ConsentForm.gd b/addons/admob/src/ump/api/ConsentForm.gd
index be9be37..d8b92f2 100644
--- a/addons/admob/src/ump/api/ConsentForm.gd
+++ b/addons/admob/src/ump/api/ConsentForm.gd
@@ -38,5 +38,5 @@ func show(on_consent_form_dismissed := func(form_error : FormError) : pass) -> v
if uid == _uid:
var formError : FormError = FormError.create(form_error_dictionary) if not form_error_dictionary.is_empty() else null
on_consent_form_dismissed.call_deferred(formError)
- )
+ , CONNECT_ONE_SHOT)
diff --git a/addons/admob/src/ump/api/ConsentInformation.gd b/addons/admob/src/ump/api/ConsentInformation.gd
index 1dade07..0f6d395 100644
--- a/addons/admob/src/ump/api/ConsentInformation.gd
+++ b/addons/admob/src/ump/api/ConsentInformation.gd
@@ -51,10 +51,10 @@ func update(consent_request : ConsentRequestParameters,
_plugin.connect("on_consent_info_updated_success", func():
on_consent_info_updated_success.call_deferred()
- )
+ , CONNECT_ONE_SHOT)
_plugin.connect("on_consent_info_updated_failure", func(form_error_dictionary : Dictionary):
on_consent_info_updated_failure.call_deferred(FormError.create(form_error_dictionary))
- )
+ , CONNECT_ONE_SHOT)
func reset():
if _plugin:
diff --git a/addons/admob/src/ump/api/UserMessagingPlatform.gd b/addons/admob/src/ump/api/UserMessagingPlatform.gd
index be70ac4..130c168 100644
--- a/addons/admob/src/ump/api/UserMessagingPlatform.gd
+++ b/addons/admob/src/ump/api/UserMessagingPlatform.gd
@@ -35,8 +35,8 @@ static func load_consent_form(
#
_plugin.connect("on_consent_form_load_success_listener", func(UID : int):
on_consent_form_load_success_listener.call_deferred(ConsentForm.new(UID))
- )
+ , CONNECT_ONE_SHOT)
_plugin.connect("on_consent_form_load_failure_listener", func(form_error_dictionary : Dictionary):
on_consent_form_load_failure_listener.call_deferred(FormError.create(form_error_dictionary))
- )
+ , CONNECT_ONE_SHOT)
diff --git a/docs/README.md b/docs/README.md
index 1b652f0..fdc3189 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -25,7 +25,7 @@ The Godot AdMob Plugin from Poing Studios simplifies the process for Godot devel
To access the plugin, you can either download the Godot package provided or explore its source code on GitHub through the links below.
-[Download from GitHub](https://github.com/Poing-Studios/godot-admob-plugin/releases/latest){ .md-button .md-button--primary } [Download from AssetLibrary](https://godotengine.org/asset-library/asset/2063){ .md-button .md-button--primary } [Source Code](https://github.com/Poing-Studios/godot-admob-plugin){ .md-button .md-button--primary }
+[Download from GitHub](https://github.com/poingstudios/godot-admob-plugin/releases/latest){ .md-button .md-button--primary } [Download from AssetLibrary](https://godotengine.org/asset-library/asset/2063){ .md-button .md-button--primary } [Source Code](https://github.com/poingstudios/godot-admob-plugin){ .md-button .md-button--primary }
### Importing the Godot AdMob Plugin on Project
@@ -49,7 +49,7 @@ The AdMob plugin for Godot is conveniently available via AssetLib. To import thi
1. In Godot, navigate to `Project > Tools > AdMob Download Manager > Android > LatestVersion`.
2. This action will download the appropriate Android library into your project, which is located at `res://addons/admob/downloads/android/`.
- If you encounter any issues with the download, you can try downloading the library manually by clicking [here](https://github.com/Poing-Studios/godot-admob-android/releases/latest).
+ If you encounter any issues with the download, you can try downloading the library manually by clicking [here](https://github.com/poingstudios/godot-admob-android/releases/latest).
=== "iOS"
@@ -58,7 +58,7 @@ The AdMob plugin for Godot is conveniently available via AssetLib. To import thi
1. In Godot, navigate to `Project > Tools > AdMob Download Manager > iOS > LatestVersion`.
2. This action will download the appropriate iOS library into your project, which is located at `res://addons/admob/downloads/ios/`.
- If you encounter any issues with the download, you can try downloading the library manually by clicking [here](https://github.com/Poing-Studios/godot-admob-ios/releases/latest).
+ If you encounter any issues with the download, you can try downloading the library manually by clicking [here](https://github.com/poingstudios/godot-admob-ios/releases/latest).
### Installing
diff --git a/docs/ad_formats/banner/get_started.md b/docs/ad_formats/banner/get_started.md
index 2282feb..3278fc7 100644
--- a/docs/ad_formats/banner/get_started.md
+++ b/docs/ad_formats/banner/get_started.md
@@ -145,6 +145,6 @@ Below is a table presenting the standard banner ad sizes:
## Further References
### Samples
-- [Sample Project](https://github.com/Poing-Studios/godot-admob-plugin/tree/master/addons/admob/sample): A Minimal Illustration of usage of all Ad Formats
+- [Sample Project](https://github.com/poingstudios/godot-admob-plugin/tree/master/addons/admob/sample): A Minimal Illustration of usage of all Ad Formats
diff --git a/docs/ad_formats/interstitial.md b/docs/ad_formats/interstitial.md
index ff55c9e..ad317e6 100644
--- a/docs/ad_formats/interstitial.md
+++ b/docs/ad_formats/interstitial.md
@@ -155,4 +155,4 @@ Remember that implementing interstitial ads should enhance, not detract from, th
## Further References
### Samples
-- [Sample Project](https://github.com/Poing-Studios/godot-admob-plugin/tree/master/addons/admob/sample): A Minimal Illustration of usage of all Ad Formats
+- [Sample Project](https://github.com/poingstudios/godot-admob-plugin/tree/master/addons/admob/sample): A Minimal Illustration of usage of all Ad Formats
diff --git a/docs/ad_formats/rewarded.md b/docs/ad_formats/rewarded.md
index 5a7e502..0998761 100644
--- a/docs/ad_formats/rewarded.md
+++ b/docs/ad_formats/rewarded.md
@@ -168,4 +168,4 @@ This action signals to the plugin that the object is no longer in use and that t
## Further References
### Samples
-- [Sample Project](https://github.com/Poing-Studios/godot-admob-plugin/tree/master/addons/admob/sample): A Minimal Illustration of usage of all Ad Formats
+- [Sample Project](https://github.com/poingstudios/godot-admob-plugin/tree/master/addons/admob/sample): A Minimal Illustration of usage of all Ad Formats
diff --git a/docs/ad_formats/rewarded_interstitial.md b/docs/ad_formats/rewarded_interstitial.md
index 71bd2a3..7c7a913 100644
--- a/docs/ad_formats/rewarded_interstitial.md
+++ b/docs/ad_formats/rewarded_interstitial.md
@@ -167,4 +167,4 @@ This action signals to the plugin that the object is no longer in use and that t
## Further References
### Samples
-- [Sample Project](https://github.com/Poing-Studios/godot-admob-plugin/tree/master/addons/admob/sample): A Minimal Illustration of usage of all Ad Formats
+- [Sample Project](https://github.com/poingstudios/godot-admob-plugin/tree/master/addons/admob/sample): A Minimal Illustration of usage of all Ad Formats
diff --git a/docs/enable_test_ads.md b/docs/enable_test_ads.md
index 3773722..b2c2132 100644
--- a/docs/enable_test_ads.md
+++ b/docs/enable_test_ads.md
@@ -113,4 +113,4 @@ Google's sample ad units exclusively display Google Ads. To test your mediation
Mediated ads do NOT exhibit a "Test Ad" label. Consequently, it is your responsibility to ensure that test ads are enabled for each of your mediation networks to prevent these networks from flagging your account for invalid activity. Refer to each network's individual [mediation guide](mediate/get_started.md) for detailed instructions.
-If you are uncertain about whether a mediation ad network adapter supports test ads, it is advisable to refrain from clicking on ads from that network during the development phase. You can utilize the [ResponseInfo.mediation_adapter_class_name](https://github.com/Poing-Studios/godot-admob-plugin/blob/master/addons/admob/src/api/core/ResponseInfo.gd) property within any of the ad formats to determine which ad network served the current ad.
\ No newline at end of file
+If you are uncertain about whether a mediation ad network adapter supports test ads, it is advisable to refrain from clicking on ads from that network during the development phase. You can utilize the [ResponseInfo.mediation_adapter_class_name](https://github.com/poingstudios/godot-admob-plugin/blob/master/addons/admob/src/api/core/ResponseInfo.gd) property within any of the ad formats to determine which ad network served the current ad.
\ No newline at end of file
diff --git a/docs/ios_pause_background.md b/docs/ios_pause_background.md
index 6128f7c..4d67641 100644
--- a/docs/ios_pause_background.md
+++ b/docs/ios_pause_background.md
@@ -10,7 +10,7 @@ On iOS, the default value is `false`.
- Complete the [Get started guide](README.md)
- Use Godot v4.1 or higher
-- Use AdMob Plugin **[Editor](https://github.com/Poing-Studios/godot-admob-plugin/releases/tag/v3.1.0)** and **[iOS](https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v3.1.0)**: v3.1.0+
+- Use AdMob Plugin **[Editor](https://github.com/poingstudios/godot-admob-plugin/releases/tag/v3.1.0)** and **[iOS](https://github.com/poingstudios/godot-admob-ios/releases/tag/v3.1.0)**: v3.1.0+
# How to use
You can use this whenever you want this method, before, during, or after the initialization, such as:
@@ -23,4 +23,4 @@ func _on_set_ios_app_pause_on_background_button_pressed() -> void:
# Important notes
If your game is multiplayer, probably you will need this value as `false` due to connection issues.
-[Read more about it here](https://github.com/Poing-Studios/godot-admob-ios/issues/70).
\ No newline at end of file
+[Read more about it here](https://github.com/poingstudios/godot-admob-ios/issues/70).
\ No newline at end of file
diff --git a/docs/mediate/integrate_partner_networks/ad_colony.md b/docs/mediate/integrate_partner_networks/ad_colony.md
index dafe86b..bee99e5 100644
--- a/docs/mediate/integrate_partner_networks/ad_colony.md
+++ b/docs/mediate/integrate_partner_networks/ad_colony.md
@@ -25,13 +25,13 @@ The AdMob mediation adapter for AdColony has the following capabilities:
## Prerequisites
- Godot 4.1+
-- Latest [Godot AdMob Plugin](https://github.com/Poing-Studios/godot-admob-plugin/releases/latest)
+- Latest [Godot AdMob Plugin](https://github.com/poingstudios/godot-admob-plugin/releases/latest)
- Android deploy:
- Android API level 19 or higher
- - Latest [Godot AdMob Android Plugin](https://github.com/Poing-Studios/godot-admob-android/releases/latest)
+ - Latest [Godot AdMob Android Plugin](https://github.com/poingstudios/godot-admob-android/releases/latest)
- iOS deploy:
- iOS deployment target of 11.0 or higher
- - Latest [Godot AdMob iOS Plugin](https://github.com/Poing-Studios/godot-admob-ios/releases/latest)
+ - Latest [Godot AdMob iOS Plugin](https://github.com/poingstudios/godot-admob-ios/releases/latest)
- Complete the [Get started guide](../../README.md)
- Complete the mediation [Get started guide](../get_started.md)
@@ -44,7 +44,7 @@ We recommend following the tutorial for [Android](https://developers.google.com/
## Step 3: Import the AdColony plugin
-1. Download the plugin for [Android](https://github.com/Poing-Studios/godot-admob-android/releases/latest) and/or [iOS](https://github.com/Poing-Studios/godot-admob-ios/releases/latest).
+1. Download the plugin for [Android](https://github.com/poingstudios/godot-admob-android/releases/latest) and/or [iOS](https://github.com/poingstudios/godot-admob-ios/releases/latest).
2. Extract the `.zip` file. Inside, you will find an `adcolony` folder.
3. Copy the contents of the `adcolony` folder and paste the copied contents into the Android and/or iOS plugin folder.
diff --git a/docs/mediate/integrate_partner_networks/meta.md b/docs/mediate/integrate_partner_networks/meta.md
index decfcdb..d494ebd 100644
--- a/docs/mediate/integrate_partner_networks/meta.md
+++ b/docs/mediate/integrate_partner_networks/meta.md
@@ -29,13 +29,13 @@ The AdMob mediation adapter for Meta Audience Network has the following capabili
## Prerequisites
- Godot 4.1+
-- Latest [Godot AdMob Plugin](https://github.com/Poing-Studios/godot-admob-plugin/releases/latest)
+- Latest [Godot AdMob Plugin](https://github.com/poingstudios/godot-admob-plugin/releases/latest)
- Android deploy:
- Android API level 19 or higher
- - Latest [Godot AdMob Android Plugin](https://github.com/Poing-Studios/godot-admob-android/releases/latest)
+ - Latest [Godot AdMob Android Plugin](https://github.com/poingstudios/godot-admob-android/releases/latest)
- iOS deploy:
- iOS deployment target of 11.0 or higher
- - Latest [Godot AdMob iOS Plugin](https://github.com/Poing-Studios/godot-admob-ios/releases/latest)
+ - Latest [Godot AdMob iOS Plugin](https://github.com/poingstudios/godot-admob-ios/releases/latest)
- Complete the [Get started guide](../../README.md)
- Complete the mediation [Get started guide](../get_started.md)
@@ -47,7 +47,7 @@ We recommend following the tutorial for [Android](https://developers.google.com/
## Step 3: Import the Meta Audience Network plugin
-1. Download the plugin for [Android](https://github.com/Poing-Studios/godot-admob-android/releases/latest) and/or [iOS](https://github.com/Poing-Studios/godot-admob-ios/releases/latest).
+1. Download the plugin for [Android](https://github.com/poingstudios/godot-admob-android/releases/latest) and/or [iOS](https://github.com/poingstudios/godot-admob-ios/releases/latest).
2. Extract the `.zip` file. Inside, you will find an `meta` folder.
3. Copy the contents of the `meta` folder and paste the copied contents into the Android and/or iOS plugin folder.
diff --git a/docs/mediate/integrate_partner_networks/vungle.md b/docs/mediate/integrate_partner_networks/vungle.md
index 0513ba6..fe55bd8 100644
--- a/docs/mediate/integrate_partner_networks/vungle.md
+++ b/docs/mediate/integrate_partner_networks/vungle.md
@@ -31,13 +31,13 @@ The AdMob mediation adapter for AdColony has the following capabilities:
## Prerequisites
- Godot 4.1+
-- Latest [Godot AdMob Plugin](https://github.com/Poing-Studios/godot-admob-plugin/releases/latest)
+- Latest [Godot AdMob Plugin](https://github.com/poingstudios/godot-admob-plugin/releases/latest)
- Android deploy:
- Android API level 19 or higher
- - Latest [Godot AdMob Android Plugin](https://github.com/Poing-Studios/godot-admob-android/releases/latest)
+ - Latest [Godot AdMob Android Plugin](https://github.com/poingstudios/godot-admob-android/releases/latest)
- iOS deploy:
- iOS deployment target of 11.0 or higher
- - Latest [Godot AdMob iOS Plugin](https://github.com/Poing-Studios/godot-admob-ios/releases/latest)
+ - Latest [Godot AdMob iOS Plugin](https://github.com/poingstudios/godot-admob-ios/releases/latest)
- Complete the [Get started guide](../../README.md)
- Complete the mediation [Get started guide](../get_started.md)
@@ -57,7 +57,7 @@ We recommend following the tutorial for [Android](https://developers.google.com/
## Step 3: Import the Vungle SDK plugin
-1. Download the plugin for [Android](https://github.com/Poing-Studios/godot-admob-android/releases/latest) and/or [iOS](https://github.com/Poing-Studios/godot-admob-ios/releases/latest).
+1. Download the plugin for [Android](https://github.com/poingstudios/godot-admob-android/releases/latest) and/or [iOS](https://github.com/poingstudios/godot-admob-ios/releases/latest).
2. Extract the `.zip` file. Inside, you will find an `vungle` folder.
3. Copy the contents of the `vungle` folder and paste the copied contents into the Android and/or iOS plugin folder.
diff --git a/mkdocs.yml b/mkdocs.yml
index 3dbcfab..0d1439a 100644
--- a/mkdocs.yml
+++ b/mkdocs.yml
@@ -55,6 +55,6 @@ extra:
- icon: fontawesome/brands/discord
link: https://discord.com/invite/YEPvYjSSMk
- icon: fontawesome/brands/github
- link: https://github.com/Poing-Studios
+ link: https://github.com/poingstudios
copyright: |
- © 2023-present
Poing Studios | Portions of this page are modifications based on work created and
shared by Google and used according to terms described in the
Creative Commons 4.0 Attribution License.
+ © 2023-present
Poing Studios | Portions of this page are modifications based on work created and
shared by Google and used according to terms described in the
Creative Commons 4.0 Attribution License.